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JacquerelandGitHub 2cf56ab1e1 Allows gorillas to kill themselves with items (#96736)
## About The Pull Request

This PR moves most of the code for using an item to commit suicide from
`human` to `living`, so that anything with hands can use what it is
holding to commit suicide.
This was surprisingly painless, as most `suicide_act` procs were already
written without the assumption that the person killing themselves was a
human even though they couldn't be anything else.

This might occasionally mean that in some cases (like drones) it may
reference anatomy that they don't have (like necks) but I think that's
not a big deal and don't worry about it.

## Why It's Good For The Game

It's funny.

## Changelog

🆑
balance: Anything with hands can now use the things it is holding to
commit suicide
/🆑
2026-07-09 16:55:53 +02:00

75 lines
2.7 KiB
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/obj/item/storage/cans
name = "can ring"
desc = "Holds up to six drink cans, and select bottles."
icon = 'icons/obj/storage/storage.dmi'
icon_state = "canholder"
inhand_icon_state = "cola"
lefthand_file = 'icons/mob/inhands/items/drinks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/drinks_righthand.dmi'
custom_materials = list(/datum/material/plastic = HALF_SHEET_MATERIAL_AMOUNT*1.2)
max_integrity = 500
storage_type = /datum/storage/sixcan
/obj/item/storage/cans/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] begins popping open a final cold one with the boys! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/storage/cans/update_icon_state()
icon_state = "[initial(icon_state)][contents.len]"
return ..()
/obj/item/storage/cans/Initialize(mapload)
. = ..()
update_appearance()
/obj/item/storage/cans/sixsoda
name = "soda bottle ring"
desc = "Holds six soda cans. Remember to recycle when you're done!"
/obj/item/storage/cans/sixsoda/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/cup/soda_cans/cola(src)
/obj/item/storage/cans/sixbeer
name = "beer can ring"
desc = "Holds six beers. Remember to recycle when you're done!"
/obj/item/storage/cans/sixbeer/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/reagent_containers/cup/soda_cans/beer(src)
/obj/item/storage/cans/sixgamerdrink
name = "gamer drink bottle ring"
desc = "Holds six gamer drink cans. Remember to recycle when you're done!"
/// Pool of gamer drinks tm we may add from
var/list/gamer_drink_options = list(
/obj/item/reagent_containers/cup/soda_cans/pwr_game = 55,
/obj/item/reagent_containers/cup/soda_cans/space_mountain_wind = 15,
/obj/item/reagent_containers/cup/soda_cans/monkey_energy = 15,
/obj/item/reagent_containers/cup/soda_cans/volt_energy = 10,
/obj/item/reagent_containers/cup/soda_cans/thirteenloko = 5,
)
/obj/item/storage/cans/sixgamerdrink/PopulateContents()
for(var/i in 1 to 6)
var/obj/item/chosen_gamer_drink = pick_weight(gamer_drink_options)
new chosen_gamer_drink(src)
/obj/item/storage/cans/sixenergydrink
name = "energy drink bottle ring"
desc = "Holds six energy drink cans. Remember to recycle when you're done!"
/// Pool of energy drinks tm we may add from
var/list/energy_drink_options = list(
/obj/item/reagent_containers/cup/soda_cans/space_mountain_wind = 50,
/obj/item/reagent_containers/cup/soda_cans/monkey_energy = 30,
/obj/item/reagent_containers/cup/soda_cans/volt_energy = 15,
/obj/item/reagent_containers/cup/soda_cans/thirteenloko = 5,
)
/obj/item/storage/cans/sixenergydrink/PopulateContents()
for(var/i in 1 to 6)
var/obj/item/chosen_energy_drink = pick_weight(energy_drink_options)
new chosen_energy_drink(src)