Files
Bubberstation/code/game/objects/items/tools/crowbar.dm
SkyratBot 011fefdd81 [MIRROR] Refactors armor into dedicated subtypes [MDB IGNORE] (#18291)
* Refactors armor into dedicated subtypes

* start

* most tg things

* pain (#18584)

* shit

* non-mod changes

* compile

Co-authored-by: John Doe <gamingskeleton3@gmail.com>

* #18291

* compile fix

* ???

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 20:06:16 -08:00

241 lines
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/obj/item/crowbar
name = "pocket crowbar"
desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
icon = 'icons/obj/tools.dmi'
icon_state = "crowbar"
inhand_icon_state = "crowbar"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
usesound = 'sound/items/crowbar.ogg'
flags_1 = CONDUCT_1
slot_flags = ITEM_SLOT_BELT
force = 5
throwforce = 7
demolition_mod = 1.25
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron=50)
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
attack_verb_continuous = list("attacks", "bashes", "batters", "bludgeons", "whacks")
attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
tool_behaviour = TOOL_CROWBAR
toolspeed = 1
armor_type = /datum/armor/item_crowbar
var/force_opens = FALSE
/datum/armor/item_crowbar
fire = 50
acid = 30
/obj/item/crowbar/Initialize(mapload)
. = ..()
AddElement(/datum/element/falling_hazard, damage = force, wound_bonus = wound_bonus, hardhat_safety = TRUE, crushes = FALSE, impact_sound = hitsound)
/obj/item/crowbar/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/crowbar/red
icon_state = "crowbar_red"
inhand_icon_state = "crowbar_red"
force = 8
/obj/item/crowbar/abductor
name = "alien crowbar"
desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
icon = 'icons/obj/abductor.dmi'
usesound = 'sound/weapons/sonic_jackhammer.ogg'
custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
icon_state = "crowbar"
belt_icon_state = "crowbar_alien"
toolspeed = 0.1
/obj/item/crowbar/large
name = "large crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
force = 12
w_class = WEIGHT_CLASS_NORMAL
throw_speed = 3
throw_range = 3
custom_materials = list(/datum/material/iron=70)
icon_state = "crowbar_large"
worn_icon_state = "crowbar"
toolspeed = 0.7
/obj/item/crowbar/large/emergency
name = "emergency crowbar"
desc = "It's a bulky crowbar. It almost seems deliberately designed to not be able to fit inside of a backpack."
w_class = WEIGHT_CLASS_BULKY
/datum/armor/item_crowbar
fire = 50
acid = 30
/obj/item/crowbar/large/heavy //from space ruin
name = "heavy crowbar"
desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
force = 20
icon_state = "crowbar_powergame"
inhand_icon_state = "crowbar_red"
/obj/item/crowbar/large/old
name = "old crowbar"
desc = "It's an old crowbar. Much larger than the pocket sized ones, carrying a lot more heft. They don't make 'em like they used to."
throwforce = 10
throw_speed = 2
/datum/armor/item_crowbar
fire = 50
acid = 30
/obj/item/crowbar/large/old/Initialize(mapload)
. = ..()
if(prob(50))
icon_state = "crowbar_powergame"
/obj/item/crowbar/power
name = "jaws of life"
desc = "A set of jaws of life, compressed through the magic of science."
icon_state = "jaws"
inhand_icon_state = "jawsoflife"
worn_icon_state = "jawsoflife"
lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
custom_materials = list(/datum/material/iron = 4500, /datum/material/silver = 2500, /datum/material/titanium = 3500)
usesound = 'sound/items/jaws_pry.ogg'
force = 15
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 0.7
force_opens = TRUE
/datum/armor/item_crowbar
fire = 50
acid = 30
/obj/item/crowbar/power/Initialize(mapload)
. = ..()
AddComponent(/datum/component/transforming, \
force_on = force, \
throwforce_on = throwforce, \
hitsound_on = hitsound, \
w_class_on = w_class, \
clumsy_check = FALSE)
RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, PROC_REF(on_transform))
/*
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
*
* Toggles between crowbar and wirecutters and gives feedback to the user.
*/
