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## About The Pull Request 50 files, plus additonal file that was necessary because I slightly refactored windoor construction. This ended up like three and a half times larger than most of the other ones, I really wasn't meaning for that to happen. Maybe its because I more vigorously enforced the empty line after every return thing. The only way to find out is to read 1700 lines of changes, and I don't feel like doing that again. I pinky promise it all works, and I've tested every item changed individually. Changes beyond conversion: You can't welder down reinforced falsewalls anymore, pretty sure it was an oversight because they're supposed to be taken down by wirecutters You can right click to close gun lockers with an empty hand, because otherwise you can't close the lockers at all if there's a gun in them Meatspikes no longer runtime on construction due to the old trick of balloon alert + qdel Windoor assembly no longer SUCKS DICK!!, it's no longer storing essentially a boolean in an undocumented number in a string, it no longer requires a VERB to flip its direction. on a related note, the creator of the windoor assembly construction steps has been sent to live on a farm far out in the country Also, a quick note about how these prs are gonna fuck everything up until they're all together. There's a lot more places where `attackby()` is directly called than I would have assumed, and given as those are being changed to call `item_interaction()` potentially(usually) in a different pr than the pr in which that atom's `attackby()` is actually converted, that function's not going to work at all until both are merged. The good news is that almost every instance this is happening, it's pure convenience, where the user would have access to both items anyway and could just manually call the attack chain by clicking them together. Instances where this is not the case are being skipped over until they can be packaged together to avoid the issue, but I'm not bothering to do this on ones where the desync won't make an interaction actually unusable, because that would require me to turn a 1700 line pr into a 3500 line pr and I really was aiming for like 500 ## Why It's Good For The Game Ignore the paragraph about how I expect this to create a hostage situation where the only fix to the bugs I make is to merge my other prs, and instead think about how cool swing combat would be and how much you want it ## Changelog 🆑 fix: you now can only use a wirecutter to take down a reinforced falsewall fix: meatspikes no longer runtime on construction fix: you no longer have to use a verb that you can't use to flip windoor assemblies qol: you can right click a gun locker to close it code: 50 files have been moved from attackby() to item_interaction() /🆑
577 lines
23 KiB
Plaintext
577 lines
23 KiB
Plaintext
// Deprecated, you do not need to use this type for melee weapons.
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/obj/item/melee
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abstract_type = /obj/item/melee
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item_flags = NEEDS_PERMIT
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/obj/item/melee/synthetic_arm_blade
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name = "synthetic arm blade"
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desc = "A grotesque blade that on closer inspection seems to be made out of synthetic flesh, it still feels like it would hurt very badly as a weapon."
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icon = 'icons/obj/weapons/changeling_items.dmi'
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icon_state = "arm_blade"
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inhand_icon_state = "arm_blade"
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icon_angle = 180
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lefthand_file = 'icons/mob/inhands/antag/changeling_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/antag/changeling_righthand.dmi'
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w_class = WEIGHT_CLASS_HUGE
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force = 20
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throwforce = 10
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "slice", "tear", "lacerate", "rip", "dice", "cut")
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sharpness = SHARP_EDGED
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var/list/alt_continuous = list("stabs", "pierces", "impales")
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var/list/alt_simple = list("stab", "pierce", "impale")
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/obj/item/melee/synthetic_arm_blade/Initialize(mapload)
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. = ..()
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alt_continuous = string_list(alt_continuous)
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alt_simple = string_list(alt_simple)
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AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple, -5)
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AddComponent(/datum/component/butchering, \
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speed = 6 SECONDS, \
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effectiveness = 80, \
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)
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//very imprecise
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/obj/item/melee/beesword
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name = "The Stinger"
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desc = "Taken from a giant bee and folded over one thousand times in pure honey. Can sting through anything."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "beesword"
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inhand_icon_state = "stinger"
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worn_icon_state = "stinger"
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icon_angle = -45
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 5
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w_class = WEIGHT_CLASS_BULKY
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sharpness = SHARP_EDGED
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throwforce = 10
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attack_speed = CLICK_CD_RAPID
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block_chance = 20
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armour_penetration = 65
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attack_verb_continuous = list("slashes", "stings", "prickles", "pokes")
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attack_verb_simple = list("slash", "sting", "prickle", "poke")
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hitsound = 'sound/items/weapons/rapierhit.ogg'
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block_sound = 'sound/items/weapons/parry.ogg'
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/obj/item/melee/beesword/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK || attack_type == OVERWHELMING_ATTACK)
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final_block_chance = 0 //Don't bring a sword to a gunfight, and also you aren't going to really block someone full body tackling you with a sword. Or a road roller, if one happened to hit you.
