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## About The Pull Request It's just a partial cleanup of anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md) code from /tg/'s ancient history. I compiled & tested with my helpful assistant and damage is still working. <img width="1920" height="1040" alt="image" src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3" /> I'll upload the .cs script I used to do it shortly. ## Why It's Good For The Game Just minor code cleanup. Script used is located at https://metek.tech/camelTo-Snake.7z EDIT 11/23/25: Updated the script to use multithreading and sequential scan so it works a hell of a lot faster ``` /* // Copyright 2025 Joshua 'Joan Metekillot' Kidder This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>. // */ using System.Text.RegularExpressions; class Program { static async Task Main(string[] args) { var readFile = new FileStreamOptions { Access = FileAccess.Read, Share = FileShare.ReadWrite, Options = FileOptions.Asynchronous | FileOptions.SequentialScan }; FileStreamOptions writeFile = new FileStreamOptions { Share = FileShare.ReadWrite, Access = FileAccess.ReadWrite, Mode = FileMode.Truncate, Options = FileOptions.Asynchronous }; RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled; Dictionary<string, int> changedProcs = new(); string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*"; Regex camelCaseProcRegex = new(regexPattern, regexOptions); string snakeify(Match matchingRegex) { var vals = matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray(); var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower(); string logString = $"{vals[0]} => {newVal}"; if (changedProcs.TryGetValue(logString, out int value)) { changedProcs[logString] = value + 1; } else { changedProcs.Add(logString, 1); } return newVal; } var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>(); // uses default ParallelOptions // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) => { var reader = new StreamReader(filePath, readFile); string oldContent = await reader.ReadToEndAsync(); string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify)); if (oldContent != newContent) { var writer = new StreamWriter(filePath, writeFile); await writer.WriteAsync(newContent); await writer.DisposeAsync(); } reader.Dispose(); }); var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList(); foreach (var pair in logToList) { Console.WriteLine($"{pair.Key}: {pair.Value} locations"); } } } ``` ## Changelog 🆑 Bisar code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case, in-line with the STYLE guide. Underscores rule! /🆑
149 lines
5.0 KiB
Plaintext
149 lines
5.0 KiB
Plaintext
/**
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* A component to reset the parent to its previous state after some time passes
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*/
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/datum/component/dejavu
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dupe_mode = COMPONENT_DUPE_ALLOWED
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///message sent when dejavu rewinds
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var/rewind_message = "You remember a time not so long ago..."
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///message sent when dejavu is out of rewinds
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var/no_rewinds_message = "But the memory falls out of your reach."
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/// The turf the parent was on when this components was applied, they get moved back here after the duration
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var/turf/starting_turf
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/// Determined by the type of the parent so different behaviours can happen per type
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var/rewind_type
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/// How many rewinds will happen before the effect ends
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var/rewinds_remaining
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/// How long to wait between each rewind
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var/rewind_interval
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/// Do we add a new component before teleporting the target to they teleport to the place where *we* teleported them from?
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var/repeating_component
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/// The starting value of toxin loss at the beginning of the effect
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var/tox_loss = 0
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/// The starting value of oxygen loss at the beginning of the effect
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var/oxy_loss = 0
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/// The starting value of stamina loss at the beginning of the effect
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var/stamina_loss = 0
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/// The starting value of brain loss at the beginning of the effect
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var/brain_loss = 0
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/// The starting value of brute loss at the beginning of the effect
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/// This only applies to simple animals
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var/brute_loss
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/// The starting value of integrity at the beginning of the effect
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/// This only applies to objects
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var/integrity
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/// A list of body parts saved at the beginning of the effect
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var/list/datum/saved_bodypart/saved_bodyparts
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/datum/component/dejavu/Initialize(rewinds = 1, interval = 10 SECONDS, add_component = FALSE)
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if(!isatom(parent))
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return COMPONENT_INCOMPATIBLE
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starting_turf = get_turf(parent)
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rewinds_remaining = rewinds
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rewind_interval = interval
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repeating_component = add_component
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if(isliving(parent))
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var/mob/living/L = parent
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tox_loss = L.get_tox_loss()
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oxy_loss = L.get_oxy_loss()
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stamina_loss = L.get_stamina_loss()
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brain_loss = L.get_organ_loss(ORGAN_SLOT_BRAIN)
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rewind_type = PROC_REF(rewind_living)
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if(iscarbon(parent))
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var/mob/living/carbon/C = parent
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saved_bodyparts = C.save_bodyparts()
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rewind_type = PROC_REF(rewind_carbon)
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else if(isanimal_or_basicmob(parent))
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var/mob/living/animal = parent
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brute_loss = animal.bruteloss
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rewind_type = PROC_REF(rewind_animal)
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else if(isobj(parent))
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var/obj/O = parent
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integrity = O.get_integrity()
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rewind_type = PROC_REF(rewind_obj)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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/datum/component/dejavu/Destroy()
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starting_turf = null
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saved_bodyparts = null
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return ..()
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/datum/component/dejavu/proc/rewind()
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to_chat(parent, span_notice(rewind_message))
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//comes after healing so new limbs comically drop to the floor
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if(starting_turf)
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if(!check_teleport_valid(parent, starting_turf))
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to_chat(parent, span_warning("For some reason, your head aches and fills with mental fog when you try to think of where you were... It feels like you're now going against some dull, unstoppable universal force."))
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else
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var/atom/movable/master = parent
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master.forceMove(starting_turf)
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rewinds_remaining --
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if(rewinds_remaining || rewinds_remaining < 0)
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addtimer(CALLBACK(src, rewind_type), rewind_interval)
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else
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to_chat(parent, span_notice(no_rewinds_message))
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qdel(src)
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/datum/component/dejavu/proc/rewind_living()
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if (rewinds_remaining == 1 && repeating_component && !iscarbon(parent) && !isanimal_or_basicmob(parent))
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/mob/living/master = parent
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master.set_tox_loss(tox_loss)
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master.set_oxy_loss(oxy_loss)
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master.set_stamina_loss(stamina_loss)
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master.set_organ_loss(ORGAN_SLOT_BRAIN, brain_loss)
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rewind()
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/datum/component/dejavu/proc/rewind_carbon()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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if(saved_bodyparts)
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var/mob/living/carbon/master = parent
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master.apply_saved_bodyparts(saved_bodyparts)
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rewind_living()
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/datum/component/dejavu/proc/rewind_animal()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/mob/living/master = parent
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master.bruteloss = brute_loss
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master.updatehealth()
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rewind_living()
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/datum/component/dejavu/proc/rewind_obj()
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if (rewinds_remaining == 1 && repeating_component)
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parent.AddComponent(type, 1, rewind_interval, TRUE)
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var/obj/master = parent
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master.update_integrity(integrity)
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rewind()
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///differently themed dejavu for modsuits.
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/datum/component/dejavu/timeline
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rewind_message = "Your suit rewinds, pulling you through spacetime!"
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no_rewinds_message = "\"Rewind complete. You have arrived at: 10 seconds ago.\""
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/datum/component/dejavu/timeline/rewind()
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playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
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. = ..()
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/datum/component/dejavu/wizard
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rewind_message = "Your temporal ward activated, pulling you through spacetime!"
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/datum/component/dejavu/wizard/rewind()
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playsound(get_turf(parent), 'sound/items/modsuit/rewinder.ogg')
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. = ..()
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