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Joshua Kidder 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

93 lines
3.1 KiB
Plaintext

/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
return FALSE
/mob/living/silicon/pai/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
take_holo_damage(50 / severity)
Stun(400 / severity)
if(holoform)
fold_in(force = TRUE)
//Need more effects that aren't instadeath or permanent law corruption.
//Ask and you shall receive
switch(rand(1, 3))
if(1)
adjust_stutter(1 MINUTES / severity)
to_chat(src, span_danger("Warning: Feedback loop detected in speech module."))
if(2)
adjust_slurring(INFINITY)
to_chat(src, span_danger("Warning: Audio synthesizer CPU stuck."))
if(3)
set_derpspeech(INFINITY)
to_chat(src, span_danger("Warning: Vocabulary databank corrupted."))
if(prob(40))
set_active_language(get_random_spoken_language())
/mob/living/silicon/pai/ex_act(severity, target)
take_holo_damage(50 * severity)
switch(severity)
if(EXPLODE_DEVASTATE) //RIP
qdel(card)
qdel(src)
if(EXPLODE_HEAVY)
fold_in(force = 1)
Paralyze(400)
if(EXPLODE_LIGHT)
fold_in(force = 1)
Paralyze(200)
return TRUE
/mob/living/silicon/pai/attack_hand(mob/living/carbon/human/user, list/modifiers)
if(!user.combat_mode)
visible_message(span_notice("[user] gently pats [src] on the head, eliciting an off-putting buzzing from its holographic field."))
return
user.do_attack_animation(src)
if(user.name != master_name)
visible_message(span_danger("[user] stomps on [src]!."))
take_holo_damage(2)
return
visible_message(span_notice("Responding to its master's touch, [src] disengages its holochassis emitter, rapidly losing coherence."))
if(!do_after(user, 1 SECONDS, src))
return
fold_in()
if(user.put_in_hands(card))
user.visible_message(span_notice("[user] promptly scoops up [user.p_their()] pAI's card."))
/mob/living/silicon/pai/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit = FALSE)
. = ..()
if(. == BULLET_ACT_HIT && (hitting_projectile.stun || hitting_projectile.paralyze))
fold_in(force = TRUE)
visible_message(span_warning("The electrically-charged projectile disrupts [src]'s holomatrix, forcing [p_them()] to fold in!"))
/mob/living/silicon/pai/ignite_mob(silent)
return FALSE
/mob/living/silicon/pai/proc/take_holo_damage(amount)
holochassis_health = clamp((holochassis_health - amount), -50, HOLOCHASSIS_MAX_HEALTH)
if(holochassis_health < 0)
fold_in(force = TRUE)
if(amount > 0)
to_chat(src, span_userdanger("The impact degrades your holochassis!"))
return amount
/// Called when we take burn or brute damage, pass it to the shell instead
/mob/living/silicon/pai/proc/on_shell_damaged(datum/hurt, type, amount, forced)
SIGNAL_HANDLER
take_holo_damage(amount)
return COMPONENT_IGNORE_CHANGE
/// Called when we take stamina damage, pass it to the shell instead
/mob/living/silicon/pai/proc/on_shell_weakened(datum/hurt, type, amount, forced)
SIGNAL_HANDLER
take_holo_damage(amount * ((forced) ? 1 : 0.25))
return COMPONENT_IGNORE_CHANGE
/mob/living/silicon/pai/get_brute_loss()
return HOLOCHASSIS_MAX_HEALTH - holochassis_health
/mob/living/silicon/pai/get_fire_loss()
return HOLOCHASSIS_MAX_HEALTH - holochassis_health