mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 12:41:09 +01:00
## About The Pull Request 50 files, plus additonal file that was necessary because I slightly refactored windoor construction. This ended up like three and a half times larger than most of the other ones, I really wasn't meaning for that to happen. Maybe its because I more vigorously enforced the empty line after every return thing. The only way to find out is to read 1700 lines of changes, and I don't feel like doing that again. I pinky promise it all works, and I've tested every item changed individually. Changes beyond conversion: You can't welder down reinforced falsewalls anymore, pretty sure it was an oversight because they're supposed to be taken down by wirecutters You can right click to close gun lockers with an empty hand, because otherwise you can't close the lockers at all if there's a gun in them Meatspikes no longer runtime on construction due to the old trick of balloon alert + qdel Windoor assembly no longer SUCKS DICK!!, it's no longer storing essentially a boolean in an undocumented number in a string, it no longer requires a VERB to flip its direction. on a related note, the creator of the windoor assembly construction steps has been sent to live on a farm far out in the country Also, a quick note about how these prs are gonna fuck everything up until they're all together. There's a lot more places where `attackby()` is directly called than I would have assumed, and given as those are being changed to call `item_interaction()` potentially(usually) in a different pr than the pr in which that atom's `attackby()` is actually converted, that function's not going to work at all until both are merged. The good news is that almost every instance this is happening, it's pure convenience, where the user would have access to both items anyway and could just manually call the attack chain by clicking them together. Instances where this is not the case are being skipped over until they can be packaged together to avoid the issue, but I'm not bothering to do this on ones where the desync won't make an interaction actually unusable, because that would require me to turn a 1700 line pr into a 3500 line pr and I really was aiming for like 500 ## Why It's Good For The Game Ignore the paragraph about how I expect this to create a hostage situation where the only fix to the bugs I make is to merge my other prs, and instead think about how cool swing combat would be and how much you want it ## Changelog 🆑 fix: you now can only use a wirecutter to take down a reinforced falsewall fix: meatspikes no longer runtime on construction fix: you no longer have to use a verb that you can't use to flip windoor assemblies qol: you can right click a gun locker to close it code: 50 files have been moved from attackby() to item_interaction() /🆑
449 lines
15 KiB
Plaintext
449 lines
15 KiB
Plaintext
/*
|
|
* False Walls
|
|
*/
|
|
/obj/structure/falsewall
|
|
name = "wall"
|
|
desc = "A huge chunk of metal used to separate rooms."
|
|
anchored = TRUE
|
|
icon = 'icons/turf/walls/false_walls.dmi'
|
|
icon_state = "wall-open"
|
|
base_icon_state = "wall"
|
|
layer = LOW_OBJ_LAYER
|
|
density = TRUE
|
|
opacity = TRUE
|
|
max_integrity = 100
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
|
canSmoothWith = SMOOTH_GROUP_WALLS
|
|
can_atmos_pass = ATMOS_PASS_DENSITY
|
|
rad_insulation = RAD_MEDIUM_INSULATION
|
|
material_flags = MATERIAL_EFFECTS
|
|
/// The icon this falsewall is faking being. we'll switch out our icon with this when we're in fake mode
|
|
var/fake_icon = 'icons/turf/walls/wall.dmi'
|
|
var/mineral = /obj/item/stack/sheet/iron
|
|
var/mineral_amount = 2
|
|
var/walltype = /turf/closed/wall
|
|
var/girder_type = /obj/structure/girder/displaced
|
|
var/opening = FALSE
|
|
|
|
/obj/structure/falsewall/get_save_vars()
|
|
. = ..()
|
|
. -= NAMEOF(src, icon)
|
|
return .
|
|
|
|
/obj/structure/falsewall/Initialize(mapload)
|
|
. = ..()
|
|
// minerals are only applied to fake mineral walls
|
|
// ...yes, real iron walls are not actually made of iron
|
|
if(ispath(walltype, /turf/closed/wall/mineral))
|
|
var/obj/item/stack/initialized_mineral = new mineral // Okay this kinda sucks.
|
|
set_custom_materials(initialized_mineral.mats_per_unit, mineral_amount)
|
|
qdel(initialized_mineral)
|
|
|
|
air_update_turf(TRUE, TRUE)
|
|
update_appearance()
|
|
|
|
/obj/structure/falsewall/attack_hand(mob/user, list/modifiers)
|
|
if(opening)
|
|
return
|
|
. = ..()
|
|
if(.)
