Files
Bubberstation/code/game/objects/items/cards_ids.dm
SkyratBot 011fefdd81 [MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes

* start

* most tg things

* pain (#18584)

* shit

* non-mod changes

* compile

Co-authored-by: John Doe <gamingskeleton3@gmail.com>

* #18291

* compile fix

* ???

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 20:06:16 -08:00

1704 lines
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/**
* x1, y1, x2, y2 - Represents the bounding box for the ID card's non-transparent portion of its various icon_states.
* Used to crop the ID card's transparency away when chaching the icon for better use in tgui chat.
*/
#define ID_ICON_BORDERS 1, 9, 32, 24
/// Fallback time if none of the config entries are set for USE_LOW_LIVING_HOUR_INTERN
#define INTERN_THRESHOLD_FALLBACK_HOURS 15
/// Max time interval between projecting holopays
#define HOLOPAY_PROJECTION_INTERVAL (7 SECONDS)
/* Cards
* Contains:
* DATA CARD
* ID CARD
* FINGERPRINT CARD HOLDER
* FINGERPRINT CARD
*/
/*
* DATA CARDS - Used for the IC data card reader
*/
/obj/item/card
name = "card"
desc = "Does card things."
icon = 'icons/obj/card.dmi'
w_class = WEIGHT_CLASS_TINY
var/list/files = list()
/obj/item/card/suicide_act(mob/living/carbon/user)
user.visible_message(span_suicide("[user] begins to swipe [user.p_their()] neck with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/*
* ID CARDS
*/
/// "Retro" ID card that renders itself as the icon state with no overlays.
/obj/item/card/id
name = "retro identification card"
desc = "A card used to provide ID and determine access across the station."
icon_state = "card_grey"
worn_icon_state = "card_retro"
inhand_icon_state = "card-id"
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
slot_flags = ITEM_SLOT_ID
armor_type = /datum/armor/card_id
resistance_flags = FIRE_PROOF | ACID_PROOF
/// Cached icon that has been built for this card. Intended for use in chat.
var/icon/cached_flat_icon
/// How many magical mining Disney Dollars this card has for spending at the mining equipment vendors.
var/mining_points = 0
/// The name registered on the card (for example: Dr Bryan See)
var/registered_name = null
/// Linked bank account.
var/datum/bank_account/registered_account
/// Linked holopay.
var/obj/structure/holopay/my_store
/// Cooldown between projecting holopays
COOLDOWN_DECLARE(last_holopay_projection)
/// List of logos available for holopay customization - via font awesome 5
var/static/list/available_logos = list("angry", "ankh", "bacon", "band-aid", "cannabis", "cat", "cocktail", "coins", "comments-dollar",
"cross", "cut", "dog", "donate", "dna", "fist-raised", "flask", "glass-cheers", "glass-martini-alt", "hamburger", "hand-holding-usd",
"hat-wizard", "head-side-cough-slash", "heart", "heart-broken", "laugh-beam", "leaf", "money-check-alt", "music", "piggy-bank",
"pizza-slice", "prescription-bottle-alt", "radiation", "robot", "smile", "skull-crossbones", "smoking", "space-shuttle", "tram",
"trash", "user-ninja", "utensils", "wrench")
/// Replaces the "pay whatever" functionality with a set amount when non-zero.
var/holopay_fee = 0
/// The holopay icon chosen by the user
var/holopay_logo = "donate"
/// Maximum forced fee. It's unlikely for a user to encounter this type of money, much less pay it willingly.
var/holopay_max_fee = 5000
/// Minimum forced fee for holopay stations. Registers as "pay what you want."
var/holopay_min_fee = 0
/// The holopay name chosen by the user
var/holopay_name = "holographic pay stand"
/// Registered owner's age.
var/registered_age = 18 //SKYRAT EDIT - ORIGINAL (13)
/// The job name registered on the card (for example: Assistant).
var/assignment
/// Trim datum associated with the card. Controls which job icon is displayed on the card and which accesses do not require wildcards.
var/datum/id_trim/trim
/// Access levels held by this card.
var/list/access = list()
/// List of wildcard slot names as keys with lists of wildcard data as values.
var/list/wildcard_slots = list()
/// Boolean value. If TRUE, the [Intern] tag gets prepended to this ID card when the label is updated.
var/is_intern = FALSE
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/Initialize(mapload)
. = ..()
var/datum/bank_account/blank_bank_account = new /datum/bank_account("Unassigned", player_account = FALSE)
registered_account = blank_bank_account
blank_bank_account.account_job = new /datum/job/unassigned
registered_account.replaceable = TRUE
// Applying the trim updates the label and icon, so don't do this twice.
if(ispath(trim))
SSid_access.apply_trim_to_card(src, trim)
else
update_label()
update_icon()
register_context()
RegisterSignal(src, COMSIG_ATOM_UPDATED_ICON, PROC_REF(update_in_wallet))
if(prob(1))
ADD_TRAIT(src, TRAIT_TASTEFULLY_THICK_ID_CARD, ROUNDSTART_TRAIT)
/obj/item/card/id/Destroy()
if (registered_account)
registered_account.bank_cards -= src
if (my_store)
QDEL_NULL(my_store)
return ..()
/obj/item/card/id/get_id_examine_strings(mob/user)
. = ..()
. += list("[icon2html(get_cached_flat_icon(), user, extra_classes = "bigicon")]")
/obj/item/card/id/update_overlays()
. = ..()
cached_flat_icon = null
/// If no cached_flat_icon exists, this proc creates it and crops it. This proc then returns the cached_flat_icon. Intended only for use displaying ID card icons in chat.
/obj/item/card/id/proc/get_cached_flat_icon()
if(!cached_flat_icon)
cached_flat_icon = getFlatIcon(src)
cached_flat_icon.Crop(ID_ICON_BORDERS)
return cached_flat_icon
/obj/item/card/id/get_examine_string(mob/user, thats = FALSE)
return "[icon2html(get_cached_flat_icon(), user)] [thats? "That's ":""][get_examine_name(user)]"
/**
* Helper proc, checks whether the ID card can hold any given set of wildcards.
*
* Returns TRUE if the card can hold the wildcards, FALSE otherwise.
* Arguments:
* * wildcard_list - List of accesses to check.
* * try_wildcard - If not null, will attempt to add wildcards for this wildcard specifically and will return FALSE if the card cannot hold all wildcards in this slot.
*/
/obj/item/card/id/proc/can_add_wildcards(list/wildcard_list, try_wildcard = null)
if(!length(wildcard_list))
return TRUE
var/list/new_wildcard_limits = list()
for(var/flag_name in wildcard_slots)
if(try_wildcard && !(flag_name == try_wildcard))
continue
var/list/wildcard_info = wildcard_slots[flag_name]
new_wildcard_limits[flag_name] = wildcard_info["limit"] - length(wildcard_info["usage"])
if(!length(new_wildcard_limits))
return FALSE
var/wildcard_allocated
for(var/wildcard in wildcard_list)
var/wildcard_flag = SSid_access.get_access_flag(wildcard)
wildcard_allocated = FALSE
for(var/flag_name in new_wildcard_limits)
var/limit_flags = SSid_access.wildcard_flags_by_wildcard[flag_name]
if(!(wildcard_flag & limit_flags))
continue
// Negative limits mean infinite slots. Positive limits mean limited slots still available. 0 slots means no slots.
if(new_wildcard_limits[flag_name] == 0)
continue
new_wildcard_limits[flag_name]--
wildcard_allocated = TRUE
break
if(!wildcard_allocated)
return FALSE
return TRUE
/**
* Attempts to add the given wildcards to the ID card.
*
* Arguments:
* * wildcard_list - List of accesses to add.
* * try_wildcard - If not null, will attempt to add all wildcards to this wildcard slot only.
