Files
aa4dc56835 Removes Station-time (more time changes) (#95744)
## About The Pull Request

Removes Station-Time entirely
Server Time is now NST (Nanotrasen Standard Time). SS13 takes place
exactly 540 years in the future of the current day, so every second is 1
second in-game.
Round Time is now PT (Pay-Time), how Nanotrasen keeps track of how long
the current rotation of Employees has been working for.

Telecomms uses NST due to its importance of being the communication to
the blackbox.

Autopsy report, clocks, scientific reports and requisitions use both
timestamps due to them being more official documents that NT may need to
know beyond just the current round (just for flavortext).

Pretty much everything else (Det scanner, PDA, IC logs, Time-of-Death,
AI law changes, Cyborg file downloading) uses PT

PT
<img width="305" height="217" alt="image"
src="https://github.com/user-attachments/assets/cef73025-6292-4f9c-8565-197397bda2ca"
/>
<img width="168" height="59" alt="image"
src="https://github.com/user-attachments/assets/a99db568-045d-45fc-8206-0d9a7b13c7d2"
/>
<img width="308" height="122" alt="image"
src="https://github.com/user-attachments/assets/37ca6f17-8916-4af2-9c91-0f0707038ca5"
/>



https://github.com/user-attachments/assets/29445051-c98b-4af3-a657-812083aab91a


Clock (Literate)
<img width="748" height="292" alt="image"
src="https://github.com/user-attachments/assets/c824e812-91b5-4737-858d-768336e9a7c4"
/>

Clock (Illiterate)
<img width="446" height="94" alt="image"
src="https://github.com/user-attachments/assets/90d5ea0d-eaff-4ced-aa31-ffdf0b4832a5"
/>

New paperwork time working properly

<img width="311" height="190" alt="image"
src="https://github.com/user-attachments/assets/6d048926-db61-4c91-893b-ce93e1ea7775"
/>

NST
<img width="800" height="115" alt="image"
src="https://github.com/user-attachments/assets/35ffde49-13c1-4ce7-ab24-858e48b608bd"
/>
<img width="1288" height="142" alt="image"
src="https://github.com/user-attachments/assets/40c30d16-e0de-4efc-b460-9486eeb901d6"
/>

# Other changes

1. Circuit time checker will now get the value of the given input (Hour,
Minute, Second) rather than the full dedisecond time converted into
hour/minutes/seconds

<img width="270" height="67" alt="image"
src="https://github.com/user-attachments/assets/097440cc-1c45-447f-9976-18de7f9c722c"
/>

2. Turns nightshift into a round event that'll last approximately 22
minutes
3. 12-hour pref (doesn't apply to the stat panel because it's global
info) & removal of "TCT" time

<img width="569" height="440" alt="image"
src="https://github.com/user-attachments/assets/d39083b1-d248-41c0-9a1c-b2398ca203a7"
/>

4. The chocolate pudding negative moodlet is now based on the server's
IRL time.
5. Admins can now use ``class``, ``style`` and ``background`` (they were
already given perms to use ``img`` so hiding background, which was
removed to prevent image embedding, is pointless)
6. Also fixes ``year`` being off on localhost.


## Why It's Good For The Game

Server Time is approximately 1s = 12s converted, not including it
desyncing from lag (I believe?).
This makes it pretty much impossible for people to actually use this as
a unit of measurement for in-game actions.
Different things also uses different timestamps which is a bit more
confusing.

The main change here is for accessibility and, hopefully, using time as
a source of immersion. "20 minutes ago" is no longer OOC, they're just
speaking in PT. There's no timezones in space, Nanotrasen Standard Time
is the closest there is, but Pay Time is how NT considers when you get
your paychecks, so it's what is more commonly used.

It also fixes major inconsistencies between "IC time" and "Station
time", things like breakfast moodlet was the first 15mins of the round
despite the round starting like 7 hours in? Nukies with an L6 SAW firing
down the halls was shooting like 1 bullet every 3 seconds (assuming 4
bullets per second), overall there was just a disconnect between how
long time actually is in the universe.

The secondary reason for this change (though it is what pushed me to
actually get around to making this change) is the greater stat-panel
removal. This hopes to lessen the dependence on the stat panel for
station-time by making it easier to understand, and the end-goal I have
is for this information to be limited to Admins & the AI (AI will get
the IC version with the accurate year), so until that happens I would
like to improve the use of station-time by making it consistent (for
example, you should only care for PT for IC, which is also what your PDA
displays), so that when it gets removed it won't leave players timeless.

If you haven't already, and is interested in helping remove the stat
panel, every entry that needs to be removed can be found here -
https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view

Closes https://github.com/tgstation/tgstation/issues/94988

## Changelog

🆑
del: Removed Station Time, now we use NST (Nanotrasen Standard Time),
which is IRL server time +540 years, and PT (Pay Time), the amount of
time since the round has started.
del: Station nightshift is now a Station event rather than being based
on Server time.
balance: Time circuit's Unit of Measure now tells the amount of time in
hour/minute/seconds rather than giving the whole time translated to
hours/minutes/seconds.
qol: Added a 12-hour clock pref for people who prefer it.
qol: Hovering over NST timestamps on official documents will now
translate how much it is in PT/Shift Time.
admin: Admins can now use style/class/background in their papercode.
/🆑