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return ..()
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/obj/item/melee/beesword/afterattack(atom/target, mob/user, list/modifiers, list/attack_modifiers)
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if(iscarbon(target) && !QDELETED(target))
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var/mob/living/carbon/carbon_target = target
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carbon_target.reagents.add_reagent(/datum/reagent/toxin, 4)
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/obj/item/melee/beesword/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is stabbing [user.p_them()]self in the throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(get_turf(src), hitsound, 75, TRUE, -1)
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return TOXLOSS
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/obj/item/melee/curator_whip
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name = "curator's whip"
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desc = "Somewhat eccentric and outdated, it still stings like hell to be hit by."
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icon = 'icons/obj/weapons/whip.dmi'
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icon_state = "whip"
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inhand_icon_state = "chain"
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icon_angle = -90
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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worn_icon_state = "whip"
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slot_flags = ITEM_SLOT_BELT
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force = 15
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demolition_mod = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb_continuous = list("flogs", "whips", "lashes", "disciplines")
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attack_verb_simple = list("flog", "whip", "lash", "discipline")
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hitsound = 'sound/items/weapons/whip.ogg'
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/obj/item/melee/curator_whip/afterattack(atom/target, mob/user, list/modifiers, list/attack_modifiers)
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if(ishuman(target))
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var/mob/living/carbon/human/human_target = target
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human_target.drop_all_held_items()
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human_target.visible_message(span_danger("[user] disarms [human_target]!"), span_userdanger("[user] disarmed you!"))
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/obj/item/melee/roastingstick
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name = "advanced roasting stick"
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desc = "A telescopic roasting stick with a miniature shield generator designed to ensure entry into various high-tech shielded cooking ovens and firepits."
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icon = 'icons/obj/service/kitchen.dmi'
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icon_state = "roastingstick"
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inhand_icon_state = null
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worn_icon_state = "tele_baton"
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icon_angle = -45
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slot_flags = ITEM_SLOT_BELT
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w_class = WEIGHT_CLASS_SMALL
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item_flags = NONE
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force = 0
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attack_verb_continuous = list("hits", "pokes")
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attack_verb_simple = list("hit", "poke")
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custom_materials = list(/datum/material/iron = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/glass = HALF_SHEET_MATERIAL_AMOUNT, /datum/material/bluespace = SMALL_MATERIAL_AMOUNT * 2.5)
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/// The sausage attatched to our stick.
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var/obj/item/food/sausage/held_sausage
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/// Static list of things our roasting stick can interact with.
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var/static/list/ovens
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/// The beam that links to the oven we use
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var/datum/beam/beam
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/obj/item/melee/roastingstick/Initialize(mapload)
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. = ..()
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if (!ovens)
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ovens = typecacheof(list(/obj/singularity, /obj/energy_ball, /obj/machinery/power/supermatter_crystal, /obj/structure/bonfire))
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AddComponent( \
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/datum/component/transforming, \
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hitsound_on = hitsound, \
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clumsy_check = FALSE, \
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inhand_icon_change = FALSE, \
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)
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RegisterSignal(src, COMSIG_TRANSFORMING_PRE_TRANSFORM, PROC_REF(attempt_transform))
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RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
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/*
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* Signal proc for [COMSIG_TRANSFORMING_PRE_TRANSFORM].