|
|
return
|
|
|
|
if(!density)
|
|
for(var/mob/living/obstacle in get_turf(src)) //Stop people from using this as a shield
|
|
return
|
|
|
|
opening = TRUE
|
|
update_appearance()
|
|
addtimer(CALLBACK(src, TYPE_PROC_REF(/obj/structure/falsewall, toggle_open)), 0.5 SECONDS)
|
|
|
|
/obj/structure/falsewall/proc/toggle_open()
|
|
if(!QDELETED(src))
|
|
set_density(!density)
|
|
set_opacity(density)
|
|
opening = FALSE
|
|
update_appearance()
|
|
air_update_turf(TRUE, !density)
|
|
|
|
/obj/structure/falsewall/update_icon(updates=ALL)//Calling icon_update will refresh the smoothwalls if it's closed, otherwise it will make sure the icon is correct if it's open
|
|
. = ..()
|
|
if(!density || !(updates & UPDATE_SMOOTHING))
|
|
return
|
|
|
|
if(opening)
|
|
smoothing_flags = NONE
|
|
else
|
|
smoothing_flags = SMOOTH_BITMASK | SMOOTH_OBJ
|
|
QUEUE_SMOOTH(src)
|
|
|
|
/obj/structure/falsewall/update_icon_state()
|
|
if(opening)
|
|
icon = initial(icon)
|
|
icon_state = "[base_icon_state]-[density ? "opening" : "closing"]"
|
|
return ..()
|
|
if(density)
|
|
icon = fake_icon
|
|
icon_state = "[base_icon_state]-[smoothing_junction]"
|
|
else
|
|
icon = initial(icon)
|
|
icon_state = "[base_icon_state]-open"
|
|
return ..()
|
|
|
|
/obj/structure/falsewall/proc/ChangeToWall(delete = 1)
|
|
var/turf/T = get_turf(src)
|
|
T.place_on_top(walltype)
|
|
if(delete)
|
|
qdel(src)
|
|
return T
|
|
|
|
/obj/structure/falsewall/tool_act(mob/living/user, obj/item/tool, list/modifiers)
|
|
if(!opening || !tool.tool_behaviour)
|
|
return ..()
|
|
to_chat(user, span_warning("You must wait until the door has stopped moving!"))
|
|
return ITEM_INTERACT_BLOCKING
|
|
|
|
/obj/structure/falsewall/screwdriver_act(mob/living/user, obj/item/tool)
|
|
if(!density)
|
|
to_chat(user, span_warning("You can't reach, close it first!"))
|
|
return
|
|
var/turf/loc_turf = get_turf(src)
|
|
if(loc_turf.density)
|
|
to_chat(user, span_warning("[src] is blocked!"))
|
|
return ITEM_INTERACT_SUCCESS
|
|
if(!isfloorturf(loc_turf))
|
|
to_chat(user, span_warning("[src] bolts must be tightened on the floor!"))
|
|
return ITEM_INTERACT_SUCCESS
|
|
user.visible_message(span_notice("[user] tightens some bolts on the wall."), span_notice("You tighten the bolts on the wall."))
|
|
ChangeToWall()
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
|
|
/obj/structure/falsewall/welder_act(mob/living/user, obj/item/tool)
|
|
if(!tool.use_tool(src, user, 0 SECONDS, volume=50))
|
|
return ITEM_INTERACT_BLOCKING
|
|
dismantle(user, TRUE)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/structure/falsewall/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
|
if(opening)
|
|
to_chat(user, span_warning("You must wait until the door has stopped moving!"))
|
|
return ITEM_INTERACT_BLOCKING // honest to god no idea what the point of this blocker is, I'm just the messenger
|
|
return NONE
|
|
|
|
/obj/structure/falsewall/proc/dismantle(mob/user, disassembled=TRUE, obj/item/tool = null)
|
|
user.visible_message(span_notice("[user] dismantles the false wall."), span_notice("You dismantle the false wall."))
