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0b0c5ea91e
## About The Pull Request Extends the part of the crafting unit test that ensures consistency between the total mats of the components of a recipe (or rather, the result of said recipe) and a generic instance of the same type as its result, previously only implemented on food recipes. ## Why It's Good For The Game This ensures a degree of consistency with the material composition of various objects in the game. I couldn't do it in the original PR as that one was too big already and it took months to get it merged, and have the relative bugs fixed. Currently a WIP as I slowly deal with the unit test reports. ## Changelog 🆑 refactor: Follow-up to the crafting/material refactor from months ago. All objects crafted with stacks now inherit their mat composition (not necessarily the effects and color) by default, while previously only a few things like chair, sinks and toilets did. Report any object looking or behaving weirdly as a result. fix: The material composition of ammo boxes is no longer a 1/10 of what it's supposed to be. It was a shitty hack to make it harder to recycle empty ammo boxes. Instead, they lose materials as they're emptied now. /🆑
279 lines
8.9 KiB
Plaintext
279 lines
8.9 KiB
Plaintext
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#define BEEBOX_MAX_FRAMES 3 //Max frames per box
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#define BEES_RATIO 0.5 //Multiplied by the max number of honeycombs to find the max number of bees
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#define BEE_PROB_NEW_BEE 20 //The chance for spare bee_resources to be turned into new bees
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#define BEE_RESOURCE_HONEYCOMB_COST 100 //The amount of bee_resources for a new honeycomb to be produced, percentage cost 1-100
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#define BEE_RESOURCE_NEW_BEE_COST 50 //The amount of bee_resources for a new bee to be produced, percentage cost 1-100
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/mob/proc/bee_friendly()
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return 0
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/mob/living/carbon/human/bee_friendly()
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if(ispodperson(src)) //bees pollinate plants, duh.
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return 1
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if (wear_suit && head && isclothing(wear_suit) && isclothing(head))
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var/obj/item/clothing/suit = wear_suit
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var/obj/item/clothing/hat = head
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if (suit.clothing_flags & hat.clothing_flags & THICKMATERIAL)
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return 1
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return 0
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/obj/structure/beebox
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name = "apiary"
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desc = "Dr. Miles Manners is just your average wasp-themed super hero by day, but by night he becomes DR. BEES!"
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icon = 'icons/obj/service/hydroponics/equipment.dmi'
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icon_state = "beebox"
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anchored = TRUE
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density = TRUE
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custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 40)
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var/mob/living/basic/bee/queen/queen_bee = null
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var/list/bees = list() //bees owned by the box, not those inside it
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var/list/honeycombs = list()
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var/list/honey_frames = list()
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var/bee_resources = 0
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/obj/structure/beebox/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSobj, src)
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/obj/structure/beebox/Destroy()
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STOP_PROCESSING(SSobj, src)
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queen_bee = null
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QDEL_LIST(bees)
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QDEL_LIST(honey_frames)
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QDEL_LIST(honeycombs)
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return ..()
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//Premade apiaries can spawn with a random reagent
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/obj/structure/beebox/premade
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var/random_reagent = FALSE
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/obj/structure/beebox/premade/Initialize(mapload)
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. = ..()
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icon_state = "beebox"
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var/datum/reagent/custom_reagent = null
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if(random_reagent)
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custom_reagent = pick(subtypesof(/datum/reagent))
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custom_reagent = GLOB.chemical_reagents_list[custom_reagent]
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queen_bee = new(src)
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queen_bee.beehome = src
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bees += queen_bee
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queen_bee.assign_reagent(custom_reagent)
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for(var/i in 1 to BEEBOX_MAX_FRAMES)
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var/obj/item/honey_frame/new_frame = new(src)
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honey_frames += new_frame
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for(var/i in 1 to get_max_bees())
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var/mob/living/basic/bee/new_bee = new(src)
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bees += new_bee
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new_bee.beehome = src
