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Bubberstation/code/modules/assembly/igniter.dm
ArcaneMusic 138e332dc3 Adds the condenser, a new assembly component. (#50675)
* Adds a freezy igniter

* adds to component vendor.

* don't nightcode.

* Back to condenser names.

* Adds to autolathe as well.

* Applies heat to flamethrower_process.

* Refresh

* Review changes

* Undefines properly I think.
2020-05-22 03:28:05 -03:00

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#define EXPOSED_VOLUME 1000
#define ROOM_TEMP 293
#define MIN_FREEZE_TEMP 50
#define MAX_FREEZE_TEMP 1000000
/obj/item/assembly/igniter
name = "igniter"
desc = "A small electronic device able to ignite combustible substances."
icon_state = "igniter"
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
var/datum/effect_system/spark_spread/sparks
heat = 1000
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
/obj/item/assembly/igniter/suicide_act(mob/living/carbon/user)
user.visible_message("<span class='suicide'>[user] is trying to ignite [user.p_them()]self with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.IgniteMob()
return FIRELOSS
/obj/item/assembly/igniter/Initialize()
. = ..()
sparks = new
sparks.set_up(2, 0, src)
sparks.attach(src)
/obj/item/assembly/igniter/Destroy()
if(sparks)
qdel(sparks)
sparks = null
. = ..()
/obj/item/assembly/igniter/activate()
if(!..())
return FALSE//Cooldown check
var/turf/location = get_turf(loc)
if(location)
location.hotspot_expose(heat, EXPOSED_VOLUME)
sparks.start()
return TRUE
/obj/item/assembly/igniter/attack_self(mob/user)
activate()
add_fingerprint(user)
/obj/item/assembly/igniter/ignition_effect(atom/A, mob/user)
. = "<span class='notice'>[user] fiddles with [src], and manages to light [A].</span>"
activate()
add_fingerprint(user)
//For the Condenser, which functions like the igniter but makes things colder.
/obj/item/assembly/igniter/condenser
name = "condenser"
desc = "A small electronic device able to chill their surroundings."
icon_state = "freezer"
custom_materials = list(/datum/material/iron=250, /datum/material/glass=300)
heat = 200
/obj/item/assembly/igniter/condenser/activate()
. = ..()
if(!.)
return //Cooldown check
var/turf/location = get_turf(loc)
if(location)
var/datum/gas_mixture/enviro = location.return_air()
enviro.temperature = clamp(min(ROOM_TEMP, enviro.temperature*0.85),MIN_FREEZE_TEMP,MAX_FREEZE_TEMP)
sparks.start()
#undef EXPOSED_VOLUME
#undef ROOM_TEMP
#undef MIN_FREEZE_TEMP
#undef MAX_FREEZE_TEMP