mirror of
https://github.com/Bubberstation/Bubberstation.git
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354 lines
14 KiB
Plaintext
354 lines
14 KiB
Plaintext
/**
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* The status effect given by the cuffable_item.
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* It basically binds an item to your arm, basically making it undroppable until the cuffs or item are removed, usually done by one of:
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* - clicking the status alert
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* - using the topic hyperlink
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* - strip menu for others
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* - alternatively, dismemberment or destroying the item
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*/
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/datum/status_effect/cuffed_item
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id = "cuffed_item"
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status_type = STATUS_EFFECT_MULTIPLE
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alert_type = /atom/movable/screen/alert/status_effect/cuffed_item
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///Reference to the item stuck into the player's hand
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var/obj/item/cuffed
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///Reference to the pair of handcuffs used to bind the item
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var/obj/item/restraints/handcuffs/cuffs
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///Reference to the bodypart we're cuffed to
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var/obj/item/bodypart/arm/cuffed_to
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///Reference to the component managing the link between the mob and the item
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VAR_PRIVATE/datum/component/chained_together/link_effect
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/datum/status_effect/cuffed_item/on_creation(mob/living/new_owner, obj/item/cuffed, obj/item/restraints/handcuffs/cuffs)
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src.cuffed = cuffed
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src.cuffs = cuffs
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. = ..() //throws the alert and all
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if(QDELETED(src))
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return
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linked_alert.update_appearance(UPDATE_OVERLAYS)
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/datum/status_effect/cuffed_item/on_apply()
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owner.temporarilyRemoveItemFromInventory(cuffs, force = TRUE)
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cuffed_to = owner.get_inactive_hand()
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if(isnull(cuffed_to) || !update_link())
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owner.put_in_hands(cuffs)
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qdel(src)
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return FALSE
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RegisterSignals(cuffed, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED, COMSIG_MOVABLE_MOVED), PROC_REF(check_for_link))
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RegisterSignal(cuffed, COMSIG_QDELETING, PROC_REF(cleanup_effect))
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RegisterSignal(cuffed, COMSIG_ATOM_UPDATE_APPEARANCE, PROC_REF(on_item_update_appearance))
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RegisterSignal(cuffed, COMSIG_ATOM_EXAMINE, PROC_REF(cuffed_reminder))
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RegisterSignal(cuffed, COMSIG_TOPIC, PROC_REF(topic_handler))
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RegisterSignal(cuffed, COMSIG_ITEM_GET_STRIPPABLE_ALT_ACTIONS, PROC_REF(get_strippable_action))
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RegisterSignal(cuffed, COMSIG_ITEM_STRIPPABLE_ALT_ACTION, PROC_REF(do_strippable_action))
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RegisterSignal(cuffed, COMSIG_ITEM_PRE_STORAGE_INSERTION, PROC_REF(block_storage_insert))
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RegisterSignal(cuffed, COMSIG_ITEM_PRE_CUFFED_TO_MOB, PROC_REF(block_item_cuff))
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RegisterSignals(cuffs, list(COMSIG_ITEM_EQUIPPED, COMSIG_QDELETING, COMSIG_MOVABLE_MOVED), PROC_REF(cleanup_effect))
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RegisterSignal(cuffs, COMSIG_ATOM_UPDATE_APPEARANCE, PROC_REF(on_item_update_appearance))
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cuffed_to.set_speed_modifiers(cuffed_to.interaction_modifier + 0.25, cuffed_to.click_cd_modifier + 0.25)
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RegisterSignal(cuffed_to, COMSIG_QDELETING, PROC_REF(cleanup_effect))
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RegisterSignal(cuffed_to, COMSIG_BODYPART_REMOVED, PROC_REF(cuffed_to_removed))
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RegisterSignal(owner, COMSIG_ATOM_EXAMINE_MORE, PROC_REF(on_examine_more))
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owner.log_message("bound [cuffed] to [owner.p_themselves()] with restraints", LOG_GAME)
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SSblackbox.record_feedback("tally", "cuffed_item", 1, cuffed.type)
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return TRUE
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/datum/status_effect/cuffed_item/on_remove()
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//Prevent possible recursions from these signals
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UnregisterSignal(cuffed, list(
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COMSIG_ATOM_EXAMINE,
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COMSIG_ATOM_UPDATE_APPEARANCE,
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COMSIG_ITEM_PRE_CUFFED_TO_MOB,
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COMSIG_ITEM_DROPPED,
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COMSIG_ITEM_EQUIPPED,
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COMSIG_ITEM_GET_STRIPPABLE_ALT_ACTIONS,
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COMSIG_ITEM_PRE_STORAGE_INSERTION,
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COMSIG_ITEM_STRIPPABLE_ALT_ACTION,