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new_bee.assign_reagent(custom_reagent)
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/obj/structure/beebox/premade/random
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icon_state = "random_beebox"
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random_reagent = TRUE
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/obj/structure/beebox/process()
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if(queen_bee)
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if(bee_resources >= BEE_RESOURCE_HONEYCOMB_COST)
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if(honeycombs.len < get_max_honeycomb())
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bee_resources = max(bee_resources-BEE_RESOURCE_HONEYCOMB_COST, 0)
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var/obj/item/food/honeycomb/new_comb = new(src)
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if(queen_bee.beegent)
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new_comb.set_reagent(queen_bee.beegent.type)
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honeycombs += new_comb
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if(bees.len < get_max_bees())
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var/freebee = FALSE //a freebee, geddit?, hahaha HAHAHAHA
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if(bees.len <= 1) //there's always one set of worker bees, this isn't colony collapse disorder its 2d spessmen
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freebee = TRUE
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if((bee_resources >= BEE_RESOURCE_NEW_BEE_COST && prob(BEE_PROB_NEW_BEE)) || freebee)
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if(!freebee)
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bee_resources = max(bee_resources - BEE_RESOURCE_NEW_BEE_COST, 0)
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var/mob/living/basic/bee/new_bee = new(get_turf(src))
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new_bee.beehome = src
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new_bee.assign_reagent(queen_bee.beegent)
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bees += new_bee
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/obj/structure/beebox/proc/get_max_honeycomb()
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. = 0
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for(var/obj/item/honey_frame/frame as anything in honey_frames)
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. += frame.honeycomb_capacity
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/obj/structure/beebox/proc/get_max_bees()
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. = get_max_honeycomb() * BEES_RATIO
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/obj/structure/beebox/examine(mob/user)
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. = ..()
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if(!queen_bee)
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. += span_warning("There is no queen bee! There won't bee any honeycomb without a queen!")
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var/half_bee = get_max_bees()*0.5
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if(half_bee && (bees.len >= half_bee))
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. += span_notice("This place is aBUZZ with activity... there are lots of bees!")
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. += span_notice("[bee_resources]/100 resource supply.")
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. += span_notice("[bee_resources]% towards a new honeycomb.")
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. += span_notice("[bee_resources*2]% towards a new bee.")
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if(honeycombs.len)
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var/plural = honeycombs.len > 1
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. += span_notice("There [plural? "are" : "is"] [honeycombs.len] uncollected honeycomb[plural ? "s":""] in the apiary.")
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if(honeycombs.len >= get_max_honeycomb())
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. += span_warning("There's no room for more honeycomb!")
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/obj/structure/beebox/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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default_unfasten_wrench(user, tool)
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return ITEM_INTERACT_SUCCESS
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/obj/structure/beebox/attackby(obj/item/item, mob/user, list/modifiers, list/attack_modifiers)
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if(istype(item, /obj/item/honey_frame))
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var/obj/item/honey_frame/frame = item
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if(honey_frames.len < BEEBOX_MAX_FRAMES)
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visible_message(span_notice("[user] adds a frame to the apiary."))
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if(!user.transferItemToLoc(frame, src))
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return
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honey_frames += frame
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else
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to_chat(user, span_warning("There's no room for any more frames in the apiary!"))
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return
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if(istype(item, /obj/item/queen_bee))
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if(queen_bee)
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to_chat(user, span_warning("This hive already has a queen!"))
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return
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var/obj/item/queen_bee/new_queen = item
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user.temporarilyRemoveItemFromInventory(new_queen)
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bees += new_queen.queen
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queen_bee = new_queen.queen
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new_queen.queen.forceMove(src)
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if(queen_bee)
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visible_message(span_notice("[user] sets [queen_bee] down inside the apiary, making it their new home."))