|
|
if(tool)
|
|
tool.play_tool_sound(src, 100)
|
|
else
|
|
playsound(src, 'sound/items/tools/welder.ogg', 100, TRUE)
|
|
deconstruct(disassembled)
|
|
|
|
/obj/structure/falsewall/atom_deconstruct(disassembled = TRUE)
|
|
if(disassembled)
|
|
new girder_type(loc)
|
|
if(mineral_amount)
|
|
for(var/i in 1 to mineral_amount)
|
|
new mineral(loc)
|
|
|
|
/obj/structure/falsewall/get_dumping_location()
|
|
return null
|
|
|
|
/obj/structure/falsewall/examine_descriptor(mob/user)
|
|
return "wall"
|
|
|
|
/obj/structure/falsewall/examine_status(mob/user) //So you can't detect falsewalls by examine.
|
|
return span_notice("The outer plating is <b>welded</b> firmly in place.")
|
|
|
|
/obj/structure/falsewall/mouse_drop_receive(mob/living/dropping, mob/user, params)
|
|
. = ..()
|
|
LoadComponent(/datum/component/leanable, dropping)
|
|
|
|
/*
|
|
* False R-Walls
|
|
*/
|
|
|
|
/obj/structure/falsewall/reinforced
|
|
name = "reinforced wall"
|
|
desc = "A huge chunk of reinforced metal used to separate rooms."
|
|
fake_icon = 'icons/turf/walls/reinforced_wall.dmi'
|
|
icon_state = "reinforced_wall-open"
|
|
base_icon_state = "reinforced_wall"
|
|
walltype = /turf/closed/wall/r_wall
|
|
mineral = /obj/item/stack/sheet/plasteel
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
|
|
/obj/structure/falsewall/reinforced/examine_status(mob/user)
|
|
return span_notice("The outer <b>grille</b> is fully intact.")
|
|
|
|
/obj/structure/falsewall/reinforced/wirecutter_act(mob/living/user, obj/item/tool)
|
|
dismantle(user, TRUE, tool)
|
|
return ITEM_INTERACT_SUCCESS
|
|
|
|
/obj/structure/falsewall/reinforced/welder_act(mob/living/user, obj/item/tool)
|
|
return NONE
|
|
|
|
/*
|
|
* Uranium Falsewalls
|
|
*/
|
|
|
|
/obj/structure/falsewall/uranium
|
|
name = "uranium wall"
|
|
desc = "A wall with uranium plating. This is probably a bad idea."
|
|
fake_icon = 'icons/turf/walls/uranium_wall.dmi'
|
|
icon_state = "uranium_wall-open"
|
|
base_icon_state = "uranium_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/uranium
|
|
walltype = /turf/closed/wall/mineral/uranium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_URANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_URANIUM_WALLS
|
|
|
|
/// Mutex to prevent infinite recursion when propagating radiation pulses
|
|
var/active = null
|
|
|
|
/// The last time a radiation pulse was performed
|
|
var/last_event = 0
|
|
|
|
/obj/structure/falsewall/uranium/Initialize(mapload)
|
|
. = ..()
|
|
RegisterSignal(src, COMSIG_ATOM_PROPAGATE_RAD_PULSE, PROC_REF(radiate))
|
|
|
|
/obj/structure/falsewall/uranium/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
|
|
radiate()
|
|
return ..()
|
|
|
|
/obj/structure/falsewall/uranium/attack_hand(mob/user, list/modifiers)
|
|
radiate()
|
|
return ..()
|
|
|
|
/obj/structure/falsewall/uranium/proc/radiate()
|
|
SIGNAL_HANDLER
|
|
if(active)
|
|
return
|
|
if(world.time <= last_event + 1.5 SECONDS)
|
|
return
|
|
active = TRUE
|
|
radiation_pulse(
|
|
src,
|
|
max_range = 3,
|
|
threshold = RAD_LIGHT_INSULATION,
|
|
chance = URANIUM_IRRADIATION_CHANCE,
|
|
minimum_exposure_time = URANIUM_RADIATION_MINIMUM_EXPOSURE_TIME,
|
|
)
|
|
propagate_radiation_pulse()
|
|
last_event = world.time
|
|
active = FALSE
|
|
/*
|
|
* Other misc falsewall types
|
|
*/
|
|
|
|
/obj/structure/falsewall/gold
|
|
name = "gold wall"
|
|
desc = "A wall with gold plating. Swag!"
|
|
fake_icon = 'icons/turf/walls/gold_wall.dmi'
|
|
icon_state = "gold_wall-open"
|
|
base_icon_state = "gold_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/gold
|
|
walltype = /turf/closed/wall/mineral/gold
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_GOLD_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_GOLD_WALLS
|
|
|
|
/obj/structure/falsewall/silver
|
|
name = "silver wall"
|
|
desc = "A wall with silver plating. Shiny."
