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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
117 lines
4.3 KiB
Plaintext
117 lines
4.3 KiB
Plaintext
/obj/item/implant/chem
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name = "chem implant"
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desc = "Injects things."
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icon_state = "reagents"
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actions_types = null
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implant_flags = IMPLANT_TYPE_SECURITY
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hud_icon_state = "hud_imp_chem"
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custom_materials = list(/datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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/// All possible injection sizes for the implant shown in the prisoner management console.
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var/list/implant_sizes = list(1, 5, 10)
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/// Frequency of radio signal we've been synced to
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var/frequency
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/// Code of radio signal we've been synced to
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var/code
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implant_info = "Requires filling via syringe while in an implant case. Automatically activates upon implantation. \
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Allows for remote release of reagents directly into implantee's bloodstream. Can be synced with a remote signalling device."
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implant_lore = "The Robust Corp MJ-420 Remote Chemical Release Implant is a remotely-controlled \
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microcapsule network designed to be filled via syringe while still within an implant case. After implantation, \
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the MJ-420 can be accessed via prisoner management console to release controlled amounts of reagents directly \
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into the implantee's bloodstream, which is useful for controlled release of sedatives, antipsychotics, or, for \
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particularly dangerous prisoners, lethal injections. Upon implantee's death, breaks down and releases all reagents \
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into their bloodstream."
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/obj/item/implant/chem/is_shown_on_console(obj/machinery/computer/prisoner/management/console)
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return !frequency && is_valid_z_level(get_turf(console), get_turf(imp_in))
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/obj/item/implant/chem/get_management_console_data()
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var/list/info_shown = ..()
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info_shown["Volume"] = "[reagents.total_volume]u"
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return info_shown
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/obj/item/implant/chem/get_management_console_buttons()
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var/list/buttons = ..()
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for(var/i in implant_sizes)
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UNTYPED_LIST_ADD(buttons, list(
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"name" = "Inject [i]u",
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"color" = "good",
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"action_key" = "inject",
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"action_params" = list("amount" = i),
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))
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return buttons
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/obj/item/implant/chem/handle_management_console_action(mob/user, list/params, obj/machinery/computer/prisoner/management/console)
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. = ..()
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if(.)
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return
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if(params["implant_action"] == "inject")
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var/amount = text2num(params["amount"])
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if(!(amount in implant_sizes))
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return TRUE
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var/reagents_inside = reagents.get_reagent_log_string()
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activate(amount)
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log_combat(user, imp_in, "injected [amount] units of [reagents_inside]", src)
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return TRUE
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/obj/item/implant/chem/Initialize(mapload)
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. = ..()
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create_reagents(50, OPENCONTAINER)
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/obj/item/implant/chem/implant(mob/living/target, mob/user, silent = FALSE, force = FALSE)
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. = ..()
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if(. && !frequency)
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RegisterSignal(target, COMSIG_LIVING_DEATH, PROC_REF(on_death))
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/obj/item/implant/chem/removed(mob/target, silent = FALSE, special = FALSE)
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. = ..()
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if(.)
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UnregisterSignal(target, COMSIG_LIVING_DEATH)
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/obj/item/implant/chem/proc/on_death(mob/living/source)
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SIGNAL_HANDLER
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INVOKE_ASYNC(src, TYPE_PROC_REF(/obj/item/implant/chem, activate), reagents.total_volume)
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/obj/item/implant/chem/activate(cause)
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. = ..()
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if(!cause || !imp_in)
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return
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var/mob/living/carbon/victim = imp_in
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var/injectamount = null
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if (cause == "action_button")
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injectamount = reagents.total_volume
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else
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injectamount = cause
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reagents.trans_to(victim, injectamount, methods = INJECT)
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to_chat(victim, span_hear("You hear a faint beep."))
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if(!reagents.total_volume)
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to_chat(victim, span_hear("You hear a faint click from your chest."))
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qdel(src)
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/obj/item/implant/chem/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(istype(tool, /obj/item/assembly/signaler))
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signaler_sync(tool, user)
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return ITEM_INTERACT_SUCCESS
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return ..()
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/obj/item/implant/chem/proc/signaler_sync(obj/item/assembly/signaler/syncing_signaler, mob/living/user)
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to_chat(user, "You sync \the [src] to \the [syncing_signaler]'s code & frequency[frequency ? "" : ", disabling other methods of activation"].")
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code = syncing_signaler.code
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SSradio.remove_object(src, frequency)
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frequency = syncing_signaler.frequency
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SSradio.add_object(src, frequency, RADIO_SIGNALER)
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/obj/item/implant/chem/receive_signal(datum/signal/signal)
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if(!signal || signal.data["code"] != code)
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return
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activate(reagents.total_volume)
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/obj/item/implantcase/chem
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name = "implant case - 'Remote Chemical'"
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desc = "A glass case containing a remote chemical implant."
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imp_type = /obj/item/implant/chem
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