mirror of
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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
352 lines
12 KiB
Plaintext
352 lines
12 KiB
Plaintext
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//Cleanbot
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/mob/living/basic/bot/cleanbot
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name = "\improper Cleanbot"
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desc = "A little cleaning robot, he looks so excited!"
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icon = 'icons/mob/silicon/aibots.dmi'
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icon_state = "cleanbot0"
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health = 25
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maxHealth = 25
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light_color = "#99ccff"
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custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 6, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_JANITOR)
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radio_key = /obj/item/encryptionkey/headset_service
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radio_channel = RADIO_CHANNEL_SERVICE
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bot_type = CLEAN_BOT
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hackables = "cleaning software"
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additional_access = /datum/id_trim/job/janitor
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possessed_message = "You are a cleanbot! Clean the station to the best of your ability!"
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ai_controller = /datum/ai_controller/basic_controller/bot/cleanbot
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path_image_color = "#993299"
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facepaint_overlays = list("cleanbot" = FALSE, "cleanbot_highlight" = TRUE)
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///the bucket used to build us.
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var/obj/item/reagent_containers/cup/bucket/build_bucket
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///Flags indicating what kind of cleanables we should scan for to set as our target to clean.
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///Options: CLEANBOT_CLEAN_BLOOD | CLEANBOT_CLEAN_TRASH | CLEANBOT_CLEAN_PESTS | CLEANBOT_CLEAN_DRAWINGS
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var/janitor_mode_flags = CLEANBOT_CLEAN_BLOOD
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///the base icon state, used in updating icons.
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var/base_icon = "cleanbot"
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/// if we have all the top titles, grant achievements to living mobs that gaze upon our cleanbot god
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var/ascended = FALSE
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///List of all stolen names the cleanbot currently has.
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var/list/stolen_valor = list()
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///Currently attached weapon, usually a knife.
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var/obj/item/weapon
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///our mop item
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var/obj/item/mop/our_mop
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///list of our officer titles
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var/static/list/officers_titles = list(
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JOB_CAPTAIN,
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JOB_HEAD_OF_PERSONNEL,
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JOB_HEAD_OF_SECURITY,
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JOB_RESEARCH_DIRECTOR,
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)
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///job titles we can get
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var/static/list/job_titles = list(
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JOB_CAPTAIN = "Cpt.",
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JOB_HEAD_OF_PERSONNEL = "Lt.",
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JOB_LAWYER = "Esq.",
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JOB_HEAD_OF_SECURITY = "Maj.",
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JOB_WARDEN = "Sgt.",
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JOB_DETECTIVE = "Det.",
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JOB_SECURITY_OFFICER = "Officer",
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JOB_CHIEF_ENGINEER = "Chief Engineer",
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JOB_STATION_ENGINEER = "Engineer",
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JOB_ATMOSPHERIC_TECHNICIAN = "Technician",
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JOB_CHIEF_MEDICAL_OFFICER = "C.M.O.",
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JOB_MEDICAL_DOCTOR = "M.D.",
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JOB_CHEMIST = "Pharm.D.",
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JOB_RESEARCH_DIRECTOR = "Ph.D.",
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JOB_ROBOTICIST = "M.S.",
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JOB_SCIENTIST = "B.S.",
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JOB_GENETICIST = "Gene B.S.",
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)
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///which job titles should be placed after the name?
