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* Fixes greyscale colors not updating when changing their colors via VV, and fixes some issues with accessories (#77806) ## About The Pull Request Fixes https://github.com/Skyrat-SS13/Skyrat-tg/issues/23214 This fixes a few bugs and cleans up code a bit: 1) Greyscale colors that were changed via the VV modify greyscale menu will now update the mob's worn clothing accordingly. It wasn't doing this before. Accessories in particular needed a bit of extra work to update in this way because it wasn't coded with this case in mind. 2) Accessories will call `equipped()` and `dropped()` when they get added/removed. This will fix issues like item flags being incorrectly set, action bars not being added, etc. 3) Accessories will now be returned by `get_all_gear()`. This will probably fix a few issues I'm not aware of. ## Why It's Good For The Game <details><summary>Works</summary>  </details> <details><summary>get_all_gear()</summary>  </details> <details><summary>get_equipped_items()</summary>  </details> <details><summary>item_flags get set now, hopefully preventing future issues related to that</summary>  </details> ## Changelog 🆑 fix: greyscale colors will now update on the mob when modifying them via the VV menu /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com> * Fixes greyscale colors not updating when changing their colors via VV, and fixes some issues with accessories --------- Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@ users.noreply.github.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.