Files
Bubberstation/code/datums/martial/krav_maga.dm
SkyratBot 011fefdd81 [MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes

* start

* most tg things

* pain (#18584)

* shit

* non-mod changes

* compile

Co-authored-by: John Doe <gamingskeleton3@gmail.com>

* #18291

* compile fix

* ???

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 20:06:16 -08:00

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/datum/martial_art/krav_maga
name = "Krav Maga"
id = MARTIALART_KRAVMAGA
var/datum/action/neck_chop/neckchop = new/datum/action/neck_chop()
var/datum/action/leg_sweep/legsweep = new/datum/action/leg_sweep()
var/datum/action/lung_punch/lungpunch = new/datum/action/lung_punch()
/datum/action/neck_chop
name = "Neck Chop - Injures the neck, stopping the victim from speaking for a while."
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "neckchop"
/datum/action/neck_chop/Trigger(trigger_flags)
if(owner.incapacitated())
to_chat(owner, span_warning("You can't use [name] while you're incapacitated."))
return
if (owner.mind.martial_art.streak == "neck_chop")
owner.visible_message(span_danger("[owner] assumes a neutral stance."), "<b><i>Your next attack is cleared.</i></b>")
owner.mind.martial_art.streak = ""
else
owner.visible_message(span_danger("[owner] assumes the Neck Chop stance!"), "<b><i>Your next attack will be a Neck Chop.</i></b>")
owner.mind.martial_art.streak = "neck_chop"
/datum/action/leg_sweep
name = "Leg Sweep - Trips the victim, knocking them down for a brief moment."
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "legsweep"
/datum/action/leg_sweep/Trigger(trigger_flags)
if(owner.incapacitated())
to_chat(owner, span_warning("You can't use [name] while you're incapacitated."))
return
if (owner.mind.martial_art.streak == "leg_sweep")
owner.visible_message(span_danger("[owner] assumes a neutral stance."), "<b><i>Your next attack is cleared.</i></b>")
owner.mind.martial_art.streak = ""
else
owner.visible_message(span_danger("[owner] assumes the Leg Sweep stance!"), "<b><i>Your next attack will be a Leg Sweep.</i></b>")
owner.mind.martial_art.streak = "leg_sweep"
/datum/action/lung_punch//referred to internally as 'quick choke'
name = "Lung Punch - Delivers a strong punch just above the victim's abdomen, constraining the lungs. The victim will be unable to breathe for a short time."
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "lungpunch"
/datum/action/lung_punch/Trigger(trigger_flags)
if(owner.incapacitated())
to_chat(owner, span_warning("You can't use [name] while you're incapacitated."))
return
if (owner.mind.martial_art.streak == "quick_choke")
owner.visible_message(span_danger("[owner] assumes a neutral stance."), "<b><i>Your next attack is cleared.</i></b>")
owner.mind.martial_art.streak = ""
else
owner.visible_message(span_danger("[owner] assumes the Lung Punch stance!"), "<b><i>Your next attack will be a Lung Punch.</i></b>")
owner.mind.martial_art.streak = "quick_choke"//internal name for lung punch
/datum/martial_art/krav_maga/teach(mob/living/owner, make_temporary=FALSE)
if(..())
to_chat(owner, span_userdanger("You know the arts of [name]!"))
to_chat(owner, span_danger("Place your cursor over a move at the top of the screen to see what it does."))
neckchop.Grant(owner)
legsweep.Grant(owner)
lungpunch.Grant(owner)
/datum/martial_art/krav_maga/on_remove(mob/living/owner)
to_chat(owner, span_userdanger("You suddenly forget the arts of [name]..."))
neckchop.Remove(owner)
legsweep.Remove(owner)
lungpunch.Remove(owner)
/datum/martial_art/krav_maga/proc/check_streak(mob/living/attacker, mob/living/defender)
switch(streak)
if("neck_chop")
streak = ""
neck_chop(attacker, defender)
return TRUE
if("leg_sweep")
streak = ""
leg_sweep(attacker, defender)
return TRUE
if("quick_choke")//is actually lung punch
streak = ""
quick_choke(attacker, defender)
return TRUE
return FALSE
/datum/martial_art/krav_maga/proc/leg_sweep(mob/living/attacker, mob/living/defender)
if(defender.stat || defender.IsParalyzed())
return FALSE
defender.visible_message(span_warning("[attacker] leg sweeps [defender]!"), \
span_userdanger("Your legs are sweeped by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), null, attacker)
to_chat(attacker, span_danger("You leg sweep [defender]!"))
playsound(get_turf(attacker), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
defender.apply_damage(5, BRUTE, BODY_ZONE_CHEST)
defender.Knockdown(60)
log_combat(attacker, defender, "leg sweeped")
return TRUE
/datum/martial_art/krav_maga/proc/quick_choke(mob/living/attacker, mob/living/defender)//is actually lung punch
defender.visible_message(span_warning("[attacker] pounds [defender] on the chest!"), \