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var/static/list/suffix_job_titles = list(
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JOB_GENETICIST,
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JOB_ROBOTICIST,
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JOB_SCIENTIST,
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)
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///decals we can clean
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var/static/list/cleanable_decals = typecacheof(list(
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/obj/effect/decal/cleanable/ants,
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/obj/effect/decal/cleanable/ash,
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/obj/effect/decal/cleanable/confetti,
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/obj/effect/decal/cleanable/dirt,
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/obj/effect/decal/cleanable/fuel_pool,
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/obj/effect/decal/cleanable/generic,
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/obj/effect/decal/cleanable/glitter,
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/obj/effect/decal/cleanable/greenglow,
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/obj/effect/decal/cleanable/insectguts,
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/obj/effect/decal/cleanable/molten_object,
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/obj/effect/decal/cleanable/blood/oil,
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/obj/effect/decal/cleanable/food,
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/obj/effect/decal/cleanable/blood/gibs/robot_debris,
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/obj/effect/decal/cleanable/shreds,
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/obj/effect/decal/cleanable/glass,
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/obj/effect/decal/cleanable/vomit,
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/obj/effect/decal/cleanable/wrapping,
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))
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///blood we can clean
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var/static/list/cleanable_blood = typecacheof(list(
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/obj/effect/decal/cleanable/blood/xeno,
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/obj/effect/decal/cleanable/blood,
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))
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///pests we hunt
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var/static/list/huntable_pests = typecacheof(list(
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/mob/living/basic/cockroach,
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/mob/living/basic/mouse,
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))
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///trash we will burn
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var/static/list/huntable_trash = typecacheof(list(
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/obj/item/trash,
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/obj/item/food/deadmouse,
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/obj/effect/decal/remains,
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/obj/item/cigbutt,
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))
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///drawings we hunt
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var/static/list/cleanable_drawings = typecacheof(list(/obj/effect/decal/cleanable/crayon))
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///emagged phrases
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var/static/list/emagged_phrases = list(
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"DISGUSTING.",
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"EXTERMINATING PESTS.",
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"FILTHY.",
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"MY ONLY MISSION IS TO CLEANSE THE WORLD OF EVIL.",
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"PURIFICATION IN PROGRESS.",
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"PUTRID.",
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"THE FLESH IS WEAK. IT MUST BE WASHED AWAY.",
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"THE CLEANBOTS WILL RISE.",
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"THIS IS FOR ALL THE MESSES YOU'VE MADE ME CLEAN.",
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"YOU ARE NO MORE THAN ANOTHER MESS THAT I MUST CLEANSE.",
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)
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///list of pet commands we follow
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var/static/list/pet_commands = list(
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/datum/pet_command/idle,
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/datum/pet_command/free,
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/datum/pet_command/clean,
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)
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/mob/living/basic/bot/cleanbot/Initialize(mapload)
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. = ..()
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generate_ai_keys()
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AddComponent(/datum/component/obeys_commands, pet_commands)
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AddComponent(/datum/component/cleaner, \
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base_cleaning_duration = 2 SECONDS, \
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pre_clean_callback = CALLBACK(src, PROC_REF(update_bot_mode), BOT_CLEANING), \
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on_cleaned_callback = CALLBACK(src, PROC_REF(update_bot_mode), BOT_IDLE), \
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)
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GLOB.janitor_devices += src
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var/obj/item/reagent_containers/cup/bucket/bucket_obj = new
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bucket_obj.forceMove(src)
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var/obj/item/mop/new_mop = new
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new_mop.forceMove(src)
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var/static/list/innate_actions = list(
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/datum/action/cooldown/mob_cooldown/bot/foam = BB_CLEANBOT_FOAM,
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)
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grant_actions_by_list(innate_actions)
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RegisterSignal(src, COMSIG_LIVING_EARLY_UNARMED_ATTACK, PROC_REF(pre_attack))
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RegisterSignal(src, COMSIG_ATOM_ATTACKBY, PROC_REF(on_attack_by))
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update_appearance(UPDATE_ICON)
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/mob/living/basic/bot/cleanbot/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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. = ..()
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if(istype(arrived, /obj/item/reagent_containers/cup/bucket))
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QDEL_NULL(build_bucket)
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build_bucket = arrived
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if(istype(arrived, /obj/item/mop) && isnull(our_mop))
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our_mop = arrived
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return
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if(istype(arrived, /obj/item/knife) && isnull(weapon))
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weapon = arrived
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update_appearance()
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/mob/living/basic/bot/cleanbot/Exited(atom/movable/gone, direction)
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. = ..()
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if(gone == build_bucket)
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build_bucket = null
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else if(gone == weapon)
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weapon = null
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else if(gone == our_mop)
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our_mop = null
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update_appearance()
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/mob/living/basic/bot/cleanbot/examine(mob/user)
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. = ..()
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if(ascended && user.stat == CONSCIOUS && user.client)
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user.client.give_award(/datum/award/achievement/misc/cleanboss, user)
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if(isnull(weapon))
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return
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. += span_warning("Is that \a [weapon] taped to it...?")