|
|
fake_icon = 'icons/turf/walls/silver_wall.dmi'
|
|
icon_state = "silver_wall-open"
|
|
base_icon_state = "silver_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/silver
|
|
walltype = /turf/closed/wall/mineral/silver
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_SILVER_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SILVER_WALLS
|
|
|
|
/obj/structure/falsewall/diamond
|
|
name = "diamond wall"
|
|
desc = "A wall with diamond plating. You monster."
|
|
fake_icon = 'icons/turf/walls/diamond_wall.dmi'
|
|
icon_state = "diamond_wall-open"
|
|
base_icon_state = "diamond_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/diamond
|
|
walltype = /turf/closed/wall/mineral/diamond
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_DIAMOND_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_DIAMOND_WALLS
|
|
max_integrity = 800
|
|
|
|
/obj/structure/falsewall/plasma
|
|
name = "plasma wall"
|
|
desc = "A wall with plasma plating. This is definitely a bad idea."
|
|
fake_icon = 'icons/turf/walls/plasma_wall.dmi'
|
|
icon_state = "plasma_wall-open"
|
|
base_icon_state = "plasma_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/plasma
|
|
walltype = /turf/closed/wall/mineral/plasma
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_PLASMA_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_PLASMA_WALLS
|
|
|
|
/obj/structure/falsewall/bananium
|
|
name = "bananium wall"
|
|
desc = "A wall with bananium plating. Honk!"
|
|
fake_icon = 'icons/turf/walls/bananium_wall.dmi'
|
|
icon_state = "bananium_wall-open"
|
|
base_icon_state = "bananium_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/bananium
|
|
walltype = /turf/closed/wall/mineral/bananium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_BANANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_BANANIUM_WALLS
|
|
|
|
|
|
/obj/structure/falsewall/sandstone
|
|
name = "sandstone wall"
|
|
desc = "A wall with sandstone plating. Rough."
|
|
fake_icon = 'icons/turf/walls/sandstone_wall.dmi'
|
|
icon_state = "sandstone_wall-open"
|
|
base_icon_state = "sandstone_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/sandstone
|
|
walltype = /turf/closed/wall/mineral/sandstone
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_SANDSTONE_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SANDSTONE_WALLS
|
|
|
|
/obj/structure/falsewall/wood
|
|
name = "wooden wall"
|
|
desc = "A wall with wooden plating. Stiff."
|
|
fake_icon = 'icons/turf/walls/wood_wall.dmi'
|
|
icon_state = "wood_wall-open"
|
|
base_icon_state = "wood_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/wood
|
|
walltype = /turf/closed/wall/mineral/wood
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_WOOD_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_WOOD_WALLS
|
|
|
|
/obj/structure/falsewall/bamboo
|
|
name = "bamboo wall"
|
|
desc = "A wall with bamboo finish. Zen."
|
|
fake_icon = 'icons/turf/walls/bamboo_wall.dmi'
|
|
icon_state = "bamboo_wall-open"
|
|
base_icon_state = "bamboo_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/bamboo
|
|
walltype = /turf/closed/wall/mineral/bamboo
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_BAMBOO_WALLS + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS
|
|
canSmoothWith = SMOOTH_GROUP_BAMBOO_WALLS
|
|
|
|
/obj/structure/falsewall/iron
|
|
name = "rough iron wall"
|
|
desc = "A wall with rough metal plating."
|
|
fake_icon = 'icons/turf/walls/iron_wall.dmi'
|
|
icon_state = "iron_wall-open"
|
|
base_icon_state = "iron_wall"
|
|
mineral = /obj/item/stack/rods
|
|
mineral_amount = 5
|
|
walltype = /turf/closed/wall/mineral/iron
|
|
base_icon_state = "iron_wall"
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_IRON_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_IRON_WALLS
|
|
|
|
/obj/structure/falsewall/abductor
|
|
name = "alien wall"
|
|
desc = "A wall with alien alloy plating."
|
|
fake_icon = 'icons/turf/walls/abductor_wall.dmi'
|
|
icon_state = "abductor_wall-open"
|
|
base_icon_state = "abductor_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/abductor
|
|
walltype = /turf/closed/wall/mineral/abductor
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_ABDUCTOR_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_ABDUCTOR_WALLS
|
|
|
|
/obj/structure/falsewall/titanium
|
|
name = "wall"
|
|
desc = "A light-weight titanium wall used in shuttles."
