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GhomandGitHub 6eb2d1674a Implementing materials checks for techweb designs. (#96257)
## About The Pull Request
In similar fashion to what was done with crafting recipes last year,
this year it's time for techweb designs and printed items to be audited.
This is mostly just about consistency, we've a lot of items that can be
printed by protolathes, autolathes, circuit printers and techfab etc.
However they almost all (except most stacks, mainly) have custom
materials that do not match in one way or another with the materials
used by the design, which is what this PR is for.

"But items printed from lathes etc. already get the mats used to make
them." Yes, they do, however that isn't the case for items of the same
type that were spawned in some other way (cargo shuttle, space/maints
loot, mapped, admins), this create a subtle discrepancy. It isn't a huge
deal (in spite of the size of this PR, ton of designs), but given that I
have done something similar with crafting recipes before, I may as well
give it a second arc of some sort and bring things to completion. And
fix a few possible oversights.

TL;DR consistency and stuff

## Why It's Good For The Game
Consistency, unit test checks to make it harder not to be consistent in
the future. Still has a few TODOs like:

- [x] Fixed newly printed, fully charged RCDs costing less than the RCD
cartridges required to fully charge one. EDIT: I had to tweak the newly
added RDD as well because it suffered from the same fundamental issue.
- [x] Fixed plates being made of iron and yet shattering like ceramic
ones. A new subtype for metallic ones has been made.

## Changelog

🆑
refactor: Refactored a few things with techweb designs (the ones for
autolathes, protolathes, circuit printers, mechfabs etc.) to make sure
that the materials of items that can be made from these designs more
closely match the materials used to make them.
fix: Lizard fries no longer need a plate to be made, like all other
treats that used to require plates in a distant past.
balance: Tweaked the materials cost of RCD, RDD and RCD cartridges.
image: Oven trays now have a more metallic hue.
balance: Plates printed printed from lathes won't shatter like ceramic
ones, in virtue of them being made out of iron instead.
/🆑
2026-07-06 00:13:02 -07:00