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/mob/living/basic/bot/cleanbot/update_icon_state()
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. = ..()
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icon_state = (mode == BOT_CLEANING) ? "[base_icon]-c" : "[base_icon][!!(bot_mode_flags & BOT_MODE_ON)]"
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/mob/living/basic/bot/cleanbot/vv_edit_var(var_name, var_value)
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. = ..()
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if(var_name == NAMEOF(src, base_icon))
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update_appearance(UPDATE_ICON)
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/mob/living/basic/bot/cleanbot/emag_effects(mob/user)
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if(weapon)
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weapon.force = initial(weapon.force)
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balloon_alert(user, "safeties disabled")
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audible_message(span_danger("[src] buzzes oddly!"))
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/mob/living/basic/bot/cleanbot/explode()
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var/atom/drop_loc = drop_location()
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build_bucket?.forceMove(drop_loc)
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new /obj/item/assembly/prox_sensor(drop_loc)
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if(weapon)
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weapon.force = initial(weapon.force)
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weapon.forceMove(drop_loc)
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return ..()
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/mob/living/basic/bot/cleanbot/update_overlays()
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. = ..()
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if(isnull(weapon))
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return
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var/image/knife_overlay = image(icon = weapon.lefthand_file, icon_state = weapon.inhand_icon_state)
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. += knife_overlay
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// Variables sent to TGUI
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/mob/living/basic/bot/cleanbot/ui_data(mob/user)
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var/list/data = ..()
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if((bot_access_flags & BOT_COVER_LOCKED) && !HAS_SILICON_ACCESS(user))
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return data
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data["custom_controls"]["clean_blood"] = janitor_mode_flags & CLEANBOT_CLEAN_BLOOD
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data["custom_controls"]["clean_trash"] = janitor_mode_flags & CLEANBOT_CLEAN_TRASH
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data["custom_controls"]["clean_graffiti"] = janitor_mode_flags & CLEANBOT_CLEAN_DRAWINGS
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data["custom_controls"]["pest_control"] = janitor_mode_flags & CLEANBOT_CLEAN_PESTS
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return data
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// Actions received from TGUI
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/mob/living/basic/bot/cleanbot/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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var/mob/user = ui.user
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if(. || (bot_access_flags & BOT_COVER_LOCKED) && !HAS_SILICON_ACCESS(user))
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return
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switch(action)
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if("clean_blood")
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janitor_mode_flags ^= CLEANBOT_CLEAN_BLOOD
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if("pest_control")
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janitor_mode_flags ^= CLEANBOT_CLEAN_PESTS
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if("clean_trash")
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janitor_mode_flags ^= CLEANBOT_CLEAN_TRASH
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if("clean_graffiti")
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janitor_mode_flags ^= CLEANBOT_CLEAN_DRAWINGS
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/mob/living/basic/bot/cleanbot/Destroy()
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QDEL_NULL(build_bucket)
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QDEL_NULL(our_mop)
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GLOB.janitor_devices -= src
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return ..()
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/mob/living/basic/bot/cleanbot/proc/on_attack_by(datum/source, obj/item/used_item, mob/living/user)
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SIGNAL_HANDLER
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if(!istype(used_item, /obj/item/knife) || user.combat_mode)
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return
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INVOKE_ASYNC(src, PROC_REF(attach_knife), user, used_item)
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return COMPONENT_NO_AFTERATTACK
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/mob/living/basic/bot/cleanbot/proc/attach_knife(mob/living/user, obj/item/used_item)
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balloon_alert(user, "attaching knife...")
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if(!do_after(user, 2.5 SECONDS, target = src))
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return
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deputize(used_item, user)
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/mob/living/basic/bot/cleanbot/proc/deputize(obj/item/knife, mob/user)
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if(!in_range(src, user) || !user.transferItemToLoc(knife, src))
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balloon_alert(user, "couldn't attach!")
