Files
Bubberstation/html/admin/banpanel.css
FalloutFalconandGitHub 512be6ed3d Job Panels use a consistant color pallet (#96834)
## About The Pull Request
Converts all of these random css files to all pull from our department
datums turning this:
<img width="1920" height="1044" alt="image"
src="https://github.com/user-attachments/assets/966d77a3-7382-4ea6-859e-2a57508e28b3"
/>
into this:
<img width="1920" height="1034" alt="image"
src="https://github.com/user-attachments/assets/73fda9cd-8546-42d8-ba60-1135a12b2d6f"
/>

The only real note here is that that purple that prefs use is prob alot
better for sillicon then what the datum uses right now.
## Why It's Good For The Game
I think its horribly bad behavior to have like 10 loose spots you need
to add to if you are trying to add a new
feature/datum/department/whatever. There is a lot of code (mostly old
but some still linger) that does this and its horrible for
maintainability.
There is prob a few other aspects of departments i would like to rework
to tamper down on this but atomization is good.

This also creates a consistent color scheme for jobs instead of using
just like... The default values for "red" for instance. It should make
it easier to tell departments apart across the different menus.
## Changelog
🆑
qol: All panels displaying jobs now use a consistent color pallet
/🆑
2026-07-09 16:50:44 +02:00

47 lines
513 B
CSS

.middle {
width: 80px;
}
.right {
width: 150px;
}
.reason {
resize: none;
min-height: 40px;
width: 340px;
}
.rolegroup {
padding: 3px;
width: 430px;
border: none;
text-align: center;
outline: none;
display: inline-block;
}
.long {
width: 860px;
}
.content {
text-align: center;
}
.abstract {
background-color: #708090;
}
.ghostandotherroles {
background-color: #5c00e6;
}
.antagonistpositions {
background-color: #6d3f40;
}
.no_department {
background-color: #111cf7;
}