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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
349 lines
12 KiB
Plaintext
349 lines
12 KiB
Plaintext
//RAPID HANDHELD DEVICE. the base for all rapid devices
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#define SILO_USE_AMOUNT (SHEET_MATERIAL_AMOUNT / 4)
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/obj/item/construction
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name = "not for ingame use"
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desc = "A device used to rapidly build and deconstruct. Reload with iron, plasteel, glass or compressed matter cartridges."
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abstract_type = /obj/item/construction
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opacity = FALSE
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density = FALSE
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anchored = FALSE
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obj_flags = CONDUCTS_ELECTRICITY
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item_flags = NOBLUDGEON
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force = 0
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throwforce = 10
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throw_speed = 3
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throw_range = 5
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w_class = WEIGHT_CLASS_NORMAL
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 50)
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req_access = list(ACCESS_ENGINE_EQUIP)
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armor_type = /datum/armor/item_construction
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resistance_flags = FIRE_PROOF
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/// the spark system which sparks whever the ui options are dited
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var/datum/effect_system/basic/spark_spread/spark_system
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/// current local matter inside the device, not used when silo link is on
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var/matter = 0
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/// maximum local matter this device can hold, not used when silo link is on
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var/max_matter = 100
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/// controls whether or not does update_icon apply ammo indicator overlays
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var/has_ammobar = FALSE
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/// amount of divisions in the ammo indicator overlay/number of ammo indicator states
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var/ammo_sections = 10
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/// icon_state prefix used for charge overlays — defaults to icon_state if not set
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var/charge_icon_state
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/// bitflags for upgrades
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var/construction_upgrades = NONE
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/// bitflags for banned upgrades
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var/banned_upgrades = NONE
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/// remote connection to the silo
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var/datum/remote_materials/silo_mats
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/// switch to use internal or remote storage
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var/silo_link = FALSE
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/// has the blueprint design changed
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var/blueprint_changed = FALSE
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/datum/armor/item_construction
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fire = 100
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acid = 50
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/obj/item/construction/Initialize(mapload)
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. = ..()
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spark_system = new(5, FALSE, src)
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spark_system.attach(src)
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if(construction_upgrades & RCD_UPGRADE_SILO_LINK)
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silo_mats = new (src, mapload, FALSE)
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update_appearance()
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/obj/item/construction/Destroy()
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QDEL_NULL(silo_mats)
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return ..()
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///An do_after() specially designed for rhd devices
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/obj/item/construction/proc/build_delay(mob/user, delay, atom/target)
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if(delay <= 0)
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return TRUE
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blueprint_changed = FALSE
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return do_after(user, delay, target, extra_checks = CALLBACK(src, PROC_REF(blueprint_change)))
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/obj/item/construction/proc/blueprint_change()
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PRIVATE_PROC(TRUE)
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return !blueprint_changed
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///used for examining the RCD and for its UI
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/obj/item/construction/proc/get_silo_iron()
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if(silo_link && silo_mats.mat_container && !silo_mats.on_hold())
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return silo_mats.mat_container.get_material_amount(/datum/material/iron) / SILO_USE_AMOUNT
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return 0
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///returns local matter units available. overridden by rcd borg to return power units available
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/obj/item/construction/proc/get_matter(mob/user)
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return matter
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/obj/item/construction/examine(mob/user)
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. = ..()
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. += "It currently holds [get_matter(user)]/[max_matter] matter-units."
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if(construction_upgrades & RCD_UPGRADE_SILO_LINK)
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. += "Remote storage link state: [silo_link ? "[silo_mats.on_hold() ? "ON HOLD" : "ON"]" : "OFF"]."
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var/iron = get_silo_iron()
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if(iron)
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. += "Remote connection has iron in equivalent to [iron] RCD unit\s." //1 matter for 1 floor tile, as 4 tiles are produced from 1 iron
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/obj/item/construction/Destroy()
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QDEL_NULL(spark_system)
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silo_mats = null
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return ..()
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/obj/item/construction/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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SHOULD_CALL_PARENT(TRUE)
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if(istype(interacting_with, /obj/item/rcd_upgrade))
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install_upgrade(interacting_with, user)
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return ITEM_INTERACT_SUCCESS
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if(insert_matter(interacting_with, user))
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return ITEM_INTERACT_SUCCESS
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return ..()
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/obj/item/construction/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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SHOULD_CALL_PARENT(TRUE)
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if(istype(tool, /obj/item/rcd_upgrade))
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install_upgrade(tool, user)
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return ITEM_INTERACT_SUCCESS
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if(insert_matter(tool, user))
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return ITEM_INTERACT_SUCCESS
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return ..()
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/// Installs an upgrade into the RCD checking if it is already installed, or if it is a banned upgrade
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/obj/item/construction/proc/install_upgrade(obj/item/rcd_upgrade/design_disk, mob/user)
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if(design_disk.upgrade & construction_upgrades)
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balloon_alert(user, "already installed!")