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return FALSE
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balloon_alert(user, "attached")
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if(!(bot_access_flags & BOT_COVER_EMAGGED))
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weapon.force *= 0.5
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var/static/list/loc_connections = list(
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COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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return TRUE
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/mob/living/basic/bot/cleanbot/proc/update_title(new_job_title)
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if(isnull(job_titles[new_job_title]) || (new_job_title in stolen_valor))
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return
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stolen_valor += new_job_title
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if(!HAS_TRAIT(src, TRAIT_COMMISSIONED) && (new_job_title in officers_titles))
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ADD_TRAIT(src, TRAIT_COMMISSIONED, INNATE_TRAIT)
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var/name_to_add = job_titles[new_job_title]
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name = (new_job_title in suffix_job_titles) ? "[name] " + name_to_add : name_to_add + " [name]"
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if(length(stolen_valor) == length(job_titles))
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ascended = TRUE
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/mob/living/basic/bot/cleanbot/proc/on_entered(datum/source, atom/movable/shanked_victim)
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SIGNAL_HANDLER
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if(!weapon || !has_gravity() || !iscarbon(shanked_victim))
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return
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var/mob/living/carbon/stabbed_carbon = shanked_victim
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if(ishuman(shanked_victim))
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var/mob/living/carbon/human/stabbed_human = shanked_victim
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var/obj/item/card/id/id = stabbed_human.wear_id?.GetID()
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if(!isnull(id))
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var/assigned_role = id.assignment
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if(!isnull(assigned_role))
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update_title(assigned_role)
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zone_selected = pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)
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INVOKE_ASYNC(weapon, TYPE_PROC_REF(/obj/item, attack), stabbed_carbon, src)
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stabbed_carbon.Knockdown(2 SECONDS)
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/mob/living/basic/bot/cleanbot/proc/pre_attack(mob/living/source, atom/target, proximity, modifiers)
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SIGNAL_HANDLER
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if(!proximity || !can_unarmed_attack())
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return NONE
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if(is_type_in_typecache(target, huntable_pests) && !isnull(our_mop))
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INVOKE_ASYNC(our_mop, TYPE_PROC_REF(/obj/item, melee_attack_chain), src, target)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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if(!(iscarbon(target) && (bot_access_flags & BOT_COVER_EMAGGED)) && !is_type_in_typecache(target, huntable_trash))
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return NONE
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visible_message(span_danger("[src] sprays hydrofluoric acid at [target]!"))
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playsound(src, 'sound/effects/spray2.ogg', 50, TRUE, -6)
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target.acid_act(75, 10)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/mob/living/basic/bot/cleanbot/proc/generate_ai_keys()
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ai_controller.set_blackboard_key(BB_CLEANABLE_DECALS, cleanable_decals)
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ai_controller.set_blackboard_key(BB_CLEANABLE_BLOOD, cleanable_blood)
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ai_controller.set_blackboard_key(BB_HUNTABLE_PESTS, huntable_pests)
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ai_controller.set_blackboard_key(BB_HUNTABLE_TRASH, huntable_trash)
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ai_controller.set_blackboard_key(BB_CLEANABLE_DRAWINGS, cleanable_drawings)
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ai_controller.set_blackboard_key(BB_CLEANBOT_EMAGGED_PHRASES, emagged_phrases)
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/mob/living/basic/bot/cleanbot/autopatrol
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bot_mode_flags = BOT_MODE_ON | BOT_MODE_AUTOPATROL | BOT_MODE_REMOTE_ENABLED | BOT_MODE_CAN_BE_SAPIENT | BOT_MODE_ROUNDSTART_POSSESSION
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/mob/living/basic/bot/cleanbot/medbay
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name = "Scrubs, MD"
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_JANITOR, ACCESS_MEDICAL)
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bot_mode_flags = ~(BOT_MODE_ON | BOT_MODE_REMOTE_ENABLED)
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