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## About The Pull Request Currently to check for Silicon access, we do: ``if is silicon or is admin ghost or has unlimited silicon privileges or has machine remote in hand`` What has unlimited silicon privileges? Bots, Drones, and admin ghosts. To check for AI access, it just checks for AI instead of silicon, and doesnt check for unlimited silicon privileges. This was kinda silly, so I thought I should make this a little easier to understand. Now all silicon/ai traits come from ``AI_ACCESS_TRAIT`` or ``SILICON_ACCESS_TRAIT``. I made a single exception to keep Admin ghost, since now instead of being a var on the client, we moved it to using the same trait but giving it to the client instead, but since we have to keep parity with previous functionality (admins can spawn in and not have this on, it only works while as a ghost), I kept previous checks as well. No more type checks, removes a silly var on the mob level and another on the client. Now while I was doing this, I found a lot of tgui's ``ui_act`` still uses ``usr`` and the wrong args, so I fixed those wherever I saw them, and used a mass replace for the args. Other changes: - machinery's ``ui_act`` from https://github.com/tgstation/tgstation/pull/81250 had ``isAI`` replaced with ``HAS_AI_ACCESS``, this has been reverted. Machine wands and admin ghosts no longer get kicked off things not on cameras. This was my fault, I overlooked this when adding Human AI. - Human AI's wand gives AI control as long as it's in your hand, you can swap to your offhand. I hope this doesn't end up going horribly, otherwise I'll revert this part. It should let human AIs not have their UI closed on them when swapping to eat food or use their door wand or whatnot. - Bots previously had special checks to scan reagents and be unobservant, I replaced this with giving them the trait. I also fixed an instance of unobservant not being used, so now statues don't affect the basic creature, whatever that is. ## Why It's Good For The Game This is an easier to understand way of handling silicon access and makes these mobs more consistent between eachother. Other than what I've mentioned above, this should have no impact on gameplay itself. ## Changelog 🆑 fix: Statues don't count as eyes to creatures. fix: Human AIs and Admin ghosts no longer get kicked off of machines that aren't on cameranets. /🆑
142 lines
4.6 KiB
Plaintext
142 lines
4.6 KiB
Plaintext
/**
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* Creates a TGUI alert window and returns the user's response.
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*
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* This proc should be used to create alerts that the caller will wait for a response from.
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* Arguments:
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* * user - The user to show the alert to.
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* * message - The content of the alert, shown in the body of the TGUI window.
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* * title - The of the alert modal, shown on the top of the TGUI window.
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* * buttons - The options that can be chosen by the user, each string is assigned a button on the UI.
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* * timeout - The timeout of the alert, after which the modal will close and qdel itself. Set to zero for no timeout.
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* * autofocus - The bool that controls if this alert should grab window focus.
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*/
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/proc/tgui_alert(mob/user, message = "", title, list/buttons = list("Ok"), timeout = 0, autofocus = TRUE, ui_state = GLOB.always_state)
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if (!user)
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user = usr
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if (!istype(user))
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if (istype(user, /client))
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var/client/client = user
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user = client.mob
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else
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return null
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if(isnull(user.client))
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return null
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// A gentle nudge - you should not be using TGUI alert for anything other than a simple message.
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if(length(buttons) > 3)
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log_tgui(user, "Error: TGUI Alert initiated with too many buttons. Use a list.", "TguiAlert")
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return tgui_input_list(user, message, title, buttons, timeout, autofocus)
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// Client does NOT have tgui_input on: Returns regular input
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if(!user.client.prefs.read_preference(/datum/preference/toggle/tgui_input))
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if(length(buttons) == 2)
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return alert(user, message, title, buttons[1], buttons[2])
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if(length(buttons) == 3)
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return alert(user, message, title, buttons[1], buttons[2], buttons[3])
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var/datum/tgui_alert/alert = new(user, message, title, buttons, timeout, autofocus, ui_state)
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alert.ui_interact(user)
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alert.wait()
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if (alert)
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. = alert.choice
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qdel(alert)
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/**
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* # tgui_alert
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*
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* Datum used for instantiating and using a TGUI-controlled modal that prompts the user with
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* a message and has buttons for responses.
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*/
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/datum/tgui_alert
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/// The title of the TGUI window
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var/title
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/// The textual body of the TGUI window
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var/message
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/// The list of buttons (responses) provided on the TGUI window
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var/list/buttons
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/// The button that the user has pressed, null if no selection has been made
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var/choice
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/// The time at which the tgui_alert was created, for displaying timeout progress.
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var/start_time
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/// The lifespan of the tgui_alert, after which the window will close and delete itself.
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var/timeout
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/// The bool that controls if this modal should grab window focus
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var/autofocus
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/// Boolean field describing if the tgui_alert was closed by the user.
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var/closed
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/// The TGUI UI state that will be returned in ui_state(). Default: always_state
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var/datum/ui_state/state
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/datum/tgui_alert/New(mob/user, message, title, list/buttons, timeout, autofocus, ui_state)
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src.autofocus = autofocus
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src.buttons = buttons.Copy()
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src.message = message
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src.title = title
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src.state = ui_state
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if (timeout)
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src.timeout = timeout
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start_time = world.time
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QDEL_IN(src, timeout)
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/datum/tgui_alert/Destroy(force)
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SStgui.close_uis(src)
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state = null
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QDEL_NULL(buttons)
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return ..()
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/**
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* Waits for a user's response to the tgui_alert's prompt before returning. Returns early if
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* the window was closed by the user.
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*/
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/datum/tgui_alert/proc/wait()
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while (!choice && !closed && !QDELETED(src))
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stoplag(1)
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/datum/tgui_alert/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "AlertModal")
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ui.open()
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/datum/tgui_alert/ui_close(mob/user)
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. = ..()
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closed = TRUE
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/datum/tgui_alert/ui_state(mob/user)
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return state
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/datum/tgui_alert/ui_static_data(mob/user)
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var/list/data = list()
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data["autofocus"] = autofocus
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data["buttons"] = buttons
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data["message"] = message
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data["large_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_large)
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data["swapped_buttons"] = user.client.prefs.read_preference(/datum/preference/toggle/tgui_input_swapped)
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data["title"] = title
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return data
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/datum/tgui_alert/ui_data(mob/user)
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var/list/data = list()
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if(timeout)
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data["timeout"] = CLAMP01((timeout - (world.time - start_time) - 1 SECONDS) / (timeout - 1 SECONDS))
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return data
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/datum/tgui_alert/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if (.)
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return
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switch(action)
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if("choose")
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if (!(params["choice"] in buttons))
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CRASH("[usr] entered a non-existent button choice: [params["choice"]]")
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set_choice(params["choice"])
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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if("cancel")
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closed = TRUE
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SStgui.close_uis(src)
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return TRUE
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/datum/tgui_alert/proc/set_choice(choice)
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src.choice = choice
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