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## About The Pull Request Converts all of these random css files to all pull from our department datums turning this: <img width="1920" height="1044" alt="image" src="https://github.com/user-attachments/assets/966d77a3-7382-4ea6-859e-2a57508e28b3" /> into this: <img width="1920" height="1034" alt="image" src="https://github.com/user-attachments/assets/73fda9cd-8546-42d8-ba60-1135a12b2d6f" /> The only real note here is that that purple that prefs use is prob alot better for sillicon then what the datum uses right now. ## Why It's Good For The Game I think its horribly bad behavior to have like 10 loose spots you need to add to if you are trying to add a new feature/datum/department/whatever. There is a lot of code (mostly old but some still linger) that does this and its horrible for maintainability. There is prob a few other aspects of departments i would like to rework to tamper down on this but atomization is good. This also creates a consistent color scheme for jobs instead of using just like... The default values for "red" for instance. It should make it easier to tell departments apart across the different menus. ## Changelog 🆑 qol: All panels displaying jobs now use a consistent color pallet /🆑
47 lines
513 B
CSS
47 lines
513 B
CSS
.middle {
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width: 80px;
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}
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.right {
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width: 150px;
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}
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.reason {
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resize: none;
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min-height: 40px;
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width: 340px;
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}
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.rolegroup {
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padding: 3px;
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width: 430px;
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border: none;
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text-align: center;
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outline: none;
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display: inline-block;
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}
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.long {
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width: 860px;
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}
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.content {
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text-align: center;
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}
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.abstract {
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background-color: #708090;
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}
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.ghostandotherroles {
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background-color: #5c00e6;
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}
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.antagonistpositions {
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background-color: #6d3f40;
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}
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.no_department {
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background-color: #111cf7;
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}
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