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## About The Pull Request 50 files, plus additonal file that was necessary because I slightly refactored windoor construction. This ended up like three and a half times larger than most of the other ones, I really wasn't meaning for that to happen. Maybe its because I more vigorously enforced the empty line after every return thing. The only way to find out is to read 1700 lines of changes, and I don't feel like doing that again. I pinky promise it all works, and I've tested every item changed individually. Changes beyond conversion: You can't welder down reinforced falsewalls anymore, pretty sure it was an oversight because they're supposed to be taken down by wirecutters You can right click to close gun lockers with an empty hand, because otherwise you can't close the lockers at all if there's a gun in them Meatspikes no longer runtime on construction due to the old trick of balloon alert + qdel Windoor assembly no longer SUCKS DICK!!, it's no longer storing essentially a boolean in an undocumented number in a string, it no longer requires a VERB to flip its direction. on a related note, the creator of the windoor assembly construction steps has been sent to live on a farm far out in the country Also, a quick note about how these prs are gonna fuck everything up until they're all together. There's a lot more places where `attackby()` is directly called than I would have assumed, and given as those are being changed to call `item_interaction()` potentially(usually) in a different pr than the pr in which that atom's `attackby()` is actually converted, that function's not going to work at all until both are merged. The good news is that almost every instance this is happening, it's pure convenience, where the user would have access to both items anyway and could just manually call the attack chain by clicking them together. Instances where this is not the case are being skipped over until they can be packaged together to avoid the issue, but I'm not bothering to do this on ones where the desync won't make an interaction actually unusable, because that would require me to turn a 1700 line pr into a 3500 line pr and I really was aiming for like 500 ## Why It's Good For The Game Ignore the paragraph about how I expect this to create a hostage situation where the only fix to the bugs I make is to merge my other prs, and instead think about how cool swing combat would be and how much you want it ## Changelog 🆑 fix: you now can only use a wirecutter to take down a reinforced falsewall fix: meatspikes no longer runtime on construction fix: you no longer have to use a verb that you can't use to flip windoor assemblies qol: you can right click a gun locker to close it code: 50 files have been moved from attackby() to item_interaction() /🆑
301 lines
11 KiB
Plaintext
301 lines
11 KiB
Plaintext
/obj/structure/spawner
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name = "monster nest"
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icon = 'icons/mob/simple/animal.dmi'
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icon_state = "hole"
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max_integrity = 100
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move_resist = MOVE_FORCE_EXTREMELY_STRONG
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anchored = TRUE
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density = TRUE
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faction = list(FACTION_HOSTILE)
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var/max_mobs = 5
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var/spawn_time = 30 SECONDS
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var/mob_types = list(/mob/living/basic/carp)
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var/spawn_text = "emerges from"
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var/spawner_type = /datum/component/spawner
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/// Is this spawner taggable with something?
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var/scanner_taggable = FALSE
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/// If this spawner's taggable, what can we tag it with?
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var/static/list/scanner_types = list(/obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner)
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/// If this spawner's taggable, what's the text we use to describe what we can tag it with?
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var/scanner_descriptor = "mining analyzer"
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/// Has this spawner been tagged/analyzed by a mining scanner?
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var/gps_tagged = FALSE
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/// A short identifier for the mob it spawns. Keep around 3 characters or less?
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var/mob_gps_id = "???"
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/// A short identifier for what kind of spawner it is, for use in putting together its GPS tag.
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var/spawner_gps_id = "Creature Nest"
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/// A complete identifier. Generated on tag (if tagged), used for its examine.
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var/assigned_tag
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/obj/structure/spawner/examine(mob/user)
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. = ..()
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if(!scanner_taggable)
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return
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if(gps_tagged)
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. += span_notice("A holotag's been attached, projecting \"<b>[assigned_tag]</b>\".")
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else
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. += span_notice("It looks like you could probably scan and tag it with a <b>[scanner_descriptor]</b>.")
