mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-30 16:47:13 +01:00
## About The Pull Request Removes Station-Time entirely Server Time is now NST (Nanotrasen Standard Time). SS13 takes place exactly 540 years in the future of the current day, so every second is 1 second in-game. Round Time is now PT (Pay-Time), how Nanotrasen keeps track of how long the current rotation of Employees has been working for. Telecomms uses NST due to its importance of being the communication to the blackbox. Autopsy report, clocks, scientific reports and requisitions use both timestamps due to them being more official documents that NT may need to know beyond just the current round (just for flavortext). Pretty much everything else (Det scanner, PDA, IC logs, Time-of-Death, AI law changes, Cyborg file downloading) uses PT PT <img width="305" height="217" alt="image" src="https://github.com/user-attachments/assets/cef73025-6292-4f9c-8565-197397bda2ca" /> <img width="168" height="59" alt="image" src="https://github.com/user-attachments/assets/a99db568-045d-45fc-8206-0d9a7b13c7d2" /> <img width="308" height="122" alt="image" src="https://github.com/user-attachments/assets/37ca6f17-8916-4af2-9c91-0f0707038ca5" /> https://github.com/user-attachments/assets/29445051-c98b-4af3-a657-812083aab91a Clock (Literate) <img width="748" height="292" alt="image" src="https://github.com/user-attachments/assets/c824e812-91b5-4737-858d-768336e9a7c4" /> Clock (Illiterate) <img width="446" height="94" alt="image" src="https://github.com/user-attachments/assets/90d5ea0d-eaff-4ced-aa31-ffdf0b4832a5" /> New paperwork time working properly <img width="311" height="190" alt="image" src="https://github.com/user-attachments/assets/6d048926-db61-4c91-893b-ce93e1ea7775" /> NST <img width="800" height="115" alt="image" src="https://github.com/user-attachments/assets/35ffde49-13c1-4ce7-ab24-858e48b608bd" /> <img width="1288" height="142" alt="image" src="https://github.com/user-attachments/assets/40c30d16-e0de-4efc-b460-9486eeb901d6" /> # Other changes 1. Circuit time checker will now get the value of the given input (Hour, Minute, Second) rather than the full dedisecond time converted into hour/minutes/seconds <img width="270" height="67" alt="image" src="https://github.com/user-attachments/assets/097440cc-1c45-447f-9976-18de7f9c722c" /> 2. Turns nightshift into a round event that'll last approximately 22 minutes 3. 12-hour pref (doesn't apply to the stat panel because it's global info) & removal of "TCT" time <img width="569" height="440" alt="image" src="https://github.com/user-attachments/assets/d39083b1-d248-41c0-9a1c-b2398ca203a7" /> 4. The chocolate pudding negative moodlet is now based on the server's IRL time. 5. Admins can now use ``class``, ``style`` and ``background`` (they were already given perms to use ``img`` so hiding background, which was removed to prevent image embedding, is pointless) 6. Also fixes ``year`` being off on localhost. ## Why It's Good For The Game Server Time is approximately 1s = 12s converted, not including it desyncing from lag (I believe?). This makes it pretty much impossible for people to actually use this as a unit of measurement for in-game actions. Different things also uses different timestamps which is a bit more confusing. The main change here is for accessibility and, hopefully, using time as a source of immersion. "20 minutes ago" is no longer OOC, they're just speaking in PT. There's no timezones in space, Nanotrasen Standard Time is the closest there is, but Pay Time is how NT considers when you get your paychecks, so it's what is more commonly used. It also fixes major inconsistencies between "IC time" and "Station time", things like breakfast moodlet was the first 15mins of the round despite the round starting like 7 hours in? Nukies with an L6 SAW firing down the halls was shooting like 1 bullet every 3 seconds (assuming 4 bullets per second), overall there was just a disconnect between how long time actually is in the universe. The secondary reason for this change (though it is what pushed me to actually get around to making this change) is the greater stat-panel removal. This hopes to lessen the dependence on the stat panel for station-time by making it easier to understand, and the end-goal I have is for this information to be limited to Admins & the AI (AI will get the IC version with the accurate year), so until that happens I would like to improve the use of station-time by making it consistent (for example, you should only care for PT for IC, which is also what your PDA displays), so that when it gets removed it won't leave players timeless. If you haven't already, and is interested in helping remove the stat panel, every entry that needs to be removed can be found here - https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view Closes https://github.com/tgstation/tgstation/issues/94988 ## Changelog 🆑 del: Removed Station Time, now we use NST (Nanotrasen Standard Time), which is IRL server time +540 years, and PT (Pay Time), the amount of time since the round has started. del: Station nightshift is now a Station event rather than being based on Server time. balance: Time circuit's Unit of Measure now tells the amount of time in hour/minute/seconds rather than giving the whole time translated to hours/minutes/seconds. qol: Added a 12-hour clock pref for people who prefer it. qol: Hovering over NST timestamps on official documents will now translate how much it is in PT/Shift Time. admin: Admins can now use style/class/background in their papercode. /🆑 --------- Co-authored-by: Isratosh <Isratosh@hotmail.com>
50 lines
2.2 KiB
Plaintext
50 lines
2.2 KiB
Plaintext
/// Maximimum number of characters that we allow on paper.