* * mode - The method to use when adding wildcards. See define for ERROR_ON_FAIL
*/
/obj/item/card/id/proc/add_wildcards(list/wildcard_list, try_wildcard = null, mode = ERROR_ON_FAIL)
var/wildcard_allocated
// Iterate through each wildcard in our list. Get its access flag. Then iterate over wildcard slots and try to fit it in.
for(var/wildcard in wildcard_list)
var/wildcard_flag = SSid_access.get_access_flag(wildcard)
wildcard_allocated = FALSE
for(var/flag_name in wildcard_slots)
if(flag_name == WILDCARD_NAME_FORCED)
continue
if(try_wildcard && !(flag_name == try_wildcard))
continue
var/limit_flags = SSid_access.wildcard_flags_by_wildcard[flag_name]
if(!(wildcard_flag & limit_flags))
continue
var/list/wildcard_info = wildcard_slots[flag_name]
var/wildcard_limit = wildcard_info["limit"]
var/list/wildcard_usage = wildcard_info["usage"]
var/wildcard_count = wildcard_limit - length(wildcard_usage)
// Negative limits mean infinite slots. Positive limits mean limited slots still available. 0 slots means no slots.
if(wildcard_count == 0)
continue
wildcard_usage |= wildcard
access |= wildcard
wildcard_allocated = TRUE
break
// Fallback for if we couldn't allocate the wildcard for some reason.
if(!wildcard_allocated)
if(mode == ERROR_ON_FAIL)
CRASH("Wildcard ([wildcard]) could not be added to [src].")
if(mode == TRY_ADD_ALL)
continue
// If the card has no info for historic forced wildcards, create the list.
if(!wildcard_slots[WILDCARD_NAME_FORCED])
wildcard_slots[WILDCARD_NAME_FORCED] = list(limit = 0, usage = list())
var/list/wildcard_info = wildcard_slots[WILDCARD_NAME_FORCED]
var/list/wildcard_usage = wildcard_info["usage"]
wildcard_usage |= wildcard
access |= wildcard
wildcard_info["limit"] = length(wildcard_usage)
/**
* Removes wildcards from the ID card.
*
* Arguments:
* * wildcard_list - List of accesses to remove.
*/
/obj/item/card/id/proc/remove_wildcards(list/wildcard_list)
var/wildcard_removed
// Iterate through each wildcard in our list. Get its access flag. Then iterate over wildcard slots and try to remove it.
for(var/wildcard in wildcard_list)
wildcard_removed = FALSE
for(var/flag_name in wildcard_slots)
if(flag_name == WILDCARD_NAME_FORCED)
continue
var/list/wildcard_info = wildcard_slots[flag_name]
var/wildcard_usage = wildcard_info["usage"]
if(!(wildcard in wildcard_usage))
continue
wildcard_usage -= wildcard
access -= wildcard
wildcard_removed = TRUE
break
// Fallback to see if this was a force-added wildcard.
if(!wildcard_removed)
// If the card has no info for historic forced wildcards, that's an error state.
if(!wildcard_slots[WILDCARD_NAME_FORCED])
stack_trace("Wildcard ([wildcard]) could not be removed from [src]. This card has no forced wildcard data and the wildcard is not in this card's wildcard lists.")
var/list/wildcard_info = wildcard_slots[WILDCARD_NAME_FORCED]
var/wildcard_usage = wildcard_info["usage"]
if(!(wildcard in wildcard_usage))
stack_trace("Wildcard ([wildcard]) could not be removed from [src]. This access is not a wildcard on this card.")
wildcard_usage -= wildcard
access -= wildcard
wildcard_info["limit"] = length(wildcard_usage)
if(!wildcard_info["limit"])
wildcard_slots -= WILDCARD_NAME_FORCED
/**
* Attempts to add the given accesses to the ID card as non-wildcards.
*
* Depending on the mode, may add accesses as wildcards or error if it can't add them as non-wildcards.
* Arguments:
* * add_accesses - List of accesses to check.
* * try_wildcard - If not null, will attempt to add all accesses that require wildcard slots to this wildcard slot only.
* * mode - The method to use when adding accesses. See define for ERROR_ON_FAIL
*/
/obj/item/card/id/proc/add_access(list/add_accesses, try_wildcard = null, mode = ERROR_ON_FAIL)
var/list/wildcard_access = list()
var/list/normal_access = list()
build_access_lists(add_accesses, normal_access, wildcard_access)
// Check if we can add the wildcards.
if(mode == ERROR_ON_FAIL)
if(!can_add_wildcards(wildcard_access, try_wildcard))
CRASH("Cannot add wildcards from \[[add_accesses.Join(",")]\] to [src]")
// All clear to add the accesses.
access |= normal_access
if(mode != TRY_ADD_ALL_NO_WILDCARD)
add_wildcards(wildcard_access, try_wildcard, mode = mode)
return TRUE
/**
* Removes the given accesses from the ID Card.
*
* Will remove the wildcards if the accesses given are on the card as wildcard accesses.
* Arguments:
* * rem_accesses - List of accesses to remove.
*/
/obj/item/card/id/proc/remove_access(list/rem_accesses)
var/list/wildcard_access = list()
var/list/normal_access = list()
build_access_lists(rem_accesses, normal_access, wildcard_access)
access -= normal_access
remove_wildcards(wildcard_access)
/**
* Attempts to set the card's accesses to the given accesses, clearing all accesses not in the given list.
*
* Depending on the mode, may add accesses as wildcards or error if it can't add them as non-wildcards.
* Arguments:
* * new_access_list - List of all accesses that this card should hold exclusively.
* * mode - The method to use when setting accesses. See define for ERROR_ON_FAIL
*/
/obj/item/card/id/proc/set_access(list/new_access_list, mode = ERROR_ON_FAIL)
var/list/wildcard_access = list()
var/list/normal_access = list()
build_access_lists(new_access_list, normal_access, wildcard_access)
// Check if we can add the wildcards.
if(mode == ERROR_ON_FAIL)
if(!can_add_wildcards(wildcard_access))
CRASH("Cannot add wildcards from \[[new_access_list.Join(",")]\] to [src]")
clear_access()
access = normal_access.Copy()
if(mode != TRY_ADD_ALL_NO_WILDCARD)
add_wildcards(wildcard_access, mode = mode)
return TRUE
/// Clears all accesses from the ID card - both wildcard and normal.
/obj/item/card/id/proc/clear_access()
// Go through the wildcards and reset them.
for(var/flag_name in wildcard_slots)
var/list/wildcard_info = wildcard_slots[flag_name]
var/list/wildcard_usage = wildcard_info["usage"]
wildcard_usage.Cut()
// Hard reset access
access.Cut()
/// Clears the economy account from the ID card.
/obj/item/card/id/proc/clear_account()
registered_account = null
/**
* Helper proc. Creates access lists for the access procs.
*
* Takes the accesses list and compares it with the trim. Any basic accesses that match the trim are
* added to basic_access_list and the rest are added to wildcard_access_list.
* This proc directly modifies the lists passed in as args. It expects these lists to be instantiated.
* There is no return value.
* Arguments:
* * accesses - List of accesses you want to stort into basic_access_list and wildcard_access_list. Should not be null.
* * basic_access_list - Mandatory argument. The proc modifies the list passed in this argument and adds accesses the trim supports to it.
* * wildcard_access_list - Mandatory argument. The proc modifies the list passed in this argument and adds accesses the trim does not support to it.