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/obj/structure/spawner/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(!scanner_taggable || !is_type_in_list(tool, scanner_types))
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gps_tag(user)
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return ITEM_INTERACT_SUCCESS
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return NONE
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/// Tag the spawner, prefixing its GPS entry with an identifier - or giving it one, if nonexistent.
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/obj/structure/spawner/proc/gps_tag(mob/user)
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if(gps_tagged)
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to_chat(user, span_warning("[src] already has a holotag attached!"))
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return
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to_chat(user, span_notice("You affix a holotag to [src]."))
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playsound(src, 'sound/machines/beep/twobeep.ogg', 100)
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gps_tagged = TRUE
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assigned_tag = "\[[mob_gps_id]-[rand(100,999)]\] " + spawner_gps_id
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var/datum/component/gps/our_gps = GetComponent(/datum/component/gps)
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if(our_gps)
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our_gps.gpstag = assigned_tag
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return
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AddComponent(/datum/component/gps, assigned_tag)
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/obj/structure/spawner/Initialize(mapload)
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. = ..()
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AddComponent(\
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spawner_type, \
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spawn_types = mob_types, \
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spawn_time = spawn_time, \
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max_spawned = max_mobs, \
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faction = faction, \
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spawn_text = spawn_text,\
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spawn_callback = CALLBACK(src, PROC_REF(on_mob_spawn)), \
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initial_spawn_delay = !mapload, \
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)
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/obj/structure/spawner/attack_animal(mob/living/simple_animal/user, list/modifiers)
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if(faction_check_atom(user) && !user.client)
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return
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return ..()
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/obj/structure/spawner/proc/on_mob_spawn(atom/created_atom)
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return
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/obj/structure/spawner/syndicate
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name = "warp beacon"
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icon = 'icons/obj/machines/beacon.dmi'
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icon_state = "syndbeacon"
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spawn_text = "warps in from"
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mob_types = list(/mob/living/basic/trooper/syndicate/ranged)
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faction = list(ROLE_SYNDICATE)
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mob_gps_id = "SYN" // syndicate
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spawner_gps_id = "Hostile Warp Beacon"
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/obj/structure/spawner/skeleton
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name = "bone pit"
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desc = "A pit full of bones, and some still seem to be moving..."
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icon_state = "hole"
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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max_integrity = 150
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max_mobs = 15
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spawn_time = 15 SECONDS
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mob_types = list(/mob/living/basic/skeleton)
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spawn_text = "climbs out of"
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faction = list(FACTION_SKELETON)
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mob_gps_id = "SKL" // skeletons
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spawner_gps_id = "Bone Pit"
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/obj/structure/spawner/clown
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name = "Laughing Larry"
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desc = "A laughing, jovial figure. Something seems stuck in his throat."
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icon_state = "clownbeacon"
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icon = 'icons/obj/machines/beacon.dmi'
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max_integrity = 200
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max_mobs = 15
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spawn_time = 15 SECONDS
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mob_types = list(
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/mob/living/basic/clown,
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/mob/living/basic/clown/banana,
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/mob/living/basic/clown/clownhulk,
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/mob/living/basic/clown/clownhulk/chlown,
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/mob/living/basic/clown/clownhulk/honkmunculus,
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/mob/living/basic/clown/fleshclown,
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/mob/living/basic/clown/mutant/glutton,
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/mob/living/basic/clown/honkling,
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/mob/living/basic/clown/longface,
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/mob/living/basic/clown/lube,
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)
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spawn_text = "climbs out of"
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faction = list(FACTION_CLOWN)
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mob_gps_id = "???" // clowns
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spawner_gps_id = "Clown Planet Distortion"
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/obj/structure/spawner/mining
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name = "monster den"
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desc = "A hole dug into the ground, harboring all kinds of monsters found within most caves or mining asteroids."
