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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
81 lines
2.9 KiB
Plaintext
81 lines
2.9 KiB
Plaintext
/obj/item/gun_maintenance_supplies
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name = "gun maintenance kit"
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desc = "A toolbox containing gun maintenance supplies and spare parts. Can be applied to firearms to maintain them."
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icon = 'icons/obj/storage/toolbox.dmi'
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icon_state = "maint_kit"
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inhand_icon_state = "ammobox"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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force = 12
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throwforce = 12
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throw_speed = 2
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throw_range = 7
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demolition_mod = 1.25
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w_class = WEIGHT_CLASS_BULKY
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drop_sound = 'sound/items/handling/ammobox_drop.ogg'
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pickup_sound = 'sound/items/handling/ammobox_pickup.ogg'
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 6)
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/// How many times we can use this maintenance kit to maintain a gun
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var/uses = 3
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/// THe maximum uses, used for our examine text.
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var/max_uses = 3
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/obj/item/gun_maintenance_supplies/examine(mob/user)
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. = ..()
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. += span_info("This kit has [uses] uses out of [max_uses] left.")
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/obj/item/gun_maintenance_supplies/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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. = ..()
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if(. & ITEM_INTERACT_ANY_BLOCKER)
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return ITEM_INTERACT_BLOCKING
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if(!isgun(interacting_with))
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balloon_alert(user, "not a gun!")
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return ITEM_INTERACT_BLOCKING
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var/obj/item/gun/gun_to_fix = interacting_with
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var/gun_is_damaged = gun_to_fix.get_integrity() < gun_to_fix.max_integrity
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var/use_charge = FALSE
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if(gun_is_damaged)
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gun_to_fix.repair_damage(gun_to_fix.max_integrity)
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use_charge = TRUE
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if(istype(gun_to_fix, /obj/item/gun/ballistic))
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var/obj/item/gun/ballistic/ballistic_gun_to_fix = gun_to_fix
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if(ballistic_gun_to_fix.misfire_probability > initial(ballistic_gun_to_fix.misfire_probability))
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ballistic_gun_to_fix.misfire_probability = initial(ballistic_gun_to_fix.misfire_probability)
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if(istype(ballistic_gun_to_fix, /obj/item/gun/ballistic/rifle/boltaction))
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var/obj/item/gun/ballistic/rifle/boltaction/rifle_to_fix = ballistic_gun_to_fix
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if(rifle_to_fix.jammed)
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rifle_to_fix.jammed = FALSE
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rifle_to_fix.unjam_chance = initial(rifle_to_fix.unjam_chance)
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rifle_to_fix.jamming_chance = initial(rifle_to_fix.jamming_chance)
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use_charge = TRUE
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if(!use_charge)
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balloon_alert(user, "no need for repair!")
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return ITEM_INTERACT_BLOCKING
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balloon_alert(user, "maintenance complete")
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use_the_kit()
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return ITEM_INTERACT_SUCCESS
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/obj/item/gun_maintenance_supplies/proc/use_the_kit()
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uses --
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if(!uses)
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qdel(src)
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/obj/item/gun_maintenance_supplies/makeshift
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name = "makeshift gun maintenance kit"
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desc = "A toolbox containing enough supplies to juryrig repairs on firearms. Can be applied to firearms to maintain them. \
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The tools are a little basic, and the materials low-quality, but it gets the job done."
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icon_state = "maint_kit_makeshift"
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inhand_icon_state = "toolbox_blue"
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uses = 1
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max_uses = 1
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 6, /datum/material/plastic = SMALL_MATERIAL_AMOUNT)
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