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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
275 lines
8.5 KiB
Plaintext
275 lines
8.5 KiB
Plaintext
/obj/item/inducer
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name = "inducer"
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desc = "A tool for inductively charging internal power cells and batteries."
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icon = 'icons/obj/tools.dmi'
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icon_state = "inducer-engi"
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inhand_icon_state = "inducer-engi"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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force = 7
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT)
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/// Multiplier that determines the speed at which this inducer works at.
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var/power_transfer_multiplier = 1
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/// Is the battery hatch opened
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var/opened = FALSE
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/// The cell for used in recharging cycles
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var/obj/item/stock_parts/power_store/powerdevice = /obj/item/stock_parts/power_store/battery/high
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/// Are we in the process of recharging something
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var/recharging = FALSE
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/obj/item/inducer/Initialize(mapload)
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. = ..()
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if(ispath(powerdevice))
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powerdevice = new powerdevice(src)
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register_context()
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update_appearance(UPDATE_OVERLAYS)
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/obj/item/inducer/Destroy(force)
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QDEL_NULL(powerdevice)
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. = ..()
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/obj/item/inducer/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == powerdevice)
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powerdevice = null
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/obj/item/inducer/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = NONE
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if(isnull(held_item))
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if(opened && !QDELETED(powerdevice))
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context[SCREENTIP_CONTEXT_LMB] = "Remove Cell"
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. = CONTEXTUAL_SCREENTIP_SET
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return
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if(opened)
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if(istype(held_item, /obj/item/stock_parts/power_store) && QDELETED(powerdevice))
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context[SCREENTIP_CONTEXT_LMB] = "Insert cell"
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return CONTEXTUAL_SCREENTIP_SET
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if(istype(held_item, /obj/item/stack/sheet/mineral/plasma) && !QDELETED(powerdevice))
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context[SCREENTIP_CONTEXT_LMB] = "Charge cell"
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return CONTEXTUAL_SCREENTIP_SET
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if(held_item.tool_behaviour == TOOL_SCREWDRIVER)
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context[SCREENTIP_CONTEXT_LMB] = "[opened ? "Close" : "Open"] Panel"
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return CONTEXTUAL_SCREENTIP_SET
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/obj/item/inducer/examine(mob/living/user)
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. = ..()
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. += examine_hints(user)
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/**
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* Gives description for this inducer
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* Arguments
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*
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* * mob/living/user - the mob we are returning the description to
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*/
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/obj/item/inducer/proc/examine_hints(mob/living/user)
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PROTECTED_PROC(TRUE)
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SHOULD_BE_PURE(TRUE)
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. = list()
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var/obj/item/stock_parts/power_store/our_cell = get_cell(src, user)
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if(!QDELETED(our_cell))
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. += span_notice("Its display shows: [display_energy(our_cell.charge)].")
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if(opened)
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. += span_notice("The cell can be removed with an empty hand.")
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. += span_notice("Plasma sheets can be used to recharge the cell.")
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else
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. += span_warning("It's missing a power cell.")
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. += span_notice("Its battery compartment can be [EXAMINE_HINT("screwed")] [opened ? "shut" : "open"].")
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/obj/item/inducer/update_overlays()
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. = ..()
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if(!opened)
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return
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. += "inducer-[!QDELETED(powerdevice) ? "bat" : "nobat"]"
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/obj/item/inducer/get_cell()
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return powerdevice
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/obj/item/inducer/emp_act(severity)
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. = ..()
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if(!QDELETED(powerdevice) && !(. & EMP_PROTECT_CONTENTS))
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powerdevice.emp_act(severity)
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/obj/item/inducer/screwdriver_act(mob/living/user, obj/item/tool)
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. = NONE
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if(!tool.use_tool(src, user, delay = 0))
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return
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opened = !opened
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to_chat(user, span_notice("You [opened ? "open" : "close"] the battery compartment."))
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update_appearance(UPDATE_OVERLAYS)
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return ITEM_INTERACT_SUCCESS
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/obj/item/inducer/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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. = NONE
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if(user.combat_mode || !istype(tool) || tool.flags_1 & HOLOGRAM_1 || tool.item_flags & ABSTRACT)
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return ITEM_INTERACT_SKIP_TO_ATTACK
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if(istype(tool, /obj/item/stock_parts/power_store))
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if(!opened)
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balloon_alert(user, "open first!")
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return ITEM_INTERACT_FAILURE
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if(!QDELETED(powerdevice))
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balloon_alert(user, "cell already installed!")
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return ITEM_INTERACT_FAILURE
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if(!user.transferItemToLoc(tool, src))
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balloon_alert(user, "stuck in hand!")
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return ITEM_INTERACT_FAILURE
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powerdevice = tool
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return ITEM_INTERACT_SUCCESS
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else if(istype(tool, /obj/item/stack/sheet/mineral/plasma) && !QDELETED(powerdevice))
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if(!powerdevice.used_charge())
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balloon_alert(user, "fully charged!")