---------

Co-authored-by: Isratosh <Isratosh@hotmail.com>
2026-04-25 14:13:31 -06:00

852 lines
39 KiB
Plaintext

GLOBAL_DATUM(everyone_an_antag, /datum/everyone_is_an_antag_controller)
ADMIN_VERB(secrets, R_NONE, "Secrets", "Abuse harder than you ever have before with this handy dandy semi-misc stuff menu.", ADMIN_CATEGORY_GAME)
var/datum/secrets_menu/tgui = new(user)
tgui.ui_interact(user.mob)
BLACKBOX_LOG_ADMIN_VERB("Secrets Panel")
/datum/secrets_menu
var/client/holder //client of whoever is using this datum
var/is_debugger = FALSE
var/is_funmin = FALSE
/datum/secrets_menu/New(user)//user can either be a client or a mob due to byondcode(tm)
if (istype(user, /client))
var/client/user_client = user
holder = user_client //if its a client, assign it to holder
else
var/mob/user_mob = user
holder = user_mob.client //if its a mob, assign the mob's client to holder
is_debugger = check_rights(R_DEBUG)
is_funmin = check_rights(R_FUN)
/datum/secrets_menu/ui_state(mob/user)
return ADMIN_STATE(R_NONE)
/datum/secrets_menu/ui_close()
qdel(src)
/datum/secrets_menu/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Secrets")
ui.open()
/datum/secrets_menu/ui_data(mob/user)
var/list/data = list()
data["is_debugger"] = is_debugger
data["is_funmin"] = is_funmin
return data
#define THUNDERDOME_TEMPLATE_FILE "admin_thunderdome.dmm"
#define HIGHLANDER_DELAY_TEXT "40 seconds (crush the hope of a normal shift)"
/datum/secrets_menu/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
if((action != "admin_log" || action != "show_admins") && !check_rights(R_ADMIN))
return
switch(action)
//Generic Buttons anyone can use.
if("admin_log")
var/dat
for(var/l in GLOB.admin_activities)
dat += "<li>[l]</li>"
if(!GLOB.admin_activities.len)
dat += "No-one has done anything this round!"
var/datum/browser/browser = new(holder, "admin_log", "Admin Logs", 600, 500)
browser.set_content(dat)
browser.open()
if("show_admins")
var/dat
if(GLOB.admin_datums)
for(var/ckey in GLOB.admin_datums)
var/datum/admins/D = GLOB.admin_datums[ckey]
dat += "[ckey] - [D.rank_names()]<br>"
var/datum/browser/browser = new(holder, "showadmins", "Current admins", 600, 500)
browser.set_content(dat)
browser.open()
//Buttons for debug.
if("maint_access_engiebrig")
if(!is_debugger)
return
for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
doors.req_access = list()
doors.req_one_access = list(ACCESS_BRIG, ACCESS_ENGINEERING)
message_admins("[key_name_admin(holder)] made all maint doors engineering and brig access-only.")
if("maint_access_brig")
if(!is_debugger)
return
for(var/obj/machinery/door/airlock/maintenance/doors as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock/maintenance))
if ((ACCESS_MAINT_TUNNELS in doors.req_access) || (ACCESS_MAINT_TUNNELS in doors.req_one_access))
doors.req_access = list(ACCESS_BRIG)
doors.req_one_access = list()
message_admins("[key_name_admin(holder)] made all maint doors brig access-only.")
if("infinite_sec")
if(!is_debugger)
return
var/datum/job/sec_job = SSjob.get_job_type(/datum/job/security_officer)
sec_job.total_positions = -1
sec_job.spawn_positions = -1
message_admins("[key_name_admin(holder)] has removed the cap on security officers.")
//Buttons for helpful stuff. This is where people land in the tgui
if("clear_virus")
var/choice = tgui_alert(usr, "Are you sure you want to cure all disease? This will also grant immunity for that disease",, list("Yes", "Cancel"))
if(choice == "Yes")
message_admins("[key_name_admin(holder)] has cured all diseases.")
for(var/thing in SSdisease.active_diseases)
var/datum/disease/D = thing
D.cure()
if("list_bombers")
holder.holder.list_bombers()
if("list_signalers")
holder.holder.list_signalers()
if("list_lawchanges")
holder.holder.list_law_changes()
if("showailaws")
holder.holder.list_law_changes()
if("manifest")
holder.holder.show_manifest()
if("dna")
holder.holder.list_dna()
if("fingerprints")
holder.holder.list_fingerprints()
if("ctfbutton")
toggle_id_ctf(holder, CTF_GHOST_CTF_GAME_ID)
if("tdomereset")
var/delete_mobs = tgui_alert(usr, "Clear all mobs?", "Thunderdome Reset", list("Yes", "No", "Cancel"))
if(!delete_mobs || delete_mobs == "Cancel")
return
log_admin("[key_name(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs].")
message_admins(span_adminnotice("[key_name_admin(holder)] reset the thunderdome to default with delete_mobs marked as [delete_mobs]."))
var/area/thunderdome = GLOB.areas_by_type[/area/centcom/tdome/arena]
if(delete_mobs == "Yes")
for(var/mob/living/mob in thunderdome)
qdel(mob) //Clear mobs
for(var/obj/obj in thunderdome)
if(!istype(obj, /obj/machinery/camera))
qdel(obj) //Clear objects
var/datum/map_template/thunderdome_template = SSmapping.map_templates[THUNDERDOME_TEMPLATE_FILE]
thunderdome_template.should_place_on_top = FALSE
var/turf/thunderdome_corner = locate(thunderdome.x - 3, thunderdome.y - 1, 1) // have to do a little bit of coord manipulation to get it in the right spot
thunderdome_template.load(thunderdome_corner)
if("set_name")
var/new_name = input(holder, "Please input a new name for the station.", "What?", "") as text|null
