Files
bff9c3b528 Milsim Fixes (#5294)
## About The Pull Request
A downstream, a fork of a downstream, and a fork of a fork of a
downstream all walk into Github.
The contributor says; _"I'm gonna have to fix this bug three times,
aren't I?"_

Milsim CIN NPCs used an old way of causing mobs to drop corpses by
putting them in their loot table. This was eventually deprecated, and
their subtype was eventually given a **corpse** variable to keep their
bodies in. Milsim NPCs were not updated to account for this, causing
them to drop the default corpse and their own corpse. This fixes this by
simply replacing the loot definition with a corpse definition.

There was a reference to an item that doesn't exist in Milsim. That's
been replaced with what it was almost certainly supposed to have been in
the first place.

I assume this doesn't need to be modular, since these are Skyrat files.
Correct me if I'm wrong, I do not play or know anything particularly
about Bubber.

## Why It's Good For The Game
fix bug

## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>
<img width="256" height="278" alt="one corpes"
src="https://github.com/user-attachments/assets/804c7c0b-3c7d-4557-a61c-b2ef7caeed28"
/>
<img width="237" height="187" alt="image"
src="https://github.com/user-attachments/assets/b01f680b-a001-4e03-b40f-864fba91a000"
/>
</details>

## Changelog
🆑
fix: Virtual CIN Soldiers will no longer undergo mitosis upon death.
fix: Fixed a non-existent item in Milsim.
/🆑

Co-authored-by: gavla <96078776+shayoki@users.noreply.github.com>
2026-03-02 12:59:01 +01:00
..
2026-03-02 12:59:01 +01:00