*/
/obj/item/card/id/proc/build_access_lists(list/accesses, list/basic_access_list, list/wildcard_access_list)
if(!length(accesses) || isnull(basic_access_list) || isnull(wildcard_access_list))
CRASH("Invalid parameters passed to build_access_lists")
var/list/trim_accesses = trim?.access
// Populate the lists.
for(var/new_access in accesses)
if(new_access in trim_accesses)
basic_access_list |= new_access
continue
wildcard_access_list |= new_access
/obj/item/card/id/attack_self(mob/user)
if(Adjacent(user))
var/minor
if(registered_name && registered_age && registered_age < AGE_MINOR)
minor = " <b>[registered_age]</b>" //SKYRAT EDIT CHANGE
user.visible_message(span_notice("[user] shows you: [icon2html(src, viewers(user))] [src.name][minor]."), span_notice("You show \the [src.name][minor]."))
add_fingerprint(user)
/obj/item/card/id/afterattack_secondary(atom/target, mob/user, proximity_flag, click_parameters)
. = ..()
if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
return
if(!proximity_flag || !check_allowed_items(target) || !isfloorturf(target))
return
try_project_paystand(user, target)
/obj/item/card/id/attack_self_secondary(mob/user, modifiers)
. = ..()
if(. == SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN)
return
try_project_paystand(user)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/item/card/id/add_context(atom/source, list/context, obj/item/held_item, mob/user)
. = ..()
if(held_item != src)
return
context[SCREENTIP_CONTEXT_LMB] = "Show ID"
context[SCREENTIP_CONTEXT_RMB] = "Project pay stand"
context[SCREENTIP_CONTEXT_ALT_LMB] = "Withdraw credits"
return CONTEXTUAL_SCREENTIP_SET
/obj/item/card/id/proc/try_project_paystand(mob/user, turf/target)
if(!COOLDOWN_FINISHED(src, last_holopay_projection))
balloon_alert(user, "still recharging")
return
if(!registered_account || !registered_account.account_job)
balloon_alert(user, "no account")
to_chat(user, span_warning("You need a valid bank account to do this."))
return
/// Determines where the holopay will be placed based on tile contents
var/turf/projection
var/turf/step_ahead = get_step(user, user.dir)
var/turf/user_loc = user.loc
if(target && can_proj_holopay(target))
projection = target
else if(can_proj_holopay(step_ahead))
projection = step_ahead
else if(can_proj_holopay(user_loc))
projection = user_loc
if(!projection)
balloon_alert(user, "no space")
to_chat(user, span_warning("You need to be standing on or near an open tile to do this."))
return
/// Success: Valid tile for holopay placement
if(my_store)
my_store.dissipate()
var/obj/structure/holopay/new_store = new(projection)
if(new_store?.assign_card(projection, src))
COOLDOWN_START(src, last_holopay_projection, HOLOPAY_PROJECTION_INTERVAL)
playsound(projection, "sound/effects/empulse.ogg", 40, TRUE)
my_store = new_store
/**
* Determines whether a new holopay can be placed on the given turf.
* Checks if there are dense contents, too many contents, or another
* holopay already exists on the turf.
*
* Arguments:
* * turf/target - The target turf to be checked for dense contents
* Returns:
* * TRUE if the target is a valid holopay location, FALSE otherwise.
*/
/obj/item/card/id/proc/can_proj_holopay(turf/target)
if(!isfloorturf(target))
return FALSE
if(target.density)
return FALSE
if(length(target.contents) > 5)
return FALSE
for(var/obj/checked_obj in target.contents)
if(checked_obj.density)
return FALSE
if(istype(checked_obj, /obj/structure/holopay))
return FALSE
return TRUE
/**
* Setter for the shop logo on linked holopays
*
* Arguments:
* * new_logo - The new logo to be set.
*/
/obj/item/card/id/proc/set_holopay_logo(new_logo)
if(!available_logos.Find(new_logo))
CRASH("User input a holopay shop logo that didn't exist.")
holopay_logo = new_logo
/**
* Setter for changing the force fee on a holopay.
*
* Arguments:
* * new_fee - The new fee to be set.
*/
/obj/item/card/id/proc/set_holopay_fee(new_fee)
if(!isnum(new_fee))
CRASH("User input a non number into the holopay fee field.")
if(new_fee < holopay_min_fee || new_fee > holopay_max_fee)
CRASH("User input a number outside of the valid range into the holopay fee field.")
holopay_fee = new_fee
/**
* Setter for changing the holopay name.
*
* Arguments:
* * new_name - The new name to be set.
*/
/obj/item/card/id/proc/set_holopay_name(name)
if(length(name) < 3 || length(name) > MAX_NAME_LEN)
to_chat(usr, span_warning("Must be between 3 - 42 characters."))
else
holopay_name = html_encode(trim(name, MAX_NAME_LEN))
/obj/item/card/id/vv_edit_var(var_name, var_value)
. = ..()
if(.)
switch(var_name)
if(NAMEOF(src, assignment), NAMEOF(src, registered_name), NAMEOF(src, registered_age))
update_label()
update_icon()
if(NAMEOF(src, trim))
if(ispath(trim))
SSid_access.apply_trim_to_card(src, trim)
/obj/item/card/id/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/rupee))
to_chat(user, span_warning("Your ID smartly rejects the strange shard of glass. Who knew, apparently it's not ACTUALLY valuable!"))
return
else if(iscash(W))
insert_money(W, user)
return
else if(istype(W, /obj/item/storage/bag/money))
var/obj/item/storage/bag/money/money_bag = W
var/list/money_contained = money_bag.contents
var/money_added = mass_insert_money(money_contained, user)
if (money_added)
to_chat(user, span_notice("You stuff the contents into the card! They disappear in a puff of bluespace smoke, adding [money_added] worth of credits to the linked account."))
return
/// SKYRAT EDIT BEGINS - Trim Tokens - Proc defined in modular_skyrat/modules/trim_tokens/code/cards_id.dm
else if(istype(W, /obj/item/trim_token))
apply_token(W, user)
return
/// SKYRAT EDIT ENDS
else
return ..()
/**
* Insert credits or coins into the ID card and add their value to the associated bank account.
*
* Arguments:
* money - The item to attempt to convert to credits and insert into the card.
* user - The user inserting the item.
* physical_currency - Boolean, whether this is a physical currency such as a coin and not a holochip.
*/
/obj/item/card/id/proc/insert_money(obj/item/money, mob/user)
var/physical_currency
if(istype(money, /obj/item/stack/spacecash) || istype(money, /obj/item/coin))
physical_currency = TRUE
if(!registered_account)
to_chat(user, span_warning("[src] doesn't have a linked account to deposit [money] into!"))
return
var/cash_money = money.get_item_credit_value()
if(!cash_money)
to_chat(user, span_warning("[money] doesn't seem to be worth anything!"))
return
registered_account.adjust_money(cash_money, "System: Deposit")
SSblackbox.record_feedback("amount", "credits_inserted", cash_money)
log_econ("[cash_money] credits were inserted into [src] owned by [src.registered_name]")
if(physical_currency)
to_chat(user, span_notice("You stuff [money] into [src]. It disappears in a small puff of bluespace smoke, adding [cash_money] credits to the linked account."))
else
to_chat(user, span_notice("You insert [money] into [src], adding [cash_money] credits to the linked account."))
to_chat(user, span_notice("The linked account now reports a balance of [registered_account.account_balance] cr."))
qdel(money)
/**
* Insert multiple money or money-equivalent items at once.
*
* Arguments:
* money - List of items to attempt to convert to credits and insert into the card.
* user - The user inserting the items.
*/
/obj/item/card/id/proc/mass_insert_money(list/money, mob/user)
if(!registered_account)
to_chat(user, span_warning("[src] doesn't have a linked account to deposit into!"))
return FALSE
if (!money || !length(money))
return FALSE
var/total = 0
for (var/obj/item/physical_money in money)
total += physical_money.get_item_credit_value()
CHECK_TICK
registered_account.adjust_money(total, "System: Deposit")
SSblackbox.record_feedback("amount", "credits_inserted", total)
log_econ("[total] credits were inserted into [src] owned by [src.registered_name]")
QDEL_LIST(money)
return total
/// Helper proc. Can the user alt-click the ID?
/obj/item/card/id/proc/alt_click_can_use_id(mob/living/user)
if(!isliving(user))
return
if(!user.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE))
return
return TRUE
/// Attempts to set a new bank account on the ID card.
