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## About The Pull Request Very minor PR for a very minor feature, the health assembly lets you see your current HP % with the stat panel. This replaces that with maptext. https://github.com/user-attachments/assets/5a86af2f-a885-461b-87ea-992f1a7ff005 ## Why It's Good For The Game More player-visible taken out of the panel, and compliments https://github.com/tgstation/tgstation/pull/95383 well if the stat panel is to become an optional thing. ## Changelog 🆑 qol: Health assemblies now show their health in maptext rather than a stat panel entry. /🆑
118 lines
3.1 KiB
Plaintext
118 lines
3.1 KiB
Plaintext
/obj/item/assembly/health
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name = "health sensor"
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desc = "Used for scanning and monitoring health."
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icon_state = "health"
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*8, /datum/material/glass=SMALL_MATERIAL_AMOUNT * 2)
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assembly_behavior = ASSEMBLY_TOGGLEABLE_INPUT
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maptext_width = 64
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maptext_y = 24
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var/scanning = FALSE
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var/health_scan
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var/health_target = HEALTH_THRESHOLD_CRIT
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/obj/item/assembly/health/examine(mob/user)
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. = ..()
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. += "[src.scanning ? "The sensor is on and you can see [health_scan] displayed on the screen" : "The sensor is off"]."
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/obj/item/assembly/health/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
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. = ..()
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if(isliving(old_loc))
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UnregisterSignal(old_loc, COMSIG_LIVING_HEALTH_UPDATE)
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maptext = null
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if(isliving(loc))
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RegisterSignal(loc, COMSIG_LIVING_HEALTH_UPDATE, PROC_REF(on_health_changed))
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on_health_changed(loc)
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/obj/item/assembly/health/activate()
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if(!..())
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return FALSE//Cooldown check
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toggle_scan()
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return TRUE
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/obj/item/assembly/health/toggle_secure()
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secured = !secured
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if(secured && scanning)
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START_PROCESSING(SSobj, src)
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else
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scanning = FALSE
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STOP_PROCESSING(SSobj, src)
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update_appearance()
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return secured
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/obj/item/assembly/health/process()
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//not ready yet
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if(!scanning || !secured)
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return
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//look for a mob in either our location or in the connected holder
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var/atom/object = src
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if(connected?.holder)
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object = connected.holder
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while(!ismob(object))
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object = object.loc
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if(isnull(object)) //we went too far
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return
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//only do the pulse if we are within alarm thresholds
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var/mob/living/target_mob = object
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health_scan = target_mob.health
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if(health_scan > health_target)
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return
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//do the pulse & the scan
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pulse()
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audible_message(span_infoplain("[icon2html(src, hearers(src))] *beep* *beep* *beep*"))
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playsound(src, 'sound/machines/beep/triple_beep.ogg', ASSEMBLY_BEEP_VOLUME, TRUE)
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toggle_scan()
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/obj/item/assembly/health/proc/toggle_scan()
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if(!secured)
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return 0
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scanning = !scanning
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if(scanning)
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START_PROCESSING(SSobj, src)
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else
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STOP_PROCESSING(SSobj, src)
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return
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/obj/item/assembly/health/proc/toggle_target()
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if(health_target == HEALTH_THRESHOLD_CRIT)
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health_target = HEALTH_THRESHOLD_DEAD
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else
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health_target = HEALTH_THRESHOLD_CRIT
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return
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/obj/item/assembly/health/proc/on_health_changed(mob/living/source)
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SIGNAL_HANDLER
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maptext = MAPTEXT("HP: [round((source.health / source.maxHealth) * 100)]%")
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/obj/item/assembly/health/ui_status(mob/user, datum/ui_state/state)
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return is_secured(user) ? ..() : UI_CLOSE
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/obj/item/assembly/health/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "HealthSensor", name)
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ui.open()
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/obj/item/assembly/health/ui_data(mob/user)
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var/list/data = list()
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data["health"] = health_scan
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data["scanning"] = scanning
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data["target"] = health_target
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return data
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/obj/item/assembly/health/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return .
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switch(action)
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if("scanning")
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toggle_scan()
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return TRUE
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if("target")
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toggle_target()
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return TRUE
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