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Bubberstation/code/modules/paperwork/handlabeler.dm
GhomandGitHub 6eb2d1674a Implementing materials checks for techweb designs. (#96257)
## About The Pull Request
In similar fashion to what was done with crafting recipes last year,
this year it's time for techweb designs and printed items to be audited.
This is mostly just about consistency, we've a lot of items that can be
printed by protolathes, autolathes, circuit printers and techfab etc.
However they almost all (except most stacks, mainly) have custom
materials that do not match in one way or another with the materials
used by the design, which is what this PR is for.

"But items printed from lathes etc. already get the mats used to make
them." Yes, they do, however that isn't the case for items of the same
type that were spawned in some other way (cargo shuttle, space/maints
loot, mapped, admins), this create a subtle discrepancy. It isn't a huge
deal (in spite of the size of this PR, ton of designs), but given that I
have done something similar with crafting recipes before, I may as well
give it a second arc of some sort and bring things to completion. And
fix a few possible oversights.

TL;DR consistency and stuff

## Why It's Good For The Game
Consistency, unit test checks to make it harder not to be consistent in
the future. Still has a few TODOs like:

- [x] Fixed newly printed, fully charged RCDs costing less than the RCD
cartridges required to fully charge one. EDIT: I had to tweak the newly
added RDD as well because it suffered from the same fundamental issue.
- [x] Fixed plates being made of iron and yet shattering like ceramic
ones. A new subtype for metallic ones has been made.

## Changelog

🆑
refactor: Refactored a few things with techweb designs (the ones for
autolathes, protolathes, circuit printers, mechfabs etc.) to make sure
that the materials of items that can be made from these designs more
closely match the materials used to make them.
fix: Lizard fries no longer need a plate to be made, like all other
treats that used to require plates in a distant past.
balance: Tweaked the materials cost of RCD, RDD and RCD cartridges.
image: Oven trays now have a more metallic hue.
balance: Plates printed printed from lathes won't shatter like ceramic
ones, in virtue of them being made out of iron instead.
/🆑
2026-07-06 00:13:02 -07:00

