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## About The Pull Request just macro-izes all the usages of verbs in the codebase as a pre-requisite to my follow up pr that serializes all the verbs arguments so we can tgui-ify the command bar, so we can then put it on the onscreen map. this also basically does the same as #94487 so can easily be integrated into the verb queueing stuff... but does not actually do any verb queueing by itself. basically im just trying to be https://github.com/tgstation/tgstation/labels/Atomic ## Why It's Good For The Game it doesn't really do anything by itself but it does let us do more stuff ## Changelog 🆑 code: the backend to all verbs in the game has been played with, please report any issues to github /🆑 --------- Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
39 lines
1.2 KiB
Plaintext
39 lines
1.2 KiB
Plaintext
/*!
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/client/var/datum/tgui_panel/tgui_panel
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/**
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* tgui panel / chat troubleshooting verb
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*/
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GAME_VERB(/client, fix_tgui_panel, "Fix chat", "OOC")
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var/action
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log_tgui(src, "Started fixing.", context = "verb/fix_tgui_panel")
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nuke_chat()
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// Failed to fix, using tg_alert as fallback
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action = tg_alert(src, "Did that work?", "", "Yes", "No, switch to old ui")
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if (action == "No, switch to old ui")
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winset(src, OUTPUT_SELECTOR_LEGACY_OUTPUT_SELECTOR, "left=output_legacy")
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log_tgui(src, "Failed to fix.", context = "verb/fix_tgui_panel")
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/client/proc/nuke_chat()
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// Catch all solution (kick the whole thing in the pants)
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winset(src, OUTPUT_SELECTOR_LEGACY_OUTPUT_SELECTOR, "left=output_legacy")
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if(!tgui_panel || !istype(tgui_panel))
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log_tgui(src, "tgui_panel datum is missing",
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context = "verb/fix_tgui_panel")
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tgui_panel = new(src)
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tgui_panel.initialize(force = TRUE)
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// Force show the panel to see if there are any errors
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winset(src, OUTPUT_SELECTOR_LEGACY_OUTPUT_SELECTOR, "left=output_browser")
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GAME_VERB(/client, refresh_tgui, "Refresh TGUI", "OOC")
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for(var/window_id in tgui_windows)
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var/datum/tgui_window/window = tgui_windows[window_id]
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window.reinitialize()
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