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icon_state = "hole"
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max_integrity = 200
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max_mobs = 3
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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spawn_text = "crawls out of"
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mob_types = list(
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/mob/living/basic/mining/basilisk,
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/mob/living/basic/mining/goldgrub,
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/mob/living/basic/mining/goliath/ancient,
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/mob/living/basic/mining/hivelord,
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/mob/living/basic/wumborian_fugu,
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)
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faction = list(FACTION_MINING)
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/obj/structure/spawner/mining/goldgrub
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name = "goldgrub den"
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desc = "A den housing a nest of goldgrubs, annoying but arguably much better than anything else you'll find in a nest."
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mob_types = list(/mob/living/basic/mining/goldgrub)
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mob_gps_id = "GG"
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/obj/structure/spawner/mining/goliath
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name = "goliath den"
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desc = "A den housing a nest of goliaths, oh god why?"
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mob_types = list(/mob/living/basic/mining/goliath/ancient)
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mob_gps_id = "GL|A"
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/obj/structure/spawner/mining/hivelord
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name = "hivelord den"
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desc = "A den housing a nest of hivelords."
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mob_types = list(/mob/living/basic/mining/hivelord)
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mob_gps_id = "HL"
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/obj/structure/spawner/mining/basilisk
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name = "basilisk den"
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desc = "A den housing a nest of basilisks, bring a coat."
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mob_types = list(/mob/living/basic/mining/basilisk)
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mob_gps_id = "BK"
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/obj/structure/spawner/mining/wumborian
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name = "wumborian fugu den"
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desc = "A den housing a nest of wumborian fugus, how do they all even fit in there?"
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mob_types = list(/mob/living/basic/wumborian_fugu)
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mob_gps_id = "WF"
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/obj/structure/spawner/nether
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name = "netherworld link"
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desc = null //see examine()
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icon_state = "nether"
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max_integrity = 50
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spawn_time = 60 SECONDS
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max_mobs = 15
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icon = 'icons/mob/simple/lavaland/nest.dmi'
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spawn_text = "crawls through"
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mob_types = list(
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/mob/living/basic/blankbody,
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/mob/living/basic/creature,
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/mob/living/basic/migo,
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)
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faction = list(FACTION_NETHER)
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scanner_taggable = TRUE
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mob_gps_id = "?!?"
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spawner_gps_id = "Netheric Distortion"
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/obj/structure/spawner/nether/Initialize(mapload)
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. = ..()
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START_PROCESSING(SSprocessing, src)
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/obj/structure/spawner/nether/examine(mob/user)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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. += "A direct link to another dimension full of creatures very happy to see you. [span_nicegreen("You can see your house from here!")]"
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else
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. += "A direct link to another dimension full of creatures not very happy to see you. [span_warning("Entering the link would be a very bad idea.")]"
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/obj/structure/spawner/nether/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(isskeleton(user) || iszombie(user))
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to_chat(user, span_notice("You don't feel like going home yet..."))
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else
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user.visible_message(span_warning("[user] is violently pulled into the link!"), \
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span_userdanger("Touching the portal, you are quickly pulled through into a world of unimaginable horror!"))
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contents.Add(user)
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/obj/structure/spawner/nether/process(seconds_per_tick)
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for(var/mob/living/living_mob in contents)
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playsound(src, 'sound/effects/magic/demon_consume.ogg', 50, TRUE)
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living_mob.adjust_brute_loss(60 * seconds_per_tick)
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new /obj/effect/gibspawner/generic(get_turf(living_mob), living_mob)
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if(living_mob.stat == DEAD)
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var/mob/living/basic/blankbody/newmob = new(loc)
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newmob.name = "[living_mob]"
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newmob.desc = "It's [living_mob], but [living_mob.p_their()] flesh has an ashy texture, and [living_mob.p_their()] face is featureless save an eerie smile."
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src.visible_message(span_warning("[living_mob] reemerges from the link!"))