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/// A mini-tool used to apply label items onto something to modify its name.
/obj/item/hand_labeler
name = "hand labeler"
desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
icon = 'icons/obj/service/bureaucracy.dmi'
icon_state = "labeler0"
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_SMALL
drop_sound = 'sound/items/handling/tape_drop.ogg'
pickup_sound = 'sound/items/handling/tape_pickup.ogg'
custom_materials = list(
/datum/material/iron = SMALL_MATERIAL_AMOUNT * 1.5,
/datum/material/glass = SMALL_MATERIAL_AMOUNT * 1.25,
)
/// Tracks the current label text
var/label
/// How many labels are left in the current roll? Also serves as our "max".
var/labels_left = 30
/// Whether we are in label mode
VAR_FINAL/mode = FALSE
/obj/item/hand_labeler/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is pointing [src] at [user.p_them()]self. [user.p_Theyre()] going to label [user.p_them()]self as a suicide!"))
labels_left = max(labels_left - 1, 0)
var/old_real_name = user.real_name
user.real_name += " (suicide)"
// no conflicts with their identification card
for(var/atom/A in user.get_all_contents())
if(isidcard(A))
var/obj/item/card/id/their_card = A
// only renames their card, as opposed to tagging everyone's
if(their_card.registered_name != old_real_name)
continue
their_card.registered_name = user.real_name
their_card.update_label()
their_card.update_icon()
// NOT EVEN DEATH WILL TAKE AWAY THE STAIN
user.mind.name += " (suicide)"
mode = 1
icon_state = "labeler[mode]"
label = "suicide"
return OXYLOSS
/obj/item/hand_labeler/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
. = ..()
if(. & ITEM_INTERACT_ANY_BLOCKER)
return .
if(!mode) //if it's off, give up.
return .
if(!apply_label(interacting_with, user, modifiers))
return ITEM_INTERACT_BLOCKING
return ITEM_INTERACT_SUCCESS
/obj/item/hand_labeler/proc/apply_label(atom/interacting_with, mob/living/user, list/modifiers)
if(!labels_left)
balloon_alert(user, "no labels left!")
return FALSE
if(!length(label))
balloon_alert(user, "no text set!")
return FALSE
if(length(interacting_with.name) + length(label) > MAX_LABEL_LEN)
balloon_alert(user, "label too long!")
return FALSE
if(ismob(interacting_with))
interacting_with.balloon_alert(user, "can't label!")
return FALSE
var/cursor_x = text2num(LAZYACCESS(modifiers, ICON_X))
var/cursor_y = text2num(LAZYACCESS(modifiers, ICON_Y))
interacting_with.balloon_alert_to_viewers("labelled")
user.visible_message(
span_notice("[user] labels [interacting_with] with \"[label]\"."),
span_notice("You label [interacting_with] with \"[label]\"."),
)
var/obj/item/label/stick_label = new(null, label)
stick_label.stick_to_atom(interacting_with, cursor_x, cursor_y)
playsound(interacting_with, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
labels_left--
return TRUE
/obj/item/hand_labeler/interact(mob/user)
. = ..()
if(.)
return .
if(!ISADVANCEDTOOLUSER(user))
to_chat(user, span_warning("You don't have the dexterity to use [src]!"))
return .
mode = !mode
icon_state = "labeler[mode]"
if(mode)
to_chat(user, span_notice("You turn on [src]."))
//Now let them chose the text.
var/str = reject_bad_text(tgui_input_text(user, "Label text", "Set Label", label, MAX_NAME_LEN))
if(!str || QDELETED(src) || !user.is_holding(src))
to_chat(user, span_warning("Invalid text!"))
return
label = str
to_chat(user, span_notice("You set the text to '[str]'."))
else
to_chat(user, span_notice("You turn off [src]."))
return TRUE
/obj/item/hand_labeler/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
if(!istype(tool, /obj/item/hand_labeler_refill))
return NONE
balloon_alert(user, "refilled")
qdel(tool)
labels_left = initial(labels_left) //Yes, it's capped at its initial value
return ITEM_INTERACT_SUCCESS
/obj/item/hand_labeler/examine()
. = ..()
if(labels_left > 0)
. += span_notice("It looks like it could label [labels_left] more thing\s.")
else
. += span_notice("It's out of labels.")
/obj/item/hand_labeler/borg
name = "cyborg-hand labeler"
/obj/item/hand_labeler/borg/apply_label(atom/interacting_with, mob/living/silicon/robot/user, list/modifiers)
if(!istype(user))
return FALSE
. = ..()
if(!.)
return .
var/starting_labels = initial(labels_left)
var/diff = starting_labels - labels_left
if(diff)
labels_left = starting_labels
// 50 per label. Magical cyborg paper doesn't come cheap.
var/cost = diff * 50
// If the cyborg manages to use a module without a cell, they get the paper
// for free.
user.cell?.use(cost)
return .
/obj/item/hand_labeler_refill
name = "hand labeler paper roll"
icon = 'icons/obj/service/bureaucracy.dmi'
desc = "A roll of paper. Use it on a hand labeler to refill it."
icon_state = "labeler_refill"
inhand_icon_state = "electropack"
lefthand_file = 'icons/mob/inhands/items/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/items/devices_righthand.dmi'
w_class = WEIGHT_CLASS_TINY
throw_range = 3
throw_speed = 1
pressure_resistance = 2
resistance_flags = FLAMMABLE
max_integrity = 100
item_flags = NOBLUDGEON
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = SMALL_MATERIAL_AMOUNT * 0.2)
/// The label item applied when labelling something
/obj/item/label
name = "label"
desc = "A strip of paper."
icon = 'icons/obj/toys/stickers.dmi'
icon_state = "label"
throw_range = 1
throw_speed = 1
pressure_resistance = 0
