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## About The Pull Request 50 files, plus additonal file that was necessary because I slightly refactored windoor construction. This ended up like three and a half times larger than most of the other ones, I really wasn't meaning for that to happen. Maybe its because I more vigorously enforced the empty line after every return thing. The only way to find out is to read 1700 lines of changes, and I don't feel like doing that again. I pinky promise it all works, and I've tested every item changed individually. Changes beyond conversion: You can't welder down reinforced falsewalls anymore, pretty sure it was an oversight because they're supposed to be taken down by wirecutters You can right click to close gun lockers with an empty hand, because otherwise you can't close the lockers at all if there's a gun in them Meatspikes no longer runtime on construction due to the old trick of balloon alert + qdel Windoor assembly no longer SUCKS DICK!!, it's no longer storing essentially a boolean in an undocumented number in a string, it no longer requires a VERB to flip its direction. on a related note, the creator of the windoor assembly construction steps has been sent to live on a farm far out in the country Also, a quick note about how these prs are gonna fuck everything up until they're all together. There's a lot more places where `attackby()` is directly called than I would have assumed, and given as those are being changed to call `item_interaction()` potentially(usually) in a different pr than the pr in which that atom's `attackby()` is actually converted, that function's not going to work at all until both are merged. The good news is that almost every instance this is happening, it's pure convenience, where the user would have access to both items anyway and could just manually call the attack chain by clicking them together. Instances where this is not the case are being skipped over until they can be packaged together to avoid the issue, but I'm not bothering to do this on ones where the desync won't make an interaction actually unusable, because that would require me to turn a 1700 line pr into a 3500 line pr and I really was aiming for like 500 ## Why It's Good For The Game Ignore the paragraph about how I expect this to create a hostage situation where the only fix to the bugs I make is to merge my other prs, and instead think about how cool swing combat would be and how much you want it ## Changelog 🆑 fix: you now can only use a wirecutter to take down a reinforced falsewall fix: meatspikes no longer runtime on construction fix: you no longer have to use a verb that you can't use to flip windoor assemblies qol: you can right click a gun locker to close it code: 50 files have been moved from attackby() to item_interaction() /🆑
229 lines
6.9 KiB
Plaintext
229 lines
6.9 KiB
Plaintext
#define VOTE_TEXT_LIMIT 255
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#define MAX_VOTES 255
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/obj/structure/votebox
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name = "voting box"
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desc = "An automatic voting box."
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icon = 'icons/obj/storage/box.dmi'
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icon_state = "votebox_maint"
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anchored = TRUE
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 15)
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var/obj/item/card/id/owner //Slapping the box with this ID starts/ends the vote.
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var/voting_active = FALSE //Voting or Maintenance Mode
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var/id_auth = FALSE //One vote per ID.
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var/vote_description = ""
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var/list/voted //List of ID's that already voted.
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COOLDOWN_DECLARE(vote_print_cooldown)
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/obj/structure/votebox/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(istype(tool, /obj/item/card/id))
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if(owner)
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return ITEM_INTERACT_BLOCKING
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register_owner(tool ,user)
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return ITEM_INTERACT_SUCCESS
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if(istype(tool, /obj/item/paper))
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if(!voting_active)
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to_chat(user,span_warning("[src] is in maintenance mode. Voting is not possible at the moment."))
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return ITEM_INTERACT_BLOCKING
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apply_vote(tool ,user)
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return ITEM_INTERACT_SUCCESS
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return NONE
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/obj/structure/votebox/interact(mob/user)
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..()
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ui_interact(user)
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/obj/structure/votebox/ui_interact(mob/user)
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. = ..()
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var/list/dat = list()
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if(!owner)
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dat += "<h1> Unregistered. Swipe ID card to register as voting box operator </h1>"
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dat += "<h1>[vote_description]</h1>"
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if(is_operator(user))
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dat += "Voting: <a href='byond://?src=[REF(src)];act=toggle_vote'>[voting_active ? "Active" : "Maintenance Mode"]</a><br>"
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dat += "Set Description: <a href='byond://?src=[REF(src)];act=set_desc'>Set Description</a><br>"
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dat += "One vote per ID: <a href='byond://?src=[REF(src)];act=toggle_auth'>[id_auth ? "Yes" : "No"]</a><br>"
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dat += "Reset voted ID's: <a href='byond://?src=[REF(src)];act=reset_voted'>Reset</a><br>"
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dat += "Draw random vote: <a href='byond://?src=[REF(src)];act=raffle'>Raffle</a><br>"
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dat += "Shred votes: <a href='byond://?src=[REF(src)];act=shred'>Shred</a><br>"
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dat += "Tally votes: <a href='byond://?src=[REF(src)];act=tally'>Tally</a><br>"
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var/datum/browser/popup = new(user, "votebox", "Voting Box", 300, 300)
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popup.set_content(dat.Join())
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popup.open()
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/obj/structure/votebox/Topic(href, href_list)
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if(..())
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return
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var/mob/user = usr
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if(!can_interact(user))
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return
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if(!is_operator(user))
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to_chat(user,span_warning("Voting box operator authorization required!"))
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return
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if(href_list["act"])
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switch(href_list["act"])
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if("toggle_vote")
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voting_active = !voting_active
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update_appearance()
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if("toggle_auth")
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id_auth = !id_auth
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if("reset_voted")
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if(voted)
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voted.Cut()
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to_chat(user,span_notice("You reset the voter buffer. Everyone can vote again."))
