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https://github.com/Bubberstation/Bubberstation.git
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35494b93bb
## About The Pull Request I have added the ability to create and edit station radio channels through the existing telecommunications system. You can change the name of the radio channel and its color. The channel settings are changed and created through the servers (Frequencies Settings)  Here i created my own channel: 1) Add frequency at Receiver (you will not see channel name):  2) Add frequency at Bus (you will not see channel name):  3) Add frequency at Server 4) Add settings for your frequency  5) See the result:  Important Notes: 1) Headsets, radios, and intercoms will not see a change in telecommunications, but will use standard names (Common, Security etc.). 2) There are still reserved names that cannot be used: CentComm, Syndicate, Uplink, CTFs channels 3) Servers must filter frequency for applying settings on them ## Why It's Good For The Game Now telecommunication channels names and colors depends on the settings of the network servers, which makes it more flexible and logical. It is also useful for foreign language servers, as you can translate channel names. ## Changelog 🆑 add: Added ability to change existing radio channels and create new qol: Added color for some buttons in Telecomms UI /🆑
128 lines
5.4 KiB
Plaintext
128 lines
5.4 KiB
Plaintext
/// Sends a fake chat message to the hallucinator.
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/datum/hallucination/chat
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random_hallucination_weight = 100
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hallucination_tier = HALLUCINATION_TIER_COMMON
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/// If TRUE, we force the message to be hallucinated from common radio. Only set in New()
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var/force_radio
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/// If set, a message we force to be picked, rather than an auto-generated message. Only set in New()
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var/specific_message
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/datum/hallucination/chat/New(mob/living/hallucinator, force_radio = FALSE, specific_message)
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src.force_radio = force_radio
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src.specific_message = specific_message
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return ..()
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/// When passed a mob, returns a list of languages that mob could theoretically speak IF a blank slate.
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/datum/hallucination/chat/proc/get_hallucinating_spoken_languages(atom/movable/who)
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var/override_typepath
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if(iscarbon(who))
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var/mob/living/carbon/human_who = who
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override_typepath = human_who.dna?.species?.species_language_holder
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var/datum/language_holder/what_they_speak = GLOB.prototype_language_holders[override_typepath || who.initial_language_holder]
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return what_they_speak?.spoken_languages?.Copy() || list()
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/datum/hallucination/chat/start()
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var/mob/living/carbon/human/speaker
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var/list/datum/language/understood_languages = hallucinator.get_language_holder().understood_languages
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var/understood_language
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if(!force_radio)
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var/list/valid_humans = list()
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var/list/valid_corpses = list()
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for(var/mob/living/carbon/nearby_human in view(hallucinator))
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if(nearby_human == hallucinator)
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continue
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if(nearby_human.stat == DEAD)
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valid_corpses += nearby_human
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continue
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valid_humans += nearby_human
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// pick a nearby human which can speak a language the hallucinator understands
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for(var/mob/living/carbon/nearby_human in shuffle(valid_humans))
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var/list/shared_languages = get_hallucinating_spoken_languages(nearby_human) & understood_languages
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if(!length(shared_languages)) // future idea : have people hallucinating off their minds ignore this check
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continue
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speaker = nearby_human
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understood_language = pick(shared_languages)
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break
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// corpses disrespect language because they're... dead
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if(isnull(speaker) && length(valid_corpses))
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speaker = pick(valid_corpses)
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// Get person to affect if radio hallucination
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var/is_radio = force_radio || isnull(speaker)
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if(is_radio)
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for(var/datum/mind/crew_mind in shuffle(get_crewmember_minds()))
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if(crew_mind == hallucinator.mind)
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continue
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var/list/shared_languages = get_hallucinating_spoken_languages(crew_mind.current) & understood_languages
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if(!length(shared_languages))
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continue
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speaker = crew_mind.current
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understood_language = pick(shared_languages)
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break
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if(isnull(speaker))
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return
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// Time to generate a message.
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// Spans of our message
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var/spans = list(speaker.speech_span)
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// Contents of our message
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var/chosen = specific_message
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// If we didn't have a preset one, let's make one up.
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if(!chosen)
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if(is_radio)
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chosen = pick(list("Help!",
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"Help [pick_list_replacements(HALLUCINATION_FILE, "location")][prob(50)?"!":"!!"]",
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"[pick_list_replacements(HALLUCINATION_FILE, "people")] is [pick_list_replacements(HALLUCINATION_FILE, "accusations")]!",
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"[pick_list_replacements(HALLUCINATION_FILE, "people")] has [pick_list_replacements(HALLUCINATION_FILE, "contraband")]!",
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"[pick_list_replacements(HALLUCINATION_FILE, "threat")] in [pick_list_replacements(HALLUCINATION_FILE, "location")][prob(50)?"!":"!!"]",
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"[pick("Where's [first_name(hallucinator.name)]?", "Set [first_name(hallucinator.name)] to arrest!")]",
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"[pick("C","Ai, c","Someone c","Rec")]all the shuttle!",
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"AI [pick("rogue", "is dead")]!!",
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"Borgs rogue!",
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))
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else
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chosen = pick(list("[pick_list_replacements(HALLUCINATION_FILE, "suspicion")]",
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"[pick_list_replacements(HALLUCINATION_FILE, "conversation")]",
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"[pick_list_replacements(HALLUCINATION_FILE, "greetings")][first_name(hallucinator.name)]!",
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"[pick_list_replacements(HALLUCINATION_FILE, "getout")]",
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"[pick_list_replacements(HALLUCINATION_FILE, "weird")]",
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"[pick_list_replacements(HALLUCINATION_FILE, "didyouhearthat")]",
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"[pick_list_replacements(HALLUCINATION_FILE, "doubt")]",
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"[pick_list_replacements(HALLUCINATION_FILE, "aggressive")]",
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"[pick_list_replacements(HALLUCINATION_FILE, "help")]!!",
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"[pick_list_replacements(HALLUCINATION_FILE, "escape")]",
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"I'm infected, [pick_list_replacements(HALLUCINATION_FILE, "infection_advice")]!",
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))
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chosen = capitalize(chosen)
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chosen = replacetext(chosen, "%TARGETNAME%", first_name(hallucinator.name))
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// Log the message
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feedback_details += "Type: [is_radio ? "Radio" : "Talk"], Source: [speaker.real_name], Message: [chosen]"
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var/plus_runechat = hallucinator.client?.prefs.read_preference(/datum/preference/toggle/enable_runechat)
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// Display the message
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if(!is_radio && !plus_runechat)
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var/image/speech_overlay = image('icons/mob/effects/talk.dmi', speaker, "default0", layer = ABOVE_MOB_LAYER)
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INVOKE_ASYNC(GLOBAL_PROC, GLOBAL_PROC_REF(flick_overlay_global), speech_overlay, list(hallucinator.client), 30)
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if(plus_runechat)
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hallucinator.create_chat_message(speaker, understood_language, chosen, spans)
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// And actually show them the message, for real.
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var/message = hallucinator.compose_message(speaker, understood_language, chosen, is_radio ? "[FREQ_COMMON]" : null, is_radio ? RADIO_CHANNEL_COMMON : null, is_radio ? RADIO_COLOR_COMMON : null, spans, visible_name = TRUE)
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to_chat(hallucinator, message)
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// Then clean up.
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qdel(src)
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return TRUE
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