Files
Bubberstation/code/datums/elements/atmos_requirements.dm
Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

104 lines
4.4 KiB
Plaintext

/**
* ## atmos requirements element!
*
* bespoke element that deals damage to the attached mob when the atmos requirements aren't satisfied
*/
/datum/element/atmos_requirements
element_flags = ELEMENT_BESPOKE
argument_hash_start_idx = 2
argument_hash_end_idx = 3
/// An assoc list of "what atmos does this mob require to survive in".
var/list/atmos_requirements
/// How much (brute) damage we take from being in unsuitable atmos.
var/unsuitable_atmos_damage
/datum/element/atmos_requirements/Attach(datum/target, list/atmos_requirements, unsuitable_atmos_damage = 5, mapload = FALSE)
. = ..()
if(!isliving(target))
return ELEMENT_INCOMPATIBLE
if(!atmos_requirements)
CRASH("[type] added to [target] without any requirements specified.")
var/list/short = atmos_requirements
if(!short["min_oxy"] && !short["max_oxy"] && !short["min_plas"] && !short["max_plas"] && !short["min_co2"] && !short["max_co2"] && !short["min_n2"] && !short["max_n2"])
CRASH("[type] added to [target] with all requirements set to 0.")
src.atmos_requirements = atmos_requirements
src.unsuitable_atmos_damage = unsuitable_atmos_damage
RegisterSignal(target, COMSIG_LIVING_HANDLE_BREATHING, PROC_REF(on_non_stasis_life))
if(!mapload || !PERFORM_ALL_TESTS(focus_only/atmos_and_temp_requirements))
return
check_safe_environment(target)
/datum/element/atmos_requirements/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_LIVING_HANDLE_BREATHING)
///signal called by the living mob's life() while non stasis
/datum/element/atmos_requirements/proc/on_non_stasis_life(mob/living/target, seconds_per_tick = SSMOBS_DT)
SIGNAL_HANDLER
if(is_breathable_atmos(target))
target.clear_alert(ALERT_NOT_ENOUGH_OXYGEN)
return
target.adjust_brute_loss(unsuitable_atmos_damage * seconds_per_tick)
target.throw_alert(ALERT_NOT_ENOUGH_OXYGEN, /atom/movable/screen/alert/not_enough_oxy)
/datum/element/atmos_requirements/proc/is_breathable_atmos(mob/living/target)
if(target.pulledby && target.pulledby.grab_state >= GRAB_KILL && atmos_requirements["min_oxy"])
return FALSE
if(!isopenturf(target.loc))
return TRUE
var/can_breathe_vacuum = HAS_TRAIT(target, TRAIT_NO_BREATHLESS_DAMAGE)
var/min_oxy = can_breathe_vacuum ? 0 : atmos_requirements["min_oxy"]
var/min_plasma = can_breathe_vacuum ? 0 : atmos_requirements["min_plas"]
var/min_n2 = can_breathe_vacuum ? 0 : atmos_requirements["min_n2"]
var/min_co2 = can_breathe_vacuum ? 0 : atmos_requirements["min_co2"]
var/turf/open/open_turf = target.loc
if(isnull(open_turf.air))
if (can_breathe_vacuum)
return TRUE
if(min_oxy || min_plasma || min_n2 || min_co2)
return FALSE
return TRUE
var/list/gases = get_atmos_req_list(open_turf)
if(!ISINRANGE(gases["oxy"], min_oxy, (atmos_requirements["max_oxy"] || INFINITY)))
return FALSE
if(!ISINRANGE(gases["plas"], min_plasma, (atmos_requirements["max_plas"] || INFINITY)))
return FALSE
if(!ISINRANGE(gases["n2"], min_n2, (atmos_requirements["max_n2"] || INFINITY)))
return FALSE
if(!ISINRANGE(gases["co2"], min_co2, (atmos_requirements["max_co2"] || INFINITY)))
return FALSE
return TRUE
/datum/element/atmos_requirements/proc/get_atmos_req_list(turf/open/open_turf)
var/open_turf_gases = open_turf.air.gases
open_turf.air.assert_gases(/datum/gas/oxygen, /datum/gas/pluoxium, /datum/gas/nitrogen, /datum/gas/carbon_dioxide, /datum/gas/plasma)
var/list/return_gases = list()
return_gases["plas"] = open_turf_gases[/datum/gas/plasma][MOLES]
return_gases["oxy"] = open_turf_gases[/datum/gas/oxygen][MOLES] + (open_turf_gases[/datum/gas/pluoxium][MOLES] * PLUOXIUM_PROPORTION)
return_gases["n2"] = open_turf_gases[/datum/gas/nitrogen][MOLES]
return_gases["co2"] = open_turf_gases[/datum/gas/carbon_dioxide][MOLES]
open_turf.air.garbage_collect()
return return_gases
///Ensures that maploaded mobs are in a safe environment. Unit test stuff.
/datum/element/atmos_requirements/proc/check_safe_environment(mob/living/living_mob)
if(living_mob.stat == DEAD || is_breathable_atmos(living_mob))
return
var/turf/open/open_turf = living_mob.loc
var/list/gases
var/string_text = "No Air"
if(open_turf.air)
gases = get_atmos_req_list(open_turf)
string_text = "O2: [gases["o2"]] - Plasma: [gases["plasma"]] - N2: [gases["n2"]] - CO2: [gases["co2"]]"
stack_trace("[living_mob] loaded on a turf with unsafe atmos at \[[open_turf.x], [open_turf.y], [open_turf.z]\] (area : [open_turf.loc]). Turf gases: [string_text]. Check the mob atmos requirements again.")