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## About The Pull Request Adds four new causes of death: - Shot with bullet - Shot with laser - Poisoned with venom (deals a lot of brute and gives histamine) As well as code to simulate any reagent or projectile to damage a body Adds more flavors! Small chance to spawn with a prosthethic limb Adds a 56% chance to roll a double cause of death, and a 24% to lose both limbs and organs (can't both roll) Also removed the chance for having all organs and limbs Adds podperson as a rare spawn (1/18) (they come with a plant analyzer so you can actually scan them) ## Why It's Good For The Game More causes of death means medical can practice/perform different skillsets in fixing bodies! Poisonings and bullet removals especially could not happen, so I'm happy to have those covered now. Prosthethic limb is always fun to see, and gives the reviver the choice to either replace or keep it. A small chance to spawn as a podperson could help sell the illusion of experience and having different stations. Podpersons also offer a different playstyle without being too gamey, probably being the only existing non-roundstart species I am comfortable adding to this. They're also not really seen outside botany (and I'll be honest I don't ever see them anymore), so having them fill different jobs over the station helps make the station flowerful (even if it is somewhat rare)  ## Changelog 🆑 add: Added more causes of death to recovered crew add: Added double death causes to recovered crew, and even meaner space vultures! add: Adds a small chance to roll quirks on recovered crew add: Adds a small chance to spawn as a podperson to recovered crew fix: Fixes a harddel caused by quirks never being cleared on delete /🆑