if(!new_name)
return
set_station_name(new_name)
log_admin("[key_name(holder)] renamed the station to \"[new_name]\".")
message_admins(span_adminnotice("[key_name_admin(holder)] renamed the station to: [new_name]."))
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
if("reset_name")
var/confirmed = tgui_alert(usr,"Are you sure you want to reset the station name?", "Confirm", list("Yes", "No", "Cancel"))
if(confirmed != "Yes")
return
var/new_name = new_station_name()
set_station_name(new_name)
log_admin("[key_name(holder)] reset the station name.")
message_admins(span_adminnotice("[key_name_admin(holder)] reset the station name."))
priority_announce("[command_name()] has renamed the station to \"[new_name]\".")
if("moveferry")
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send CentCom Ferry"))
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
message_admins("[key_name_admin(holder)] moved the CentCom ferry")
log_admin("[key_name(holder)] moved the CentCom ferry")
if("togglearrivals")
var/obj/docking_port/mobile/arrivals/A = SSshuttle.arrivals
if(A)
var/new_perma = !A.perma_docked
A.perma_docked = new_perma
SSblackbox.record_feedback("nested tally", "admin_toggle", 1, list("Permadock Arrivals Shuttle", "[new_perma ? "Enabled" : "Disabled"]"))
message_admins("[key_name_admin(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
log_admin("[key_name(holder)] [new_perma ? "stopped" : "started"] the arrivals shuttle")
else
to_chat(holder, span_admin("There is no arrivals shuttle."), confidential = TRUE)
if("movelaborshuttle")
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Labor Shuttle"))
if(!SSshuttle.toggleShuttle("laborcamp","laborcamp_home","laborcamp_away"))
message_admins("[key_name_admin(holder)] moved labor shuttle")
log_admin("[key_name(holder)] moved the labor shuttle")
//!fun! buttons.
if("virus")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Virus Outbreak"))
var/datum/round_event_control/event
var/prompt = tgui_alert(usr, "What disease system do you want?", "Disease Setup", list("Advanced", "Simple", "Make Your Own"))
switch(prompt)
if("Make Your Own")
AdminCreateVirus(holder)
if("Advanced")
event = locate(/datum/round_event_control/disease_outbreak/advanced) in SSevents.control
if("Simple")
event = locate(/datum/round_event_control/disease_outbreak) in SSevents.control
if(isnull(event))
return
if(length(event.admin_setup))
for(var/datum/event_admin_setup/admin_setup_datum as anything in event.admin_setup)
if(admin_setup_datum.prompt_admins() == ADMIN_CANCEL_EVENT)
return
event.run_event(admin_forced = TRUE)
message_admins("[key_name_admin(usr)] has triggered an event. ([event.name])")
log_admin("[key_name(usr)] has triggered an event. ([event.name])")
if("allspecies")
if(!is_funmin)
return
var/result = input(holder, "Please choose a new species","Species") as null|anything in sortTim(GLOB.species_list, GLOBAL_PROC_REF(cmp_text_asc))
if(result)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Species Change", "[result]"))
log_admin("[key_name(holder)] turned all humans into [result]")
message_admins("\blue [key_name_admin(holder)] turned all humans into [result]")
var/newtype = GLOB.species_list[result]
for(var/mob/living/carbon/human/human_mob as anything in GLOB.human_list)
human_mob.set_species(newtype)
if("power")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All APCs"))
log_admin("[key_name(holder)] made all areas powered")
message_admins(span_adminnotice("[key_name_admin(holder)] made all areas powered"))
power_restore()
if("unpower")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Depower All APCs"))
log_admin("[key_name(holder)] made all areas unpowered")
message_admins(span_adminnotice("[key_name_admin(holder)] made all areas unpowered"))
power_failure()
if("quickpower")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Power All SMESs"))
log_admin("[key_name(holder)] made all SMESs powered")
message_admins(span_adminnotice("[key_name_admin(holder)] made all SMESs powered"))
power_restore_quick()
if("anon_name")
if(!is_funmin)
return
holder.anon_names()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Anonymous Names"))
if("tripleAI")
if(!is_funmin)
return
holder.triple_ai()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Triple AI"))
if("onlyone")
if(!is_funmin)
return
var/response = tgui_alert(usr,"Delay by 40 seconds?", "There can, in fact, only be one", list("Instant!", HIGHLANDER_DELAY_TEXT))
switch(response)
if("Instant!")
holder.only_one()
if(HIGHLANDER_DELAY_TEXT)
holder.only_one_delayed()
else
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("There Can Be Only One"))
if("guns")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Guns"))
var/survivor_probability = 0
switch(tgui_alert(usr,"Do you want this to create survivors antagonists?",,list("No Antags","Some Antags","All Antags!")))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
summon_guns(holder.mob, survivor_probability)
if("magic")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Magic"))
var/survivor_probability = 0