span_userdanger("Your chest is slammed by [attacker]! You can't breathe!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
to_chat(attacker, span_danger("You pound [defender] on the chest!"))
playsound(get_turf(attacker), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
if(defender.losebreath <= 10)
defender.losebreath = clamp(defender.losebreath + 5, 0, 10)
defender.adjustOxyLoss(10)
log_combat(attacker, defender, "quickchoked")
return TRUE
/datum/martial_art/krav_maga/proc/neck_chop(mob/living/attacker, mob/living/defender)
defender.visible_message(span_warning("[attacker] karate chops [defender]'s neck!"), \
span_userdanger("Your neck is karate chopped by [attacker], rendering you unable to speak!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
to_chat(attacker, span_danger("You karate chop [defender]'s neck, rendering [defender.p_them()] unable to speak!"))
playsound(get_turf(attacker), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
defender.apply_damage(10, attacker.get_attack_type(), BODY_ZONE_HEAD)
defender.adjust_silence_up_to(20 SECONDS, 20 SECONDS)
log_combat(attacker, defender, "neck chopped")
return TRUE
/datum/martial_art/krav_maga/grab_act(mob/living/attacker, mob/living/defender)
if(check_streak(attacker, defender))
return TRUE
log_combat(attacker, defender, "grabbed (Krav Maga)")
..()
/datum/martial_art/krav_maga/harm_act(mob/living/attacker, mob/living/defender)
if(check_streak(attacker, defender))
return TRUE
log_combat(attacker, defender, "punched")
var/obj/item/bodypart/affecting = defender.get_bodypart(defender.get_random_valid_zone(attacker.zone_selected))
var/picked_hit_type = pick("punch", "kick")
var/bonus_damage = 0
if(defender.body_position == LYING_DOWN)
bonus_damage += 5
picked_hit_type = "stomp"
defender.apply_damage(10 + bonus_damage, attacker.get_attack_type(), affecting)
if(picked_hit_type == "kick" || picked_hit_type == "stomp")
attacker.do_attack_animation(defender, ATTACK_EFFECT_KICK)
playsound(get_turf(defender), 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
else
attacker.do_attack_animation(defender, ATTACK_EFFECT_PUNCH)
playsound(get_turf(defender), 'sound/effects/hit_punch.ogg', 50, TRUE, -1)
defender.visible_message(span_danger("[attacker] [picked_hit_type]s [defender]!"), \
span_userdanger("You're [picked_hit_type]ed by [attacker]!"), span_hear("You hear a sickening sound of flesh hitting flesh!"), COMBAT_MESSAGE_RANGE, attacker)
to_chat(attacker, span_danger("You [picked_hit_type] [defender]!"))
log_combat(attacker, defender, "[picked_hit_type] with [name]")
return TRUE
/datum/martial_art/krav_maga/disarm_act(mob/living/attacker, mob/living/defender)
if(check_streak(attacker, defender))
return TRUE
var/obj/item/stuff_in_hand = null
stuff_in_hand = defender.get_active_held_item()
if(prob(60) && stuff_in_hand)
if(defender.temporarilyRemoveItemFromInventory(stuff_in_hand))
attacker.put_in_hands(stuff_in_hand)
defender.visible_message("<span class='danger'>[attacker] disarms [defender]!</span>", \
"<span class='userdanger'>You're disarmed by [attacker]!</span>", "<span class='hear'>You hear aggressive shuffling!</span>", COMBAT_MESSAGE_RANGE, attacker)
to_chat(attacker, "<span class='danger'>You disarm [defender]!</span>")
playsound(defender, 'sound/weapons/thudswoosh.ogg', 50, TRUE, -1)
log_combat(attacker, defender, "shoved (Krav Maga)", "[stuff_in_hand ? " removing \the [stuff_in_hand]" : ""]")
return FALSE
//Krav Maga Gloves
/obj/item/clothing/gloves/krav_maga
var/datum/martial_art/krav_maga/style = new
/obj/item/clothing/gloves/krav_maga/equipped(mob/user, slot)
. = ..()
if(slot & ITEM_SLOT_GLOVES)
style.teach(user, TRUE)
/obj/item/clothing/gloves/krav_maga/dropped(mob/user)
. = ..()
if(user.get_item_by_slot(ITEM_SLOT_GLOVES) == src)
style.remove(user)
/obj/item/clothing/gloves/krav_maga/sec//more obviously named, given to sec
name = "krav maga gloves"
desc = "These gloves can teach you to perform Krav Maga using nanochips."
icon_state = "fightgloves"
greyscale_colors = "#c41e0d"
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
/obj/item/clothing/gloves/krav_maga/combatglovesplus
name = "combat gloves plus"
desc = "These tactical gloves are fireproof and electrically insulated, and through the use of nanochip technology will teach you the martial art of krav maga."
icon_state = "black"
greyscale_colors = "#2f2e31"
siemens_coefficient = 0
strip_delay = 80
cold_protection = HANDS
min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
heat_protection = HANDS
max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
resistance_flags = NONE
armor_type = /datum/armor/krav_maga_combatglovesplus
/datum/armor/krav_maga_combatglovesplus
bio = 90
fire = 80
acid = 50