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QuiteLiterallyAnythingandGitHub 50c2056182 Proofreads all chaplain sects (#96572)
## About The Pull Request
This PR makes many small adjustments to the textual content of chaplain
sects. Most changes are for grammar, consistency with game mechanics,
and (to a much lesser extent) thematic appropriateness.

<details><summary><s>A <i>small</i> probability/easter egg has also been
introduced where. . .</summary>

. . .dream sect chaplains may find their visions of an ascended Knock
heretic clouded with a labyrinthine equivalent.

</s></details>

## Why It's Good For The Game
Improvements to grammar (hopefully) equate to improvements in
readability. If anything seems amiss then I should be able to adjust or
explain it.
## Changelog
🆑
spellcheck: Proofread most text associated with chaplain sects.
/🆑
2026-06-20 16:14:52 +02:00

92 lines
4.3 KiB
Plaintext

/**
* Deaconize
* Makes a sentient, non-cult member of the station into a Holy person, able to use bibles & other chap gear.
* Is a one-time use ability, given to all sects that don't have their own variation of it.
*/
/datum/religion_rites/deaconize
name = "Deaconize"
desc = "Converts someone to your sect. They must be willing, so the first invocation will only prompt them to join. \
They will gain the same holy abilities as you. This is a one-time use rite, so make sure they are worthy!"
ritual_length = 30 SECONDS
ritual_invocations = list(
"A good, honorable person has been brought here by faith ...",
"With their hands ready to serve ...",
"Heart ready to listen ...",
"And soul ready to follow ...",
"May we offer our own hand in return ..."
)
invoke_msg = "And use them to the best of our abilities."
rite_flags = RITE_ALLOW_MULTIPLE_PERFORMS | RITE_ONE_TIME_USE
///The person currently being deaconized.
var/mob/living/carbon/human/potential_deacon
/datum/religion_rites/deaconize/Destroy()
potential_deacon = null
return ..()
/datum/religion_rites/deaconize/perform_rite(mob/living/user, atom/religious_tool)
if(!ismovable(religious_tool))
to_chat(user, span_warning("This rite requires a religious device that individuals can be buckled to."))
return FALSE
var/atom/movable/movable_reltool = religious_tool
if(!movable_reltool)
return FALSE
var/mob/living/carbon/human/possible_deacon = locate() in movable_reltool.buckled_mobs
if(!possible_deacon)
to_chat(user, span_warning("Nothing is buckled to the [movable_reltool]!"))
return FALSE
if(!is_valid_for_deacon(possible_deacon, user))
return FALSE
//no one invited or this is not the invited person
if(!potential_deacon || (possible_deacon != potential_deacon))
INVOKE_ASYNC(src, PROC_REF(invite_deacon), possible_deacon)
to_chat(user, span_notice("They have been offered the opportunity to join our ranks. Wait for them to decide and try again."))
return FALSE
return ..()
/datum/religion_rites/deaconize/invoke_effect(mob/living/carbon/human/user, atom/movable/religious_tool)
. = ..()
if(!(potential_deacon in religious_tool.buckled_mobs)) //checks one last time if the right corpse is still buckled
to_chat(user, span_warning("[potential_deacon] is no longer on the altar!"))
return FALSE
if(potential_deacon.stat != CONSCIOUS)
to_chat(user, span_warning("[potential_deacon] has to be conscious for the rite to work!"))
return FALSE
if(!potential_deacon.mind)
to_chat(user, span_warning("[potential_deacon]'s mind appears to be elsewhere!"))
return FALSE
if(IS_CULTIST(potential_deacon))//what the fuck?!
to_chat(user, span_warning("[GLOB.deity] has seen a true, dark evil in [potential_deacon]'s heart, and they have been smitten!"))
playsound(get_turf(religious_tool), 'sound/effects/pray.ogg', 50, TRUE)
potential_deacon.gib(DROP_ORGANS|DROP_BODYPARTS)
return FALSE
var/datum/brain_trauma/special/honorbound/honor = user.has_trauma_type(/datum/brain_trauma/special/honorbound)
if(honor && (potential_deacon in honor.guilty))
honor.guilty -= potential_deacon
to_chat(user, span_notice("[GLOB.deity] has bound [potential_deacon] to the code! They are now a holy role (albeit the lowest level of such)!"))
potential_deacon.mind.set_holy_role(HOLY_ROLE_DEACON)
GLOB.religious_sect.on_conversion(potential_deacon)
playsound(get_turf(religious_tool), 'sound/effects/pray.ogg', 50, TRUE)
return TRUE
///Helper if the passed possible_deacon is valid to become a deacon or not.
/datum/religion_rites/deaconize/proc/is_valid_for_deacon(mob/living/carbon/human/possible_deacon, mob/living/user)
if(possible_deacon.stat != CONSCIOUS)
to_chat(user, span_warning("[possible_deacon] needs to be alive and conscious to join!"))
return FALSE
if(possible_deacon.mind && possible_deacon.mind.holy_role)
to_chat(user, span_warning("[possible_deacon] is already a member of the religion!"))
return FALSE
return TRUE
/**
* Async proc that waits for a response on joining the sect.
* If they accept, the deaconize rite can now recruit them instead of just offering more invites.
*/
/datum/religion_rites/deaconize/proc/invite_deacon(mob/living/carbon/human/invited)
var/ask = tgui_alert(invited, "Join [GLOB.deity]? You will be expected to follow the chaplain's order.", "Invitation", list("Yes", "No"), 60 SECONDS)
if(ask != "Yes")
return
potential_deacon = invited