resistance_flags = FLAMMABLE
max_integrity = 30
drop_sound = 'sound/items/handling/paper_drop.ogg'
pickup_sound = 'sound/items/handling/paper_pickup.ogg'
item_flags = NOBLUDGEON | SKIP_FANTASY_ON_SPAWN
w_class = WEIGHT_CLASS_TINY
/// The text on the label
var/label_name
/// What atom we're currently stuck to
VAR_FINAL/atom/sticking_to
/obj/item/label/Initialize(mapload, new_label_name)
. = ..()
if(new_label_name)
update_label_name(new_label_name)
/obj/item/label/Destroy()
clear_stick_to()
return ..()
/obj/item/label/update_name(updates)
. = ..()
if(label_name)
name = "label ([label_name])"
/// Sets the lable_name var and performs any necessary updates to the label's appearance
/obj/item/label/proc/update_label_name(new_label_name)
if(label_name == new_label_name)
return
if(sticking_to)
remove_label()
label_name = new_label_name
if(sticking_to)
apply_label()
update_appearance(UPDATE_NAME)
/obj/item/label/vv_edit_var(var_name, var_value)
if(var_name == NAMEOF(src, label_name))
update_label_name(var_value)
datum_flags |= DF_VAR_EDITED
return TRUE
return ..()
/obj/item/label/proc/stick_to_atom(atom/applying_to, stick_px = ICON_SIZE_X / 2, stick_py = ICON_SIZE_Y / 2)
applying_to.AddComponent( \
/datum/component/sticker, \
stickering_atom = src, \
dir = applying_to.dir, \
px = stick_px, \
py = stick_py, \
stick_callback = CALLBACK(src, PROC_REF(on_stick)), \
peel_callback = CALLBACK(src, PROC_REF(on_peel)), \
)
/// Callback invoked when the label is attached to something
/obj/item/label/proc/on_stick(atom/applying_to)
sticking_to = applying_to
RegisterSignal(sticking_to, COMSIG_ATOM_ITEM_INTERACTION, PROC_REF(interacted_with))
RegisterSignal(sticking_to, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
RegisterSignals(sticking_to, list(SIGNAL_ADDTRAIT(TRAIT_WAS_RENAMED), SIGNAL_REMOVETRAIT(TRAIT_WAS_RENAMED)), PROC_REF(reapply))
RegisterSignal(sticking_to, COMSIG_QDELETING, PROC_REF(clear_stick_to))
apply_label()
/// Callback invoked when the label is removed from something
/obj/item/label/proc/on_peel(atom/peeled_from)
qdel(src)
/// General purpose / signal proc used to clear references and clean up when removed
/obj/item/label/proc/clear_stick_to(...)
SIGNAL_HANDLER
if(isnull(sticking_to))
return
if(!QDELING(sticking_to))
remove_label()
UnregisterSignal(sticking_to, list(
COMSIG_ATOM_ITEM_INTERACTION,
COMSIG_ATOM_EXAMINE,
SIGNAL_ADDTRAIT(TRAIT_WAS_RENAMED),
SIGNAL_REMOVETRAIT(TRAIT_WAS_RENAMED),
COMSIG_QDELETING,
))
sticking_to = null
/**
* This proc will trigger when any object is used to attack the thing we're stuck to. .
*
* If the attacking object is not a hand labeler, it will return.
* If the attacking object is a hand labeler, it will either update the label or remove the label entirely.
*
* Arguments:
* * source: The parent.
* * attacker: The object that is hitting the parent.
* * user: The mob who is wielding the attacking object.
*/
/obj/item/label/proc/interacted_with(atom/source, mob/living/user, obj/item/tool)
SIGNAL_HANDLER
// If the attacking object is not a hand labeler or its mode is 1 (has a label ready to apply), return.
// The hand labeler should be off (mode is 0), in order to remove a label.
var/obj/item/hand_labeler/labeler = tool
if(!istype(labeler))
return NONE
if(labeler.mode)
if(!length(labeler.label))
labeler.balloon_alert(user, "no text set!")
return ITEM_INTERACT_BLOCKING
if(labeler.label == label_name)
sticking_to.balloon_alert(user, "already labelled!")
return ITEM_INTERACT_BLOCKING
if(length(initial(sticking_to.name)) + length(labeler.label) > MAX_LABEL_LEN)
sticking_to.balloon_alert(user, "label too long!")
return ITEM_INTERACT_BLOCKING
update_label_name(labeler.label)
playsound(sticking_to, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
sticking_to.balloon_alert(user, "label renamed")
else
playsound(sticking_to, 'sound/items/poster/poster_ripped.ogg', 20, TRUE)
sticking_to.balloon_alert(user, "label removed")
qdel(src)
return ITEM_INTERACT_SUCCESS
/**
* This proc will trigger when someone examines the thing we're stuck to.
* It will attach the text found in the body of the proc to the `examine_list` and display it to the player examining the parent.
*
* Arguments:
* * source: The parent.
* * user: The mob exmaining the parent.
* * examine_list: The current list of text getting passed from the parent's normal examine() proc.
*/
/obj/item/label/proc/on_examine(datum/source, mob/user, list/examine_list)
SIGNAL_HANDLER
examine_list += span_notice("It has a label with some words written on it. Use a hand labeler to remove it.")
/// Applies a label to the name of what we're stuck to in the format of: "parent_name (label)"
/obj/item/label/proc/apply_label()
sticking_to.name += " ([label_name])"
ADD_TRAIT(sticking_to, TRAIT_HAS_LABEL, REF(src))
/// Removes the label from the name of what we're stuck to
/obj/item/label/proc/remove_label()
sticking_to.name = replacetext(sticking_to.name, "([label_name])", "") // Remove the label text from the parent's name, wherever it's located.
sticking_to.name = trim(sticking_to.name) // Shave off any white space from the beginning or end of the parent's name.
REMOVE_TRAIT(sticking_to, TRAIT_HAS_LABEL, REF(src))
/// Used to re-apply the label when the thing we're stuck to is renamed.
/obj/item/label/proc/reapply(...)
SIGNAL_HANDLER
remove_label()
apply_label()