Files
die bb91185a3a Kitchen soundpack (#93495)
## About The Pull Request


https://github.com/user-attachments/assets/f35be993-66b2-448f-953b-4b2ec9a7b8f6
## Changelog
🆑
sound: added more sounds for knives
sound: added more sounds for pots
sound: added more sounds for trays
sound: added more sounds for cutlery
sound: added more sounds for rolling pins
/🆑
2025-10-19 17:52:44 +02:00

218 lines
8.6 KiB
Plaintext

// Watermelon
/obj/item/seeds/watermelon
name = "watermelon seed pack"
desc = "These seeds grow into watermelon plants."
icon_state = "seed-watermelon"
species = "watermelon"
plantname = "Watermelon Vines"
product = /obj/item/food/grown/watermelon
lifespan = 50
endurance = 40
instability = 20
growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
icon_dead = "watermelon-dead"
genes = list(/datum/plant_gene/trait/repeated_harvest)
mutatelist = list(/obj/item/seeds/watermelon/holy, /obj/item/seeds/watermelon/barrel)
reagents_add = list(/datum/reagent/water = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.2)
/obj/item/seeds/watermelon/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
user.gib(DROP_ALL_REMAINS)
new product(drop_location())
qdel(src)
return MANUAL_SUICIDE
/obj/item/food/grown/watermelon
seed = /obj/item/seeds/watermelon
name = "watermelon"
desc = "It's full of watery goodness."
icon_state = "watermelon"
inhand_icon_state = "watermelon"
bite_consumption_mod = 2
w_class = WEIGHT_CLASS_NORMAL
foodtypes = FRUIT
juice_typepath = /datum/reagent/consumable/watermelonjuice
wine_power = 40
/obj/item/food/grown/watermelon/make_processable()
AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/watermelonslice, 5, 20, screentip_verb = "Slice", sound_to_play = SFX_KNIFE_SLICE)
/obj/item/food/grown/watermelon/make_dryable()
return //No drying
/obj/item/food/grown/watermelon/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
if(!istype(I, /obj/item/kitchen/spoon))
return ..()
var/melon_pulp_count = 1
if(seed)
melon_pulp_count += round(seed.potency / 25)
user.balloon_alert(user, "scooped out [melon_pulp_count] pulp(s)")
for(var/i in 1 to melon_pulp_count)
new /obj/item/food/watermelonmush(user.loc)
/// The piece of armour melon turns into; either chetsplate or helmet
var/obj/item/clothing/melon_armour
/// Chance for the armour to be a chestplate instead of the helmet
var/melon_chestplate_chance = (max(0, seed.potency - 50) / 50)
if (prob(melon_chestplate_chance))
if(seed.resistance_flags & FIRE_PROOF)
melon_armour = new /obj/item/clothing/suit/armor/durability/watermelon/fire_resist
else
melon_armour = new /obj/item/clothing/suit/armor/durability/watermelon
to_chat(user, span_notice("You hollow the melon into a helmet with [I]."))
else
if(seed.resistance_flags & FIRE_PROOF)
melon_armour = new /obj/item/clothing/head/helmet/durability/watermelon/fire_resist
else
melon_armour = new /obj/item/clothing/head/helmet/durability/watermelon
to_chat(user, span_notice("You hollow the melon into a chestplate with [I]."))
remove_item_from_storage(user)
qdel(src)
user.put_in_hands(melon_armour)
// Holymelon
/obj/item/seeds/watermelon/holy
name = "holymelon seed pack"
desc = "These seeds grow into holymelon plants."
icon_state = "seed-holymelon"
species = "holymelon"
plantname = "Holy Melon Vines"
product = /obj/item/food/grown/holymelon
genes = list(/datum/plant_gene/trait/glow/yellow, /datum/plant_gene/trait/anti_magic)
mutatelist = null
reagents_add = list(/datum/reagent/water/holywater = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
rarity = PLANT_MODERATELY_RARE
graft_gene = /datum/plant_gene/trait/glow/yellow
/obj/item/food/grown/holymelon
seed = /obj/item/seeds/watermelon/holy
name = "holymelon"
desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon."
icon_state = "holymelon"
inhand_icon_state = "holymelon"
bite_consumption_mod = 2
w_class = WEIGHT_CLASS_NORMAL
foodtypes = FRUIT
juice_typepath = /datum/reagent/water/holywater
wine_power = 70 //Water to wine, baby.
wine_flavor = "divinity"
/obj/item/food/grown/holymelon/make_processable()
AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/holymelonslice, 5, 20, screentip_verb = "Slice", sound_to_play = SFX_KNIFE_SLICE)
/obj/item/food/grown/holymelon/make_dryable()
return //No drying
/obj/item/food/grown/holymelon/make_edible()
. = ..()
