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- Winter Wonderland Apparently no one paid for christmas decorations, and it's incredibly cold and low pressure. But it's a good counter to a burn mix. - Anthophila "A simulation of a bee colony? Why is this in the restricted section?" - Victim of the holodeck bee massacre
104 lines
2.4 KiB
Plaintext
104 lines
2.4 KiB
Plaintext
/turf/open/floor/holofloor
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icon_state = "floor"
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thermal_conductivity = 0
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broken_states = list("engine")
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burnt_states = list("engine")
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/turf/open/floor/holofloor/attackby(obj/item/weapon/W as obj, mob/user as mob)
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return // HOLOFLOOR DOES NOT GIVE A FUCK
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/turf/open/floor/holofloor/plating
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name = "Holodeck Projector Floor"
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icon_state = "engine"
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/turf/open/floor/holofloor/plating/burnmix
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name = "Burn-mix Floor"
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initial_gas_mix = "o2=2500;plasma=5000;TEMP=370"
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/turf/open/floor/holofloor/grass
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gender = PLURAL
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name = "lush grass"
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icon_state = "grass"
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/turf/open/floor/holofloor/beach
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name = "sand"
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icon = 'icons/misc/beach.dmi'
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icon_state = "sand"
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/turf/open/floor/holofloor/beach/coast_t
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name = "coastline"
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icon_state = "sandwater_t"
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/turf/open/floor/holofloor/beach/coast_b
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name = "coastline"
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icon_state = "sandwater_b"
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/turf/open/floor/holofloor/beach/water
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name = "water"
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icon_state = "water"
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/turf/open/floor/holofloor/asteroid
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name = "Asteroid"
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icon_state = "asteroid0"
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/turf/open/floor/holofloor/asteroid/New()
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icon_state = "asteroid[pick(0,1,2,3,4,5,6,7,8,9,10,11,12)]"
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..()
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/turf/open/floor/holofloor/space
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name = "Space"
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icon = 'icons/turf/space.dmi'
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icon_state = "0"
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/turf/open/floor/holofloor/space/New()
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icon_state = SPACE_ICON_STATE // so realistic
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..()
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/turf/open/floor/holofloor/hyperspace
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name = "Hyperspace"
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icon = 'icons/turf/space.dmi'
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icon_state = "speedspace_ew_1"
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/turf/open/floor/holofloor/hyperspace/New()
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icon_state = "speedspace_ew_[(x + 5*y + (y%2+1)*7)%15+1]"
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..()
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/turf/open/floor/holofloor/hyperspace/ns/New()
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..()
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icon_state = "speedspace_ns_[(x + 5*y + (y%2+1)*7)%15+1]"
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/turf/open/floor/holofloor/carpet
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name = "Carpet"
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desc = "Electrically inviting."
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icon = 'icons/turf/floors/carpet.dmi'
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icon_state = "carpet"
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floor_tile = /obj/item/stack/tile/carpet
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broken_states = list("damaged")
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smooth = SMOOTH_TRUE
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canSmoothWith = null
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/turf/open/floor/holofloor/carpet/New()
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..()
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spawn(1)
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update_icon()
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/turf/open/floor/holofloor/carpet/update_icon()
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if(!..())
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return 0
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if(intact)
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queue_smooth(src)
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/turf/open/floor/holofloor/snow
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name = "snow"
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desc = "Looks cold."
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icon = 'icons/turf/snow.dmi'
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icon_state = "snow"
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slowdown = 2
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/turf/open/floor/holofloor/snow/cold
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temperature = 180
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/turf/open/floor/holofloor/asteroid
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name = "asteroid sand"
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icon = 'icons/turf/floors.dmi'
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icon_state = "asteroid" |