mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-07-12 16:44:43 +01:00
bb91185a3a
## About The Pull Request https://github.com/user-attachments/assets/f35be993-66b2-448f-953b-4b2ec9a7b8f6 ## Changelog 🆑 sound: added more sounds for knives sound: added more sounds for pots sound: added more sounds for trays sound: added more sounds for cutlery sound: added more sounds for rolling pins /🆑
218 lines
8.6 KiB
Plaintext
218 lines
8.6 KiB
Plaintext
// Watermelon
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/obj/item/seeds/watermelon
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name = "watermelon seed pack"
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desc = "These seeds grow into watermelon plants."
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icon_state = "seed-watermelon"
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species = "watermelon"
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plantname = "Watermelon Vines"
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product = /obj/item/food/grown/watermelon
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lifespan = 50
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endurance = 40
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instability = 20
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growing_icon = 'icons/obj/service/hydroponics/growing_fruits.dmi'
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icon_dead = "watermelon-dead"
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genes = list(/datum/plant_gene/trait/repeated_harvest)
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mutatelist = list(/obj/item/seeds/watermelon/holy, /obj/item/seeds/watermelon/barrel)
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reagents_add = list(/datum/reagent/water = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.2)
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/obj/item/seeds/watermelon/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is swallowing [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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user.gib(DROP_ALL_REMAINS)
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new product(drop_location())
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qdel(src)
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return MANUAL_SUICIDE
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/obj/item/food/grown/watermelon
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seed = /obj/item/seeds/watermelon
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name = "watermelon"
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desc = "It's full of watery goodness."
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icon_state = "watermelon"
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inhand_icon_state = "watermelon"
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bite_consumption_mod = 2
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w_class = WEIGHT_CLASS_NORMAL
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foodtypes = FRUIT
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juice_typepath = /datum/reagent/consumable/watermelonjuice
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wine_power = 40
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/obj/item/food/grown/watermelon/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/watermelonslice, 5, 20, screentip_verb = "Slice", sound_to_play = SFX_KNIFE_SLICE)
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/obj/item/food/grown/watermelon/make_dryable()
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return //No drying
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/obj/item/food/grown/watermelon/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
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if(!istype(I, /obj/item/kitchen/spoon))
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return ..()
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var/melon_pulp_count = 1
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if(seed)
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melon_pulp_count += round(seed.potency / 25)
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user.balloon_alert(user, "scooped out [melon_pulp_count] pulp(s)")
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for(var/i in 1 to melon_pulp_count)
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new /obj/item/food/watermelonmush(user.loc)
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/// The piece of armour melon turns into; either chetsplate or helmet
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var/obj/item/clothing/melon_armour
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/// Chance for the armour to be a chestplate instead of the helmet
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var/melon_chestplate_chance = (max(0, seed.potency - 50) / 50)
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if (prob(melon_chestplate_chance))
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if(seed.resistance_flags & FIRE_PROOF)
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melon_armour = new /obj/item/clothing/suit/armor/durability/watermelon/fire_resist
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else
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melon_armour = new /obj/item/clothing/suit/armor/durability/watermelon
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to_chat(user, span_notice("You hollow the melon into a helmet with [I]."))
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else
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if(seed.resistance_flags & FIRE_PROOF)
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melon_armour = new /obj/item/clothing/head/helmet/durability/watermelon/fire_resist
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else
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melon_armour = new /obj/item/clothing/head/helmet/durability/watermelon
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to_chat(user, span_notice("You hollow the melon into a chestplate with [I]."))
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remove_item_from_storage(user)
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qdel(src)
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user.put_in_hands(melon_armour)
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// Holymelon
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/obj/item/seeds/watermelon/holy
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name = "holymelon seed pack"
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desc = "These seeds grow into holymelon plants."
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icon_state = "seed-holymelon"
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species = "holymelon"
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plantname = "Holy Melon Vines"
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product = /obj/item/food/grown/holymelon
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genes = list(/datum/plant_gene/trait/glow/yellow, /datum/plant_gene/trait/anti_magic)
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mutatelist = null
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reagents_add = list(/datum/reagent/water/holywater = 0.2, /datum/reagent/consumable/nutriment/vitamin = 0.04, /datum/reagent/consumable/nutriment = 0.1)
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rarity = PLANT_MODERATELY_RARE
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graft_gene = /datum/plant_gene/trait/glow/yellow
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/obj/item/food/grown/holymelon
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seed = /obj/item/seeds/watermelon/holy
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name = "holymelon"
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desc = "The water within this melon has been blessed by some deity that's particularly fond of watermelon."
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icon_state = "holymelon"
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inhand_icon_state = "holymelon"
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bite_consumption_mod = 2
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w_class = WEIGHT_CLASS_NORMAL
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foodtypes = FRUIT
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juice_typepath = /datum/reagent/water/holywater
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wine_power = 70 //Water to wine, baby.