/obj/item/card/id/proc/set_new_account(mob/living/user)
. = FALSE
var/datum/bank_account/old_account = registered_account
if(loc != user)
to_chat(user, span_warning("You must be holding the ID to continue!"))
return FALSE
var/new_bank_id = tgui_input_number(user, "Enter your account ID number", "Account Reclamation", 111111, 999999, 111111)
if(!new_bank_id || QDELETED(user) || QDELETED(src) || issilicon(user) || !alt_click_can_use_id(user) || loc != user)
return FALSE
if(registered_account?.account_id == new_bank_id)
to_chat(user, span_warning("The account ID was already assigned to this card."))
return FALSE
var/datum/bank_account/account = SSeconomy.bank_accounts_by_id["[new_bank_id]"]
if(isnull(account))
to_chat(user, span_warning("The account ID number provided is invalid."))
return FALSE
if(old_account)
old_account.bank_cards -= src
account.account_balance += old_account.account_balance
account.bank_cards += src
registered_account = account
to_chat(user, span_notice("The provided account has been linked to this ID card. It contains [account.account_balance] credits."))
return TRUE
/obj/item/card/id/AltClick(mob/living/user)
if(!alt_click_can_use_id(user))
return
if(!registered_account || registered_account.replaceable)
set_new_account(user)
return
if (registered_account.being_dumped)
registered_account.bank_card_talk(span_warning("内部服务器错误"), TRUE)
return
if(loc != user)
to_chat(user, span_warning("You must be holding the ID to continue!"))
return
var/amount_to_remove = tgui_input_number(user, "How much do you want to withdraw? (Max: [registered_account.account_balance] cr)", "Withdraw Funds", max_value = registered_account.account_balance)
if(!amount_to_remove || QDELETED(user) || QDELETED(src) || issilicon(user) || loc != user)
return
if(!alt_click_can_use_id(user))
return
if(registered_account.adjust_money(-amount_to_remove, "System: Withdrawal"))
var/obj/item/holochip/holochip = new (user.drop_location(), amount_to_remove)
user.put_in_hands(holochip)
to_chat(user, span_notice("You withdraw [amount_to_remove] credits into a holochip."))
SSblackbox.record_feedback("amount", "credits_removed", amount_to_remove)
log_econ("[amount_to_remove] credits were removed from [src] owned by [src.registered_name]")
return
else
var/difference = amount_to_remove - registered_account.account_balance
registered_account.bank_card_talk(span_warning("ERROR: The linked account requires [difference] more credit\s to perform that withdrawal."), TRUE)
/obj/item/card/id/examine(mob/user)
. = ..()
if(!user.can_read(src))
return
if(registered_account)
. += "The account linked to the ID belongs to '[registered_account.account_holder]' and reports a balance of [registered_account.account_balance] cr."
if((ACCESS_COMMAND in access) || (ACCESS_QM in access))
var/datum/bank_account/linked_dept = SSeconomy.get_dep_account(registered_account.account_job.paycheck_department)
. += "The [linked_dept.account_holder] linked to the ID reports a balance of [linked_dept.account_balance] cr."
if(HAS_TRAIT(user, TRAIT_ID_APPRAISER))
. += HAS_TRAIT(src, TRAIT_JOB_FIRST_ID_CARD) ? span_boldnotice("Hmm... yes, this ID was issued from Central Command!") : span_boldnotice("This ID was created in this sector, not by Central Command.")
if(HAS_TRAIT(src, TRAIT_TASTEFULLY_THICK_ID_CARD) && (user.is_holding(src) || (user.CanReach(src) && user.put_in_hands(src, ignore_animation = FALSE))))
ADD_TRAIT(src, TRAIT_NODROP, "psycho")
. += span_hypnophrase("Look at that subtle coloring... The tasteful thickness of it. Oh my God, it even has a watermark...")
var/sound/slowbeat = sound('sound/health/slowbeat.ogg', repeat = TRUE)
user.playsound_local(get_turf(src), slowbeat, 40, 0, channel = CHANNEL_HEARTBEAT, use_reverb = FALSE)
if(isliving(user))
var/mob/living/living_user = user
living_user.adjust_jitter(10 SECONDS)
addtimer(CALLBACK(src, PROC_REF(drop_card), user), 10 SECONDS)
. += span_notice("<i>There's more information below, you can look again to take a closer look...</i>")
/obj/item/card/id/proc/drop_card(mob/user)
user.stop_sound_channel(CHANNEL_HEARTBEAT)
REMOVE_TRAIT(src, TRAIT_NODROP, "psycho")
if(user.is_holding(src))
user.dropItemToGround(src)
for(var/mob/living/carbon/human/viewing_mob in viewers(user, 2))
if(viewing_mob.stat || viewing_mob == user)
continue
viewing_mob.say("Is something wrong? [user.first_name()]... you're sweating.", forced = "psycho")
break
/obj/item/card/id/examine_more(mob/user)
if(!user.can_read(src))
return
. = ..()
. += span_notice("<i>You examine [src] closer, and note the following...</i>")
if(registered_age)
. += "The card indicates that the holder is [registered_age] years old. [(registered_age < AGE_MINOR) ? "There's a holographic stripe that reads <b>[span_danger("'MINOR: DO NOT SERVE ALCOHOL OR TOBACCO'")]</b> along the bottom of the card." : ""]"
if(mining_points)
. += "There's [mining_points] mining equipment redemption point\s loaded onto this card."
if(registered_account)
. += "The account linked to the ID belongs to '[registered_account.account_holder]' and reports a balance of [registered_account.account_balance] cr."
if(registered_account.account_job)
var/datum/bank_account/D = SSeconomy.get_dep_account(registered_account.account_job.paycheck_department)
if(D)
. += "The [D.account_holder] reports a balance of [D.account_balance] cr."
. += span_info("Alt-Click the ID to pull money from the linked account in the form of holochips.")
. += span_info("You can insert credits into the linked account by pressing holochips, cash, or coins against the ID.")
if(registered_account.civilian_bounty)
. += "<span class='info'><b>There is an active civilian bounty.</b>"
. += span_info("<i>[registered_account.bounty_text()]</i>")
. += span_info("Quantity: [registered_account.bounty_num()]")
. += span_info("Reward: [registered_account.bounty_value()]")
if(registered_account.account_holder == user.real_name)
. += span_boldnotice("If you lose this ID card, you can reclaim your account by Alt-Clicking a blank ID card while holding it and entering your account ID number.")
else
. += span_info("There is no registered account linked to this card. Alt-Click to add one.")
return .
/obj/item/card/id/GetAccess()
return access.Copy()
/obj/item/card/id/GetID()
return src
/obj/item/card/id/RemoveID()
return src
/// Called on COMSIG_ATOM_UPDATED_ICON. Updates the visuals of the wallet this card is in.
/obj/item/card/id/proc/update_in_wallet()
SIGNAL_HANDLER
if(istype(loc, /obj/item/storage/wallet))
var/obj/item/storage/wallet/powergaming = loc
if(powergaming.front_id == src)
powergaming.update_label()
powergaming.update_appearance()
/// Updates the name based on the card's vars and state.
/obj/item/card/id/proc/update_label()
var/name_string = registered_name ? "[registered_name]'s ID Card" : initial(name)
var/assignment_string
if(is_intern)
if(assignment)
assignment_string = trim?.intern_alt_name || "Intern [assignment]"
else
assignment_string = "Intern"
else
assignment_string = assignment
name = "[name_string] ([assignment_string])"
/// Returns the trim assignment name.
/obj/item/card/id/proc/get_trim_assignment()
return trim?.assignment || assignment
/// Returns the trim sechud icon state.
/obj/item/card/id/proc/get_trim_sechud_icon_state()
return trim?.sechud_icon_state || SECHUD_UNKNOWN
/obj/item/card/id/away
name = "\proper a perfectly generic identification card"
desc = "A perfectly generic identification card. Looks like it could use some flavor."
trim = /datum/id_trim/away
icon_state = "retro"
registered_age = null
/obj/item/card/id/away/hotel
name = "Staff ID"
desc = "A staff ID used to access the hotel's doors."
trim = /datum/id_trim/away/hotel
/obj/item/card/id/away/hotel/security
name = "Officer ID"
trim = /datum/id_trim/away/hotel/security
/obj/item/card/id/away/old
name = "\proper a perfectly generic identification card"
desc = "A perfectly generic identification card. Looks like it could use some flavor."