AddComponentFrom(SOURCE_EDIBLE_INNATE, /datum/component/edible, check_liked = CALLBACK(src, PROC_REF(check_holyness)))
/obj/item/food/grown/holymelon/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
if(!istype(I, /obj/item/kitchen/spoon))
return ..()
var/holymelon_pulp_count = 1
if(seed)
holymelon_pulp_count += round(seed.potency / 25)
user.balloon_alert(user, "scooped out [holymelon_pulp_count] pulp(s)")
for(var/i in 1 to holymelon_pulp_count)
new /obj/item/food/holymelonmush(user.loc)
/// The piece of armour holymelon turns into; either chetsplate or helmet
var/obj/item/clothing/holymelon_armour
/// Chance for the armour to be a chestplate instead of the helmet
var/holymelon_chestplate_chance = (max(0, seed.potency - 50) / 50)
if (prob(holymelon_chestplate_chance))
if(seed.resistance_flags & FIRE_PROOF)
holymelon_armour = new /obj/item/clothing/suit/armor/durability/holymelon/fire_resist
else
holymelon_armour = new /obj/item/clothing/suit/armor/durability/holymelon
to_chat(user, span_notice("You hollow the holymelon into a helmet with [I]."))
else
if(seed.resistance_flags & FIRE_PROOF)
holymelon_armour = new /obj/item/clothing/head/helmet/durability/holymelon/fire_resist
else
holymelon_armour = new /obj/item/clothing/head/helmet/durability/holymelon
to_chat(user, span_notice("You hollow the holymelon into a chestplate with [I]."))
remove_item_from_storage(user)
qdel(src)
user.put_in_hands(holymelon_armour)
/*
* Callback to be used with the edible component.
* Checks whether or not the person eating the holymelon
* is a holy_role (chaplain), as chaplains love holymelons.
*/
/obj/item/food/grown/holymelon/proc/check_holyness(mob/mob_eating)
if(!ishuman(mob_eating))
return
var/mob/living/carbon/human/holy_person = mob_eating
if(!holy_person.mind?.holy_role || HAS_TRAIT(holy_person, TRAIT_AGEUSIA))
return
to_chat(holy_person, span_notice("Truly, a piece of heaven!"))
holy_person.add_mood_event("Divine_chew", /datum/mood_event/holy_consumption)
return FOOD_LIKED
/// Barrel melon Seeds
/obj/item/seeds/watermelon/barrel
name = "barrelmelon seed pack"
desc = "These seeds grow into barrelmelon plants."
icon_state = "seed-barrelmelon"
species = "barrelmelon"
plantname = "Barrel Melon Vines"
product = /obj/item/food/grown/barrelmelon
genes = list(/datum/plant_gene/trait/brewing)
mutatelist = null
reagents_add = list(/datum/reagent/consumable/ethanol/ale = 0.2, /datum/reagent/consumable/nutriment = 0.1)
rarity = 10
graft_gene = /datum/plant_gene/trait/brewing
/// Barrel melon Fruit
/obj/item/food/grown/barrelmelon
seed = /obj/item/seeds/watermelon/barrel
name = "barrelmelon"
desc = "The nutriments within this melon have been compressed and fermented into rich alcohol."
icon_state = "barrelmelon"
inhand_icon_state = "barrelmelon"
distill_reagent = /datum/reagent/medicine/antihol //You can call it a integer overflow.
/obj/item/food/grown/barrelmelon/make_processable()
AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/barrelmelonslice, 5, 20, screentip_verb = "Chop")
/obj/item/food/grown/barrelmelon/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
if(!istype(I, /obj/item/kitchen/spoon))
return ..()
var/barrelmelon_pulp_count = 1
if(seed)
barrelmelon_pulp_count += round(seed.potency / 25)
user.balloon_alert(user, "scooped out [barrelmelon_pulp_count] pulp(s)")
for(var/i in 1 to barrelmelon_pulp_count)
new /obj/item/food/barrelmelonmush(user.loc)
/// The piece of armour barrelmelon turns into; either chetsplate or helmet
var/obj/item/clothing/barrelmelon_armour
/// Chance for the armour to be a chestplate instead of the helmet
var/barrelmelon_chestplate_chance = (max(0, seed.potency - 50) / 50)
if (prob(barrelmelon_chestplate_chance))
if(seed.resistance_flags & FIRE_PROOF)
barrelmelon_armour = new /obj/item/clothing/suit/armor/durability/barrelmelon/fire_resist
else
barrelmelon_armour = new /obj/item/clothing/suit/armor/durability/barrelmelon
to_chat(user, span_notice("You hollow the barrelmelon into a helmet with [I]."))
else
if(seed.resistance_flags & FIRE_PROOF)
barrelmelon_armour = new /obj/item/clothing/head/helmet/durability/barrelmelon/fire_resist
else
barrelmelon_armour = new /obj/item/clothing/head/helmet/durability/barrelmelon
to_chat(user, span_notice("You hollow the barrelmelon into a chestplate with [I]."))
remove_item_from_storage(user)
qdel(src)
user.put_in_hands(barrelmelon_armour)