Files
Bubberstation/code/modules/awaymissions/mission_code/Cabin.dm
Jack Edge 8fd21c79dc Merges Birdboat recycler into mainline
- Birdboat now has an /obj/machinery/recycler/deathtrap which functions
the same as the previous birdboat specific one. Various vars have been
added to the normal recycler to allow it to mimic the Birdboat one.

- Recyclers now recycle the contents of any items that they eat, in
addition to the items themselves. Throwing a full toolbelt in will eat
the tools as well.
2016-05-12 13:58:08 +01:00

134 lines
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/*Cabin areas*/
/area/awaymission/snowforest
name = "Snow Forest"
icon_state = "away"
requires_power = 0
luminosity = 1
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/cabin
name = "Cabin"
icon_state = "away2"
requires_power = 1
luminosity = 0
lighting_use_dynamic = DYNAMIC_LIGHTING_ENABLED
/area/awaymission/snowforest/lumbermill
name = "Lumbermill"
icon_state = "away3"
/*Cabin code*/
/obj/structure/fireplace
name = "fireplace"
desc = "warm and toasty"
icon = 'icons/obj/stationobjs.dmi'
icon_state = "fireplace-active"
density = 0
var/active = 1
/obj/structure/fireplace/initialize()
..()
toggleFireplace()
/obj/structure/fireplace/attack_hand(mob/living/user)
if(active)
active = 0
toggleFireplace()
else
..()
/obj/structure/fireplace/attackby(obj/item/W,mob/living/user,params)
if(!active)
if(W.is_hot())
active = 1
toggleFireplace()
else
return ..()
else
W.fire_act()
/obj/structure/fireplace/proc/toggleFireplace()
if(active)
SetLuminosity(8)
icon_state = "fireplace-active"
else
SetLuminosity(0)
icon_state = "fireplace"
/obj/structure/fireplace/extinguish()
if(active)
active = 0
toggleFireplace()
/obj/structure/fireplace/fire_act()
if(!active)
active = 1
toggleFireplace()
/obj/machinery/recycler/lumbermill
name = "lumbermill saw"
desc = "Faster then the cartoons!"
emagged = 2 //Always gibs people
item_recycle_sound = 'sound/weapons/chainsawhit.ogg'
/obj/machinery/recycler/lumbermill/recycle_item(obj/item/weapon/grown/log/L)
if(!istype(L))
return
else
var/potency = L.seed.potency
..()
new L.plank_type(src.loc, 1 + round(potency / 25))
/mob/living/simple_animal/chicken/rabbit/normal
icon_state = "b_rabbit"
icon_living = "b_rabbit"
icon_dead = "b_rabbit_dead"
icon_prefix = "b_rabbit"
minbodytemp = 0
eggsleft = 0
egg_type = null
speak = list()
/*Cabin's forest*/
/datum/mapGenerator/snowy
modules = list(/datum/mapGeneratorModule/snow/pineTrees, \
/datum/mapGeneratorModule/snow/deadTrees, \
/datum/mapGeneratorModule/snow/randBushes, \
/datum/mapGeneratorModule/snow/randIceRocks, \
/datum/mapGeneratorModule/snow/bunnies)
/datum/mapGeneratorModule/snow/checkPlaceAtom(turf/T)
if(istype(T,/turf/open/floor/plating/asteroid/snow))
return ..(T)
return 0
/datum/mapGeneratorModule/snow/pineTrees
spawnableAtoms = list(/obj/structure/flora/tree/pine = 30)
/datum/mapGeneratorModule/snow/deadTrees
spawnableAtoms = list(/obj/structure/flora/tree/dead = 10)
/datum/mapGeneratorModule/snow/randBushes
spawnableAtoms = list()
/datum/mapGeneratorModule/snow/randBushes/New()
..()
spawnableAtoms = typesof(/obj/structure/flora/ausbushes)
for(var/i in spawnableAtoms)
spawnableAtoms[i] = 1
/datum/mapGeneratorModule/snow/bunnies
//spawnableAtoms = list(/mob/living/simple_animal/chicken/rabbit/normal = 0.1)
spawnableAtoms = list(/mob/living/simple_animal/chicken/rabbit = 0.5)
/datum/mapGeneratorModule/snow/randIceRocks
spawnableAtoms = list(/obj/structure/flora/rock/icy = 5, /obj/structure/flora/rock/pile/icy = 5)
/obj/effect/landmark/mapGenerator/snowy
mapGeneratorType = /datum/mapGenerator/snowy