Files
Bubberstation/code/datums/elements/disarm_attack.dm
Ghom 11d82b7995 You can now interact with held mobs beside wearing them (feat: "minor" melee attack chain cleanup) (#90080)
People can now pet held mothroaches and pugs if they want to, or use
items on them, hopefully without causing many issues. After all, it only
took about a couple dozen lines of code to make...

...Oh, did the 527 files changed or the 850~ lines added/removed perhaps
catch your eye? Made you wonder if I accidentally pushed the wrong
branch? or skewed something up big time? Well, nuh uh. I just happen to
be fed up with the melee attack chain still using stringized params
instead of an array/list. It was frankly revolting to see how I'd have
had to otherwise call `list2params` for what I'm trying to accomplish
here, and make this PR another tessera to the immense stupidity of our
attack chain procs calling `params2list` over and over and over instead
of just using that one call instance from `ClickOn` as an argument. It's
2025, honey, wake up!

I also tried to replace some of those single letter vars/args but there
are just way too many of them.

Improving old code. And I want to be able to pet mobroaches while
holding them too.

🆑
qol: You can now interact with held mobs in more ways beside wearing
them.
/🆑
2025-04-29 18:22:44 -06:00

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///An element that allows items to be used to shove people around just like right-clicking would.
/datum/element/disarm_attack
/datum/element/disarm_attack/Attach(datum/target)
. = ..()
if(!isitem(target))
return ELEMENT_INCOMPATIBLE
var/obj/item/item = target
RegisterSignal(item, COMSIG_ITEM_ATTACK_SECONDARY, PROC_REF(secondary_attack))
RegisterSignal(item, COMSIG_ATOM_EXAMINE, PROC_REF(examine))
item.item_flags |= ITEM_HAS_CONTEXTUAL_SCREENTIPS
RegisterSignal(item, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET, PROC_REF(add_item_context))
/datum/element/disarm_attack/Detach(datum/source)
UnregisterSignal(source, list(COMSIG_ATOM_EXAMINE, COMSIG_ITEM_ATTACK_SECONDARY, COMSIG_ITEM_REQUESTING_CONTEXT_FOR_TARGET))
return ..()
/datum/element/disarm_attack/proc/add_item_context(obj/item/source, list/context, atom/target, mob/living/user)
SIGNAL_HANDLER
if(!isliving(target) || !can_disarm_attack(source, target, user, FALSE))
return NONE
context[SCREENTIP_CONTEXT_RMB] = "Shove"
return CONTEXTUAL_SCREENTIP_SET
/datum/element/disarm_attack/proc/secondary_attack(obj/item/source, mob/living/victim, mob/living/user, list/modifiers)
SIGNAL_HANDLER
if(!user.can_disarm(victim) || !can_disarm_attack(source, victim, user))
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
if(victim.check_block(source, 0, "\the [source]", MELEE_ATTACK, 0))
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
user.disarm(victim, source)
user.changeNext_move(source.secondary_attack_speed || source.attack_speed)
return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
///check if the item conditions for the disarm action are met.
/datum/element/disarm_attack/proc/can_disarm_attack(obj/item/source, mob/living/victim, mob/living/user, message = TRUE)
if(SEND_SIGNAL(source, COMSIG_ITEM_CAN_DISARM_ATTACK, victim, user, message) & COMPONENT_BLOCK_ITEM_DISARM_ATTACK)
return FALSE
return TRUE
/datum/element/disarm_attack/proc/examine(obj/item/source, mob/user, list/examine_list)
SIGNAL_HANDLER
if(can_disarm_attack(source, user, user, FALSE))
examine_list += span_notice("You can use it to <b>shove</b> people with <b>right-click</b>.")