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* Fixes pellet cloud wounding where I just broke it (#67424)
I was stupid in #67331 (9431c92f70) and forgot an initial() around an un-instantiated projectile var call. This puts it in so wounding checks don't runtime. I have actually tested that this works
Pellet clouds work properly
* Fixes pellet cloud wounding where I just broke it
Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>