/obj/item/card/id/away/old/sec
name = "Charlie Station Security Officer's ID card"
desc = "A faded Charlie Station ID card. You can make out the rank \"Security Officer\"."
trim = /datum/id_trim/away/old/sec
/obj/item/card/id/away/old/sci
name = "Charlie Station Scientist's ID card"
desc = "A faded Charlie Station ID card. You can make out the rank \"Scientist\"."
trim = /datum/id_trim/away/old/sci
/obj/item/card/id/away/old/eng
name = "Charlie Station Engineer's ID card"
desc = "A faded Charlie Station ID card. You can make out the rank \"Station Engineer\"."
trim = /datum/id_trim/away/old/eng
/obj/item/card/id/away/old/apc
name = "APC Access ID"
desc = "A special ID card that allows access to APC terminals."
trim = /datum/id_trim/away/old/apc
/obj/item/card/id/away/old/robo
name = "Delta Station Roboticist's ID card"
desc = "An ID card that allows access to bots maintenance protocols."
trim = /datum/id_trim/away/old/robo
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/away/deep_storage //deepstorage.dmm space ruin
name = "bunker access ID"
/obj/item/card/id/departmental_budget
name = "departmental card (ERROR)"
desc = "Provides access to the departmental budget."
icon_state = "budgetcard"
var/department_ID = ACCOUNT_CIV
var/department_name = ACCOUNT_CIV_NAME
registered_age = null
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/departmental_budget/Initialize(mapload)
. = ..()
var/datum/bank_account/B = SSeconomy.get_dep_account(department_ID)
if(B)
registered_account = B
if(!B.bank_cards.Find(src))
B.bank_cards += src
name = "departmental card ([department_name])"
desc = "Provides access to the [department_name]."
SSeconomy.dep_cards += src
/obj/item/card/id/departmental_budget/Destroy()
SSeconomy.dep_cards -= src
return ..()
/obj/item/card/id/departmental_budget/update_label()
return
/obj/item/card/id/departmental_budget/car
department_ID = ACCOUNT_CAR
department_name = ACCOUNT_CAR_NAME
icon_state = "car_budget" //saving up for a new tesla
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/departmental_budget/AltClick(mob/living/user)
registered_account.bank_card_talk(span_warning("Withdrawing is not compatible with this card design."), TRUE) //prevents the vault bank machine being useless and putting money from the budget to your card to go over personal crates
/obj/item/card/id/advanced
name = "identification card"
desc = "A card used to provide ID and determine access across the station. Has an integrated digital display and advanced microchips."
icon_state = "card_grey"
worn_icon_state = "card_grey"
wildcard_slots = WILDCARD_LIMIT_GREY
flags_1 = UNPAINTABLE_1
/// An overlay icon state for when the card is assigned to a name. Usually manifests itself as a little scribble to the right of the job icon.
var/assigned_icon_state = "assigned"
/// If this is set, will manually override the icon file for the trim. Intended for admins to VV edit and chameleon ID cards.
var/trim_icon_override
/// If this is set, will manually override the icon state for the trim. Intended for admins to VV edit and chameleon ID cards.
var/trim_state_override
/// If this is set, will manually override the department color for this trim. Intended for admins to VV edit and chameleon ID cards.
var/department_color_override
/// If this is set, will manually override the department icon state for the trim. Intended for admins to VV edit and chameleon ID cards.
var/department_state_override
/// If this is set, will manually override the subdepartment color for this trim. Intended for admins to VV edit and chameleon ID cards.
var/subdepartment_color_override
/// If this is set, will manually override the trim's assignmment as it appears in the crew monitor and elsewhere. Intended for admins to VV edit and chameleon ID cards.
var/trim_assignment_override
/// If this is set, will manually override the trim shown for SecHUDs. Intended for admins to VV edit and chameleon ID cards.
var/sechud_icon_state_override = null
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/advanced/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_ITEM_EQUIPPED, PROC_REF(update_intern_status))
RegisterSignal(src, COMSIG_ITEM_DROPPED, PROC_REF(remove_intern_status))
/obj/item/card/id/advanced/Destroy()
UnregisterSignal(src, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
return ..()
/obj/item/card/id/advanced/attackby(obj/item/W, mob/user, params)
. = ..()
if(istype(W, /obj/item/toy/crayon))
var/obj/item/toy/crayon/our_crayon = W
if(tgui_alert(usr, "Recolor Department or Subdepartment?", "Recoloring ID...", list("Department", "Subdepartment")) == "Department")
if(!do_after(user, 2 SECONDS)) // Doesn't technically require a spraycan's cap to be off but shhh
return
department_color_override = our_crayon.paint_color
balloon_alert(user, "recolored")
else if(do_after(user, 1 SECONDS))
subdepartment_color_override = our_crayon.paint_color
balloon_alert(user, "recolored")
update_icon()
/obj/item/card/id/advanced/proc/update_intern_status(datum/source, mob/user, slot)
SIGNAL_HANDLER
if(!user?.client)
return
if(!CONFIG_GET(flag/use_exp_tracking))
return
if(!CONFIG_GET(flag/use_low_living_hour_intern))
return
if(!SSdbcore.Connect())
return
var/intern_threshold = (CONFIG_GET(number/use_low_living_hour_intern_hours) * 60) || (CONFIG_GET(number/use_exp_restrictions_heads_hours) * 60) || INTERN_THRESHOLD_FALLBACK_HOURS * 60
var/playtime = user.client.get_exp_living(pure_numeric = TRUE)
if((intern_threshold >= playtime) && (user.mind?.assigned_role.job_flags & JOB_CAN_BE_INTERN))
is_intern = TRUE
update_label()
return
if(!is_intern)
return
is_intern = FALSE
update_label()
/obj/item/card/id/advanced/proc/remove_intern_status(datum/source, mob/user)
SIGNAL_HANDLER
if(!is_intern)
return
is_intern = FALSE
update_label()
/obj/item/card/id/advanced/proc/on_holding_card_slot_moved(obj/item/modular_computer/pda/source, atom/old_loc, dir, forced)
SIGNAL_HANDLER
if(istype(old_loc, /obj/item/modular_computer/pda))
UnregisterSignal(old_loc, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
if(source)
RegisterSignal(source, COMSIG_ITEM_EQUIPPED, PROC_REF(update_intern_status))
RegisterSignal(source, COMSIG_ITEM_DROPPED, PROC_REF(remove_intern_status))
/obj/item/card/id/advanced/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
. = ..()
//Old loc
if(istype(old_loc, /obj/item/storage/wallet))
UnregisterSignal(old_loc, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
if(istype(old_loc, /obj/item/modular_computer/pda))
UnregisterSignal(old_loc, COMSIG_MOVABLE_MOVED)
UnregisterSignal(old_loc, list(COMSIG_ITEM_EQUIPPED, COMSIG_ITEM_DROPPED))
//New loc
if(istype(loc, /obj/item/storage/wallet))
RegisterSignal(loc, COMSIG_ITEM_EQUIPPED, PROC_REF(update_intern_status))
RegisterSignal(loc, COMSIG_ITEM_DROPPED, PROC_REF(remove_intern_status))
if(istype(loc, /obj/item/modular_computer/pda))
RegisterSignal(loc, COMSIG_MOVABLE_MOVED, PROC_REF(on_holding_card_slot_moved))
RegisterSignal(loc, COMSIG_ITEM_EQUIPPED, PROC_REF(update_intern_status))
RegisterSignal(loc, COMSIG_ITEM_DROPPED, PROC_REF(remove_intern_status))
/obj/item/card/id/advanced/update_overlays()
. = ..()
if(registered_name && registered_name != "Captain")
. += mutable_appearance(icon, assigned_icon_state)
var/trim_icon_file = trim_icon_override ? trim_icon_override : trim?.trim_icon
var/trim_icon_state = trim_state_override ? trim_state_override : trim?.trim_state
var/trim_department_color = department_color_override ? department_color_override : trim?.department_color
var/trim_department_state = department_state_override ? department_state_override : trim?.department_state
var/trim_subdepartment_color = subdepartment_color_override ? subdepartment_color_override : trim?.subdepartment_color
if(!trim_icon_file || !trim_icon_state || !trim_department_color || !trim_subdepartment_color || !trim_department_state)
return
/// We handle department and subdepartment overlays first, so the job icon is always on top.
var/mutable_appearance/department_overlay = mutable_appearance(trim_icon_file, trim_department_state)
department_overlay.color = trim_department_color
. += department_overlay
var/mutable_appearance/subdepartment_overlay = mutable_appearance(trim_icon_file, "subdepartment")
subdepartment_overlay.color = trim_subdepartment_color
. += subdepartment_overlay
/// Then we handle the job's icon here.
. += mutable_appearance(trim_icon_file, trim_icon_state)
/obj/item/card/id/advanced/get_trim_assignment()
if(trim_assignment_override)
return trim_assignment_override
if(ispath(trim))
var/datum/id_trim/trim_singleton = SSid_access.trim_singletons_by_path[trim]
return trim_singleton.assignment
return ..()
/// Returns the trim sechud icon state.