|
|
#define MAX_PAPER_LENGTH 5000
|
|
/// Maximimum number of characters that we allow in a book, after unfolding and encoding html.
|
|
#define MAX_BOOK_LENGTH (MAX_PAPER_LENGTH * 2)
|
|
/// Max number of stamps that can be applied to the paper in tgui.
|
|
#define MAX_PAPER_STAMPS 30
|
|
/// Max number of stamp overlays that we'll add to a piece of paper's icon.
|
|
#define MAX_PAPER_STAMPS_OVERLAYS 4
|
|
/// Maximum length of input fields. Input fields greater than this length are clamped tgui-side. Input field text input greater than this length is rejected tgui-side, discarded + logged if it reaches DM-side.
|
|
#define MAX_PAPER_INPUT_FIELD_LENGTH MAX_NAME_LEN
|
|
|
|
/// Should not be able to write on or stamp paper.
|
|
#define MODE_READING 0
|
|
/// Should be able to write on paper.
|
|
#define MODE_WRITING 1
|
|
/// Should be able to stamp paper.
|
|
#define MODE_STAMPING 2
|
|
|
|
#define IS_WRITING_UTENSIL(thing) (thing?.get_writing_implement_details()?["interaction_mode"] == MODE_WRITING)
|
|
|
|
/**
|
|
* key defines used when converting a paper to and fro' a data/json list. It's really important that they stay the same
|
|
* lest we break persistence.
|
|
*/
|
|
#define LIST_PAPER_COLOR "paper_color"
|
|
#define LIST_PAPER_NAME "paper_name"
|
|
|
|
#define LIST_PAPER_RAW_TEXT_INPUT "raw_text_input"
|
|
#define LIST_PAPER_RAW_FIELD_INPUT "raw_field_input"
|
|
#define LIST_PAPER_RAW_STAMP_INPUT "raw_stamp_input"
|
|
|
|
#define LIST_PAPER_RAW_TEXT "raw_text"
|
|
#define LIST_PAPER_FONT "font"
|
|
#define LIST_PAPER_FIELD_COLOR "color"
|
|
#define LIST_PAPER_BOLD "bold"
|
|
#define LIST_PAPER_ADVANCED_HTML "advanced_html"
|
|
|
|
#define LIST_PAPER_FIELD_INDEX "field_index"
|
|
#define LIST_PAPER_FIELD_DATA "field_data"
|
|
#define LIST_PAPER_IS_SIGNATURE "is_signature"
|
|
|
|
#define LIST_PAPER_CLASS "class"
|
|
#define LIST_PAPER_STAMP_X "x"
|
|
#define LIST_PAPER_STAMP_Y "y"
|
|
#define LIST_PAPER_ROTATION "rotation"
|
|
|
|
///Use in conjunction with `advanced_html` to have underlined text that, when hovered over, will let you see additional text.
|
|
///Would be appreciated if you avoided dotted underlined (and underlined in general) text elsewhere so players don't get confused.
|
|
#define UNDERLINED_HTML_TEXT(text_displayed, revealed_text) "<span title='[revealed_text]' style='border-bottom: 1px dotted;'>[text_displayed]</span>"
|