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## About The Pull Request I originally just wanted to change the logging for this so that it's more helpful for mappers, but I realized that this test doesn't cover the case where a mapper mistakenly connects a illegal area into the air loop, so I implemented that. I had to remap Catwalk so that the actual server room was isolated from everything else. I tried to keep everything intact to the best of my ability but there simply wasn't much room. Also, I added a new subtype for the supermatter engine's area, and included an UpdatePaths file for it. Behaviour should be identical across the board. ## Why It's Good For The Game So we can be 100% absolutely definitely sure we didn't attach the waste loop inside the supermatter engine. ## Mold Spore <img width="400" height="400" alt="image" src="https://github.com/user-attachments/assets/f231ba77-097d-4365-b467-17580aceae14" />