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GhomandGitHub 6eb2d1674a Implementing materials checks for techweb designs. (#96257)
## About The Pull Request
In similar fashion to what was done with crafting recipes last year,
this year it's time for techweb designs and printed items to be audited.
This is mostly just about consistency, we've a lot of items that can be
printed by protolathes, autolathes, circuit printers and techfab etc.
However they almost all (except most stacks, mainly) have custom
materials that do not match in one way or another with the materials
used by the design, which is what this PR is for.

"But items printed from lathes etc. already get the mats used to make
them." Yes, they do, however that isn't the case for items of the same
type that were spawned in some other way (cargo shuttle, space/maints
loot, mapped, admins), this create a subtle discrepancy. It isn't a huge
deal (in spite of the size of this PR, ton of designs), but given that I
have done something similar with crafting recipes before, I may as well
give it a second arc of some sort and bring things to completion. And
fix a few possible oversights.

TL;DR consistency and stuff

## Why It's Good For The Game
Consistency, unit test checks to make it harder not to be consistent in
the future. Still has a few TODOs like:

- [x] Fixed newly printed, fully charged RCDs costing less than the RCD
cartridges required to fully charge one. EDIT: I had to tweak the newly
added RDD as well because it suffered from the same fundamental issue.
- [x] Fixed plates being made of iron and yet shattering like ceramic
ones. A new subtype for metallic ones has been made.

## Changelog

🆑
refactor: Refactored a few things with techweb designs (the ones for
autolathes, protolathes, circuit printers, mechfabs etc.) to make sure
that the materials of items that can be made from these designs more
closely match the materials used to make them.
fix: Lizard fries no longer need a plate to be made, like all other
treats that used to require plates in a distant past.
balance: Tweaked the materials cost of RCD, RDD and RCD cartridges.
image: Oven trays now have a more metallic hue.
balance: Plates printed printed from lathes won't shatter like ceramic
ones, in virtue of them being made out of iron instead.
/🆑
2026-07-06 00:13:02 -07:00

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//NEVER USE THIS IT SUX -PETETHEGOAT
//IT SUCKS A BIT LESS -GIACOM
/obj/item/paint
gender= PLURAL
name = "paint"
desc = "Used to recolor floors and walls. Can be removed by the janitor."
icon = 'icons/obj/art/paint.dmi'
icon_state = "paint_neutral"
inhand_icon_state = "paintcan"
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
max_integrity = 100
/// With what color will we paint with
var/paint_color = COLOR_WHITE
/// How many uses are left
var/paintleft = 200
/obj/item/paint/Initialize(mapload)
. = ..()
AddElement(/datum/element/falling_hazard, damage = 20, wound_bonus = 5, hardhat_safety = TRUE, crushes = FALSE) // You ever watched home alone?
/obj/item/paint/red
name = "red paint"
paint_color = COLOR_RED
icon_state = "paint_red"
/obj/item/paint/green
name = "green paint"
paint_color = COLOR_VIBRANT_LIME
icon_state = "paint_green"
/obj/item/paint/blue
name = "blue paint"
paint_color = COLOR_BLUE
icon_state = "paint_blue"
/obj/item/paint/yellow
name = "yellow paint"
paint_color = COLOR_YELLOW
icon_state = "paint_yellow"
/obj/item/paint/violet
name = "violet paint"
paint_color = COLOR_MAGENTA
icon_state = "paint_violet"
/obj/item/paint/black
name = "black paint"
paint_color = COLOR_ALMOST_BLACK
icon_state = "paint_black"
/obj/item/paint/white
name = "white paint"
paint_color = COLOR_WHITE
icon_state = "paint_white"
/obj/item/paint/anycolor
gender = PLURAL
name = "adaptive paint"
icon_state = "paint_neutral"
/obj/item/paint/anycolor/cyborg
paintleft = INFINITY
/obj/item/paint/anycolor/attack_self(mob/user)
if(paintleft <= 0)
balloon_alert(user, "no paint left!")
return // Don't do any of the following because there's no paint left to be able to change the color of
var/list/possible_colors = list(
"black" = image(icon = src.icon, icon_state = "paint_black"),
"blue" = image(icon = src.icon, icon_state = "paint_blue"),
"green" = image(icon = src.icon, icon_state = "paint_green"),
"red" = image(icon = src.icon, icon_state = "paint_red"),
"violet" = image(icon = src.icon, icon_state = "paint_violet"),
"white" = image(icon = src.icon, icon_state = "paint_white"),
"yellow" = image(icon = src.icon, icon_state = "paint_yellow")
)
var/picked_color = show_radial_menu(user, src, possible_colors, custom_check = CALLBACK(src, PROC_REF(check_menu), user), radius = 38, require_near = TRUE)
switch(picked_color)
if("black")
paint_color = COLOR_ALMOST_BLACK
if("blue")
paint_color = COLOR_BLUE
if("green")
paint_color = COLOR_VIBRANT_LIME
if("red")
paint_color = COLOR_RED
if("violet")
paint_color = COLOR_MAGENTA
if("white")
paint_color = COLOR_WHITE
if("yellow")
paint_color = COLOR_YELLOW
else
return
icon_state = "paint_[picked_color]"
add_fingerprint(user)
/**
* Checks if we are allowed to interact with a radial menu
*
* Arguments:
* * user The mob interacting with the menu
*/
/obj/item/paint/anycolor/proc/check_menu(mob/user)
if(!istype(user))
return FALSE
if(!user.is_holding(src))
return FALSE
if(user.incapacitated)
return FALSE
return TRUE
/obj/item/paint/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!isturf(interacting_with) || isspaceturf(interacting_with))
return NONE
if(paintleft <= 0)
return NONE
paintleft--
var/color_type = SATURATION_MULTIPLY
if (LAZYACCESS(modifiers, RIGHT_CLICK))
color_type = SATURATION_OVERRIDE
interacting_with.add_atom_colour(color_transition_filter(paint_color, color_type), WASHABLE_COLOUR_PRIORITY)
if(paintleft <= 0)
icon_state = "paint_empty"
return ITEM_INTERACT_SUCCESS
/obj/item/paint/paint_remover
gender = PLURAL
name = "paint remover"
desc = "Used to remove color from anything."
icon_state = "paint_neutral"
custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT)
/obj/item/paint/paint_remover/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!isturf(interacting_with) || !isobj(interacting_with))
return NONE
if(interacting_with.color != initial(interacting_with.color))
interacting_with.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
return ITEM_INTERACT_SUCCESS
return NONE