switch(tgui_alert(usr,"Do you want this to create magician antagonists?",,list("No Antags","Some Antags","All Antags!")))
if("Some Antags")
survivor_probability = 25
if("All Antags!")
survivor_probability = 100
summon_magic(holder.mob, survivor_probability)
if("towerOfBabel")
if(!is_funmin)
return
if(tgui_alert(usr,"Would you like to randomize language for everyone?",,list("Yes","No")) == "Yes")
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Tower of babel"))
holder.tower_of_babel()
if("cureTowerOfBabel")
if(!is_funmin)
return
holder.tower_of_babel_undo()
if("events")
if(!is_funmin)
return
if(SSevents.wizardmode)
switch(tgui_alert(usr,"What would you like to do?",,list("Intensify Summon Events","Turn Off Summon Events","Nothing")))
if("Intensify Summon Events")
summon_events(holder)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Intensify"))
if("Turn Off Summon Events")
SSevents.toggleWizardmode()
SSevents.resetFrequency()
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Disable"))
else
if(tgui_alert(usr,"Do you want to toggle summon events on?",,list("Yes","No")) == "Yes")
summon_events(holder)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Summon Events", "Activate"))
if("eagles")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Egalitarian Station"))
for(var/obj/machinery/door/airlock/airlock as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/door/airlock))
var/airlock_area = get_area(airlock)
if(
is_station_level(airlock.z) && \
!istype(airlock_area, /area/station/command) && \
!istype(airlock_area, /area/station/commons) && \
!istype(airlock_area, /area/station/service) && \
!istype(airlock_area, /area/station/command/heads_quarters) && \
!istype(airlock_area, /area/station/security/prison) \
)
airlock.req_access = list()
airlock.req_one_access = list()
message_admins("[key_name_admin(holder)] activated Egalitarian Station mode")
priority_announce("CentCom airlock control override activated. Please take this time to get acquainted with your coworkers.", null, SSstation.announcer.get_rand_report_sound())
if("send_shuttle_back")
if (!is_funmin)
return
if (SSshuttle.emergency.mode != SHUTTLE_ESCAPE)
to_chat(usr, span_warning("Emergency shuttle not currently in transit!"), confidential = TRUE)
return
var/make_announcement = tgui_alert(usr, "Make a CentCom announcement?", "Emergency shuttle return", list("Yes", "Custom Text", "No")) || "No"
var/announcement_text = "Emergency shuttle trajectory overriden, rerouting course back to [station_name()]."
if (make_announcement == "Custom Text")
announcement_text = tgui_input_text(usr, "Custom CentCom announcement", "Emergency shuttle return", multiline = TRUE) || announcement_text
var/new_timer = tgui_input_number(usr, "How long should the shuttle remain in transit?", "When are we droppin' boys?", 180, 600)
if (isnull(new_timer) || SSshuttle.emergency.mode != SHUTTLE_ESCAPE)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Send Shuttle Back"))
message_admins("[key_name_admin(holder)] sent the escape shuttle back to the station")
if (make_announcement != "No")
priority_announce(
text = announcement_text,
title = "Shuttle Trajectory Override",
sound = 'sound/announcer/announcement/announce_dig.ogg',
sender_override = "Emergency Shuttle Uplink Alert",
color_override = "grey",
)
SSshuttle.emergency.timer = INFINITY
if (new_timer > 0)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(return_escape_shuttle), make_announcement), new_timer SECONDS)
else
INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(return_escape_shuttle), make_announcement)
if("ore_vents")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Tap Ore Vents"))
var/vent_count = 0
for(var/obj/structure/ore_vent/vent as anything in SSore_generation.possible_vents)
if(vent.tapped || !COOLDOWN_FINISHED(vent, wave_cooldown) || vent.node) // skip if already tapped or currently being tapped
continue
vent.initiate_wave_win(forced = TRUE)
vent_count++
message_admins("[key_name_admin(holder)] tapped [vent_count] ore vents")
log_admin("[key_name_admin(holder)] tapped [vent_count] ore vents")
if("blackout")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Break All Lights"))
message_admins("[key_name_admin(holder)] broke all lights")
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
L.break_light_tube()
CHECK_TICK
if("whiteout")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Fix All Lights"))
message_admins("[key_name_admin(holder)] fixed all lights")
for(var/obj/machinery/light/L as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/light))
L.fix()
CHECK_TICK
if("customportal")
if(!is_funmin)
return
var/list/settings = list(
"mainsettings" = list(
"typepath" = list("desc" = "Path to spawn", "type" = "datum", "path" = "/mob/living", "subtypesonly" = TRUE, "value" = /mob/living/basic/bee),
"humanoutfit" = list("desc" = "Outfit if human", "type" = "datum", "path" = "/datum/outfit", "subtypesonly" = TRUE, "value" = /datum/outfit),
"amount" = list("desc" = "Number per portal", "type" = "number", "value" = 1),