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*
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* If there is a sausage attached, returns COMPONENT_BLOCK_TRANSFORM.
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*/
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/obj/item/melee/roastingstick/proc/attempt_transform(obj/item/source, mob/user, active)
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SIGNAL_HANDLER
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if(held_sausage)
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to_chat(user, span_warning("You can't retract [src] while [held_sausage] is attached!"))
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return COMPONENT_BLOCK_TRANSFORM
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/*
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* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
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*
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* Gives feedback on stick extension.
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*/
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/obj/item/melee/roastingstick/proc/on_transform(obj/item/source, mob/user, active)
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SIGNAL_HANDLER
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inhand_icon_state = active ? "nullrod" : null
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if(user)
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balloon_alert(user, "[active ? "extended" : "collapsed"] [src]")
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playsound(src, 'sound/items/weapons/batonextend.ogg', 50, TRUE)
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return COMPONENT_NO_DEFAULT_MESSAGE
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/obj/item/melee/roastingstick/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if (!istype(tool, /obj/item/food/sausage))
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return NONE
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if (!HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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to_chat(user, span_warning("You must extend [src] to attach anything to it!"))
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return ITEM_INTERACT_BLOCKING
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if (held_sausage)
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to_chat(user, span_warning("[held_sausage] is already attached to [src]!"))
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return ITEM_INTERACT_BLOCKING
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if (!user.transferItemToLoc(tool, src))
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to_chat(user, span_warning("[tool] doesn't seem to want to get on [src]!"))
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return ITEM_INTERACT_BLOCKING
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held_sausage = tool
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update_appearance()
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return ITEM_INTERACT_SKIP_TO_ATTACK
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/obj/item/melee/roastingstick/attack_hand(mob/user, list/modifiers)
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..()
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if (held_sausage)
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user.put_in_hands(held_sausage)
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/obj/item/melee/roastingstick/update_overlays()
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. = ..()
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if(held_sausage)
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. += mutable_appearance(icon, "roastingstick_sausage")
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/obj/item/melee/roastingstick/Exited(atom/movable/gone, direction)
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. = ..()
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if (gone == held_sausage)
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held_sausage = null
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update_appearance()
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/obj/item/melee/roastingstick/ranged_interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if (!HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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return NONE
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if (!is_type_in_typecache(interacting_with, ovens))
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return NONE
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if (istype(interacting_with, /obj/singularity) || istype(interacting_with, /obj/energy_ball) && get_dist(user, interacting_with) < 10)
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to_chat(user, span_notice("You send [held_sausage] towards [interacting_with]."))
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playsound(src, 'sound/items/tools/rped.ogg', 50, TRUE)
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beam = user.Beam(interacting_with, icon_state = "rped_upgrade", time = 10 SECONDS)
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finish_roasting(user, interacting_with)
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return ITEM_INTERACT_SUCCESS
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return NONE
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/obj/item/melee/roastingstick/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
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if (!HAS_TRAIT(src, TRAIT_TRANSFORM_ACTIVE))
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return NONE
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if (!is_type_in_typecache(interacting_with, ovens))
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return NONE
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to_chat(user, span_notice("You extend [src] towards [interacting_with]."))
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playsound(src, 'sound/items/weapons/batonextend.ogg', 50, TRUE)
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finish_roasting(user, interacting_with)
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return ITEM_INTERACT_SUCCESS
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/obj/item/melee/roastingstick/proc/finish_roasting(user, atom/target)
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if(do_after(user, 10 SECONDS, target = user))
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to_chat(user, span_notice("You finish roasting [held_sausage]."))