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COMSIG_MOVABLE_MOVED,
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COMSIG_QDELETING,
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COMSIG_TOPIC,
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))
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UnregisterSignal(cuffs, list(
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COMSIG_ATOM_UPDATE_APPEARANCE,
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COMSIG_ITEM_EQUIPPED,
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COMSIG_MOVABLE_MOVED,
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COMSIG_QDELETING,
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))
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UnregisterSignal(cuffed_to, list(
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COMSIG_BODYPART_REMOVED,
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COMSIG_QDELETING,
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))
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UnregisterSignal(owner, list(
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COMSIG_ATOM_EXAMINE_MORE,
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COMSIG_CARBON_POST_ATTACH_LIMB,
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))
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cuffed = null
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if(!QDELETED(cuffs))
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cuffs.on_uncuffed(wearer = owner)
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if(!QDELETED(owner) && cuffs.loc == owner && !(cuffs in owner.get_equipped_items(INCLUDE_POCKETS | INCLUDE_HELD)))
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cuffs.forceMove(owner.drop_location())
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cuffs = null
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cuffed_to.set_speed_modifiers(cuffed_to.interaction_modifier - 0.25, cuffed_to.click_cd_modifier - 0.25)
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cuffed_to = null
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break_leash()
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///Called when someone examines the owner twice, so they can know if someone has a cuffed item
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/datum/status_effect/cuffed_item/proc/on_examine_more(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_warning("There's [cuffed.examine_title(user)] bound to [owner.p_their()] \
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[cuffed_to.plaintext_zone] by [cuffs.examine_title(user)].")
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/// What happens if the limb we're cuffed to is removed?
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/datum/status_effect/cuffed_item/proc/cuffed_to_removed(datum/source, mob/living/carbon/owner, special)
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SIGNAL_HANDLER
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// if special we will just wait for the new limb
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if(special)
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UnregisterSignal(cuffed_to, list(COMSIG_QDELETING, COMSIG_BODYPART_REMOVED))
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cuffed_to.set_speed_modifiers(cuffed_to.interaction_modifier - 0.25, cuffed_to.click_cd_modifier - 0.25)
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cuffed_to = null
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RegisterSignal(owner, COMSIG_CARBON_POST_ATTACH_LIMB, PROC_REF(new_cuffed_to_attached))
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return
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// otherwise we wipe the effect
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qdel(src)
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/// Specifically if our cuffed limb is removed "specially", change it to the newly applied arm
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/datum/status_effect/cuffed_item/proc/new_cuffed_to_attached(datum/source, obj/item/bodypart/limb, special)
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SIGNAL_HANDLER
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if(!istype(limb, /obj/item/bodypart/arm))
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return
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cuffed_to = limb
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cuffed_to.set_speed_modifiers(cuffed_to.interaction_modifier + 0.25, cuffed_to.click_cd_modifier + 0.25)
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RegisterSignal(cuffed_to, COMSIG_QDELETING, PROC_REF(cleanup_effect))
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RegisterSignal(cuffed_to, COMSIG_BODYPART_REMOVED, PROC_REF(cuffed_to_removed))
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UnregisterSignal(owner, COMSIG_CARBON_POST_ATTACH_LIMB)
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/// Check if we need to spawn the tether effect or not
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/datum/status_effect/cuffed_item/proc/check_for_link(...)
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SIGNAL_HANDLER
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if(!update_link())
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qdel(src)
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/// Updates our link and beam effect based on our state
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/// Returns TRUE if we are in a valid link state, FALSE otherwise
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/datum/status_effect/cuffed_item/proc/update_link()
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// when held, we need no tether
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if(cuffed.loc == owner)
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return break_leash()
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// when on the ground, init a tether between item <-> owner
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if(isturf(cuffed.loc))
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return init_leash(cuffed)
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// when being picked up by something else, init a tether between grabber <-> owner
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if(ismovable(cuffed.loc) && isturf(cuffed.loc.loc))
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return init_leash(cuffed.loc)
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// we have no idea where it is...