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#define FOAM_INTERVAL 5 SECONDS
/mob/living/basic/bot/firebot
name = "\improper Firebot"
desc = "A little fire extinguishing bot. He looks rather anxious."
icon = 'icons/mob/silicon/aibots.dmi'
icon_state = "firebot1"
light_color = "#8cffc9"
light_power = 0.8
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT * 6.3, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 2)
req_one_access = list(ACCESS_ROBOTICS, ACCESS_CONSTRUCTION)
radio_key = /obj/item/encryptionkey/headset_eng
radio_channel = RADIO_CHANNEL_ENGINEERING
bot_type = FIRE_BOT
additional_access = /datum/id_trim/job/station_engineer
hackables = "fire safety protocols"
path_image_color = "#FFA500"
possessed_message = "You are a firebot! Protect the station from fires to the best of your ability!"
ai_controller = /datum/ai_controller/basic_controller/bot/firebot
///our inbuilt fire extinguisher
var/obj/item/extinguisher/internal_ext
///Flags firebots use to decide how they function.
var/firebot_mode_flags = FIREBOT_EXTINGUISH_PEOPLE | FIREBOT_EXTINGUISH_FLAMES
//Selections: FIREBOT_STATIONARY_MODE | FIREBOT_EXTINGUISH_PEOPLE | FIREBOT_EXTINGUISH_FLAMES
///cooldown before we release foam all over
COOLDOWN_DECLARE(foam_cooldown)
/mob/living/basic/bot/firebot/generate_speak_list()
var/static/list/idle_lines = list(
FIREBOT_VOICED_NO_FIRES = 'sound/mobs/non-humanoids/firebot/nofires.ogg',
FIREBOT_VOICED_ONLY_YOU = 'sound/mobs/non-humanoids/firebot/onlyyou.ogg',
FIREBOT_VOICED_TEMPERATURE_NOMINAL = 'sound/mobs/non-humanoids/firebot/tempnominal.ogg',
FIREBOT_VOICED_KEEP_COOL = 'sound/mobs/non-humanoids/firebot/keepitcool.ogg',
)
var/static/list/fire_detected_lines = list(
FIREBOT_VOICED_FIRE_DETECTED = 'sound/mobs/non-humanoids/firebot/detected.ogg',
FIREBOT_VOICED_STOP_DROP = 'sound/mobs/non-humanoids/firebot/stopdropnroll.ogg',
FIREBOT_VOICED_EXTINGUISHING = 'sound/mobs/non-humanoids/firebot/extinguishing.ogg',
)
var/static/list/emagged_lines = list(
FIREBOT_VOICED_CANDLE_TIP = 'sound/mobs/non-humanoids/firebot/candle_tip.ogg',
FIREBOT_VOICED_ELECTRIC_FIRE = 'sound/mobs/non-humanoids/firebot/electric_fire_tip.ogg',
FIREBOT_VOICED_FUEL_TIP = 'sound/mobs/non-humanoids/firebot/gasoline_tip.ogg'
)
ai_controller.set_blackboard_key(BB_FIREBOT_EMAGGED_LINES, emagged_lines)
ai_controller.set_blackboard_key(BB_FIREBOT_IDLE_LINES, idle_lines)
ai_controller.set_blackboard_key(BB_FIREBOT_FIRE_DETECTED_LINES, fire_detected_lines)
return idle_lines + fire_detected_lines
/mob/living/basic/bot/firebot/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
update_appearance(UPDATE_ICON)
var/static/list/things_to_extinguish = typecacheof(list(/mob/living/carbon))
ai_controller.set_blackboard_key(BB_FIREBOT_CAN_EXTINGUISH, things_to_extinguish)
create_extinguisher()
AddElement(/datum/element/atmos_sensitive, mapload)
/mob/living/basic/bot/firebot/Destroy()
QDEL_NULL(internal_ext)
return ..()
/mob/living/basic/bot/firebot/bot_reset(bypass_ai_reset)
. = ..()
create_extinguisher()
/mob/living/basic/bot/firebot/proc/create_extinguisher()
internal_ext = new /obj/item/extinguisher(src)
internal_ext.safety = FALSE
internal_ext.precision = TRUE
internal_ext.max_water = INFINITY
internal_ext.refill()
/mob/living/basic/bot/firebot/melee_attack(atom/attacked_atom, list/modifiers, ignore_cooldown = FALSE)
use_extinguisher(attacked_atom, modifiers)
/mob/living/basic/bot/firebot/RangedAttack(atom/attacked_atom, list/modifiers)
use_extinguisher(attacked_atom, modifiers)
/mob/living/basic/bot/firebot/proc/use_extinguisher(atom/attacked_atom, list/modifiers)
if(!(bot_mode_flags & BOT_MODE_ON))
return
spray_water(attacked_atom, modifiers)
/mob/living/basic/bot/firebot/emag_act(mob/user, obj/item/card/emag/emag_card)
. = ..()
if(!(bot_access_flags & BOT_COVER_EMAGGED))
return
to_chat(user, span_warning("You enable the very ironically named \"fighting with fire\" mode, and disable the targeting safeties.")) // heheehe. funny
audible_message(span_danger("[src] buzzes oddly!"))
playsound(src, SFX_SPARKS, 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
internal_ext.chem = /datum/reagent/clf3 //Refill the internal extinguisher with liquid fire
internal_ext.power = 3
internal_ext.safety = FALSE
internal_ext.precision = FALSE
internal_ext.max_water = INFINITY
internal_ext.refill()
return TRUE
// Variables sent to TGUI
/mob/living/basic/bot/firebot/ui_data(mob/user)
var/list/data = ..()
if(!(bot_access_flags & BOT_COVER_LOCKED) || HAS_SILICON_ACCESS(user))
data["custom_controls"]["extinguish_fires"] = firebot_mode_flags & FIREBOT_EXTINGUISH_FLAMES
data["custom_controls"]["extinguish_people"] = firebot_mode_flags & FIREBOT_EXTINGUISH_PEOPLE
data["custom_controls"]["stationary_mode"] = firebot_mode_flags & FIREBOT_STATIONARY_MODE
return data
// Actions received from TGUI
/mob/living/basic/bot/firebot/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
var/mob/user = ui.user
if(. || (bot_access_flags & BOT_COVER_LOCKED && !HAS_SILICON_ACCESS(user)))
return
switch(action)
if("extinguish_fires")
firebot_mode_flags ^= FIREBOT_EXTINGUISH_FLAMES
if("extinguish_people")
firebot_mode_flags ^= FIREBOT_EXTINGUISH_PEOPLE
if("stationary_mode")
firebot_mode_flags ^= FIREBOT_STATIONARY_MODE
update_appearance()
/mob/living/basic/bot/firebot/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return (exposed_temperature > T0C + 200 || exposed_temperature < BODYTEMP_COLD_DAMAGE_LIMIT)
/mob/living/basic/bot/firebot/atmos_expose(datum/gas_mixture/air, exposed_temperature)
if(!COOLDOWN_FINISHED(src, foam_cooldown))
return
do_foam(3, src, loc, foam_type = /datum/effect_system/fluid_spread/foam/firefighting)
COOLDOWN_START(src, foam_cooldown, FOAM_INTERVAL)
/mob/living/basic/bot/firebot/proc/spray_water(atom/attacked_atom, list/modifiers)
if(firebot_mode_flags & FIREBOT_STATIONARY_MODE)
flick("firebots_use", src)
else
flick("firebot1_use", src)
internal_ext?.interact_with_atom(attacked_atom, src, modifiers)
/mob/living/basic/bot/firebot/update_icon_state()
. = ..()
if(!(bot_mode_flags & BOT_MODE_ON))
icon_state = "firebot0"
return
if(IsStun() || IsParalyzed() || (firebot_mode_flags & FIREBOT_STATIONARY_MODE)) //Bot has yellow light to indicate stationary mode.
icon_state = "firebots1"
return
icon_state = "firebot1"
/mob/living/basic/bot/firebot/explode()
var/turf/my_turf = drop_location()
new /obj/item/assembly/prox_sensor(my_turf)
new /obj/item/clothing/head/utility/hardhat/red(my_turf)
if(isopenturf(my_turf))
var/turf/open/open_turf = my_turf
open_turf.MakeSlippery(TURF_WET_WATER, min_wet_time = 10 SECONDS, wet_time_to_add = 5 SECONDS)
return ..()
#undef FOAM_INTERVAL