|
|
fake_icon = 'icons/turf/walls/shuttle_wall.dmi'
|
|
icon_state = "shuttle_wall-open"
|
|
base_icon_state = "shuttle_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/titanium
|
|
walltype = /turf/closed/wall/mineral/titanium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_TITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_TITANIUM_WALLS
|
|
|
|
/obj/structure/falsewall/plastitanium
|
|
name = "wall"
|
|
desc = "An evil wall of plasma and titanium."
|
|
fake_icon = 'icons/turf/walls/plastitanium_wall.dmi'
|
|
icon_state = "plastitanium_wall-open"
|
|
base_icon_state = "plastitanium_wall"
|
|
mineral = /obj/item/stack/sheet/mineral/plastitanium
|
|
walltype = /turf/closed/wall/mineral/plastitanium
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_PLASTITANIUM_WALLS + SMOOTH_GROUP_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_SHUTTLE_PARTS + SMOOTH_GROUP_AIRLOCK + SMOOTH_GROUP_PLASTITANIUM_WALLS
|
|
|
|
/obj/structure/falsewall/material
|
|
name = "wall"
|
|
desc = "A huge chunk of material used to separate rooms."
|
|
fake_icon = 'icons/turf/walls/material_wall.dmi'
|
|
icon_state = "material_wall-open"
|
|
base_icon_state = "material_wall"
|
|
walltype = /turf/closed/wall/material
|
|
smoothing_flags = SMOOTH_BITMASK
|
|
smoothing_groups = SMOOTH_GROUP_WALLS + SMOOTH_GROUP_CLOSED_TURFS + SMOOTH_GROUP_MATERIAL_WALLS
|
|
canSmoothWith = SMOOTH_GROUP_MATERIAL_WALLS
|
|
material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
|
|
|
|
/obj/structure/falsewall/material/atom_deconstruct(disassembled = TRUE)
|
|
if(disassembled)
|
|
new girder_type(loc)
|
|
for(var/material in custom_materials)
|
|
var/datum/material/material_datum = material
|
|
new material_datum.sheet_type(loc, FLOOR(custom_materials[material_datum] / SHEET_MATERIAL_AMOUNT, 1))
|
|
|
|
/obj/structure/falsewall/material/finalize_material_effects(list/materials)
|
|
. = ..()
|
|
desc = "A huge chunk of [get_material_english_list(materials)] used to separate rooms."
|
|
|
|
/obj/structure/falsewall/material/toggle_open()
|
|
if(!QDELETED(src))
|
|
set_density(!density)
|
|
var/mat_opacity = TRUE
|
|
for(var/datum/material/mat in custom_materials)
|
|
if(mat.alpha < 255)
|
|
mat_opacity = FALSE
|
|
break
|
|
set_opacity(density && mat_opacity)
|
|
opening = FALSE
|
|
update_appearance()
|
|
air_update_turf(TRUE, !density)
|
|
|
|
/obj/structure/falsewall/material/ChangeToWall(delete = 1)
|
|
var/turf/current_turf = get_turf(src)
|
|
var/turf/closed/wall/material/new_wall = current_turf.place_on_top(/turf/closed/wall/material)
|
|
new_wall.set_custom_materials(custom_materials)
|
|
if(delete)
|
|
qdel(src)
|
|
return current_turf
|
|
|
|
/obj/structure/falsewall/material/update_icon(updates)
|
|
. = ..()
|
|
for(var/datum/material/mat in custom_materials)
|
|
if(mat.alpha < 255)
|
|
update_transparency_underlays()
|
|
return
|
|
|
|
/obj/structure/falsewall/material/proc/update_transparency_underlays()
|
|
underlays.Cut()
|
|
var/girder_icon_state = "displaced"
|
|
if(opening)
|
|
girder_icon_state += "_[density ? "opening" : "closing"]"
|
|
else if(!density)
|
|
girder_icon_state += "_open"
|
|
var/mutable_appearance/girder_underlay = mutable_appearance('icons/obj/structures.dmi', girder_icon_state, layer = LOW_OBJ_LAYER-0.01, appearance_flags = RESET_ALPHA | RESET_COLOR | KEEP_APART)
|
|
underlays += girder_underlay
|