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if("raffle")
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raffle(user)
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if("shred")
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shred(user)
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if("tally")
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print_tally(user)
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if("set_desc")
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set_description(user)
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interact(user)
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/obj/structure/votebox/proc/register_owner(obj/item/card/id/I,mob/living/user)
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owner = I
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to_chat(user,span_notice("You register [src] to your ID card."))
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ui_interact(user)
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/obj/structure/votebox/proc/set_description(mob/user)
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var/new_description = tgui_input_text(user, "Enter a new description", "Vote Description", vote_description, multiline = TRUE, max_length = MAX_DESC_LEN)
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if(new_description)
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vote_description = new_description
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/obj/structure/votebox/proc/is_operator(mob/living/user)
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return (istype(user) && user?.get_idcard() == owner)
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/obj/structure/votebox/proc/apply_vote(obj/item/paper/I,mob/living/user)
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var/obj/item/card/id/voter_card = user.get_idcard()
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if(id_auth)
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if(!voter_card)
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to_chat(user,span_warning("[src] requires a valid ID card to vote!"))
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return
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if(voted && (voter_card in voted))
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to_chat(user,span_warning("[src] allows only one vote per person."))
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return
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if(user.transferItemToLoc(I,src))
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if(!voted)
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voted = list()
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voted += voter_card
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to_chat(user,span_notice("You cast your vote."))
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/obj/structure/votebox/proc/valid_vote(obj/item/paper/voting_slip)
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if(voting_slip.get_total_length() > VOTE_TEXT_LIMIT)
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return FALSE
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for(var/datum/paper_input/text as anything in voting_slip.raw_text_inputs)
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if(findtext(text.raw_text, "<h1>Voting Results:</h1><hr><ol>"))
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return FALSE
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return TRUE
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/obj/structure/votebox/proc/shred(mob/user)
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for(var/obj/item/paper/P in contents)
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qdel(P)
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to_chat(user,span_notice("You shred the current votes."))
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/obj/structure/votebox/wrench_act(mob/living/user, obj/item/tool)
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. = ..()
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default_unfasten_wrench(user, tool, time = 4 SECONDS)
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return ITEM_INTERACT_SUCCESS
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/obj/structure/votebox/crowbar_act(mob/living/user, obj/item/I)
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. = ..()
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if(voting_active)
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to_chat(user,span_warning("You can only retrieve votes if maintenance mode is active!"))
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return FALSE
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dump_contents()
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to_chat(user,span_notice("You open vote retrieval hatch and dump all the votes."))
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return TRUE
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/obj/structure/votebox/dump_contents()
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var/atom/droppoint = drop_location()
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for(var/atom/movable/AM in contents)
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AM.forceMove(droppoint)
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/obj/structure/votebox/atom_deconstruct(disassembled)
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dump_contents()
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/obj/structure/votebox/proc/raffle(mob/user)
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var/list/options = list()
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for(var/obj/item/paper/P in contents)
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options += P
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if(!length(options))
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to_chat(user, span_warning("[src] is empty!"))
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else
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var/obj/item/paper/P = pick(options)
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user.put_in_hands(P)
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to_chat(user, span_notice("[src] pops out random vote."))
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/obj/structure/votebox/proc/print_tally(mob/user)
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var/list/results = list()
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var/i = 0
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for(var/obj/item/paper/paper_content in contents)
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if(i++ > MAX_VOTES)
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break
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if(!valid_vote(paper_content))
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continue
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var/full_vote_text = ""
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for(var/datum/paper_input/text as anything in paper_content.raw_text_inputs)
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full_vote_text += "[text.raw_text]"
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if(!results[full_vote_text])
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results[full_vote_text] = 1
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else
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results[full_vote_text] += 1
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sortTim(results, cmp=/proc/cmp_numeric_dsc, associative = TRUE)
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if(!COOLDOWN_FINISHED(src, vote_print_cooldown))
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return
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COOLDOWN_START(src, vote_print_cooldown, 60 SECONDS)
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var/obj/item/paper/vote_tally_paper = new(drop_location())
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var/list/tally = list()
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tally += {"
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<style>
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.vote_box_content{
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max-width:250px;
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display:inline-block;
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overflow:hidden;
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text-overflow:ellipsis;
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white-space:nowrap;
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vertical-align:bottom
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}
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.vote_box_content br {
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display: none;
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}
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.vote_box_content hr {
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display: none;
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}
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</style>"}
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tally += "<h1>Voting Results:</h1><br/><h2>[vote_description]</h2><hr><ol>"
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for(var/option in results)
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tally += "<li>\"<span class='vote_box_content'>[option]</span>\" - [results[option]] Vote[results[option] > 1 ? "s" : ""].</li>"
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tally += "</ol>"
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vote_tally_paper.add_raw_text(tally.Join())
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vote_tally_paper.name = "Voting Results"
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vote_tally_paper.update_appearance()
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user.put_in_hands(vote_tally_paper)
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to_chat(user,span_notice("[src] prints out the voting tally."))
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/obj/structure/votebox/update_icon_state()
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icon_state = "votebox_[voting_active ? "active" : "maint"]"
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return ..()
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#undef VOTE_TEXT_LIMIT
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#undef MAX_VOTES
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