"portalnum" = list("desc" = "Number of total portals", "type" = "number", "value" = 10),
"offerghosts" = list("desc" = "Get ghosts to play mobs", "type" = "boolean", "value" = "No"),
"minplayers" = list("desc" = "Minimum number of ghosts", "type" = "number", "value" = 1),
"playersonly" = list("desc" = "Only spawn ghost-controlled mobs", "type" = "boolean", "value" = "No"),
"ghostpoll" = list("desc" = "Ghost poll question", "type" = "string", "value" = "Do you want to play as %TYPE% portal invader?"),
"delay" = list("desc" = "Time between portals, in deciseconds", "type" = "number", "value" = 50),
"color" = list("desc" = "Portal color", "type" = "color", "value" = COLOR_VIBRANT_LIME),
"playlightning" = list("desc" = "Play lightning sounds on announcement", "type" = "boolean", "value" = "Yes"),
"announce_players" = list("desc" = "Make an announcement", "type" = "boolean", "value" = "Yes"),
"announcement" = list("desc" = "Announcement", "type" = "string", "value" = "Massive bluespace anomaly detected en route to %STATION%. Brace for impact."),
)
)
message_admins("[key_name(holder)] is creating a custom portal storm...")
var/list/pref_return = present_pref_like_picker(holder, "Customize Portal Storm", "Customize Portal Storm", width = 600, timeout = 0, settings = settings)
if (pref_return["button"] != 1)
return
var/list/prefs = settings["mainsettings"]
if (prefs["amount"]["value"] < 1 || prefs["portalnum"]["value"] < 1)
to_chat(holder, span_warning("Number of portals and mobs to spawn must be at least 1."), confidential = TRUE)
return
var/mob/path_to_spawn = prefs["typepath"]["value"]
if (!ispath(path_to_spawn))
path_to_spawn = text2path(path_to_spawn)
if (!ispath(path_to_spawn))
to_chat(holder, span_notice("Invalid path [path_to_spawn]."), confidential = TRUE)
return
var/list/candidates = list()
if (prefs["offerghosts"]["value"] == "Yes")
candidates = SSpolling.poll_ghost_candidates(replacetext(prefs["ghostpoll"]["value"], "%TYPE%", initial(path_to_spawn.name)), check_jobban = ROLE_TRAITOR, alert_pic = path_to_spawn, role_name_text = "portal storm")
if (length(candidates) < prefs["minplayers"]["value"])
message_admins("Not enough players signed up to create a portal storm, the minimum was [prefs["minplayers"]["value"]] and the number of signups [length(candidates)]")
return
if (prefs["announce_players"]["value"] == "Yes")
portal_announce(prefs["announcement"]["value"], (prefs["playlightning"]["value"] == "Yes" ? TRUE : FALSE))
var/list/storm_appearances = list()
for(var/offset in 0 to SSmapping.max_plane_offset)
var/mutable_appearance/storm = mutable_appearance('icons/obj/machines/engine/energy_ball.dmi', "energy_ball_fast", FLY_LAYER)
SET_PLANE_W_SCALAR(storm, ABOVE_GAME_PLANE, offset)
storm.color = prefs["color"]["value"]
storm_appearances += storm
message_admins("[key_name_admin(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [path_to_spawn]")
log_admin("[key_name(holder)] has created a customized portal storm that will spawn [prefs["portalnum"]["value"]] portals, each of them spawning [prefs["amount"]["value"]] of [path_to_spawn]")
var/outfit = prefs["humanoutfit"]["value"]
if (!ispath(outfit))
outfit = text2path(outfit)
for (var/i in 1 to prefs["portalnum"]["value"])
if (length(candidates)) // if we're spawning players, gotta be a little tricky and also not spawn players on top of NPCs
var/ghostcandidates = list()
for (var/j in 1 to min(prefs["amount"]["value"], length(candidates)))
ghostcandidates += pick_n_take(candidates)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(do_portal_spawn), get_random_station_turf(), path_to_spawn, length(ghostcandidates), storm_appearances, ghostcandidates, outfit), i * prefs["delay"]["value"])
else if (prefs["playersonly"]["value"] != "Yes")
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(do_portal_spawn), get_random_station_turf(), path_to_spawn, prefs["amount"]["value"], storm_appearances, null, outfit), i * prefs["delay"]["value"])
if("changebombcap")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Bomb Cap"))
var/newBombCap = input(holder,"What would you like the new bomb cap to be. (entered as the light damage range (the 3rd number in common (1,2,3) notation)) Must be above 4)", "New Bomb Cap", GLOB.MAX_EX_LIGHT_RANGE) as num|null
if (!CONFIG_SET(number/bombcap, newBombCap))
return
message_admins(span_boldannounce("[key_name_admin(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]"))
log_admin("[key_name(holder)] changed the bomb cap to [GLOB.MAX_EX_DEVESTATION_RANGE], [GLOB.MAX_EX_HEAVY_RANGE], [GLOB.MAX_EX_LIGHT_RANGE]")
if("department_cooldown_override") //Happens when the button is clicked, creates a value for GLOB.department_cd_override in dept_order.dm
if(!is_debugger)
return
if(isnull(GLOB.department_cd_override))
var/set_override = tgui_input_number(usr, "How long would you like the console order cooldown to be?","Cooldown Override", 5)
if(isnull(set_override))
return //user clicked cancel
GLOB.department_cd_override = set_override
else