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return FALSE
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if(design_disk.upgrade & banned_upgrades)
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balloon_alert(user, "cannot install upgrade!")
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return FALSE
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construction_upgrades |= design_disk.upgrade
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if((design_disk.upgrade & RCD_UPGRADE_SILO_LINK) && !silo_mats)
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silo_mats = new (src, FALSE, FALSE)
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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qdel(design_disk)
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update_static_data_for_all_viewers()
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return TRUE
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/// Inserts matter into the RCD allowing it to build
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/obj/item/construction/proc/insert_matter(obj/item, mob/user)
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if(iscyborg(user))
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return FALSE
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var/loaded = FALSE
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if(istype(item, /obj/item/rcd_ammo))
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var/obj/item/rcd_ammo/ammo = item
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var/load = min(ammo.ammoamt, max_matter - matter)
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if(load <= 0)
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balloon_alert(user, "storage full!")
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return FALSE
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ammo.ammoamt -= load
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if(ammo.ammoamt <= 0)
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qdel(ammo)
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matter += load
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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loaded = TRUE
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else if(isstack(item))
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loaded = loadwithsheets(item, user)
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if(loaded)
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update_appearance() //ensures that ammo counters (if present) get updated
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return loaded
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/obj/item/construction/proc/loadwithsheets(obj/item/stack/the_stack, mob/user)
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if(the_stack.matter_amount <= 0)
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balloon_alert(user, "invalid sheets!")
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return FALSE
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var/maxsheets = round((max_matter-matter) / the_stack.matter_amount) //calculate the max number of sheets that will fit in RCD
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if(maxsheets > 0)
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var/amount_to_use = min(the_stack.amount, maxsheets)
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the_stack.use(amount_to_use)
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matter += the_stack.matter_amount * amount_to_use
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playsound(loc, 'sound/machines/click.ogg', 50, TRUE)
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return TRUE
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balloon_alert(user, "storage full!")
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return FALSE
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/obj/item/construction/attack_self(mob/user)
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playsound(loc, 'sound/effects/pop.ogg', 50, FALSE)
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if(prob(20))
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spark_system.start()
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/obj/item/construction/update_overlays()
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. = ..()
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if(has_ammobar)
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var/ratio = ceil((matter / max_matter) * ammo_sections)
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if(ratio > 0)
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. += "[charge_icon_state || icon_state]_charge[ratio]"
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/**
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* Uses resource to do some action. Returns amount of resource used or TRUE/FALSE if only an dry run is required
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*
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* Arguments
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* * amount - the amount of resource to use
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* * mob/user - the player using the resource
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* * dry_run - if TRUE will only check if the amount of resource is available but will not use any
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*/
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/obj/item/construction/proc/useResource(amount, mob/user, dry_run = FALSE)
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if(!silo_mats || !silo_link)
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if(matter < amount)
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if(has_ammobar)
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flick("[charge_icon_state || icon_state]_empty", src)
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if(user)
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balloon_alert(user, "not enough matter!")
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return FALSE
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if(!dry_run)
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matter -= amount
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update_appearance()
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playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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else
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if(!silo_mats.can_use_resource(user_data = ID_DATA(user)))
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if(user)
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balloon_alert(user, "permission denied!")
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return FALSE
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if(!silo_mats.mat_container.has_enough_of_material(/datum/material/iron, amount * SILO_USE_AMOUNT))
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if(user)
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balloon_alert(user, "not enough silo material!")
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return FALSE
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if(!dry_run)
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amount = silo_mats.use_materials(list(/datum/material/iron = SILO_USE_AMOUNT), multiplier = amount, action = "RESTOCKED", name = "x restocked an RCD", user_data = ID_DATA(user))
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playsound(loc, 'sound/items/deconstruct.ogg', 50, TRUE)
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return dry_run ? TRUE : amount
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/obj/item/construction/ui_static_data(mob/user)
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. = list()
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.["silo_upgraded"] = !!(construction_upgrades & RCD_UPGRADE_SILO_LINK)
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///shared data for rcd,rld & plumbing
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/obj/item/construction/ui_data(mob/user)
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var/list/data = list()
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//matter in the rcd
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var/total_matter = ((construction_upgrades & RCD_UPGRADE_SILO_LINK) && silo_link) ? get_silo_iron() : get_matter(user)
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if(!total_matter)
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total_matter = 0
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data["matterLeft"] = total_matter
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data["silo_enabled"] = silo_link
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return data
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/obj/item/construction/proc/toggle_silo(mob/user)
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if(!silo_mats)
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to_chat(user, span_warning("no remote storage connection."))