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playsound(src, 'sound/items/tools/welder2.ogg', 50, TRUE)
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held_sausage.add_atom_colour(rgb(103, 63, 24), FIXED_COLOUR_PRIORITY)
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held_sausage.name = "[target.name]-roasted [held_sausage.name]"
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held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
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update_appearance()
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else
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QDEL_NULL(beam)
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playsound(src, 'sound/items/weapons/batonextend.ogg', 50, TRUE)
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to_chat(user, span_notice("You put [src] away."))
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/obj/item/melee/cleric_mace
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name = "cleric mace"
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desc = "The grandson of the club, yet the grandfather of the baseball bat. Most notably used by holy orders in days past."
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icon = 'icons/map_icons/items/_item.dmi'
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icon_state = "/obj/item/melee/cleric_mace"
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post_init_icon_state = "default"
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inhand_icon_state = "default"
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worn_icon_state = "default_worn"
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icon_angle = -45
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greyscale_config = /datum/greyscale_config/cleric_mace
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greyscale_config_inhand_left = /datum/greyscale_config/cleric_mace_lefthand
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greyscale_config_inhand_right = /datum/greyscale_config/cleric_mace_righthand
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greyscale_config_worn = /datum/greyscale_config/cleric_mace
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greyscale_colors = COLOR_WHITE + COLOR_BROWN
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material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_GREYSCALE | MATERIAL_AFFECT_STATISTICS
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// Defaults to an iron head, wooden handle mace
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 4.5, /datum/material/wood = SHEET_MATERIAL_AMOUNT * 1.5)
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material_slots = list(/datum/material_slot/weapon_head/mace = /datum/material/iron, /datum/material_slot/handle = /datum/material/wood)
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slot_flags = ITEM_SLOT_BELT
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force = 16
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w_class = WEIGHT_CLASS_BULKY
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throwforce = 8
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block_chance = 10
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block_sound = 'sound/items/weapons/genhit.ogg'
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armour_penetration = 50
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attack_verb_continuous = list("smacks", "strikes", "cracks", "beats")
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attack_verb_simple = list("smack", "strike", "crack", "beat")
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// It only inherits the name of the main material it's made of. The secondary is in the description.
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/obj/item/melee/cleric_mace/get_material_prefixes(list/materials)
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var/datum/material/material = get_material_from_slot(/datum/material_slot/weapon_head)
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return material?.name
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/obj/item/melee/cleric_mace/finalize_material_effects(list/materials)
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. = ..()
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var/datum/material/material = get_material_from_slot(/datum/material_slot/handle)
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if (material)
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desc = "[initial(desc)] Its handle is made of [material.name]."
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/obj/item/melee/cleric_mace/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
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// Don't bring a...mace to a gunfight, and also you aren't going to really block someone full body tackling you with a mace.
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// Or a road roller, if one happened to hit you.
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if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK || attack_type == OVERWHELMING_ATTACK)
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final_block_chance = 0
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return ..()
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/datum/material_slot/weapon_head/mace
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name = "mace head"
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material_amount = 3
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/obj/item/sord
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name = "\improper SORD"
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desc = "This thing is so unspeakably shitty you are having a hard time even holding it."
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icon = 'icons/obj/weapons/sword.dmi'
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icon_state = "sord"
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inhand_icon_state = "sord"
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icon_angle = -35
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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slot_flags = ITEM_SLOT_BELT
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force = 2
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throwforce = 1
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w_class = WEIGHT_CLASS_NORMAL
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hitsound = 'sound/items/weapons/bladeslice.ogg'
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attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
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attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
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/obj/item/sord/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is trying to impale [user.p_them()]self with [src]! It might be a suicide attempt if it weren't so shitty."), \
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span_suicide("You try to impale yourself with [src], but it's USELESS..."))
