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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
248 lines
9.7 KiB
Plaintext
248 lines
9.7 KiB
Plaintext
/obj/item/holosign_creator
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name = "holographic sign projector"
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desc = "A handy-dandy holographic projector that displays a janitorial sign."
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icon = 'icons/obj/devices/tool.dmi'
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icon_state = "signmaker"
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
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force = 0
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 0
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throw_speed = 3
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throw_range = 7
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item_flags = NOBLUDGEON
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sound_vary = TRUE
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pickup_sound = SFX_GENERIC_DEVICE_PICKUP
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drop_sound = SFX_GENERIC_DEVICE_DROP
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT)
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var/list/signs
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var/max_signs = 10
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//time to create a holosign in deciseconds.
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var/creation_time = 0
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//holosign image that is projected
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var/holosign_type = /obj/structure/holosign/wetsign
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var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once
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/// List of special things we can project holofans under/through.
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var/list/projectable_through = list(
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/obj/machinery/door,
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/obj/structure/mineral_door,
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)
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/obj/item/holosign_creator/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/openspace_item_click_handler)
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RegisterSignal(src, COMSIG_OBJ_PAINTED, TYPE_PROC_REF(/obj/item/holosign_creator, on_color_change))
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/obj/item/holosign_creator/handle_openspace_click(turf/target, mob/user, list/modifiers)
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interact_with_atom(target, user, modifiers)
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/obj/item/holosign_creator/examine(mob/user)
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. = ..()
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if(!signs)
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return
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. += span_notice("It is currently maintaining <b>[signs.len]/[max_signs]</b> projections.")
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/obj/item/holosign_creator/check_allowed_items(atom/target, not_inside, target_self)
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if(HAS_TRAIT(target, TRAIT_COMBAT_MODE_SKIP_INTERACTION))
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return FALSE
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return ..()
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/obj/item/holosign_creator/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if(!check_allowed_items(interacting_with, not_inside = TRUE))
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return NONE
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var/turf/target_turf = get_turf(interacting_with)
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var/obj/structure/holosign/target_holosign = locate(holosign_type) in target_turf
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if(target_holosign)
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return ITEM_INTERACT_BLOCKING
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if(target_turf.is_blocked_turf(TRUE, ignore_atoms = projectable_through, type_list = TRUE)) //can't put holograms on a tile that has dense stuff
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return ITEM_INTERACT_BLOCKING
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if(holocreator_busy)
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balloon_alert(user, "busy making a hologram!")
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return ITEM_INTERACT_BLOCKING
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if(LAZYLEN(signs) >= max_signs)
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balloon_alert(user, "max capacity!")
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return ITEM_INTERACT_BLOCKING
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playsound(src, 'sound/machines/click.ogg', 20, TRUE)
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if(creation_time)
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holocreator_busy = TRUE
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if(!do_after(user, creation_time, target = interacting_with))
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holocreator_busy = FALSE
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return ITEM_INTERACT_BLOCKING
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holocreator_busy = FALSE
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if(LAZYLEN(signs) >= max_signs)
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return ITEM_INTERACT_BLOCKING
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if(target_turf.is_blocked_turf(TRUE, ignore_atoms = projectable_through, type_list = TRUE)) //don't try to sneak dense stuff on our tile during the wait.
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return ITEM_INTERACT_BLOCKING
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target_holosign = create_holosign(interacting_with, user)
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return ITEM_INTERACT_SUCCESS
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/obj/item/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
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return
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/obj/item/holosign_creator/proc/create_holosign(atom/target, mob/user)
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var/atom/new_holosign = new holosign_type(get_turf(target), src)
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new_holosign.add_hiddenprint(user)
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if(color)
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new_holosign.color = color
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return new_holosign
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/obj/item/holosign_creator/attack_self(mob/user)
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if(LAZYLEN(signs))
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for(var/obj/structure/holosign/hologram as anything in signs)
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qdel(hologram)
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balloon_alert(user, "holograms cleared")
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/obj/item/holosign_creator/Destroy()
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. = ..()
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if(LAZYLEN(signs))
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for(var/obj/structure/holosign/hologram as anything in signs)
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qdel(hologram)
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/obj/item/holosign_creator/proc/on_color_change(obj/item/holosign_creator, mob/user, obj/item/toy/crayon/spraycan/spraycan, is_dark_color)
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SIGNAL_HANDLER
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if(!spraycan.actually_paints)
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return
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if(LAZYLEN(signs))
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for(var/obj/structure/holosign/hologram as anything in signs)
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hologram.color = color
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/obj/item/holosign_creator/janibarrier
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name = "custodial holobarrier projector"
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desc = "A holographic projector that creates hard light wet floor barriers."