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return FALSE
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/// Inits the leash and beam effect to the given target, cleaning up old ones if necessary
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/datum/status_effect/cuffed_item/proc/init_leash(atom/movable/leash_to)
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if(link_effect)
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if(link_effect.parent == leash_to)
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return TRUE
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break_leash()
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link_effect = leash_to.AddComponentFrom(REF(src), /datum/component/chained_together, chained_to = owner)
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if(!QDELETED(link_effect))
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return TRUE
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// chain component failed to apply
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if(ismob(leash_to))
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var/mob/leash_to_mob = leash_to
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addtimer(CALLBACK(src, PROC_REF(eject_item), leash_to_mob), 1)
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return TRUE
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return FALSE
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/datum/status_effect/cuffed_item/proc/break_leash()
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link_effect?.parent.RemoveComponentSource(REF(src), /datum/component/chained_together)
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if(QDELETED(link_effect))
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link_effect = null
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return TRUE
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// Delayed unequip after an invalid pickup. This sucks but I can't think of a better way around due to move order shenanigans
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/datum/status_effect/cuffed_item/proc/eject_item(mob/leash_to_mob)
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if(QDELETED(src) || cuffed.loc != leash_to_mob)
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return
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if(!leash_to_mob.dropItemToGround(cuffed))
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qdel(src)
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return
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to_chat(leash_to_mob, span_warning("[cuffs] binding [cuffed] to [owner] tugs it out of your grasp!"))
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/// Stops it from being stored anywhere
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/datum/status_effect/cuffed_item/proc/block_storage_insert(obj/item/source, atom/target_storage, mob/user, force, messages)
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SIGNAL_HANDLER
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if(messages)
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target_storage.balloon_alert(user, "can't store [source.name] while cuffed!")
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return BLOCK_STORAGE_INSERT
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/// Stops double cuff
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/datum/status_effect/cuffed_item/proc/block_item_cuff(obj/item/source, mob/cuffer, obj/item/cuffs)
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SIGNAL_HANDLER
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source.balloon_alert(cuffer, "cuffed to someone else!")
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return BLOCK_ITEM_CUFF
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///What happens if one of the items is moved away from the mob
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/datum/status_effect/cuffed_item/proc/cleanup_effect(datum/source)
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SIGNAL_HANDLER
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qdel(src)
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///Tell the player that the item is stuck to their hands someway. Also another way to trigger the try_remove_cuffs proc.
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/datum/status_effect/cuffed_item/proc/cuffed_reminder(obj/item/item, mob/user, list/examine_texts)
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SIGNAL_HANDLER
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if(user == owner)
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examine_texts += span_notice("[item.p_Theyre()] cuffed to you by \a [cuffs]. You can <a href='byond://?src=[REF(item)];remove_cuffs_item=1'>remove them</a>.")
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/// This mainly exists as a fallback in the rare case the alert icon is not reachable (too many alerts?). You should be somewhat able to examine items while blind so all good.
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/datum/status_effect/cuffed_item/proc/topic_handler(atom/source, user, href_list)
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SIGNAL_HANDLER
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if(user == owner && href_list["remove_cuffs_item"])
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INVOKE_ASYNC(src, PROC_REF(try_remove_cuffs), user)
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/datum/status_effect/cuffed_item/proc/get_strippable_action(obj/item/source, atom/owner, mob/user, list/alt_actions)
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SIGNAL_HANDLER
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alt_actions += "remove_item_cuffs"
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/datum/status_effect/cuffed_item/proc/do_strippable_action(obj/item/source, atom/owner, mob/user, action_key)
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SIGNAL_HANDLER
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if(action_key != "remove_item_cuffs")
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return NONE
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if(source != cuffed || !isliving(user))
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return NONE
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INVOKE_ASYNC(src, PROC_REF(try_remove_cuffs), user)
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return COMPONENT_ALT_ACTION_DONE
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///The main proc responsible for attempting to remove the hancfuss.
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/datum/status_effect/cuffed_item/proc/try_remove_cuffs(mob/living/user)
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var/interaction_key = REF(src)
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if(LAZYACCESS(user.do_afters, interaction_key))
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return FALSE
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if(!(user.mobility_flags & MOBILITY_USE) || (user != owner && !owner.IsReachableBy(user)))
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owner.balloon_alert(user, "can't do it right now!")
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return FALSE
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if(user != owner)
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owner.visible_message(span_notice("[user] tries to remove [cuffs] binding [cuffed] to [owner]"), span_warning("[user] is trying to remove [cuffs] binding [cuffed] to you."))
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owner.balloon_alert(user, "removing cuffs...")
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playsound(owner, cuffs.cuffsound, 30, TRUE, -2)
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if(!do_after(user, cuffs.get_handcuff_time(user) * 1.5, owner, interaction_key = interaction_key) || QDELETED(src))
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owner.balloon_alert(user, "interrupted!")
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return FALSE
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if(user != owner)
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owner.visible_message(span_notice("[user] removes [cuffs] binding [cuffed] to [owner]"), span_warning("[user] removes [cuffs] binding [cuffed] to you."))