/obj/item/crowbar/power/proc/on_transform(obj/item/source, mob/user, active)
SIGNAL_HANDLER
tool_behaviour = (active ? TOOL_WIRECUTTER : TOOL_CROWBAR)
balloon_alert(user, "attached [active ? "cutting" : "prying"]")
playsound(user ? user : src, 'sound/items/change_jaws.ogg', 50, TRUE)
return COMPONENT_NO_DEFAULT_MESSAGE
/obj/item/crowbar/power/syndicate
name = "Syndicate jaws of life"
desc = "A pocket sized re-engineered copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
icon_state = "jaws_syndie"
w_class = WEIGHT_CLASS_SMALL
toolspeed = 0.5
force_opens = TRUE
/datum/armor/item_crowbar
fire = 50
acid = 30
/obj/item/crowbar/power/examine()
. = ..()
. += " It's fitted with a [tool_behaviour == TOOL_CROWBAR ? "prying" : "cutting"] head."
/obj/item/crowbar/power/suicide_act(mob/living/user)
if(tool_behaviour == TOOL_CROWBAR)
user.visible_message(span_suicide("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1)
else
user.visible_message(span_suicide("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!"))
playsound(loc, 'sound/items/jaws_cut.ogg', 50, TRUE, -1)
if(iscarbon(user))
var/mob/living/carbon/suicide_victim = user
var/obj/item/bodypart/target_bodypart = suicide_victim.get_bodypart(BODY_ZONE_HEAD)
if(target_bodypart)
target_bodypart.drop_limb()
playsound(loc, SFX_DESECRATION, 50, TRUE, -1)
return BRUTELOSS
/obj/item/crowbar/power/attack(mob/living/carbon/attacked_carbon, mob/user)
if(istype(attacked_carbon) && attacked_carbon.handcuffed && tool_behaviour == TOOL_WIRECUTTER)
user.visible_message(span_notice("[user] cuts [attacked_carbon]'s restraints with [src]!"))
qdel(attacked_carbon.handcuffed)
return
return ..()
/obj/item/crowbar/cyborg
name = "hydraulic crowbar"
desc = "A hydraulic prying tool, simple but powerful."
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "crowbar_cyborg"
worn_icon_state = "crowbar"
usesound = 'sound/items/jaws_pry.ogg'
force = 10
toolspeed = 0.5
/obj/item/crowbar/mechremoval
name = "mech removal tool"
desc = "A... really big crowbar. You're pretty sure it could pry open a mech, but it seems unwieldy otherwise."
icon_state = "mechremoval0"
base_icon_state = "mechremoval"
inhand_icon_state = null
icon = 'icons/obj/mechremoval.dmi'
w_class = WEIGHT_CLASS_HUGE
slot_flags = NONE
toolspeed = 1.25
armor_type = /datum/armor/crowbar_mechremoval
resistance_flags = FIRE_PROOF
bare_wound_bonus = 15
wound_bonus = 10
/datum/armor/crowbar_mechremoval
bomb = 100
fire = 100
/obj/item/crowbar/mechremoval/Initialize(mapload)
. = ..()
transform = transform.Translate(0, -8)
AddComponent(/datum/component/two_handed, force_unwielded = 5, force_wielded = 19, icon_wielded = "[base_icon_state]1")
/obj/item/crowbar/mechremoval/update_icon_state()
icon_state = "[base_icon_state]0"
return ..()
/obj/item/crowbar/mechremoval/proc/empty_mech(obj/vehicle/sealed/mecha/mech, mob/user)
if(!HAS_TRAIT(src, TRAIT_WIELDED))
mech.balloon_alert(user, "not wielded!")
return
if(!LAZYLEN(mech.occupants) || (LAZYLEN(mech.occupants) == 1 && mech.mecha_flags & SILICON_PILOT)) //if no occupants, or only an ai
mech.balloon_alert(user, "it's empty!")
return
user.log_message("tried to pry open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
var/mech_dir = mech.dir
mech.balloon_alert(user, "prying open...")
playsound(mech, 'sound/machines/airlock_alien_prying.ogg', 100, TRUE)
if(!use_tool(mech, user, mech.enclosed ? 5 SECONDS : 3 SECONDS, volume = 0, extra_checks = CALLBACK(src, PROC_REF(extra_checks), mech, mech_dir)))
mech.balloon_alert(user, "interrupted!")
return
user.log_message("pried open [mech], located at [loc_name(mech)], which is currently occupied by [mech.occupants.Join(", ")].", LOG_ATTACK)
for(var/mob/living/occupant as anything in mech.occupants)
if(isAI(occupant))
continue
mech.mob_exit(occupant, randomstep = TRUE)
playsound(mech, 'sound/machines/airlockforced.ogg', 75, TRUE)
/obj/item/crowbar/mechremoval/proc/extra_checks(obj/vehicle/sealed/mecha/mech, mech_dir)
return HAS_TRAIT(src, TRAIT_WIELDED) && LAZYLEN(mech.occupants) && mech.dir == mech_dir