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Bubberstation/code/game/data_huds.dm
2016-05-04 18:40:58 -04:00

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/*
* Data HUDs have been rewritten in a more generic way.
* In short, they now use an observer-listener pattern.
* See code/datum/hud.dm for the generic hud datum.
* Update the HUD icons when needed with the appropriate hook. (see below)
*/
/* DATA HUD DATUMS */
/atom/proc/add_to_all_human_data_huds()
for(var/datum/atom_hud/data/human/hud in huds) hud.add_to_hud(src)
/atom/proc/remove_from_all_data_huds()
for(var/datum/atom_hud/data/hud in huds) hud.remove_from_hud(src)
/datum/atom_hud/data
/datum/atom_hud/data/human/medical
hud_icons = list(STATUS_HUD, HEALTH_HUD)
/datum/atom_hud/data/human/medical/basic
/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
if(!istype(H)) return 0
var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U)) return 0
if(U.sensor_mode <= 2) return 0
return 1
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
if(check_sensors(H))
..()
/datum/atom_hud/data/human/medical/basic/proc/update_suit_sensors(mob/living/carbon/H)
check_sensors(H) ? add_to_hud(H) : remove_from_hud(H)
/datum/atom_hud/data/human/medical/advanced
/datum/atom_hud/data/human/security
/datum/atom_hud/data/human/security/basic
hud_icons = list(ID_HUD)
/datum/atom_hud/data/human/security/advanced
hud_icons = list(ID_HUD, IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD, WANTED_HUD)
/datum/atom_hud/data/diagnostic
hud_icons = list (DIAG_HUD, DIAG_STAT_HUD, DIAG_BATT_HUD, DIAG_MECH_HUD, DIAG_BOT_HUD)
/* MED/SEC/DIAG HUD HOOKS */
/*
* THESE HOOKS SHOULD BE CALLED BY THE MOB SHOWING THE HUD
*/
/***********************************************
Medical HUD! Basic mode needs suit sensors on.
************************************************/
//HELPERS
//called when a carbon changes virus
/mob/living/carbon/proc/check_virus()
for(var/datum/disease/D in viruses)
if((!(D.visibility_flags & HIDDEN_SCANNER)) && (D.severity != NONTHREAT))
return 1
return 0
//helper for getting the appropriate health status
/proc/RoundHealth(mob/living/M)
if(M.stat == DEAD)
return "health-100" //what's our health? it doesn't matter, we're dead
var/maxhealth = M.maxHealth
if(iscarbon(M) && M.health < 0)
maxhealth = 100 //so crit shows up right for aliens and other high-health carbon mobs; noncarbons don't have crit.
var/resulthealth = (M.health / maxhealth) * 100
switch(resulthealth)
if(100 to INFINITY)
return "health100"
if(90.625 to 100)
return "health93.75"
if(84.375 to 90.625)
return "health87.5"
if(78.125 to 84.375)
return "health81.25"
if(71.875 to 78.125)
return "health75"
if(65.625 to 71.875)
return "health68.75"
if(59.375 to 65.625)
return "health62.5"
if(53.125 to 59.375)
return "health56.25"
if(46.875 to 53.125)
return "health50"
if(40.625 to 46.875)
return "health43.75"
if(34.375 to 40.625)
return "health37.5"
if(28.125 to 34.375)
return "health31.25"
if(21.875 to 28.125)
return "health25"
if(15.625 to 21.875)
return "health18.75"
if(9.375 to 15.625)
return "health12.5"
if(1 to 9.375)
return "health6.25"
if(-50 to 1)
return "health0"
if(-85 to -50)
return "health-50"
if(-99 to -85)
return "health-85"
else
return "health-100"
return "0"
//HOOKS
//called when a human changes suit sensors
/mob/living/carbon/proc/update_suit_sensors()
var/datum/atom_hud/data/human/medical/basic/B = huds[DATA_HUD_MEDICAL_BASIC]
B.update_suit_sensors(src)
var/turf/T = get_turf(src)
if (T) crewmonitor.queueUpdate(T.z)
//called when a living mob changes health
/mob/living/proc/med_hud_set_health()
var/image/holder = hud_list[HEALTH_HUD]
holder.icon_state = "hud[RoundHealth(src)]"
//for carbon suit sensors
/mob/living/carbon/med_hud_set_health()
..()
var/turf/T = get_turf(src)
if(T)
crewmonitor.queueUpdate(T.z)
//called when a carbon changes stat, virus or XENO_HOST
/mob/living/proc/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
if(stat == DEAD)
holder.icon_state = "huddead"
else
holder.icon_state = "hudhealthy"
/mob/living/carbon/med_hud_set_status()
var/image/holder = hud_list[STATUS_HUD]
if(status_flags & XENO_HOST)
holder.icon_state = "hudxeno"
else if(stat == DEAD)
holder.icon_state = "huddead"
else if(check_virus())
holder.icon_state = "hudill"
else
holder.icon_state = "hudhealthy"
/***********************************************
Security HUDs! Basic mode shows only the job.