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return SHAME
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/obj/item/carpenter_hammer
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name = "carpenter hammer"
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icon = 'icons/obj/weapons/hammer.dmi'
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icon_state = "carpenter_hammer"
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inhand_icon_state = "carpenter_hammer"
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worn_icon_state = "clawhammer" //plaecholder
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icon_angle = -45
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lefthand_file = 'icons/mob/inhands/weapons/hammers_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/hammers_righthand.dmi'
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desc = "Uncanny looking hammer."
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force = 17
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throwforce = 14
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throw_range = 4
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w_class = WEIGHT_CLASS_NORMAL
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wound_bonus = 20
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demolition_mod = 1.15
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slot_flags = ITEM_SLOT_BELT
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/obj/item/carpenter_hammer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/kneejerk)
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AddComponent(/datum/component/item_killsound, \
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allowed_mobs = list(/mob/living/carbon/human), \
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killsound = 'sound/items/weapons/hammer_death_scream.ogg', \
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replace_default_death_sound = TRUE, \
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)
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/obj/item/carpenter_hammer/examine(mob/user)
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. = ..()
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. += ""
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. += "Real World Tip:"
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. += pick(
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"Every building, from hospitals to homes, has a room that serves as the heart of the building \
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and carries blood and nutrients to its extremities. Try to find the heart of your home!",
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"All the food you've tried is rotten. You've never eaten fresh food.",
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"Viruses do not exist. Illness is simply your body punishing you for what you have done wrong.",
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"Space stations must have at least 50 mammalian teeth embedded in the north walls for structural safety reasons.",
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"Queen dragonfly sleeps and smiles.",
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)
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/obj/item/phone
|
|
name = "red phone"
|
|
desc = "Should anything ever go wrong..."
|
|
icon = 'icons/obj/devices/voice.dmi'
|
|
icon_state = "red_phone"
|
|
force = 3
|
|
throwforce = 2
|
|
throw_speed = 3
|
|
throw_range = 4
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
attack_verb_continuous = list("calls", "rings")
|
|
attack_verb_simple = list("call", "ring")
|
|
hitsound = 'sound/items/weapons/ring.ogg'
|
|
|
|
/obj/item/phone/suicide_act(mob/living/user)
|
|
if(locate(/obj/structure/chair/stool) in user.loc)
|
|
user.visible_message(span_suicide("[user] begins to tie a noose with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
else
|
|
user.visible_message(span_suicide("[user] is strangling [user.p_them()]self with [src]'s cord! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
return OXYLOSS
|
|
|
|
/obj/item/bambostaff
|
|
name = "bamboo staff"
|
|
desc = "A long bamboo-made staff with steel-capped ends. It is rumoured that initiates of Spider Clan train with such before getting to learn how to use a katana."
|
|
force = 10
|
|
block_chance = 45
|
|
block_sound = 'sound/items/weapons/genhit.ogg'
|
|
slot_flags = ITEM_SLOT_BACK
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
hitsound = SFX_SWING_HIT
|
|
attack_verb_continuous = list("smashes", "slams", "whacks", "thwacks")
|
|
attack_verb_simple = list("smash", "slam", "whack", "thwack")
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "bambostaff0"
|
|
base_icon_state = "bambostaff"
|
|
inhand_icon_state = "bambostaff0"
|
|
worn_icon_state = "bambostaff0"
|
|
icon_angle = -135
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
custom_materials = list(/datum/material/bamboo = SHEET_MATERIAL_AMOUNT * 4)
|
|
|
|
/obj/item/bambostaff/Initialize(mapload)
|
|
. = ..()
|
|
// there are too many puns to choose from. ('Bo' is the 'real' name for this kind of weapon.)
