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/obj/item/clothing/suit
name = "suit"
icon = 'icons/obj/clothing/suits/default.dmi'
lefthand_file = 'icons/mob/inhands/clothing/suits_lefthand.dmi'
righthand_file = 'icons/mob/inhands/clothing/suits_righthand.dmi'
abstract_type = /obj/item/clothing/suit
var/fire_resist = T0C+100
allowed = list(
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
/obj/item/tank/jetpack/captain,
/obj/item/storage/belt/holster,
)
armor_type = /datum/armor/none
drop_sound = 'sound/items/handling/cloth/cloth_drop1.ogg'
pickup_sound = 'sound/items/handling/cloth/cloth_pickup1.ogg'
slot_flags = ITEM_SLOT_OCLOTHING
var/blood_overlay_type = "suit"
limb_integrity = 0 // disabled for most exo-suits
/obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE, file2use = null, mutant_styles = NONE) // SKYRAT EDIT CHANGE - TAURS AND TESHIS - ORIGINAL: /obj/item/clothing/suit/worn_overlays(mutable_appearance/standing, isinhands = FALSE)
. = ..()
if(isinhands)
return
if(damaged_clothes)
//SKYRAT EDIT CHANGE BEGIN
//. += mutable_appearance('icons/effects/item_damage.dmi', "damaged[blood_overlay_type]") //ORIGINAL
var/damagefile2use = (mutant_styles & STYLE_TAUR_ALL) ? 'modular_skyrat/master_files/icons/mob/64x32_item_damage.dmi' : 'icons/effects/item_damage.dmi'
. += mutable_appearance(damagefile2use, "damaged[blood_overlay_type]")
//SKYRAT EDIT CHANGE END
if(GET_ATOM_BLOOD_DNA_LENGTH(src))
//SKYRAT EDIT CHANGE BEGIN
//. += mutable_appearance('icons/effects/blood.dmi', "[blood_overlay_type]blood") //ORIGINAL
var/bloodfile2use = (mutant_styles & STYLE_TAUR_ALL) ? 'modular_skyrat/master_files/icons/mob/64x32_blood.dmi' : 'icons/effects/blood.dmi'
. += mutable_appearance(bloodfile2use, "[blood_overlay_type]blood")
//SKYRAT EDIT CHANGE END
var/mob/living/carbon/human/wearer = loc
if(!ishuman(wearer) || !wearer.w_uniform)
return
var/obj/item/clothing/under/undershirt = wearer.w_uniform
if(!istype(undershirt) || !LAZYLEN(undershirt.attached_accessories))
return
var/obj/item/clothing/accessory/displayed = undershirt.attached_accessories[1]
if(displayed.above_suit && undershirt.accessory_overlay)
. += undershirt.accessory_overlay
/obj/item/clothing/suit/separate_worn_overlays(mutable_appearance/standing, mutable_appearance/draw_target, isinhands = FALSE, icon_file)
. = ..()
if (isinhands)
return
var/blood_overlay = get_blood_overlay(blood_overlay_type)
if (blood_overlay)
. += blood_overlay
/obj/item/clothing/suit/update_clothes_damaged_state(damaged_state = CLOTHING_DAMAGED)
..()
if(ismob(loc))
var/mob/M = loc
M.update_worn_oversuit()
/obj/item/clothing/suit/generate_digitigrade_icons(icon/base_icon, greyscale_colors)
var/icon/legs = icon(SSgreyscale.GetColoredIconByType(/datum/greyscale_config/digitigrade, greyscale_colors), "oversuit_worn")
return replace_icon_legs(base_icon, legs)