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holosign_type = /obj/structure/holosign/barrier/wetsign
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creation_time = 1 SECONDS
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max_signs = 12
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/holosign_creator/security
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name = "security holobarrier projector"
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desc = "A holographic projector that creates holographic security barriers. You can remotely open barriers with it."
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icon_state = "signmaker_sec"
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holosign_type = /obj/structure/holosign/barrier
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creation_time = 2 SECONDS
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max_signs = 6
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/holosign_creator/engineering
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name = "engineering holobarrier projector"
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desc = "A holographic projector that creates holographic engineering barriers. You can remotely open barriers with it."
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icon_state = "signmaker_engi"
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holosign_type = /obj/structure/holosign/barrier/engineering
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creation_time = 1 SECONDS
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max_signs = 12
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/holosign_creator/atmos
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name = "ATMOS holofan projector"
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desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
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icon_state = "signmaker_atmos"
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holosign_type = /obj/structure/holosign/barrier/atmos
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creation_time = 0
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max_signs = 6
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projectable_through = list(
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/obj/machinery/door,
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/obj/structure/mineral_door,
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/obj/structure/window,
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/obj/structure/grille,
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)
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/gold = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT)
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/// Clearview holograms don't catch clicks and are more transparent
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var/clearview = FALSE
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/// Timer for auto-turning off clearview
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var/clearview_timer
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/obj/item/holosign_creator/atmos/Initialize(mapload)
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. = ..()
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register_context()
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/obj/item/holosign_creator/atmos/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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. = ..()
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if(!(. & ITEM_INTERACT_SUCCESS))
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return
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var/obj/machinery/door/firedoor/firelock = locate() in get_turf(interacting_with)
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firelock?.open()
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/obj/item/holosign_creator/atmos/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(LAZYLEN(signs))
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context[SCREENTIP_CONTEXT_RMB] = "[clearview ? "Turn off" : "Temporarily activate"] clearview"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/holosign_creator/atmos/create_holosign(atom/target, mob/user)
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var/obj/structure/holosign/barrier/atmos/new_holosign = new holosign_type(get_turf(target), src)
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new_holosign.add_hiddenprint(user)
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if(color)
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new_holosign.color = color
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if(clearview)
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new_holosign.clearview_transparency()
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return new_holosign
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/obj/item/holosign_creator/atmos/attack_self_secondary(mob/user, modifiers)
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if(clearview)
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reset_hologram_transparency()
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balloon_alert(user, "turned off clearview")
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return
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if(LAZYLEN(signs))
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for(var/obj/structure/holosign/barrier/atmos/hologram as anything in signs)
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hologram.clearview_transparency()
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clearview = TRUE
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balloon_alert(user, "turned on clearview")
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clearview_timer = addtimer(CALLBACK(src, PROC_REF(reset_hologram_transparency)), 40 SECONDS, TIMER_STOPPABLE)
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return ..()
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/obj/item/holosign_creator/atmos/proc/reset_hologram_transparency()
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if(LAZYLEN(signs))
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for(var/obj/structure/holosign/barrier/atmos/hologram as anything in signs)
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hologram.reset_transparency()
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clearview = FALSE
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deltimer(clearview_timer)
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/obj/item/holosign_creator/medical
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name = "\improper PENLITE barrier projector"
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desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
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icon_state = "signmaker_med"
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holosign_type = /obj/structure/holosign/barrier/medical
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creation_time = 1 SECONDS
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max_signs = 6
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custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/silver = SMALL_MATERIAL_AMOUNT)
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/obj/item/holosign_creator/cyborg
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name = "Energy Barrier Projector"
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desc = "A holographic projector that creates fragile energy fields."
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creation_time = 1.5 SECONDS
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max_signs = 9
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holosign_type = /obj/structure/holosign/barrier/cyborg
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var/shock = FALSE
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/obj/item/holosign_creator/cyborg/attack_self(mob/user)
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if(iscyborg(user))
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var/mob/living/silicon/robot/borg = user
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if(shock)
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to_chat(user, span_notice("You clear all active holograms, and reset your projector to normal."))
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holosign_type = /obj/structure/holosign/barrier/cyborg
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creation_time = 0.5 SECONDS
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for(var/obj/structure/holosign/hologram as anything in signs)
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qdel(hologram)
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shock = FALSE
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return
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if(borg.emagged && !shock)
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to_chat(user, span_warning("You clear all active holograms, and overload your energy projector!"))
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holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
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creation_time = 3 SECONDS
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for(var/obj/structure/holosign/hologram as anything in signs)
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qdel(hologram)
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shock = TRUE
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return
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for(var/obj/structure/holosign/hologram as anything in signs)
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qdel(hologram)
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balloon_alert(user, "holograms cleared")
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