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return FALSE
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if(!silo_mats.mat_container && !silo_link) // Allow them to turn off an invalid link.
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to_chat(user, span_warning("no silo link detected."))
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return FALSE
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silo_link = !silo_link
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to_chat(user, span_notice("silo link state: [silo_link ? "on" : "off"]"))
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return TRUE
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///shared action for toggling silo link rcd,rld & plumbing
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/obj/item/construction/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if(action == "toggle_silo" && (construction_upgrades & RCD_UPGRADE_SILO_LINK))
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toggle_silo(ui.user)
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return TRUE
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var/update = handle_ui_act(action, params, ui, state)
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if(isnull(update))
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update = FALSE
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return update
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/// overwrite to insert custom ui handling for subtypes
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/obj/item/construction/proc/handle_ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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return null
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/obj/item/construction/proc/range_check(atom/target, mob/user)
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if(target.z != user.z)
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return
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if(!(target in dview(7, get_turf(user))))
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balloon_alert(user, "out of range!")
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flick("[icon_state]_empty", src)
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return FALSE
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else
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return TRUE
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/**
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* Checks if we are allowed to interact with a radial menu
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*
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* Arguments:
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* * user The living mob interacting with the menu
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* * remote_anchor The remote anchor for the menu
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*/
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/obj/item/construction/proc/check_menu(mob/living/user, remote_anchor)
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if(!istype(user))
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return FALSE
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if(user.incapacitated)
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return FALSE
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if(remote_anchor && user.remote_control != remote_anchor)
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return FALSE
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return TRUE
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/obj/item/rcd_upgrade
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name = "RCD advanced design disk"
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desc = "It seems to be empty."
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icon = 'icons/obj/devices/floppy_disks.dmi'
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icon_state = "datadisk3"
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.25, /datum/material/titanium = SHEET_MATERIAL_AMOUNT, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 0.75)
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var/upgrade
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/obj/item/rcd_upgrade/frames
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name = "RCD advanced upgrade: frames"
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desc = "It contains the design for machine frames and computer frames."
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icon_state = "datadisk6"
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upgrade = RCD_UPGRADE_FRAMES
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/obj/item/rcd_upgrade/simple_circuits
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name = "RCD advanced upgrade: simple circuits"
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desc = "It contains the design for firelock, air alarm, fire alarm, APC circuits and crap power cells."
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icon_state = "datadisk4"
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upgrade = RCD_UPGRADE_SIMPLE_CIRCUITS
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/obj/item/rcd_upgrade/anti_interrupt
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name = "RCD advanced upgrade: anti disruption"
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desc = "It contains the upgrades necessary to prevent interruption of RCD construction and deconstruction."
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icon_state = "datadisk2"
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upgrade = RCD_UPGRADE_ANTI_INTERRUPT
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/obj/item/rcd_upgrade/cooling
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name = "RCD advanced upgrade: enhanced cooling"
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desc = "It contains the upgrades necessary to allow more frequent use of the RCD."
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icon_state = "datadisk7"
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upgrade = RCD_UPGRADE_NO_FREQUENT_USE_COOLDOWN
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2, /datum/material/glass = SHEET_MATERIAL_AMOUNT, /datum/material/silver = HALF_SHEET_MATERIAL_AMOUNT)
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/obj/item/rcd_upgrade/silo_link
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name = "RCD advanced upgrade: silo link"
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desc = "It contains direct silo connection RCD upgrade."
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icon_state = "datadisk8"
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upgrade = RCD_UPGRADE_SILO_LINK
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.25, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.25, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 1.25, /datum/material/titanium = SHEET_MATERIAL_AMOUNT * 1.25, /datum/material/bluespace = SHEET_MATERIAL_AMOUNT * 1.25)
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/obj/item/rcd_upgrade/furnishing
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name = "RCD advanced upgrade: furnishings"
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desc = "It contains the design for chairs, stools, tables, and glass tables."
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icon_state = "datadisk5"
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upgrade = RCD_UPGRADE_FURNISHING
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 2.5, /datum/material/glass = SHEET_MATERIAL_AMOUNT * 1.25, /datum/material/titanium = SHEET_MATERIAL_AMOUNT, /datum/material/silver = SHEET_MATERIAL_AMOUNT * 0.75)
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/datum/action/item_action/rcd_scan
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name = "Destruction Scan"
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desc = "Scans the surrounding area for destruction. Scanned structures will rebuild significantly faster."
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#undef SILO_USE_AMOUNT
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