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Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

68 lines
2.5 KiB
Plaintext

/// Causes a fake "zap" to the hallucinator.
/datum/hallucination/shock
random_hallucination_weight = 1 // really low weight, as it also has a snowflake check to trigger when bumping airlocks
hallucination_tier = HALLUCINATION_TIER_COMMON
var/electrocution_icon = 'icons/mob/human/human.dmi'
var/electrocution_icon_state = "electrocuted_base"
var/image/shock_image
var/image/electrocution_skeleton_anim
/datum/hallucination/shock/New(mob/living/hallucinator)
electrocution_icon_state = ishuman(hallucinator) ? "electrocuted_base" : "electrocuted_generic"
return ..()
/datum/hallucination/shock/Destroy()
if(shock_image)
hallucinator.client?.images -= shock_image
shock_image = null
if(electrocution_skeleton_anim)
hallucinator.client?.images -= electrocution_skeleton_anim
electrocution_skeleton_anim = null
return ..()
/datum/hallucination/shock/start()
shock_image = image(hallucinator, hallucinator, dir = hallucinator.dir)
shock_image.appearance_flags |= KEEP_APART
shock_image.color = rgb(0, 0, 0)
shock_image.override = TRUE
electrocution_skeleton_anim = image(electrocution_icon, hallucinator, icon_state = electrocution_icon_state, layer = ABOVE_MOB_LAYER)
electrocution_skeleton_anim.appearance_flags |= RESET_COLOR|KEEP_APART
SET_PLANE_EXPLICIT(shock_image, ABOVE_GAME_PLANE, hallucinator)
SET_PLANE_EXPLICIT(electrocution_skeleton_anim, ABOVE_GAME_PLANE, hallucinator)
to_chat(hallucinator, span_userdanger("You feel a powerful shock course through your body!"))
hallucinator.visible_message(span_warning("[hallucinator] falls to the ground, shaking!"), ignored_mobs = hallucinator)
hallucinator.client?.images |= shock_image
hallucinator.client?.images |= electrocution_skeleton_anim
hallucinator.playsound_local(get_turf(src), SFX_SPARKS, 100, TRUE)
hallucinator.adjust_stamina_loss(50)
hallucinator.Stun(4 SECONDS)
hallucinator.do_jitter_animation(300) // Maximum jitter
hallucinator.adjust_jitter(20 SECONDS)
addtimer(CALLBACK(src, PROC_REF(reset_shock_animation)), 4 SECONDS)
addtimer(CALLBACK(src, PROC_REF(shock_drop)), 2 SECONDS)
QDEL_IN(src, 4 SECONDS)
return TRUE
/datum/hallucination/shock/proc/reset_shock_animation()
if(QDELETED(hallucinator))
return
hallucinator.client?.images -= shock_image
shock_image = null
hallucinator.client?.images -= electrocution_skeleton_anim
electrocution_skeleton_anim = null
/datum/hallucination/shock/proc/shock_drop()
if(QDELETED(hallucinator))
return
hallucinator.Paralyze(6 SECONDS)