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return ITEM_INTERACT_FAILURE
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tool.use(1)
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powerdevice.give(1.5 * STANDARD_CELL_CHARGE)
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balloon_alert(user, "cell recharged")
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return ITEM_INTERACT_SUCCESS
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/obj/item/inducer/interact_with_atom(atom/movable/interacting_with, mob/living/user, list/modifiers)
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. = NONE
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if(HAS_TRAIT(interacting_with, TRAIT_COMBAT_MODE_SKIP_INTERACTION))
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return
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if(user.combat_mode || !istype(interacting_with) || interacting_with.flags_1 & HOLOGRAM_1)
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return ITEM_INTERACT_SKIP_TO_ATTACK
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//basic checks
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if(opened)
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balloon_alert(user, "close first!")
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return ITEM_INTERACT_FAILURE
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if(recharging || (!isturf(interacting_with) && user.loc == interacting_with))
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return ITEM_INTERACT_FAILURE
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if(!ISADVANCEDTOOLUSER(user))
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to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
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return ITEM_INTERACT_FAILURE
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var/obj/item/stock_parts/power_store/our_cell = get_cell(src, user)
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if(QDELETED(our_cell))
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balloon_alert(user, "no cell installed!")
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return ITEM_INTERACT_FAILURE
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if(!our_cell.charge)
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balloon_alert(user, "no charge!")
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return ITEM_INTERACT_FAILURE
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var/obj/item/stock_parts/power_store/target_cell = interacting_with.get_cell(src, user)
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if(QDELETED(target_cell))
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return ITEM_INTERACT_FAILURE
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if(!target_cell.used_charge())
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balloon_alert(user, "fully charged!")
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return ITEM_INTERACT_FAILURE
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//begin recharging
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recharging = TRUE
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user.visible_message(span_notice("[user] starts recharging [interacting_with] with [src]."), span_notice("You start recharging [interacting_with] with [src]."))
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var/done_any = FALSE
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while(target_cell.used_charge())
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if(!do_after(user, 1 SECONDS, target = user))
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break
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//transfer of charge
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var/transferred = min(our_cell.charge, target_cell.used_charge(), target_cell.rating_base * target_cell.rating * power_transfer_multiplier)
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if(!transferred)
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break
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our_cell.use(target_cell.give(transferred))
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//update all appearances
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our_cell.update_appearance()
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target_cell.update_appearance()
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interacting_with.update_appearance()
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//sparks & update
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do_sparks(1, FALSE, interacting_with)
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done_any = TRUE
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recharging = FALSE
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// Only show a message if we succeeded at least once
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if(done_any)
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user.visible_message(span_notice("[user] recharges [interacting_with]!"), span_notice("You recharge [interacting_with]!"))
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return ITEM_INTERACT_SUCCESS
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/obj/item/inducer/attack_self(mob/user)
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if(opened && !QDELETED(powerdevice))
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user.visible_message(span_notice("[user] removes [powerdevice] from [src]!"), span_notice("You remove [powerdevice]."))
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powerdevice.update_appearance()
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user.put_in_hands(powerdevice)
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update_appearance(UPDATE_OVERLAYS)
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/obj/item/inducer/empty
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powerdevice = null
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opened = TRUE
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/obj/item/inducer/orderable
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powerdevice = /obj/item/stock_parts/power_store/battery/upgraded
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opened = FALSE
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/obj/item/inducer/sci
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icon_state = "inducer-sci"
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inhand_icon_state = "inducer-sci"
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desc = "A tool for inductively charging internal power cells. This one has a science color scheme, and is less potent than its engineering counterpart."
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powerdevice = null
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opened = TRUE
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/obj/item/inducer/syndicate
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icon_state = "inducer-syndi"
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inhand_icon_state = "inducer-syndi"
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desc = "A tool for inductively charging internal power cells. This one has a suspicious colour scheme, and seems to be rigged to transfer charge at a much faster rate."
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power_transfer_multiplier = 2 // 2x the base speed
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powerdevice = /obj/item/stock_parts/power_store/battery/super
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/obj/item/inducer/cyborg
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name = "modular inducer"
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icon = 'icons/obj/tools.dmi'
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icon_state = "inducer-engi"
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/obj/item/inducer/cyborg/examine_hints(mob/living/user)
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. = list()
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var/obj/item/stock_parts/power_store/our_cell = get_cell(src, user)
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if(!QDELETED(our_cell))
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. += span_notice("Its display shows: [display_energy(our_cell.charge)].")
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if(opened)
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. += span_notice("Plasma sheets can be used to recharge the cell.")
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else
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. += span_warning("It's missing a power cell.")
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. += span_notice("Its battery compartment can be [EXAMINE_HINT("screwed")] [opened ? "shut" : "open"].")
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/obj/item/inducer/cyborg/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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return NONE
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/obj/item/inducer/cyborg/interact_with_atom(atom/movable/interacting_with, mob/living/user, list/modifiers)
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if(iscyborg(user) && iscyborg(interacting_with))
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balloon_alert(user, "can't charge this!")
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return ITEM_INTERACT_FAILURE
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return ..()
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