|
|
name = pick("bamboo staff", "bambo staff", "bam-Bo staff", "bam boo staff", "bam-boo staff", "bam Bo", "bambo", "bam-Bo", "bamboo-Bo")
|
|
AddComponent(/datum/component/two_handed, \
|
|
force_unwielded = 10, \
|
|
force_wielded = 14, \
|
|
)
|
|
AddComponent(/datum/component/walking_aid)
|
|
|
|
/obj/item/bambostaff/update_icon_state()
|
|
icon_state = inhand_icon_state = "[base_icon_state][HAS_TRAIT(src, TRAIT_WIELDED)]"
|
|
return ..()
|
|
|
|
/obj/item/bambostaff/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
|
|
if(attack_type == PROJECTILE_ATTACK || attack_type == LEAP_ATTACK || attack_type == OVERWHELMING_ATTACK)
|
|
final_block_chance = 0 //Don't bring a staff to a gunfight, and also you aren't going to really block someone full body tackling you with a staff. Or a road roller, if one happened to hit you.
|
|
return ..()
|
|
|
|
/obj/item/staff
|
|
name = "wizard staff"
|
|
desc = "Apparently a staff used by the wizard."
|
|
icon = 'icons/obj/weapons/guns/magic.dmi'
|
|
icon_state = "staff"
|
|
inhand_icon_state = "staff"
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
armour_penetration = 100
|
|
attack_verb_continuous = list("bludgeons", "whacks", "disciplines")
|
|
attack_verb_simple = list("bludgeon", "whack", "discipline")
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/walking_aid)
|
|
|
|
/obj/item/staff/broom
|
|
name = "broom"
|
|
desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
|
|
icon_state = "broom"
|
|
inhand_icon_state = "broom"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/tape
|
|
name = "tape staff"
|
|
desc = "A roll of tape snugly attached to a stick."
|
|
icon_state = "tapestaff"
|
|
inhand_icon_state = "tapestaff"
|
|
resistance_flags = FLAMMABLE
|
|
|
|
/obj/item/staff/stick
|
|
name = "stick"
|
|
desc = "A great tool to drag someone else's drinks across the bar."
|
|
icon = 'icons/obj/weapons/staff.dmi'
|
|
icon_state = "cane"
|
|
inhand_icon_state = "stick"
|
|
icon_angle = 135
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 2
|
|
throw_range = 5
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
|
|
/obj/item/tailclub
|
|
name = "tail club"
|
|
desc = "For the beating to death of lizards with their own tails."
|
|
icon = 'icons/obj/weapons/club.dmi'
|
|
icon_state = "tailclub"
|
|
icon_angle = -25
|
|
force = 14
|
|
throwforce = 1 // why are you throwing a club do you even weapon
|
|
throw_speed = 1
|
|
throw_range = 1
|
|
attack_verb_continuous = list("clubs", "bludgeons")
|
|
attack_verb_simple = list("club", "bludgeon")
|
|
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT)
|
|
|
|
/obj/item/melee/flyswatter
|
|
name = "flyswatter"
|
|
desc = "Useful for killing pests of all sizes."
|
|
icon = 'icons/obj/service/hydroponics/equipment.dmi'
|
|
icon_state = "flyswatter"
|
|
inhand_icon_state = "flyswatter"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
|
force = 1
|
|
throwforce = 1
|
|
attack_verb_continuous = list("swats", "smacks")
|
|
attack_verb_simple = list("swat", "smack")
|
|
hitsound = 'sound/effects/snap.ogg'
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
/// Things in this list will be instantly splatted. Flyman weakness is handled in the flyman species weakness proc.
