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## About The Pull Request In similar fashion to what was done with crafting recipes last year, this year it's time for techweb designs and printed items to be audited. This is mostly just about consistency, we've a lot of items that can be printed by protolathes, autolathes, circuit printers and techfab etc. However they almost all (except most stacks, mainly) have custom materials that do not match in one way or another with the materials used by the design, which is what this PR is for. "But items printed from lathes etc. already get the mats used to make them." Yes, they do, however that isn't the case for items of the same type that were spawned in some other way (cargo shuttle, space/maints loot, mapped, admins), this create a subtle discrepancy. It isn't a huge deal (in spite of the size of this PR, ton of designs), but given that I have done something similar with crafting recipes before, I may as well give it a second arc of some sort and bring things to completion. And fix a few possible oversights. TL;DR consistency and stuff ## Why It's Good For The Game Consistency, unit test checks to make it harder not to be consistent in the future. Still has a few TODOs like: - [x] Fixed newly printed, fully charged RCDs costing less than the RCD cartridges required to fully charge one. EDIT: I had to tweak the newly added RDD as well because it suffered from the same fundamental issue. - [x] Fixed plates being made of iron and yet shattering like ceramic ones. A new subtype for metallic ones has been made. ## Changelog 🆑 refactor: Refactored a few things with techweb designs (the ones for autolathes, protolathes, circuit printers, mechfabs etc.) to make sure that the materials of items that can be made from these designs more closely match the materials used to make them. fix: Lizard fries no longer need a plate to be made, like all other treats that used to require plates in a distant past. balance: Tweaked the materials cost of RCD, RDD and RCD cartridges. image: Oven trays now have a more metallic hue. balance: Plates printed printed from lathes won't shatter like ceramic ones, in virtue of them being made out of iron instead. /🆑
170 lines
6.2 KiB
Plaintext
170 lines
6.2 KiB
Plaintext
/obj/item/folder/biscuit
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name = "biscuit card"
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desc = "A biscuit card. On the back, <b>DO NOT DIGEST</b> is printed in large lettering."
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icon_state = "paperbiscuit"
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bg_color = "#ffffff"
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w_class = WEIGHT_CLASS_TINY
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max_integrity = 130
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drop_sound = 'sound/items/handling/disk_drop.ogg'
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pickup_sound = 'sound/items/handling/disk_pickup.ogg'
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contents_hidden = TRUE
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paper_overlay_state = "paperbiscuit_paper"
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folder_type_name = "biscuit"
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custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT * 0.2)
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/// Is biscuit cracked open or not?
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var/cracked = FALSE
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/// The paper slip inside, if there is one
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var/obj/item/paper/paperslip/contained_slip
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/obj/item/folder/biscuit/Initialize(mapload)
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. = ..()
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if(ispath(contained_slip, /obj/item/paper/paperslip))
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contained_slip = new contained_slip(src)
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/obj/item/folder/biscuit/Destroy()
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if(isdatum(contained_slip))
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QDEL_NULL(contained_slip)
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return ..()
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/obj/item/folder/biscuit/Exited(atom/movable/gone, direction)
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. = ..()
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if(contained_slip == gone)
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contained_slip = null
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/obj/item/folder/biscuit/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
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. = ..()
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if(isnull(contained_slip) && istype(arrived, /obj/item/paper/paperslip))
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contained_slip = arrived
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/obj/item/folder/biscuit/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] tries to eat [src]! [user.p_theyre()] trying to commit suicide!"))
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playsound(get_turf(user), 'sound/effects/wounds/crackandbleed.ogg', 40, TRUE) //Don't eat plastic cards kids, they get really sharp if you chew on them.
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return BRUTELOSS
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/obj/item/folder/biscuit/get_paper_overlay()
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if(!cracked)
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return null
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return ..()
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///Checks if the biscuit has been already cracked.
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/obj/item/folder/biscuit/proc/crack_check(mob/user)
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if (cracked)
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return TRUE
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balloon_alert(user, "open first!")
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return FALSE
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/obj/item/folder/biscuit/examine()
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. = ..()
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if(cracked)
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. += span_notice("It's been cracked open.")
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else
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. += span_notice("You'll need to crack it open to access its contents.")
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if(contained_slip)
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. += "This one contains [contained_slip.name]."
