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## About The Pull Request - null all GAGS vars for brass wirecutters as it doesn't use GAGS - Repath `mothbomb.dmi` so it actually gets deployed with the server - Generate map icons - Fix 150+ crafting material parity failures - Fix airlock lights not working - Fix certain species missing eyes ## Why It's Good For The Game Don't like red X ## Proof Of Testing If this PR is green check then you Know
115 lines
5.1 KiB
Plaintext
115 lines
5.1 KiB
Plaintext
/datum/crafting_recipe/trickblindfold
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name = "Fake Blindfold"
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result = /obj/item/clothing/glasses/trickblindfold
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time = 20
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tool_behaviors = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/clothing/glasses/blindfold = 1)
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category = CAT_CLOTHING
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/datum/crafting_recipe/paper_mask
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name = "Paper Mask"
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result = /obj/item/clothing/mask/paper
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time = 30
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tool_behaviors = list(TOOL_WIRECUTTER)
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reqs = list(/obj/item/paper = 5)
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category = CAT_CLOTHING
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/datum/crafting_recipe/crusader_belt
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name = "Crusader Belt and Sheath"
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result = /obj/item/storage/belt/crusader
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reqs = list(/obj/item/storage/belt/utility = 1, /obj/item/stack/sheet/leather = 3, /obj/item/stack/sheet/cloth = 2, /obj/item/stack/sheet/mineral/gold = 1)
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tool_behaviors = list(TOOL_WIRECUTTER, TOOL_SCREWDRIVER, TOOL_WELDER) //To cut the leather and fasten/weld the sheath detailing
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time = 30
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category = CAT_CLOTHING
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delete_contents = FALSE // Otherwise the storage pouch gets deleted when crafted.
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/datum/crafting_recipe/crusader_satchel
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name = "Crusader Satchel"
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result = /obj/item/storage/backpack/satchel/crusader
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reqs = list(/obj/item/stack/sheet/cloth = 2, /obj/item/stack/sheet/leather = 1) //Cheap because its really just a re-texture of the satchel
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tool_behaviors = list(TOOL_WIRECUTTER)
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time = 15
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category = CAT_CLOTHING
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//Eyepatches//
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/datum/crafting_recipe/secpatch
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name = "Security Eyepatch HUD"
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result = /obj/item/clothing/glasses/hud/eyepatch/sec
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reqs = list(/obj/item/clothing/glasses/hud/security = 1, /obj/item/clothing/glasses/eyepatch = 1, /obj/item/stack/cable_coil = 5)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER) //Tools needed and requirements are kept the same as craftable HUD sunglasses//
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/stack/cable_coil)
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/datum/crafting_recipe/secpatchremoval
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name = "Security Eyepatch HUD removal"
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result = /obj/item/clothing/glasses/eyepatch
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reqs = list(/obj/item/clothing/glasses/hud/eyepatch/sec = 1)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/clothing/glasses/hud/eyepatch/sec)
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/datum/crafting_recipe/medpatch
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name = "Medical Eyepatch HUD"
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result = /obj/item/clothing/glasses/hud/eyepatch/med
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reqs = list(/obj/item/clothing/glasses/hud/health = 1, /obj/item/clothing/glasses/eyepatch = 1, /obj/item/stack/cable_coil = 5)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/stack/cable_coil)
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/datum/crafting_recipe/medpatchremoval
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name = "Medical Eyepatch HUD removal"
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result = /obj/item/clothing/glasses/eyepatch
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reqs = list(/obj/item/clothing/glasses/hud/eyepatch/med = 1)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/clothing/glasses/hud/eyepatch/med)
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/datum/crafting_recipe/mesonpatch
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name = "Meson Eyepatch HUD"
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result = /obj/item/clothing/glasses/hud/eyepatch/meson
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reqs = list(/obj/item/clothing/glasses/meson = 1, /obj/item/clothing/glasses/eyepatch = 1, /obj/item/stack/cable_coil = 5)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/stack/cable_coil)
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/datum/crafting_recipe/mesonpatchremoval
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name = "Meson Eyepatch HUD removal"
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result = /obj/item/clothing/glasses/eyepatch
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reqs = list(/obj/item/clothing/glasses/hud/eyepatch/meson = 1)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/clothing/glasses/hud/eyepatch/meson)
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/datum/crafting_recipe/robopatch
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name = "Diagnostic Eyepatch HUD"
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result = /obj/item/clothing/glasses/hud/eyepatch/diagnostic
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reqs = list(/obj/item/clothing/glasses/hud/diagnostic = 1, /obj/item/clothing/glasses/eyepatch = 1, /obj/item/stack/cable_coil = 5)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/stack/cable_coil)
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/datum/crafting_recipe/robopatchremoval
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name = "Diagnostic Eyepatch HUD removal"
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result = /obj/item/clothing/glasses/eyepatch
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reqs = list(/obj/item/clothing/glasses/hud/eyepatch/diagnostic = 1)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/clothing/glasses/hud/eyepatch/diagnostic)
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/datum/crafting_recipe/scipatch
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name = "Science Eyepatch HUD"
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result = /obj/item/clothing/glasses/hud/eyepatch/sci
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reqs = list(/obj/item/clothing/glasses/science = 1, /obj/item/clothing/glasses/eyepatch = 1, /obj/item/stack/cable_coil = 5)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/stack/cable_coil)
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/datum/crafting_recipe/scipatchremoval
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name = "Science Eyepatch HUD removal"
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result = /obj/item/clothing/glasses/eyepatch
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reqs = list(/obj/item/clothing/glasses/hud/eyepatch/sci = 1)
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tool_behaviors = list(TOOL_SCREWDRIVER, TOOL_WIRECUTTER)
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category = CAT_CLOTHING
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requirements_mats_blacklist = list(/obj/item/clothing/glasses/hud/eyepatch/sci)
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//eyepatches end//
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