|
|
var/static/list/splattable
|
|
|
|
/obj/item/melee/flyswatter/Initialize(mapload)
|
|
. = ..()
|
|
if (isnull(splattable))
|
|
splattable = typecacheof(list(
|
|
/mob/living/basic/ant,
|
|
/mob/living/basic/butterfly,
|
|
/mob/living/basic/cockroach,
|
|
/mob/living/basic/cockroach/bloodroach,
|
|
/mob/living/basic/spider/growing/spiderling,
|
|
/mob/living/basic/bee,
|
|
/obj/effect/decal/cleanable/ants,
|
|
/obj/item/queen_bee,
|
|
))
|
|
AddComponent(/datum/component/bane, affected_biotypes = MOB_BUG, pre_bane_callback = CALLBACK(src, PROC_REF(bane_check)) )
|
|
|
|
// Different type of bug mobs get different amounts of damage multipliers
|
|
/obj/item/melee/flyswatter/proc/bane_check(mob/living/target, mob/living/attacker, list/attack_modifiers)
|
|
if(isanimal_or_basicmob(target))
|
|
MODIFY_ATTACK_FORCE(attack_modifiers, 24)
|
|
else if(isflyperson(target))
|
|
MODIFY_ATTACK_FORCE(attack_modifiers, 29)
|
|
else if(ismoth(target))
|
|
MODIFY_ATTACK_FORCE(attack_modifiers, 9)
|
|
else // ?? Whatever
|
|
MODIFY_ATTACK_FORCE(attack_modifiers, 14)
|
|
|
|
/obj/item/melee/flyswatter/afterattack(atom/target, mob/user, list/modifiers, list/attack_modifiers)
|
|
if(is_type_in_typecache(target, splattable))
|
|
to_chat(user, span_warning("You easily splat [target]."))
|
|
if(QDELETED(target))
|
|
return
|
|
if(isliving(target))
|
|
new /obj/effect/decal/cleanable/insectguts(target.drop_location())
|
|
var/mob/living/bug = target
|
|
bug.investigate_log("has been splatted by a flyswatter.", INVESTIGATE_DEATHS)
|
|
bug.gib(DROP_ALL_REMAINS)
|
|
else
|
|
qdel(target)
|
|
|
|
/obj/item/proc/can_trigger_gun(mob/living/user, akimbo_usage)
|
|
if(!user.can_use_guns(src))
|
|
return FALSE
|
|
return TRUE
|
|
|
|
/obj/item/gohei
|
|
name = "gohei"
|
|
desc = "A wooden stick with white streamers at the end. Originally used by shrine maidens to purify things. Now used by the station's valued weeaboos."
|
|
resistance_flags = FLAMMABLE
|
|
force = 5
|
|
throwforce = 5
|
|
hitsound = SFX_SWING_HIT
|
|
attack_verb_continuous = list("whacks", "thwacks", "wallops", "socks")
|
|
attack_verb_simple = list("whack", "thwack", "wallop", "sock")
|
|
icon = 'icons/obj/weapons/club.dmi'
|
|
icon_state = "gohei"
|
|
inhand_icon_state = "gohei"
|
|
icon_angle = -65
|
|
lefthand_file = 'icons/mob/inhands/weapons/staves_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/staves_righthand.dmi'
|
|
|
|
/obj/item/melee/moonlight_greatsword
|
|
name = "moonlight greatsword"
|
|
desc = "Don't tell anyone you put any points into dex, though."
|
|
icon = 'icons/obj/weapons/sword.dmi'
|
|
icon_state = "swordon"
|
|
inhand_icon_state = "swordon"
|
|
worn_icon_state = "swordon"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
slot_flags = ITEM_SLOT_BACK|ITEM_SLOT_BELT
|
|
block_chance = 20
|
|
block_sound = 'sound/items/weapons/parry.ogg'
|
|
sharpness = SHARP_EDGED
|
|
force = 14
|
|
throwforce = 12
|
|
hitsound = 'sound/items/weapons/bladeslice.ogg'
|
|
attack_verb_continuous = list("attacks", "slashes", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
var/list/alt_continuous = list("stabs", "pierces", "impales")
|
|
var/list/alt_simple = list("stab", "pierce", "impale")
|
|
|
|
/obj/item/melee/moonlight_greatsword/Initialize(mapload)
|
|
. = ..()
|
|
alt_continuous = string_list(alt_continuous)
|
|
alt_simple = string_list(alt_simple)
|
|
AddComponent(/datum/component/alternative_sharpness, SHARP_POINTY, alt_continuous, alt_simple)
|