/obj/item/card/id/advanced/get_trim_sechud_icon_state()
return sechud_icon_state_override || ..()
/obj/item/card/id/advanced/rainbow
name = "rainbow identification card"
desc = "A rainbow card, promoting fun in a 'business proper' sense!"
icon_state = "card_rainbow"
worn_icon_state = "card_rainbow"
/obj/item/card/id/advanced/silver
name = "silver identification card"
desc = "A silver card which shows honour and dedication."
icon_state = "card_silver"
worn_icon_state = "card_silver"
inhand_icon_state = "silver_id"
assigned_icon_state = "assigned_silver"
wildcard_slots = WILDCARD_LIMIT_SILVER
/datum/id_trim/maint_reaper
access = list(ACCESS_MAINT_TUNNELS)
trim_state = "trim_janitor"
assignment = "Reaper"
/obj/item/card/id/advanced/silver/reaper
name = "Thirteen's ID Card (Reaper)"
trim = /datum/id_trim/maint_reaper
registered_name = "Thirteen"
/obj/item/card/id/advanced/gold
name = "gold identification card"
desc = "A golden card which shows power and might."
icon_state = "card_gold"
worn_icon_state = "card_gold"
inhand_icon_state = "gold_id"
assigned_icon_state = "assigned_gold"
wildcard_slots = WILDCARD_LIMIT_GOLD
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/advanced/gold/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_TASTEFULLY_THICK_ID_CARD, ROUNDSTART_TRAIT)
/obj/item/card/id/advanced/gold/captains_spare
name = "captain's spare ID"
desc = "The spare ID of the High Lord himself."
registered_name = "Captain"
trim = /datum/id_trim/job/captain
registered_age = null
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/advanced/gold/captains_spare/update_label() //so it doesn't change to Captain's ID card (Captain) on a sneeze
if(registered_name == "Captain")
name = "[initial(name)][(!assignment || assignment == "Captain") ? "" : " ([assignment])"]"
update_appearance(UPDATE_ICON)
else
..()
/obj/item/card/id/advanced/centcom
name = "\improper CentCom ID"
desc = "An ID straight from Central Command."
icon_state = "card_centcom"
worn_icon_state = "card_centcom"
assigned_icon_state = "assigned_centcom"
registered_name = JOB_CENTCOM
registered_age = null
trim = /datum/id_trim/centcom
wildcard_slots = WILDCARD_LIMIT_CENTCOM
/obj/item/card/id/advanced/centcom/ert
name = "\improper CentCom ID"
desc = "An ERT ID card."
registered_age = null
registered_name = "Emergency Response Intern"
trim = /datum/id_trim/centcom/ert
/obj/item/card/id/advanced/centcom/ert
registered_name = JOB_ERT_COMMANDER
trim = /datum/id_trim/centcom/ert/commander
/obj/item/card/id/advanced/centcom/ert/security
registered_name = JOB_ERT_OFFICER
trim = /datum/id_trim/centcom/ert/security
/obj/item/card/id/advanced/centcom/ert/engineer
registered_name = JOB_ERT_ENGINEER
trim = /datum/id_trim/centcom/ert/engineer
/obj/item/card/id/advanced/centcom/ert/medical
registered_name = JOB_ERT_MEDICAL_DOCTOR
trim = /datum/id_trim/centcom/ert/medical
/obj/item/card/id/advanced/centcom/ert/chaplain
registered_name = JOB_ERT_CHAPLAIN
trim = /datum/id_trim/centcom/ert/chaplain
/obj/item/card/id/advanced/centcom/ert/janitor
registered_name = JOB_ERT_JANITOR
trim = /datum/id_trim/centcom/ert/janitor
/obj/item/card/id/advanced/centcom/ert/clown
registered_name = JOB_ERT_CLOWN
trim = /datum/id_trim/centcom/ert/clown
/obj/item/card/id/advanced/black
name = "black identification card"
desc = "This card is telling you one thing and one thing alone. The person holding this card is an utter badass."
icon_state = "card_black"
worn_icon_state = "card_black"
assigned_icon_state = "assigned_syndicate"
wildcard_slots = WILDCARD_LIMIT_GOLD
/obj/item/card/id/advanced/black/deathsquad
name = "\improper Death Squad ID"
desc = "A Death Squad ID card."
registered_name = JOB_ERT_DEATHSQUAD
trim = /datum/id_trim/centcom/deathsquad
wildcard_slots = WILDCARD_LIMIT_DEATHSQUAD
/obj/item/card/id/advanced/black/syndicate_command
name = "syndicate ID card"
desc = "An ID straight from the Syndicate."
registered_name = "Syndicate"
registered_age = null
trim = /datum/id_trim/syndicom
wildcard_slots = WILDCARD_LIMIT_SYNDICATE
/obj/item/card/id/advanced/black/syndicate_command/crew_id
name = "syndicate ID card"
desc = "An ID straight from the Syndicate."
registered_name = "Syndicate"
trim = /datum/id_trim/syndicom/crew
/obj/item/card/id/advanced/black/syndicate_command/captain_id
name = "syndicate captain ID card"
desc = "An ID straight from the Syndicate."
registered_name = "Syndicate"
trim = /datum/id_trim/syndicom/captain
/obj/item/card/id/advanced/black/syndicate_command/captain_id/syndie_spare
name = "syndicate captain's spare ID"
desc = "The spare ID of the Dark Lord himself."
registered_name = "Captain"
registered_age = null
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/advanced/black/syndicate_command/captain_id/syndie_spare/update_label()
if(registered_name == "Captain")
name = "[initial(name)][(!assignment || assignment == "Captain") ? "" : " ([assignment])"]"
update_appearance(UPDATE_ICON)
return
return ..()
/obj/item/card/id/advanced/debug
name = "\improper Debug ID"
desc = "A debug ID card. Has ALL the all access, you really shouldn't have this."
icon_state = "card_centcom"
worn_icon_state = "card_centcom"
assigned_icon_state = "assigned_centcom"
trim = /datum/id_trim/admin
wildcard_slots = WILDCARD_LIMIT_ADMIN
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/advanced/debug/Initialize(mapload)
. = ..()
registered_account = SSeconomy.get_dep_account(ACCOUNT_CAR)
/obj/item/card/id/advanced/prisoner
name = "prisoner ID card"
desc = "You are a number, you are not a free man."
icon_state = "card_prisoner"
worn_icon_state = "card_prisoner"
inhand_icon_state = "orange-id"
lefthand_file = 'icons/mob/inhands/equipment/idcards_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/idcards_righthand.dmi'
registered_name = "Scum"
registered_age = null
trim = /datum/id_trim/job/prisoner
wildcard_slots = WILDCARD_LIMIT_PRISONER
/// Number of gulag points required to earn freedom.
var/goal = 0
/// Number of gulag points earned.
var/points = 0
/// If the card has a timer set on it for temporary stay.
var/timed = FALSE
/// Time to assign to the card when they pass through the security gate.
var/time_to_assign
/// Time left on a card till they can leave.
var/time_left = 0
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/advanced/prisoner/attackby(obj/item/card/id/C, mob/user)
..()
var/list/id_access = C.GetAccess()
if(!(ACCESS_BRIG in id_access))
return FALSE
if(loc != user)
to_chat(user, span_warning("You must be holding the ID to continue!"))
return FALSE
if(timed)
timed = FALSE
time_to_assign = initial(time_to_assign)
registered_name = initial(registered_name)
STOP_PROCESSING(SSobj, src)
to_chat(user, "Restating prisoner ID to default parameters.")
return
var/choice = tgui_input_number(user, "Sentence time in seconds", "Sentencing")
if(!choice || QDELETED(user) || QDELETED(src) || !usr.canUseTopic(src, be_close = TRUE, no_dexterity = FALSE, no_tk = TRUE) || loc != user)
return FALSE
time_to_assign = choice
to_chat(user, "You set the sentence time to [time_to_assign] seconds.")
timed = TRUE
/obj/item/card/id/advanced/prisoner/proc/start_timer()
say("Sentence started, welcome to the corporate rehabilitation center!")