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/obj/item/folder/biscuit/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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. = ..()
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if((held_item == src) && !cracked)
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context[SCREENTIP_CONTEXT_LMB] = "Crack open"
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return CONTEXTUAL_SCREENTIP_SET
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//The next few checks are done to prevent you from reaching the contents or putting anything inside when it's not cracked open
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/obj/item/folder/biscuit/remove_item(obj/item/item, mob/user)
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if (!crack_check(user))
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return
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return ..()
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/obj/item/folder/biscuit/attack_hand(mob/user, list/modifiers)
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if (LAZYACCESS(modifiers, RIGHT_CLICK) && !crack_check(user))
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return
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return ..()
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/obj/item/folder/biscuit/insertables_act(mob/living/user, obj/item/tool)
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if(!crack_check(user))
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return ITEM_INTERACT_BLOCKING
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return ..()
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/obj/item/folder/biscuit/interact_with_insertables(atom/interacting_with, mob/living/user)
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if(!crack_check(user))
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return ITEM_INTERACT_BLOCKING
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return ..()
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/obj/item/folder/biscuit/attack_self(mob/user)
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add_fingerprint(user)
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if (!cracked)
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if (tgui_alert(user, "Do you want to crack it open?", "Biscuit Cracking", list("Yes", "No")) != "Yes")
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return
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cracked = TRUE
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contents_hidden = FALSE
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playsound(get_turf(user), 'sound/effects/wounds/crack1.ogg', 60)
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icon_state = "[icon_state]_cracked"
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update_appearance()
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ui_interact(user)
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//Corporate "confidential" biscuit cards
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/obj/item/folder/biscuit/confidential
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name = "confidential biscuit card"
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desc = "A confidential biscuit card. The tasteful blue color and NT logo on the front makes it look a little like a chocolate bar. \
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On the back, <b>DO NOT DIGEST</b> is printed in large lettering."
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icon_state = "paperbiscuit_secret"
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bg_color = "#355e9f"
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custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT * 0.3)
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/obj/item/folder/biscuit/confidential/spare_id_safe_code
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name = "spare ID safe code biscuit card"
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contained_slip = /obj/item/paper/paperslip/corporate/fluff/spare_id_safe_code
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/obj/item/folder/biscuit/confidential/emergency_spare_id_safe_code
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name = "spare emergency ID safe code biscuit card"
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contained_slip = /obj/item/paper/paperslip/corporate/fluff/emergency_spare_id_safe_code
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//Biscuits which start open. Used for crafting, printing, and such
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/obj/item/folder/biscuit/unsealed
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name = "biscuit card"
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desc = "A biscuit card. On the back, <b>DO NOT DIGEST</b> is printed in large lettering."
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icon_state = "paperbiscuit_cracked"
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contents_hidden = FALSE
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cracked = TRUE
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///Was the biscuit already sealed by players? Prevents re-sealing after use
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var/has_been_sealed = FALSE
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///What is the sprite for when it's sealed? It starts unsealed, so needs a sprite for when it's sealed.
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var/sealed_icon = "paperbiscuit"
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/obj/item/folder/biscuit/unsealed/examine()
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. = ..()
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if(!has_been_sealed)
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. += span_notice("This one could be sealed <b>in hand</b>. Once sealed, the contents are inaccessible until cracked open again - but once opened this is irreversible.")
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/obj/item/folder/biscuit/unsealed/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
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. = ..()
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if((held_item == src) && !has_been_sealed)
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context[SCREENTIP_CONTEXT_LMB] = "Seal"
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return CONTEXTUAL_SCREENTIP_SET
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//Asks if you want to seal the biscuit, after you do that it behaves like a normal paper biscuit.
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/obj/item/folder/biscuit/unsealed/attack_self(mob/user)
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add_fingerprint(user)
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if(!cracked)
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return ..()
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if(has_been_sealed)
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return
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if(tgui_alert(user, "Do you want to seal it? This can only be done once.", "Biscuit Sealing", list("Yes", "No")) != "Yes")
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return
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cracked = FALSE
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has_been_sealed = TRUE
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contents_hidden = TRUE
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playsound(get_turf(user), 'sound/items/duct_tape/duct_tape_snap.ogg', 60)
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icon_state = "[sealed_icon]"
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update_appearance()
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/obj/item/folder/biscuit/unsealed/confidential
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name = "confidential biscuit card"
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desc = "A confidential biscuit card. The tasteful blue color and NT logo on the front makes it look a little like a chocolate bar. On the back, <b>DO NOT DIGEST</b> is printed in large lettering."
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icon_state = "paperbiscuit_secret_cracked"
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bg_color = "#355e9f"
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sealed_icon = "paperbiscuit_secret"
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custom_materials = list(/datum/material/plastic = SMALL_MATERIAL_AMOUNT * 0.3)
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