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wine_flavor = "divinity"
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/obj/item/food/grown/holymelon/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/holymelonslice, 5, 20, screentip_verb = "Slice", sound_to_play = SFX_KNIFE_SLICE)
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/obj/item/food/grown/holymelon/make_dryable()
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return //No drying
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/obj/item/food/grown/holymelon/make_edible()
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. = ..()
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AddComponentFrom(SOURCE_EDIBLE_INNATE, /datum/component/edible, check_liked = CALLBACK(src, PROC_REF(check_holyness)))
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/obj/item/food/grown/holymelon/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
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if(!istype(I, /obj/item/kitchen/spoon))
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return ..()
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var/holymelon_pulp_count = 1
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if(seed)
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holymelon_pulp_count += round(seed.potency / 25)
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user.balloon_alert(user, "scooped out [holymelon_pulp_count] pulp(s)")
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for(var/i in 1 to holymelon_pulp_count)
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new /obj/item/food/holymelonmush(user.loc)
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/// The piece of armour holymelon turns into; either chetsplate or helmet
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var/obj/item/clothing/holymelon_armour
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/// Chance for the armour to be a chestplate instead of the helmet
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var/holymelon_chestplate_chance = (max(0, seed.potency - 50) / 50)
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if (prob(holymelon_chestplate_chance))
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if(seed.resistance_flags & FIRE_PROOF)
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holymelon_armour = new /obj/item/clothing/suit/armor/durability/holymelon/fire_resist
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else
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holymelon_armour = new /obj/item/clothing/suit/armor/durability/holymelon
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to_chat(user, span_notice("You hollow the holymelon into a helmet with [I]."))
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else
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if(seed.resistance_flags & FIRE_PROOF)
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holymelon_armour = new /obj/item/clothing/head/helmet/durability/holymelon/fire_resist
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else
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holymelon_armour = new /obj/item/clothing/head/helmet/durability/holymelon
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to_chat(user, span_notice("You hollow the holymelon into a chestplate with [I]."))
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remove_item_from_storage(user)
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qdel(src)
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user.put_in_hands(holymelon_armour)
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/*
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* Callback to be used with the edible component.
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* Checks whether or not the person eating the holymelon
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* is a holy_role (chaplain), as chaplains love holymelons.
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*/
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/obj/item/food/grown/holymelon/proc/check_holyness(mob/mob_eating)
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if(!ishuman(mob_eating))
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return
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var/mob/living/carbon/human/holy_person = mob_eating
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if(!holy_person.mind?.holy_role || HAS_TRAIT(holy_person, TRAIT_AGEUSIA))
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return
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to_chat(holy_person, span_notice("Truly, a piece of heaven!"))
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holy_person.add_mood_event("Divine_chew", /datum/mood_event/holy_consumption)
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return FOOD_LIKED
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/// Barrel melon Seeds
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/obj/item/seeds/watermelon/barrel
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name = "barrelmelon seed pack"
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desc = "These seeds grow into barrelmelon plants."
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icon_state = "seed-barrelmelon"
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species = "barrelmelon"
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plantname = "Barrel Melon Vines"
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product = /obj/item/food/grown/barrelmelon
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genes = list(/datum/plant_gene/trait/brewing)
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mutatelist = null
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reagents_add = list(/datum/reagent/consumable/ethanol/ale = 0.2, /datum/reagent/consumable/nutriment = 0.1)
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rarity = 10
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graft_gene = /datum/plant_gene/trait/brewing
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/// Barrel melon Fruit
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/obj/item/food/grown/barrelmelon
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seed = /obj/item/seeds/watermelon/barrel
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name = "barrelmelon"
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desc = "The nutriments within this melon have been compressed and fermented into rich alcohol."
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icon_state = "barrelmelon"
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inhand_icon_state = "barrelmelon"
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distill_reagent = /datum/reagent/medicine/antihol //You can call it a integer overflow.
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/obj/item/food/grown/barrelmelon/make_processable()
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AddElement(/datum/element/processable, TOOL_KNIFE, /obj/item/food/barrelmelonslice, 5, 20, screentip_verb = "Chop")
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/obj/item/food/grown/barrelmelon/attackby(obj/item/I, mob/user, list/modifiers, list/attack_modifiers)
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if(!istype(I, /obj/item/kitchen/spoon))
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return ..()
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var/barrelmelon_pulp_count = 1
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if(seed)
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barrelmelon_pulp_count += round(seed.potency / 25)
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user.balloon_alert(user, "scooped out [barrelmelon_pulp_count] pulp(s)")
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for(var/i in 1 to barrelmelon_pulp_count)
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new /obj/item/food/barrelmelonmush(user.loc)
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/// The piece of armour barrelmelon turns into; either chetsplate or helmet
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var/obj/item/clothing/barrelmelon_armour
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/// Chance for the armour to be a chestplate instead of the helmet
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var/barrelmelon_chestplate_chance = (max(0, seed.potency - 50) / 50)
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if (prob(barrelmelon_chestplate_chance))
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if(seed.resistance_flags & FIRE_PROOF)
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barrelmelon_armour = new /obj/item/clothing/suit/armor/durability/barrelmelon/fire_resist
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else
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barrelmelon_armour = new /obj/item/clothing/suit/armor/durability/barrelmelon
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to_chat(user, span_notice("You hollow the barrelmelon into a helmet with [I]."))
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else
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if(seed.resistance_flags & FIRE_PROOF)
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barrelmelon_armour = new /obj/item/clothing/head/helmet/durability/barrelmelon/fire_resist
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else
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barrelmelon_armour = new /obj/item/clothing/head/helmet/durability/barrelmelon
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to_chat(user, span_notice("You hollow the barrelmelon into a chestplate with [I]."))
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remove_item_from_storage(user)
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qdel(src)
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user.put_in_hands(barrelmelon_armour)
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