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log_combat(user, owner, "removed restraints binding [cuffed] to")
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var/obj/item/restraints/handcuffs/ref_cuffs = cuffs
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var/mob/living/ref_owner = owner
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ref_cuffs.forceMove(owner.drop_location()) //This will cause the status effect to delete itself, which unsets the 'cuffs' var
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user.put_in_hands(ref_cuffs)
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ref_owner.balloon_alert(user, "cuffs removed from item")
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return TRUE
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///Whenever the appearance of one of either cuffed or cuffs is updated, update the alert appearance
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/datum/status_effect/cuffed_item/proc/on_item_update_appearance(datum/source)
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SIGNAL_HANDLER
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linked_alert.update_appearance(UPDATE_OVERLAYS)
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///The status alert linked to the cuffed_item status effect
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/atom/movable/screen/alert/status_effect/cuffed_item
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name = "Cuffed Item"
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desc = "You've an item firmly cuffed to your arm. You probably won't be accidentally dropping it somewhere anytime soon."
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use_user_hud_icon = USER_HUD_STYLE_INHERIT
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clickable_glow = TRUE
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click_master = FALSE
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/atom/movable/screen/alert/status_effect/cuffed_item/update_overlays()
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. = ..()
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if(!attached_effect)
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return
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var/datum/status_effect/cuffed_item/effect = attached_effect
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. += add_atom_icon(effect.cuffed)
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var/mutable_appearance/cuffs_appearance = add_atom_icon(effect.cuffs)
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cuffs_appearance.transform *= 0.8
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. += cuffs_appearance
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/atom/movable/screen/alert/status_effect/cuffed_item/Click(location, control, params)
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. = ..()
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if(.)
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var/datum/status_effect/cuffed_item/effect = attached_effect
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effect?.try_remove_cuffs(owner)
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// Chains two movable to be adjacent to each other. YMMV using this
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/datum/component/chained_together
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dupe_mode = COMPONENT_DUPE_SOURCES
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/// Weakref to the thing we're chained to
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var/datum/weakref/chained_to_weakref
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// Tracks the various things we apply to whatever we are cuffed to for cleanup
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VAR_PRIVATE/datum/component/leash/link_effect
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VAR_PRIVATE/datum/component/tug_towards/tug_effect
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VAR_PRIVATE/datum/beam/beam_effect
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/datum/component/chained_together/on_source_add(source, atom/movable/chained_to)
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// more sources are only allowed if they're chaining to the same thing
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// having something linked to two different things is not supported now, and will break horribly
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return chained_to_weakref?.resolve() == chained_to ? ..() : COMPONENT_REDUNDANT
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/datum/component/chained_together/Initialize(atom/movable/chained_to)
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if(!ismovable(parent) || !ismovable(chained_to))
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return COMPONENT_INCOMPATIBLE
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chained_to_weakref = WEAKREF(chained_to)
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var/atom/movable/movable_parent = parent
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link_effect = movable_parent.AddComponent(/datum/component/leash, owner = chained_to, distance = 1)
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tug_effect = movable_parent.AddComponent(/datum/component/tug_towards, tugging_to = chained_to, strength = 0.66)
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beam_effect = movable_parent.Beam(chained_to, "chain", animate = FALSE)
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RegisterSignal(link_effect, COMSIG_QDELETING, PROC_REF(delete_self))
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RegisterSignal(tug_effect, COMSIG_QDELETING, PROC_REF(delete_self))
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RegisterSignal(beam_effect, COMSIG_QDELETING, PROC_REF(recreate_beam))
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/datum/component/chained_together/Destroy()
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UnregisterSignal(beam_effect, COMSIG_QDELETING)
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UnregisterSignal(link_effect, COMSIG_QDELETING)
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UnregisterSignal(tug_effect, COMSIG_QDELETING)
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if(!QDELETED(link_effect))
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QDEL_NULL(link_effect)
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if(!QDELETED(tug_effect))
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QDEL_NULL(tug_effect)
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if(!QDELETED(beam_effect))
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QDEL_NULL(beam_effect)
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return ..()
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/datum/component/chained_together/proc/recreate_beam(datum/beam/source)
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SIGNAL_HANDLER
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UnregisterSignal(beam_effect, COMSIG_QDELETING)
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var/atom/movable/movable_parent = parent
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beam_effect = movable_parent.Beam(chained_to_weakref.resolve(), "chain", animate = FALSE)
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RegisterSignal(beam_effect, COMSIG_QDELETING, PROC_REF(recreate_beam))
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/datum/component/chained_together/proc/delete_self(datum/source)
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SIGNAL_HANDLER
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qdel(src)
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