START_PROCESSING(SSobj, src)
/obj/item/card/id/advanced/prisoner/examine(mob/user)
. = ..()
if(!.)
return
if(timed)
if(time_left <= 0)
. += span_notice("The digital timer on the card has zero seconds remaining. You leave a changed man, but a free man nonetheless.")
else
. += span_notice("The digital timer on the card has [time_left] seconds remaining. Don't do the crime if you can't do the time.")
/obj/item/card/id/advanced/prisoner/process(delta_time)
if(!timed)
return
time_left -= delta_time
if(time_left <= 0)
say("Sentence time has been served. Thank you for your cooperation in our corporate rehabilitation program!")
STOP_PROCESSING(SSobj, src)
/obj/item/card/id/advanced/prisoner/attack_self(mob/user)
to_chat(usr, span_notice("You have accumulated [points] out of the [goal] points you need for freedom."))
/obj/item/card/id/advanced/prisoner/one
name = "Prisoner #13-001"
registered_name = "Prisoner #13-001"
trim = /datum/id_trim/job/prisoner/one
/obj/item/card/id/advanced/prisoner/two
name = "Prisoner #13-002"
registered_name = "Prisoner #13-002"
trim = /datum/id_trim/job/prisoner/two
/obj/item/card/id/advanced/prisoner/three
name = "Prisoner #13-003"
registered_name = "Prisoner #13-003"
trim = /datum/id_trim/job/prisoner/three
/obj/item/card/id/advanced/prisoner/four
name = "Prisoner #13-004"
registered_name = "Prisoner #13-004"
trim = /datum/id_trim/job/prisoner/four
/obj/item/card/id/advanced/prisoner/five
name = "Prisoner #13-005"
registered_name = "Prisoner #13-005"
trim = /datum/id_trim/job/prisoner/five
/obj/item/card/id/advanced/prisoner/six
name = "Prisoner #13-006"
registered_name = "Prisoner #13-006"
trim = /datum/id_trim/job/prisoner/six
/obj/item/card/id/advanced/prisoner/seven
name = "Prisoner #13-007"
registered_name = "Prisoner #13-007"
trim = /datum/id_trim/job/prisoner/seven
/obj/item/card/id/advanced/mining
name = "mining ID"
trim = /datum/id_trim/job/shaft_miner/spare
/obj/item/card/id/advanced/highlander
name = "highlander ID"
registered_name = "Highlander"
desc = "There can be only one!"
icon_state = "card_black"
worn_icon_state = "card_black"
assigned_icon_state = "assigned_syndicate"
trim = /datum/id_trim/highlander
wildcard_slots = WILDCARD_LIMIT_ADMIN
/obj/item/card/id/advanced/chameleon
name = "agent card"
desc = "A highly advanced chameleon ID card. Touch this card on another ID card or player to choose which accesses to copy. Has special magnetic properties which force it to the front of wallets."
trim = /datum/id_trim/chameleon
wildcard_slots = WILDCARD_LIMIT_CHAMELEON_PLUS // SKYRAT EDIT - Original WILDCARD_LIMIT_CHAMELEON
/// Have we set a custom name and job assignment, or will we use what we're given when we chameleon change?
var/forged = FALSE
/// Anti-metagaming protections. If TRUE, anyone can change the ID card's details. If FALSE, only syndicate agents can.
var/anyone = FALSE
/// Weak ref to the ID card we're currently attempting to steal access from.
var/datum/weakref/theft_target
/datum/armor/card_id
fire = 100
acid = 100
/obj/item/card/id/advanced/chameleon/Initialize(mapload)
. = ..()
var/datum/action/item_action/chameleon/change/id/chameleon_card_action = new(src)
chameleon_card_action.chameleon_type = /obj/item/card/id/advanced
chameleon_card_action.chameleon_name = "ID Card"
chameleon_card_action.initialize_disguises()
add_item_action(chameleon_card_action)
register_item_context()
/obj/item/card/id/advanced/chameleon/Destroy()
theft_target = null
. = ..()
/obj/item/card/id/advanced/chameleon/afterattack(atom/target, mob/user, proximity)
if(!proximity)
return
if(isidcard(target))
theft_target = WEAKREF(target)
ui_interact(user)
return AFTERATTACK_PROCESSED_ITEM
return ..()
/obj/item/card/id/advanced/chameleon/pre_attack_secondary(atom/target, mob/living/user, params)
// If we're attacking a human, we want it to be covert. We're not ATTACKING them, we're trying
// to sneakily steal their accesses by swiping our agent ID card near them. As a result, we
// return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN to cancel any part of the following the attack chain.
if(ishuman(target))
to_chat(user, "<span class='notice'>You covertly start to scan [target] with \the [src], hoping to pick up a wireless ID card signal...</span>")
if(!do_mob(user, target, 2 SECONDS))
to_chat(user, "<span class='notice'>The scan was interrupted.</span>")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
var/mob/living/carbon/human/human_target = target
var/list/target_id_cards = human_target.get_all_contents_type(/obj/item/card/id)
if(!length(target_id_cards))
to_chat(user, "<span class='notice'>The scan failed to locate any ID cards.</span>")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
var/selected_id = pick(target_id_cards)
to_chat(user, "<span class='notice'>You successfully sync your [src] with \the [selected_id].</span>")
theft_target = WEAKREF(selected_id)
ui_interact(user)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
if(isitem(target))
var/obj/item/target_item = target
to_chat(user, "<span class='notice'>You covertly start to scan [target] with your [src], hoping to pick up a wireless ID card signal...</span>")
var/list/target_id_cards = target_item.get_all_contents_type(/obj/item/card/id)
var/target_item_id = target_item.GetID()
if(target_item_id)
target_id_cards |= target_item_id
if(!length(target_id_cards))
to_chat(user, "<span class='notice'>The scan failed to locate any ID cards.</span>")
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
var/selected_id = pick(target_id_cards)
to_chat(user, "<span class='notice'>You successfully sync your [src] with \the [selected_id].</span>")
theft_target = WEAKREF(selected_id)
ui_interact(user)
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
return ..()
/obj/item/card/id/advanced/chameleon/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "ChameleonCard", name)
ui.open()
/obj/item/card/id/advanced/chameleon/ui_static_data(mob/user)
var/list/data = list()
data["wildcardFlags"] = SSid_access.wildcard_flags_by_wildcard
data["accessFlagNames"] = SSid_access.access_flag_string_by_flag
data["accessFlags"] = SSid_access.flags_by_access
return data
/obj/item/card/id/advanced/chameleon/ui_host(mob/user)
// Hook our UI to the theft target ID card for UI state checks.
return theft_target?.resolve()
/obj/item/card/id/advanced/chameleon/ui_state(mob/user)
return GLOB.always_state
/obj/item/card/id/advanced/chameleon/ui_status(mob/user)
var/target = theft_target?.resolve()
if(!target)
return UI_CLOSE
var/status = min(
ui_status_user_strictly_adjacent(user, target),
ui_status_user_is_advanced_tool_user(user),
max(
ui_status_user_is_conscious_and_lying_down(user),
ui_status_user_is_abled(user, target),
),
)
if(status < UI_INTERACTIVE)
return UI_CLOSE
return status
/obj/item/card/id/advanced/chameleon/ui_data(mob/user)
var/list/data = list()
data["showBasic"] = FALSE
var/list/regions = list()
var/obj/item/card/id/target_card = theft_target.resolve()
if(target_card)
var/list/tgui_region_data = SSid_access.all_region_access_tgui
for(var/region in SSid_access.station_regions)
regions += tgui_region_data[region]
data["accesses"] = regions
data["ourAccess"] = access
data["ourTrimAccess"] = trim ? trim.access : list()
data["theftAccess"] = target_card.access.Copy()
data["wildcardSlots"] = wildcard_slots
data["selectedList"] = access
data["trimAccess"] = list()
return data
/obj/item/card/id/advanced/chameleon/ui_act(action, list/params)
. = ..()
if(.)
return
var/obj/item/card/id/target_card = theft_target?.resolve()
if(QDELETED(target_card))
to_chat(usr, span_notice("The ID card you were attempting to scan is no longer in range."))
target_card = null
return TRUE
// Wireless ID theft!
var/turf/our_turf = get_turf(src)
var/turf/target_turf = get_turf(target_card)
if(!our_turf.Adjacent(target_turf))
to_chat(usr, span_notice("The ID card you were attempting to scan is no longer in range."))
target_card = null
return TRUE
switch(action)
if("mod_access")
var/access_type = params["access_target"]
var/try_wildcard = params["access_wildcard"]
if(access_type in access)
remove_access(list(access_type))
LOG_ID_ACCESS_CHANGE(usr, src, "removed [SSid_access.get_access_desc(access_type)]")
return TRUE
if(!(access_type in target_card.access))
to_chat(usr, span_notice("ID error: ID card rejected your attempted access modification."))