var/choice = tgui_alert(usr, "Override is active. You can change the cooldown or end the override.", "You were trying to override...", list("Override", "End Override", "Cancel"))
if(choice == "Override")
var/set_override = tgui_input_number(usr, "How long would you like the console order cooldown to be?", "Title", 5)
GLOB.department_cd_override = set_override
return
if(choice == "End Override")
var/set_override = null
GLOB.department_cd_override = set_override
return
if(!choice || choice == "Cancel")
return
//buttons that are fun for exactly you and nobody else.
if("monkey")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Monkeyize All Humans"))
message_admins("[key_name_admin(holder)] made everyone into monkeys.")
log_admin("[key_name_admin(holder)] made everyone into monkeys.")
for(var/mob/living/carbon/human/human_mob as anything in GLOB.human_list)
INVOKE_ASYNC(human_mob, TYPE_PROC_REF(/mob/living/carbon, monkeyize))
if("antag_all")
if(!is_funmin)
return
if(!SSticker.HasRoundStarted())
tgui_alert(usr,"The game hasn't started yet!")
return
if(GLOB.everyone_an_antag)
var/are_we_antagstacking = tgui_alert(usr, "The everyone is antag secret has already been triggered. Do you want to stack antags?", "DANGER ZONE. Are you sure about this?", list("Confirm", "Abort"))
if(are_we_antagstacking != "Confirm")
return
var/chosen_antag = tgui_input_list(usr, "Choose antag", "Chose antag", list(ROLE_TRAITOR, ROLE_CHANGELING, ROLE_HERETIC, ROLE_CULTIST, ROLE_NINJA, ROLE_WIZARD, ROLE_NIGHTMARE))
if(!chosen_antag)
return
var/objective = tgui_input_text(usr, "Enter an objective", "Objective")
if(!objective)
return
var/confirmation = tgui_alert(usr, "Make everyone in to [chosen_antag] with objective: [objective]", "Are you sure about this?", list("Confirm", "Abort"))
if(confirmation != "Confirm")
return
var/keep_generic_objecives = tgui_alert(usr, "Generate normal objectives?", "Give default objectives?", list("Yes", "No"))
keep_generic_objecives = (keep_generic_objecives != "Yes") ? FALSE : TRUE
GLOB.everyone_an_antag = new /datum/everyone_is_an_antag_controller(chosen_antag, objective, keep_generic_objecives)
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("[chosen_antag] All", "[objective]"))
for(var/mob/living/player in GLOB.player_list)
GLOB.everyone_an_antag.make_antag(null, player)
message_admins(span_adminnotice("[key_name_admin(holder)] used everyone is antag secret. Antag is [chosen_antag]. Objective is [objective]. Generate default objectives: [keep_generic_objecives]"))
log_admin("[key_name(holder)] used everyone is antag secret: [chosen_antag] . Objective is [objective]. Generate default objectives: [keep_generic_objecives]. ")
if("massbraindamage")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Mass Braindamage"))
for(var/mob/living/carbon/human/human_mob in GLOB.player_list)
to_chat(human_mob, span_bolddanger("You suddenly feel stupid."), confidential = TRUE)
human_mob.adjust_organ_loss(ORGAN_SLOT_BRAIN, 60, 80)
message_admins("[key_name_admin(holder)] made everybody brain damaged")
if("floorlava")
SSweather.run_weather(/datum/weather/floor_is_lava)
if("anime")
if(!is_funmin)
return
var/animetype = tgui_alert(usr,"Would you like to have the clothes be changed?",,list("Yes","No","Cancel"))
var/droptype
if(animetype == "Yes")
droptype = tgui_alert(usr,"Make the uniforms Nodrop?",,list("Yes","No","Cancel"))
if(animetype == "Cancel" || droptype == "Cancel")
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("Chinese Cartoons"))
message_admins("[key_name_admin(holder)] made everything kawaii.")
for(var/mob/living/carbon/human/human_mob as anything in GLOB.human_list)
SEND_SOUND(human_mob, sound(SSstation.announcer.event_sounds[ANNOUNCER_ANIMES]))
if(human_mob.dna.species.id == SPECIES_HUMAN)
if(human_mob.dna.features[FEATURE_TAIL_CAT] == "None" || human_mob.dna.features[FEATURE_EARS] == "None")
var/obj/item/organ/ears/cat/ears = new
var/obj/item/organ/tail/cat/tail = new
ears.Insert(human_mob, movement_flags = DELETE_IF_REPLACED)
tail.Insert(human_mob, movement_flags = DELETE_IF_REPLACED)
var/list/honorifics = list("[MALE]" = list("kun"), "[FEMALE]" = list("chan","tan"), "[NEUTER]" = list("san"), "[PLURAL]" = list("san")) //John Robust -> Robust-kun
var/list/names = splittext(human_mob.real_name," ")
var/forename = names.len > 1 ? names[2] : names[1]
var/newname = "[forename]-[pick(honorifics["[human_mob.gender]"])]"
human_mob.fully_replace_character_name(human_mob.real_name,newname)
human_mob.update_body_parts()
if(animetype == "Yes")
var/seifuku = pick(typesof(/obj/item/clothing/under/costume/seifuku))
var/obj/item/clothing/under/costume/seifuku/anime_uniform = new seifuku
var/olduniform = human_mob.w_uniform
human_mob.temporarilyRemoveItemFromInventory(human_mob.w_uniform, TRUE, FALSE)
human_mob.equip_to_slot_or_del(anime_uniform, ITEM_SLOT_ICLOTHING)
qdel(olduniform)
if(droptype == "Yes")
ADD_TRAIT(anime_uniform, TRAIT_NODROP, ADMIN_TRAIT)
else
to_chat(human_mob, span_warning("You're not kawaii enough for this!"), confidential = TRUE)
if("masspurrbation")
if(!is_funmin)
return
mass_purrbation()
message_admins("[key_name_admin(holder)] has put everyone on \
