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## About The Pull Request Special thanks to Cato for helping me with decisionmaking and balancing on this one [in a bunch of things here, but not all.] This PR changes a lot of things so I will be breaking it up into numbers. # 1. Security Vouchers: Primary Ported from monkestation, securirty no longer starts with a taser, but instead with two vouchers. A utility and a primary. All sec should get a utility, the HOS, ~~medic~~ and detective do not get a primary voucher. The vouchers can be redeemed at the same vendor that you get flashbangs/cuffs/donuts from. The choices are: - The default taser - The disabler and an energy shoulder holster to pair - A pepperball gun and a single clip - A flash-bulb riot shield Why the change?: - Warden might not be there to give you your preferred loadout, so even on lowpop, you get your preferred gear up to some extent. We're not giving out hellfire lasers here. It adds nothing that couldn't have been done before, frankly. - The weapons are availible roundstart already, with the exception of the pepperball, which was adjusted to match - More variety in security playstyle, allows sec officers to personalize and play in (mostly) different ways. - The disabler, which is the question I always get, is left in due to it being present in the game as a standalone tool AND some players just having a preferrence to shoot themselves in the foot, or don't like fiddling with modes on the go. The pepperball gun now has a higher shot delay, which is offset by how the weapon makes or breaks fights by applying item drop, knockdown and temporary blindness with it's reagent. Pair it with a baton and any antag who forgot a gas mask just lost. # 2. Security Vouchers: Utility The choices are: - Barrier nades x2 - Stingbangs x2 - Sec laptop, a laptop with relevant programs on it. Lets you view cameras on the go, among others. - Justice Helmet - Donuts - Weighted Space Law/Corporate Regulations. More on that later. - Security barrier projector. More on that later. - A pair of pinpointers, linked with eachother ## Weighted Space Law and Space Law changes: I'll call it space law but it's corporate regulations ok? - Space Law actually links you to wiki. Still teaches you legalese, so just use it more than once to open it. - Weighted Space Law, otherwise known as Space Law: Collecter's Edition. With a gold-coloured-metal-plated trim. Allows you to beat people with space law for 13 damage, a chance to teach them legalese so they can sue you after, and a funny message. Overall a gimmicky thing for more interesting interactions. ## Security Projector changes - Security projector can now CUFF people. Use it as handcuffs to do so. - The cuffs can be EMP'd away at a 50% chance. Makes sense according to what they are and it works for their general purpose of "infinite cuffs, but no cuffs". THE CUFFS FIZZLE OUT IF YOU LEAVE 1 SCREEN OF RANGE. This is because of the sheer amount of space you can save on cuffs by taking this 1 item in their stead, with the condition of "if you can keep them by you until you sit them in their cell.". Worse than cuffs, but a huge timesaver if you feel confident in your skills as an officer. # 3. Breaching Hammer Buff In the current meta, the breaching hammer is dead. Long-gone. Frangible rounds in shotguns, sawn off or otherwise, are much more worth it than any amount of cooperated breaching which leads to yourself being shocked as they are NOT insulated. For that reason, the hammer now takes just 1 person to breach and is resistant to electricity. It's easier to get than the frangible shotgun, it needs potentially less space counting the shots, is infinite, can be even used for dealing with insulated things as security. Simple as. Item revival, way behind meta, or even just convenience. ## Proof Of Testing <img width="1409" height="684" alt="aaaaaaaaa" src="https://github.com/user-attachments/assets/782c23ca-11bb-4ba7-8294-80086af1b134" /> <img width="307" height="269" alt="bbbbbbb" src="https://github.com/user-attachments/assets/8d75a1bb-fb2e-44d8-8338-f22ed6be62da" /> <img width="260" height="311" alt="ddddddd" src="https://github.com/user-attachments/assets/51229031-0a6d-480c-8021-0f57cd8496dc" /> <img width="193" height="181" alt="ccccccc" src="https://github.com/user-attachments/assets/97254655-60f7-4713-9673-bb6b3071d97e" /> ## Changelog 🆑 add: Security starts with a primary and utility voucher for redemption in their equipment lathe to make a choice for what they want to use as their main, nonlethal weapon that round, and a bonus piece of gear on the side. add: Corporate Regulations: Collector's Edition, a space law book with some heft and blunt force to it... add: Security holobarriers can now additionally create holographic cuffs around people, which have a chance to disappear when EMP'd, and disappear if they leave the projector's range of 9 tiles [1 screen] add: Pepperball magazines now in security vendor, premium section balance: Pepperball guns fire much slower, fire delay 8 balance: Breaching hammers can be used by 1 person to breach and are now insulated fix: Space law books now link our website's space law /🆑 --------- Co-authored-by: Alexis <catmc8565@gmail.com>