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## About The Pull Request
### Don't run every single test
I've had this on my mind for several months and it being brought up
recently reminded me so here we are.
Unit tests only run on `runtimestation_minimal.dmm` now with the
exception of map tests. The following unit tests are declared as map
tests but I didn't see any map dependent logic so 🤷
- `/datum/unit_test/maptest_baseturfs_unmodified_scrape`
- `/datum/unit_test/maptest_baseturfs_placed_on_top`
- `/datum/unit_test/maptest_baseturfs_placed_on_bottom`
- `/datum/unit_test/maptest_get_turf_pixel`
- `/datum/unit_test/maptest_load_map_security`
- `/datum/unit_test/maptest_modular_map_loader`
- `/datum/unit_test/maptest_turf_icons`
`/datum/unit_test/subsystem_init` isn't really a mapping unit test but I
figured somehow, someway, maps might fuck with subsystem initializations
so I just decided to include it.
### Splits up the create & destroy test
Idk, pretty simple. Create & destroy is now split up across all
integration tests and ran in parallel.
## Why It's Good For The Game
oranges promised me "500 nzd" yo
## Changelog
No player facing changes
9 lines
479 B
Plaintext
9 lines
479 B
Plaintext
/// Ensures we do not leave genturfs sitting around post work
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/// They serve as notice to the mapper and have no functionality, but it's good to make note of it here
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/datum/unit_test/orphaned_genturf
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test_flags = UNIT_TEST_MAP_TEST
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/datum/unit_test/orphaned_genturf/Run()
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for(var/turf/open/genturf/orphaned in ALL_TURFS())
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TEST_FAIL("Floating genturf ([orphaned.type]) detected at ([orphaned.x], [orphaned.y], [orphaned.z]) : [orphaned.loc.type]. Why was it not replaced?")
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