purrbation!")
log_admin("[key_name(holder)] has put everyone on purrbation.")
if("massremovepurrbation")
if(!is_funmin)
return
mass_remove_purrbation()
message_admins("[key_name_admin(holder)] has removed everyone from \
purrbation.")
log_admin("[key_name(holder)] has removed everyone from purrbation.")
if("massimmerse")
if(!is_funmin)
return
mass_immerse()
message_admins("[key_name_admin(holder)] has Fully Immersed \
everyone!")
log_admin("[key_name(holder)] has Fully Immersed everyone.")
if("unmassimmerse")
if(!is_funmin)
return
mass_immerse(remove=TRUE)
message_admins("[key_name_admin(holder)] has Un-Fully Immersed \
everyone!")
log_admin("[key_name(holder)] has Un-Fully Immersed everyone.")
if("makeNerd")
var/spawnpoint = pick(GLOB.blobstart)
var/list/mob/dead/observer/candidates
var/mob/dead/observer/chosen_candidate
var/mob/living/basic/drone/nerd
var/teamsize
teamsize = input(usr, "How many drones?", "N.E.R.D. team size", 2) as num|null
if(teamsize <= 0)
return FALSE
candidates = SSpolling.poll_ghost_candidates("Do you wish to be considered for a [span_notice("Nanotrasen emergency response drone")]?", check_jobban = ROLE_DRONE, alert_pic = /mob/living/basic/drone/classic, role_name_text = "Nanotrasen emergency response drone")
if(length(candidates) == 0)
return FALSE
while(length(candidates) && teamsize)
chosen_candidate = pick(candidates)
candidates -= chosen_candidate
nerd = new /mob/living/basic/drone/classic(spawnpoint)
nerd.PossessByPlayer(chosen_candidate.key)
nerd.log_message("has been selected as a Nanotrasen emergency response drone.", LOG_GAME)
teamsize--
return TRUE
if("ctf_instagib")
if(!is_funmin)
return
if(GLOB.ctf_games.len <= 0)
tgui_alert(usr, "No CTF games are set up.")
return
var/selected_game = tgui_input_list(usr, "Select a CTF game to ruin.", "Instagib Mode", GLOB.ctf_games)
if(isnull(selected_game))
return
var/datum/ctf_controller/ctf_controller = GLOB.ctf_games[selected_game]
var/choice = tgui_alert(usr, "[ctf_controller.instagib_mode ? "Return to standard" : "Enable instagib"] mode?", "Instagib Mode", list("Yes", "No"))
if(choice != "Yes")
return
ctf_controller.toggle_instagib_mode()
message_admins("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
log_admin("[key_name_admin(holder)] [ctf_controller.instagib_mode ? "enabled" : "disabled"] instagib mode in CTF game: [selected_game]")
if("mass_heal")
if(!is_funmin)
return
var/heal_mobs = tgui_alert(usr, "Heal all mobs and return ghosts to their bodies?", "Mass Healing", list("Yes", "No"))
if(!heal_mobs || heal_mobs != "Yes")
return
for(var/mob/dead/observer/ghost in GLOB.player_list) //Return all ghosts if possible
if(!ghost.mind || !ghost.mind.current) //won't do anything if there is no body
continue
ghost.reenter_corpse()
for(var/mob/living/player in GLOB.player_list)
player.revive(ADMIN_HEAL_ALL, force_grab_ghost = TRUE)
sound_to_playing_players('sound/effects/pray_chaplain.ogg')
message_admins("[key_name_admin(holder)] healed everyone.")
log_admin("[key_name(holder)] healed everyone.")
if("cascade")
if(!is_funmin)
return
message_admins("[key_name_admin(holder)] started a resonance cascade! You're supposed to be a scientist! Use your common sense!")
for(var/obj/machinery/power/supermatter_crystal/S in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/power/supermatter_crystal))
if(!S.is_main_engine)
continue
S.explosion_point = 0
S.set_delam(SM_DELAM_PRIO_IN_GAME, /datum/sm_delam/cascade)
S.external_damage_immediate += 200
S.count_down()
return
return
if("meteormode")
if(!is_funmin)
return
if(GLOB.meteor_mode)
QDEL_NULL(GLOB.meteor_mode)
message_admins("[key_name_admin(holder)] disabled meteor mode.")
return TRUE
GLOB.meteor_mode = new()
var/start_when = tgui_input_number(usr, "Meteors will start in (this many seconds):", "Meteor Mode: Start", (5 MINUTES) / 10, (24 HOURS) / 10, 0)
var/ramp_speed = tgui_input_number(usr, "Meteors will worsen every (this many seconds):", "Meteor Mode: Intensity", (5 MINUTES) / 10, (24 HOURS) / 10, (30 SECONDS) / 10)
if(!is_funmin) // deadminnied?
QDEL_NULL(GLOB.meteor_mode)
return TRUE
GLOB.meteor_mode.meteordelay = world.time + (start_when * 10)
GLOB.meteor_mode.rampupdelta = ramp_speed / 60
GLOB.meteor_mode.start_meteor()
message_admins("[key_name_admin(holder)] enabled meteor mode. \
Meteors will start [start_when ? "in [DisplayTimeText(start_when * 10)]" : "immediately"], and will worsen every [DisplayTimeText(ramp_speed * 10)].")
return TRUE
if("fix_gravity")
if(!is_funmin)
return
SSblackbox.record_feedback("nested tally", "admin_secrets_fun_used", 1, list("fix_gravity"))
message_admins("[key_name_admin(holder)] fixed the gravity generator.")
for(var/obj/machinery/gravity_generator/main/the_generator as anything in SSmachines.get_machines_by_type_and_subtypes(/obj/machinery/gravity_generator/main))
if(!is_station_level(the_generator.z))
continue
the_generator.kickstart()
CHECK_TICK
if(holder)
log_admin("[key_name(holder)] used secret: [action].")
#undef THUNDERDOME_TEMPLATE_FILE
#undef HIGHLANDER_DELAY_TEXT