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qdel(living_mob)
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/obj/structure/spawner/sentient
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var/role_name = "A sentient mob"
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var/assumed_control_message = "You are a sentient mob from a badly coded spawner"
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/obj/structure/spawner/sentient/Initialize(mapload)
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. = ..()
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notify_ghosts(
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"A [name] has been created in \the [get_area(src)]!",
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source = src,
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header = "Sentient Spawner Created",
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notify_flags = NOTIFY_CATEGORY_NOFLASH,
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)
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/obj/structure/spawner/sentient/on_mob_spawn(atom/created_atom)
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created_atom.AddComponent(\
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/datum/component/ghost_direct_control,\
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role_name = src.role_name,\
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assumed_control_message = src.assumed_control_message,\
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after_assumed_control = CALLBACK(src, PROC_REF(became_player_controlled)),\
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)
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/obj/structure/spawner/sentient/proc/became_player_controlled(mob/proteon)
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return
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/obj/structure/spawner/sentient/proteon_spawner
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name = "eldritch gateway"
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desc = "A dizzying structure that somehow links into Nar'Sie's own domain. The screams of the damned echo continously."
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icon = 'icons/obj/antags/cult/structures.dmi'
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icon_state = "hole"
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light_power = 2
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light_color = COLOR_CULT_RED
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max_integrity = 50
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density = FALSE
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max_mobs = 2
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spawn_time = 15 SECONDS
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mob_types = list(/mob/living/basic/construct/proteon/hostile)
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spawn_text = "arises from"
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faction = list(FACTION_CULT)
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role_name = "A proteon cult construct"
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assumed_control_message = null
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/obj/structure/spawner/sentient/proteon_spawner/examine_status(mob/user)
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if(IS_CULTIST(user) || !isliving(user))
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return span_cult("It's at <b>[round(atom_integrity * 100 / max_integrity)]%</b> stability.")
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return ..()
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/obj/structure/spawner/sentient/proteon_spawner/examine(mob/user)
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. = ..()
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if(!IS_CULTIST(user) && isliving(user))
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var/mob/living/living_user = user
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living_user.adjust_organ_loss(ORGAN_SLOT_BRAIN, 15)
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. += span_danger("The voices of the damned echo relentlessly in your mind, continously rebounding on the walls of your self the more you focus on [src]. Your head pounds, better keep away...")
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else
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. += span_cult("The gateway will create one weak proteon construct every [spawn_time * 0.1] seconds, up to a total of [max_mobs], that may be controlled by the spirits of the dead.")
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/obj/structure/spawner/sentient/proteon_spawner/became_player_controlled(mob/living/basic/construct/proteon/proteon)
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proteon.mind.add_antag_datum(/datum/antagonist/cult)
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proteon.add_filter("awoken_proteon", 3, list("type" = "outline", "color" = COLOR_CULT_RED, "size" = 2))
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visible_message(span_cult_bold("[proteon] awakens, glowing an eerie red as it stirs from its stupor!"))
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playsound(proteon, 'sound/items/haunted/ghostitemattack.ogg', 100, TRUE)
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proteon.balloon_alert_to_viewers("awoken!")
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addtimer(CALLBACK(src, PROC_REF(remove_wake_outline), proteon), 8 SECONDS)
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/obj/structure/spawner/sentient/proteon_spawner/proc/remove_wake_outline(mob/proteon)
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proteon.remove_filter("awoken_proteon")
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proteon.add_filter("sentient_proteon", 3, list("type" = "outline", "color" = COLOR_CULT_RED, "size" = 2, "alpha" = 40))
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/obj/structure/spawner/sentient/proteon_spawner/handle_deconstruct(disassembled)
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playsound(src, 'sound/effects/hallucinations/veryfar_noise.ogg', 75)
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visible_message(span_cult_bold("[src] completely falls apart, the screams of the damned reaching a feverous pitch before slowly fading away into nothing."))
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