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Tojo 0ae0fced62 Umbrellas for Rimpoint | A funny name for a funny PR (#4682)
## About The Pull Request
Working Umbrellas, printed with Plastic and Iron, at autolathes. 
## Why It's Good For The Game

I'm unsure as to why we didn't have these to begin with for species that
can't stand in rain such as slimes.
## Proof Of Testing
<details>
<summary>Screenshots/Videos</summary>




https://github.com/user-attachments/assets/e9702747-0092-4d86-bf91-6c3429c656fc



</details>

## Changelog
🆑
add: Added umbrellas for Rimpoint at Autolathes and Service Protolathes
which block rain reagants.
/🆑

---------

Co-authored-by: Cursor <102828457+theselfish@users.noreply.github.com>
2025-09-18 02:24:00 +03:00

130 lines
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/// Used for all kinds of weather, ex. lavaland ash storms.
SUBSYSTEM_DEF(weather)
name = "Weather"
flags = SS_BACKGROUND
dependencies = list(
/datum/controller/subsystem/mapping,
)
wait = 10
runlevels = RUNLEVEL_GAME
var/list/processing = list()
var/list/eligible_zlevels = list()
var/list/next_hit_by_zlevel = list() //Used by barometers to know when the next storm is coming
/datum/controller/subsystem/weather/fire(resumed = FALSE)
// process active weather
for(var/datum/weather/weather_event as anything in processing)
if(!length(weather_event.subsystem_tasks) || weather_event.stage != MAIN_STAGE)
continue
if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_MOBS)
if(!resumed)
weather_event.current_mobs = GLOB.mob_living_list.Copy()
var/list/current_mobs_cache = weather_event.current_mobs // cache for performance
while(current_mobs_cache.len)
var/mob/living/target = current_mobs_cache[current_mobs_cache.len]
current_mobs_cache.len--
if(QDELETED(target))
continue
if(weather_event.can_weather_act_mob(target))
weather_event.weather_act_mob(target)
if(MC_TICK_CHECK)
return
resumed = FALSE
weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len)
if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_TURFS)
if(!resumed)
weather_event.turf_iteration = ROUND_PROB(weather_event.weather_turfs_per_tick)
while(weather_event.turf_iteration)
weather_event.turf_iteration--
var/turf/selected_turf = weather_event.pick_turf()
if(selected_turf && weather_event.can_weather_act_turf(selected_turf))
weather_event.weather_act_turf(selected_turf)
if(MC_TICK_CHECK)
return
resumed = FALSE
weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len)
if(weather_event.subsystem_tasks[weather_event.task_index] == SSWEATHER_THUNDER)
if(!resumed)
weather_event.thunder_iteration = ROUND_PROB(weather_event.thunder_turfs_per_tick)
while(weather_event.thunder_iteration)
weather_event.thunder_iteration--
var/turf/selected_turf = weather_event.pick_turf()
if(selected_turf && weather_event.can_weather_act_turf(selected_turf))
weather_event.thunder_act_turf(selected_turf)
if(MC_TICK_CHECK)
return
resumed = FALSE
weather_event.task_index = WRAP_UP(weather_event.task_index, weather_event.subsystem_tasks.len)
// start random weather on relevant levels
for(var/z in eligible_zlevels)
var/possible_weather = eligible_zlevels[z]
var/datum/weather/weather_event = pick_weight(possible_weather)
run_weather(weather_event, list(text2num(z)))
eligible_zlevels -= z
var/randTime = rand(5 MINUTES, 10 MINUTES)
next_hit_by_zlevel["[z]"] = addtimer(CALLBACK(src, PROC_REF(make_eligible), z, possible_weather), randTime + initial(weather_event.weather_duration_upper), TIMER_UNIQUE|TIMER_STOPPABLE)
/datum/controller/subsystem/weather/Initialize()
for(var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
var/probability = initial(W.probability)
var/target_trait = initial(W.target_trait)
// any weather with a probability set may occur at random
if (probability)
for(var/z in SSmapping.levels_by_trait(target_trait))
LAZYINITLIST(eligible_zlevels["[z]"])
eligible_zlevels["[z]"][W] = probability
return SS_INIT_SUCCESS
/datum/controller/subsystem/weather/proc/update_z_level(datum/space_level/level)
var/z = level.z_value
for(var/datum/weather/weather as anything in subtypesof(/datum/weather))
var/probability = initial(weather.probability)
var/target_trait = initial(weather.target_trait)
if(probability && level.traits[target_trait])
LAZYINITLIST(eligible_zlevels["[z]"])
eligible_zlevels["[z]"][weather] = probability
/datum/controller/subsystem/weather/proc/run_weather(datum/weather/weather_datum_type, z_levels, list/weather_data)
if (istext(weather_datum_type))
for (var/V in subtypesof(/datum/weather))
var/datum/weather/W = V
if (initial(W.name) == weather_datum_type)
weather_datum_type = V
break
if (!ispath(weather_datum_type, /datum/weather))
CRASH("run_weather called with invalid weather_datum_type: [weather_datum_type || "null"]")
if (isnull(z_levels))
z_levels = SSmapping.levels_by_trait(initial(weather_datum_type.target_trait))
else if (isnum(z_levels))
z_levels = list(z_levels)
else if (!islist(z_levels))
CRASH("run_weather called with invalid z_levels: [z_levels || "null"]")
var/datum/weather/W = new weather_datum_type(z_levels, weather_data)
W.telegraph()
/datum/controller/subsystem/weather/proc/make_eligible(z, possible_weather)
eligible_zlevels[z] = possible_weather
next_hit_by_zlevel["[z]"] = null
/datum/controller/subsystem/weather/proc/get_weather(z, area/active_area)
var/datum/weather/A
for(var/V in processing)
var/datum/weather/W = V
if((z in W.impacted_z_levels) && istype(active_area, W.area_type)) // BUBBER EDIT: This proc was broken, fixed to now use istype.
A = W
break
return A
///Returns an active storm by its type
/datum/controller/subsystem/weather/proc/get_weather_by_type(type)
return locate(type) in processing