/proc/portal_announce(announcement, playlightning)
set waitfor = FALSE
if (playlightning)
sound_to_playing_players('sound/effects/magic/lightning_chargeup.ogg')
sleep(8 SECONDS)
priority_announce(replacetext(announcement, "%STATION%", station_name()))
if (playlightning)
sleep(2 SECONDS)
sound_to_playing_players('sound/effects/magic/lightningbolt.ogg')
/// Spawns a portal storm that spawns in sentient/non sentient mobs
/// portal_appearance is a list in the form (turf's plane offset + 1) -> appearance to use
/proc/do_portal_spawn(turf/loc, mobtype, numtospawn, list/portal_appearance, players, humanoutfit)
for (var/i in 1 to numtospawn)
var/mob/spawned_mob = new mobtype(loc)
if (length(players))
var/mob/chosen = players[1]
if (chosen.client)
chosen.client.prefs.safe_transfer_prefs_to(spawned_mob, is_antag = TRUE)
spawned_mob.PossessByPlayer(chosen.key)
players -= chosen
if (ishuman(spawned_mob) && ispath(humanoutfit, /datum/outfit))
var/mob/living/carbon/human/human_mob = spawned_mob
human_mob.equipOutfit(humanoutfit)
var/turf/T = get_step(loc, SOUTHWEST)
T.flick_overlay_static(portal_appearance[GET_TURF_PLANE_OFFSET(T) + 1], 15)
playsound(T, 'sound/effects/magic/lightningbolt.ogg', rand(80, 100), TRUE)
/// Docks the emergency shuttle back to the station and resets its state
/proc/return_escape_shuttle(make_announcement)
if (SSshuttle.emergency.initiate_docking(SSshuttle.getDock("emergency_home"), force = TRUE) != DOCKING_SUCCESS)
message_admins("Emergency shuttle was unable to dock back to the station!")
SSshuttle.emergency.timer = 1 // Prevents softlocks
return
if (make_announcement != "No")
priority_announce(
text = "[SSshuttle.emergency] has returned to the station.",
title = "Emergency Shuttle Override",
sound = ANNOUNCER_SHUTTLEDOCK,
sender_override = "Emergency Shuttle Uplink Alert",
color_override = "grey",
)
SSshuttle.emergency.mode = SHUTTLE_IDLE
SSshuttle.emergency.timer = 0
// Docks the pods back (don't ask about physics)
for (var/obj/docking_port/mobile/pod/pod in SSshuttle.mobile_docking_ports)
if (pod.previous)
pod.initiate_docking(pod.previous, force = TRUE)
/datum/everyone_is_an_antag_controller
var/chosen_antag = ""
var/objective = ""
var/keep_generic_objecives
/datum/everyone_is_an_antag_controller/New(chosen_antag, objective, keep_generic_objecives)
. = ..()
src.chosen_antag = chosen_antag
src.objective = objective
src.keep_generic_objecives = keep_generic_objecives
RegisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED, PROC_REF(make_antag_delay))
/datum/everyone_is_an_antag_controller/Destroy()
UnregisterSignal(SSdcs, COMSIG_GLOB_CREWMEMBER_JOINED)
return ..()
/datum/everyone_is_an_antag_controller/proc/assign_admin_objective_and_antag(mob/living/player, datum/antagonist/antag_datum)
var/datum/objective/new_objective = new(objective)
new_objective.team = player
new_objective.team_explanation_text = objective
antag_datum.objectives += new_objective
player.mind.add_antag_datum(antag_datum)
/datum/everyone_is_an_antag_controller/proc/make_antag_delay(datum/source, mob/living/player)
SIGNAL_HANDLER
INVOKE_ASYNC(src, PROC_REF(make_antag), source, player)
/datum/everyone_is_an_antag_controller/proc/make_antag(datum/source, mob/living/player)
if(player.stat == DEAD || !player.mind)
return
sleep(1)
if(ishuman(player))
switch(chosen_antag)
if(ROLE_TRAITOR)
var/datum/antagonist/traitor/antag_datum = new(give_objectives = keep_generic_objecives)
assign_admin_objective_and_antag(player, antag_datum)
var/datum/uplink_handler/uplink = antag_datum.uplink_handler
uplink.has_progression = FALSE
if(ROLE_CHANGELING)
var/datum/antagonist/changeling/antag_datum = new
antag_datum.give_objectives = keep_generic_objecives
assign_admin_objective_and_antag(player, antag_datum)
if(ROLE_HERETIC)
var/datum/antagonist/heretic/antag_datum = new
antag_datum.give_objectives = keep_generic_objecives
assign_admin_objective_and_antag(player, antag_datum)
if(ROLE_CULTIST)
var/datum/antagonist/cult/antag_datum = new
assign_admin_objective_and_antag(player, antag_datum)
if(ROLE_NINJA)
var/datum/antagonist/ninja/antag_datum = new
antag_datum.give_objectives = keep_generic_objecives
for(var/obj/item/item_to_drop in player)
if(!istype(item_to_drop, /obj/item/implant)) //avoid removing implanted uplinks
player.dropItemToGround(item_to_drop, FALSE)
assign_admin_objective_and_antag(player, antag_datum)
if(ROLE_WIZARD)
var/datum/antagonist/wizard/antag_datum = new
antag_datum.give_objectives = keep_generic_objecives
antag_datum.move_to_lair = FALSE
for(var/obj/item/item_to_drop in player) //avoid deleting player's items
if(!istype(item_to_drop, /obj/item/implant))
player.dropItemToGround(item_to_drop, FALSE)
assign_admin_objective_and_antag(player, antag_datum)
if(ROLE_NIGHTMARE)
var/datum/antagonist/nightmare/antag_datum = new
assign_admin_objective_and_antag(player, antag_datum)
player.set_species(/datum/species/shadow/nightmare)
else if(isAI(player))
var/datum/antagonist/malf_ai/antag_datum = new
antag_datum.give_objectives = keep_generic_objecives
assign_admin_objective_and_antag(player, antag_datum)