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var/relocated = 0
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for(var/mob/living/basic/bee/relocating_bee as anything in bees)
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if(relocating_bee.reagent_incompatible(queen_bee))
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bees -= relocating_bee
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relocating_bee.beehome = null
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if(relocating_bee.loc == src)
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relocating_bee.forceMove(drop_location())
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relocated++
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if(relocated)
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to_chat(user, span_warning("This queen has a different reagent to some of the bees who live here, those bees will not return to this apiary!"))
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else
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to_chat(user, span_warning("The queen bee disappeared! Disappearing bees have been in the news lately..."))
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return
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..()
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/obj/structure/beebox/interact(mob/user)
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. = ..()
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if(!user.bee_friendly())
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//Time to get stung!
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var/bees_attack = FALSE
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for(var/mob/living/basic/bee/worker as anything in bees) //everyone who's ever lived here now instantly hates you, suck it assistant!
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if(worker.is_queen)
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continue
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if(worker.loc == src)
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worker.forceMove(drop_location())
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bees_attack = TRUE
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if(bees_attack)
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visible_message(span_danger("[user] disturbs the bees!"))
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else
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visible_message(span_danger("[user] disturbs \the [src] to no effect!"))
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else
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var/option = tgui_alert(user, "Which piece do you wish to remove?", "Apiary Adjustment", list("Honey Frame", "Queen Bee"))
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if(!option || QDELETED(user) || QDELETED(src) || !user.can_perform_action(src, NEED_DEXTERITY))
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return
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switch(option)
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if("Honey Frame")
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if(!honey_frames.len)
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to_chat(user, span_warning("There are no honey frames to remove!"))
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return
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var/obj/item/honey_frame/frame = pick_n_take(honey_frames)
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if(frame)
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if(!user.put_in_active_hand(frame))
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frame.forceMove(drop_location())
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visible_message(span_notice("[user] removes a frame from the apiary."))
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var/amtH = frame.honeycomb_capacity
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var/fallen = 0
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while(honeycombs.len && amtH) //let's pretend you always grab the frame with the most honeycomb on it
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var/obj/item/food/honeycomb/comb = pick_n_take(honeycombs)
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if(comb)
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comb.forceMove(drop_location())
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amtH--
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fallen++
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if(fallen)
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var/multiple = fallen > 1
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visible_message(span_notice("[user] scrapes [multiple ? "[fallen]" : "a"] honeycomb[multiple ? "s" : ""] off of the frame."))
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if("Queen Bee")
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if(!queen_bee || queen_bee.loc != src)
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to_chat(user, span_warning("There is no queen bee to remove!"))
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return
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var/obj/item/queen_bee/queen = new()
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queen_bee.forceMove(queen)
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bees -= queen_bee
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queen.queen = queen_bee
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queen.name = queen_bee.name
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if(!user.put_in_active_hand(queen))
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queen.forceMove(drop_location())
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visible_message(span_notice("[user] removes the queen from the apiary."))
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queen_bee = null
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/obj/structure/beebox/atom_deconstruct(disassembled = TRUE)
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new /obj/item/stack/sheet/mineral/wood (loc, 20)
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for(var/mob/living/basic/bee/worker as anything in bees)
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if(worker.loc == src)
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worker.forceMove(get_turf(src))
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bees -= worker
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worker.beehome = null
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for(var/obj/item/honey_frame/frame as anything in honey_frames)
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if(frame.loc == src)
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frame.forceMove(get_turf(src))
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honey_frames -= frame
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/obj/structure/beebox/unwrenched
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anchored = FALSE
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/obj/structure/beebox/proc/habitable(mob/living/basic/target)
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if(!istype(target, /mob/living/basic/bee))
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return FALSE
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var/mob/living/basic/bee/citizen = target
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if(citizen.reagent_incompatible(queen_bee) || bees.len >= get_max_bees())
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return FALSE
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return TRUE
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#undef BEE_PROB_NEW_BEE
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#undef BEE_RESOURCE_HONEYCOMB_COST
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#undef BEE_RESOURCE_NEW_BEE_COST
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#undef BEEBOX_MAX_FRAMES
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#undef BEES_RATIO
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