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Thunder12345 ae9183c32c Repaths green "captain" suits to not be real captain clothing (#94014)
## About The Pull Request

Repaths the green captain suit and its skirt version to be costumes
instead of real captain clothing, as this is in line with how they're
used and makes them not have the armour of real captain clothing.

Deleted an unused identical copy of the same suit.

Fixes #93972

## Why It's Good For The Game

These are costumes and it's inconsistent for them to have armour values.

## Changelog
🆑
fix: The captain suit costume (green suit) no longer has the same armour
as real captain outfits.
/🆑
2025-11-26 13:40:41 +11:00

116 lines
4.1 KiB
Plaintext

/obj/item/clothing/under/suit
icon = 'icons/obj/clothing/under/suits.dmi'
worn_icon = 'icons/mob/clothing/under/suits.dmi'
can_adjust = FALSE
female_sprite_flags = FEMALE_UNIFORM_NO_BREASTS
inhand_icon_state = null
/obj/item/clothing/under/suit/red //Also used by the Curator's suit, /obj/item/clothing/under/rank/civilian/curator
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
inhand_icon_state = "r_suit"
/obj/item/clothing/under/suit/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
/obj/item/clothing/under/suit/navy
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
/obj/item/clothing/under/suit/burgundy
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
/obj/item/clothing/under/suit/checkered
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
/obj/item/clothing/under/suit/beige
name = "beige suit"
desc = "An excellent light colored suit, experts in the field stress that it should not to be confused with the inferior tan suit."
icon_state = "beige_suit"
/obj/item/clothing/under/suit/black
name = "black two piece suit"
desc = "A black suit with charcoal pants and a red tie. Very formal."
icon_state = "black_suit"
/obj/item/clothing/under/suit/black/skirt
name = "black two piece suit"
desc = "A black suit with a charcoal skirt and a red tie. Very formal."
icon_state = "black_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/suit/white
name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
icon_state = "white_suit"
inhand_icon_state = "white_suit"
/obj/item/clothing/under/suit/white/skirt
name = "white suitskirt"
desc = "A white suitskirt, suitable for an excellent host."
icon_state = "white_suit_skirt"
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/suit/tan
name = "tan suit"
desc = "A tan suit. Smart, but casual."
icon_state = "tan_suit"
inhand_icon_state = "tan_suit"
/obj/item/clothing/under/suit/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
icon_state = "waiter"
inhand_icon_state = "waiter"
/obj/item/clothing/under/suit/black_really
name = "executive suit"
desc = "A formal black suit, intended for the station's finest."
icon_state = "really_black_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/black_really/skirt
name = "executive suitskirt"
desc = "A formal black suitskirt, intended for the station's finest."
icon_state = "really_black_suit_skirt"
inhand_icon_state = null
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/suit/tuxedo
name = "tuxedo"
desc = "A formal black tuxedo. It exudes classiness."
icon_state = "tuxedo"
inhand_icon_state = null
/obj/item/clothing/under/suit/tuxedo/Initialize(mapload)
. = ..()
AddComponent(/datum/component/adjust_fishing_difficulty, 4) //You aren't going to fish with this are you?
/obj/item/clothing/under/suit/carpskin
name = "carpskin suit"
desc = "A luxurious suit made with only the finest scales, perfect for conducting dodgy business deals."
icon_state = "carpskin_suit"
inhand_icon_state = null
clothing_flags = parent_type::clothing_flags | CARP_STYLE_FACTOR
/obj/item/clothing/under/suit/carpskin/Initialize(mapload)
. = ..()
AddComponent(/datum/component/adjust_fishing_difficulty, -4)