LOG_ID_ACCESS_CHANGE(usr, src, "failed to add [SSid_access.get_access_desc(access_type)][try_wildcard ? " with wildcard [try_wildcard]" : ""]")
return TRUE
if(!can_add_wildcards(list(access_type), try_wildcard))
to_chat(usr, span_notice("ID error: ID card rejected your attempted access modification."))
LOG_ID_ACCESS_CHANGE(usr, src, "failed to add [SSid_access.get_access_desc(access_type)][try_wildcard ? " with wildcard [try_wildcard]" : ""]")
return TRUE
if(!add_access(list(access_type), try_wildcard))
to_chat(usr, span_notice("ID error: ID card rejected your attempted access modification."))
LOG_ID_ACCESS_CHANGE(usr, src, "failed to add [SSid_access.get_access_desc(access_type)][try_wildcard ? " with wildcard [try_wildcard]" : ""]")
return TRUE
if(access_type in ACCESS_ALERT_ADMINS)
message_admins("[ADMIN_LOOKUPFLW(usr)] just added [SSid_access.get_access_desc(access_type)] to an ID card [ADMIN_VV(src)] [(registered_name) ? "belonging to [registered_name]." : "with no registered name."]")
LOG_ID_ACCESS_CHANGE(usr, src, "added [SSid_access.get_access_desc(access_type)]")
return TRUE
/obj/item/card/id/advanced/chameleon/attack_self(mob/user)
if(isliving(user) && user.mind)
var/popup_input = tgui_input_list(user, "Choose Action", "Agent ID", list("Show", "Forge/Reset", "Change Account ID"))
if(user.incapacitated())
return
if(!user.is_holding(src))
return
if(popup_input == "Forge/Reset")
if(!forged)
var/input_name = tgui_input_text(user, "What name would you like to put on this card? Leave blank to randomise.", "Agent card name", registered_name ? registered_name : (ishuman(user) ? user.real_name : user.name), MAX_NAME_LEN)
input_name = sanitize_name(input_name, allow_numbers = TRUE)
if(!input_name)
// Invalid/blank names give a randomly generated one.
if(user.gender == MALE)
input_name = "[pick(GLOB.first_names_male)] [pick(GLOB.last_names)]"
else if(user.gender == FEMALE)
input_name = "[pick(GLOB.first_names_female)] [pick(GLOB.last_names)]"
else
input_name = "[pick(GLOB.first_names)] [pick(GLOB.last_names)]"
registered_name = input_name
var/change_trim = tgui_alert(user, "Adjust the appearance of your card's trim?", "Modify Trim", list("Yes", "No"))
if(change_trim == "Yes")
var/list/blacklist = typecacheof(list(
type,
/obj/item/card/id/advanced/simple_bot,
))
var/list/trim_list = list()
for(var/trim_path in typesof(/datum/id_trim))
if(blacklist[trim_path])
continue
var/datum/id_trim/trim = SSid_access.trim_singletons_by_path[trim_path]
if(trim && trim.trim_state && trim.assignment)
var/fake_trim_name = "[trim.assignment] ([trim.trim_state])"
trim_list[fake_trim_name] = trim_path
var/selected_trim_path = tgui_input_list(user, "Select trim to apply to your card.\nNote: This will not grant any trim accesses.", "Forge Trim", sort_list(trim_list, GLOBAL_PROC_REF(cmp_typepaths_asc)))
if(selected_trim_path)
SSid_access.apply_trim_to_chameleon_card(src, trim_list[selected_trim_path])
var/target_occupation = tgui_input_text(user, "What occupation would you like to put on this card?\nNote: This will not grant any access levels.", "Agent card job assignment", assignment ? assignment : "Assistant")
if(target_occupation)
assignment = target_occupation
var/new_age = tgui_input_number(user, "Choose the ID's age", "Agent card age", AGE_MIN, AGE_MAX, AGE_MIN)
if(QDELETED(user) || QDELETED(src) || !user.canUseTopic(user, be_close = TRUE, no_dexterity = TRUE, no_tk = TRUE))
return
if(new_age)
registered_age = new_age
if(tgui_alert(user, "Activate wallet ID spoofing, allowing this card to force itself to occupy the visible ID slot in wallets?", "Wallet ID Spoofing", list("Yes", "No")) == "Yes")
ADD_TRAIT(src, TRAIT_MAGNETIC_ID_CARD, CHAMELEON_ITEM_TRAIT)
update_label()
update_icon()
forged = TRUE
to_chat(user, span_notice("You successfully forge the ID card."))
user.log_message("forged \the [initial(name)] with name \"[registered_name]\", occupation \"[assignment]\" and trim \"[trim?.assignment]\".", LOG_GAME)
if(!registered_account)
if(ishuman(user))
var/mob/living/carbon/human/accountowner = user
var/datum/bank_account/account = SSeconomy.bank_accounts_by_id["[accountowner.account_id]"]
if(account)
account.bank_cards += src
registered_account = account
to_chat(user, span_notice("Your account number has been automatically assigned."))
return
if(forged)
registered_name = initial(registered_name)
assignment = initial(assignment)
SSid_access.remove_trim_from_chameleon_card(src)
REMOVE_TRAIT(src, TRAIT_MAGNETIC_ID_CARD, CHAMELEON_ITEM_TRAIT)
user.log_message("reset \the [initial(name)] named \"[src]\" to default.", LOG_GAME)
update_label()
update_icon()
forged = FALSE
to_chat(user, span_notice("You successfully reset the ID card."))
return
if (popup_input == "Change Account ID")
set_new_account(user)
return
return ..()
/obj/item/card/id/advanced/chameleon/add_item_context(obj/item/source, list/context, atom/target, mob/living/user,)
. = ..()
if(!in_range(user, target))
return .
if(ishuman(target))
context[SCREENTIP_CONTEXT_RMB] = "Copy access"
return CONTEXTUAL_SCREENTIP_SET
if(isitem(target))
context[SCREENTIP_CONTEXT_RMB] = "Scan for access"
return CONTEXTUAL_SCREENTIP_SET
return .
/// A special variant of the classic chameleon ID card which accepts all access.
/obj/item/card/id/advanced/chameleon/black
icon_state = "card_black"
worn_icon_state = "card_black"
assigned_icon_state = "assigned_syndicate"
wildcard_slots = WILDCARD_LIMIT_GOLD
/obj/item/card/id/advanced/engioutpost
registered_name = "George 'Plastic' Miller"
desc = "A card used to provide ID and determine access across the station. There's blood dripping from the corner. Ew."
trim = /datum/id_trim/engioutpost
registered_age = 47
/obj/item/card/id/advanced/simple_bot
name = "simple bot ID card"
desc = "An internal ID card used by the station's non-sentient bots. You should report this to a coder if you're holding it."
wildcard_slots = WILDCARD_LIMIT_ADMIN
/obj/item/card/id/red
name = "Red Team identification card"
desc = "A card used to identify members of the red team for CTF"
icon_state = "ctf_red"
/obj/item/card/id/blue
name = "Blue Team identification card"
desc = "A card used to identify members of the blue team for CTF"
icon_state = "ctf_blue"
/obj/item/card/id/yellow
name = "Yellow Team identification card"
desc = "A card used to identify members of the yellow team for CTF"
icon_state = "ctf_yellow"
/obj/item/card/id/green
name = "Green Team identification card"
desc = "A card used to identify members of the green team for CTF"
icon_state = "ctf_green"
#undef INTERN_THRESHOLD_FALLBACK_HOURS
#undef ID_ICON_BORDERS