Files
b18269e0f5 Porting Condos from Nova, Deletes the Unused Vox Box (#4872)
## About The Pull Request

Title. Porting https://github.com/NovaSector/NovaSector/pull/5020 by
[unit0016](https://github.com/unit0016), an OG. I love them which is why
I shamelessly stole and ported this.

## Why It's Good For The Game

Less piggybacking is good, it also does some... Good...Code... Stuff???
I dunno

## Proof Of Testing
TBD

## Changelog
🆑 LT3, unit0016, OrbisAnima, vinylspiders, Hydrosatan, theSelfish
add: The infinidorms have been rewritten and rethemed significantly,
coming with a handful of new rooms in the process.
fix: Ghost Cafe fishing doesn't affect station lootpools.
fix: Cafe Visitors, like plasmamen and vox get cannisters.
fix: Even if the Ghost Cafe somehow get radios, they won't transmit
anymore. This includes Borgs.
fix: Somehow, multitools returned to Ghost Cafe belts.
del: The not working Vox Box is gone from the Cafe.
code: Instead of being automapped, the Interlink CC office has been
merged into the map.
/🆑

---------

Co-authored-by: Artur Lang <24881678+Arturlang@users.noreply.github.com>
Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com>
Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
2025-12-25 22:21:43 -08:00

40 lines
1.4 KiB
Plaintext

// Modular turf stuff
// Reskinned soil to make it look like its turf, but its not!
/obj/machinery/hydroponics/soil/fake_turf
desc = "A patch of fertile soil that you can plant stuff in."
icon = 'icons/turf/floors.dmi' // This makes it look like the dirt floor
icon_state = "dirt"
layer = LOW_FLOOR_LAYER
plane = FLOOR_PLANE
self_sustaining = 1
pixel_z = 0
/turf/closed/indestructible/normal_wall
name = "wall"
icon = 'modular_skyrat/modules/aesthetics/walls/icons/wall.dmi'
icon_state = "wall-0"
base_icon_state = "wall"
smoothing_flags = SMOOTH_BITMASK
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
canSmoothWith = SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_WINDOW_FULLTILE + SMOOTH_GROUP_WALLS
/turf/closed/indestructible/fakedoor/blast_door
name = /obj/machinery/door/poddoor::name
desc = /obj/machinery/door/poddoor::desc
icon = /obj/machinery/door/poddoor::icon
icon_state = /obj/machinery/door/poddoor::icon_state
/turf/open/skyline
name = "long way down"
icon = 'modular_skyrat/master_files/icons/obj/skyscraper/background.dmi'
base_icon_state = "0,34"
// Don't let things enter if they can't fly
/turf/open/skyline/Enter(atom/movable/movable, atom/oldloc)
. = ..()
if(.)
if(HAS_TRAIT(src, TRAIT_CHASM_STOPPED)) // lets people walk on catwalks and such
return
return HAS_TRAIT(movable, TRAIT_MOVE_FLYING) || HAS_TRAIT(movable, TRAIT_MOVE_FLOATING)