************************************************/
//HOOKS
/mob/living/carbon/human/proc/sec_hud_set_ID()
var/image/holder = hud_list[ID_HUD]
holder.icon_state = "hudno_id"
if(wear_id)
holder.icon_state = "hud[ckey(wear_id.GetJobName())]"
sec_hud_set_security_status()
var/turf/T = get_turf(src)
if (T) crewmonitor.queueUpdate(T.z)
/mob/living/carbon/human/proc/sec_hud_set_implants()
var/image/holder
for(var/i in list(IMPTRACK_HUD, IMPLOYAL_HUD, IMPCHEM_HUD))
holder = hud_list[i]
holder.icon_state = null
for(var/obj/item/weapon/implant/I in src)
if(I.implanted)
if(istype(I,/obj/item/weapon/implant/tracking))
holder = hud_list[IMPTRACK_HUD]
holder.icon_state = "hud_imp_tracking"
else if(istype(I,/obj/item/weapon/implant/loyalty))
holder = hud_list[IMPLOYAL_HUD]
holder.icon_state = "hud_imp_loyal"
else if(istype(I,/obj/item/weapon/implant/chem))
holder = hud_list[IMPCHEM_HUD]
holder.icon_state = "hud_imp_chem"
/mob/living/carbon/human/proc/sec_hud_set_security_status()
var/image/holder = hud_list[WANTED_HUD]
var/perpname = get_face_name(get_id_name(""))
if(perpname)
var/datum/data/record/R = find_record("name", perpname, data_core.security)
if(R)
switch(R.fields["criminal"])
if("*Arrest*")
holder.icon_state = "hudwanted"
return
if("Incarcerated")
holder.icon_state = "hudincarcerated"
return
if("Parolled")
holder.icon_state = "hudparolled"
return
if("Discharged")
holder.icon_state = "huddischarged"
return
holder.icon_state = null
/***********************************************
Diagnostic HUDs!
************************************************/
//For Diag health and cell bars!
/proc/RoundDiagBar(value)
switch(value * 100)
if(95 to INFINITY)
return "max"
if(80 to 100)
return "good"
if(60 to 80)
return "high"
if(40 to 60)
return "med"
if(20 to 40)
return "low"
if(1 to 20)
return "crit"
else
return "dead"
return "dead"
//Sillycone hooks
/mob/living/silicon/proc/diag_hud_set_health()
var/image/holder = hud_list[DIAG_HUD]
if(stat == DEAD)
holder.icon_state = "huddiagdead"
else
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/silicon/proc/diag_hud_set_status()
var/image/holder = hud_list[DIAG_STAT_HUD]
switch(stat)
if(CONSCIOUS)
holder.icon_state = "hudstat"
if(UNCONSCIOUS)
holder.icon_state = "hudoffline"
else
holder.icon_state = "huddead2"
//Borgie battery tracking!
/mob/living/silicon/robot/proc/diag_hud_set_borgcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
if (cell)
var/chargelvl = (cell.charge/cell.maxcharge)
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/*~~~~~~~~~~~~~~~~~~~~
BIG STOMPY MECHS
~~~~~~~~~~~~~~~~~~~~~*/
/obj/mecha/proc/diag_hud_set_mechhealth()
var/image/holder = hud_list[DIAG_MECH_HUD]
holder.icon_state = "huddiag[RoundDiagBar(health/initial(health))]"
/obj/mecha/proc/diag_hud_set_mechcell()
var/image/holder = hud_list[DIAG_BATT_HUD]
if (cell)
var/chargelvl = cell.charge/cell.maxcharge
holder.icon_state = "hudbatt[RoundDiagBar(chargelvl)]"
else
holder.icon_state = "hudnobatt"
/obj/mecha/proc/diag_hud_set_mechstat()
var/image/holder = hud_list[DIAG_STAT_HUD]
holder.icon_state = null
if(internal_damage)
holder.icon_state = "hudwarn"
/*~~~~~~~~~
Bots!
~~~~~~~~~~*/
/mob/living/simple_animal/bot/proc/diag_hud_set_bothealth()
var/image/holder = hud_list[DIAG_HUD]
holder.icon_state = "huddiag[RoundDiagBar(health/maxHealth)]"
/mob/living/simple_animal/bot/proc/diag_hud_set_botstat() //On (With wireless on or off), Off, EMP'ed
var/image/holder = hud_list[DIAG_STAT_HUD]
if(on)
holder.icon_state = "hudstat"
else if(stat) //Generally EMP causes this
holder.icon_state = "hudoffline"
else //Bot is off
holder.icon_state = "huddead2"
/mob/living/simple_animal/bot/proc/diag_hud_set_botmode() //Shows a bot's current operation
var/image/holder = hud_list[DIAG_BOT_HUD]
if(client) //If the bot is player controlled, it will not be following mode logic!
holder.icon_state = "hudsentient"
return
switch(mode)
if(BOT_SUMMON, BOT_RESPONDING) //Responding to PDA or AI summons
holder.icon_state = "hudcalled"
if(BOT_CLEANING, BOT_REPAIRING, BOT_HEALING) //Cleanbot cleaning, Floorbot fixing, or Medibot Healing
holder.icon_state = "hudworking"
if(BOT_PATROL, BOT_START_PATROL) //Patrol mode
holder.icon_state = "hudpatrol"
if(BOT_PREP_ARREST, BOT_ARREST, BOT_HUNT) //STOP RIGHT THERE, CRIMINAL SCUM!
holder.icon_state = "hudalert"
if(BOT_MOVING, BOT_DELIVER, BOT_GO_HOME, BOT_NAV) //Moving to target for normal bots, moving to deliver or go home for MULES.
holder.icon_state = "hudmove"
else
holder.icon_state = ""